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Top Document: Artificial Intelligence FAQ: Open Source AI Software 6/6 [Monthly posting] Previous Document: [6-3] Well-known Classics Next Document: [6-5] Blackboard Architectures - Constraint Programming See reader questions & answers on this topic! - Help others by sharing your knowledge In addition to programs available free by anonymous ftp, we've included some programs which are available by contacting the authors, and some programs which charge a nominal fee. Agent Modelling: ANIMALS is a simulation system written by Toby Tyrrell, <toby@castle.ed.ac.uk>, for his PhD thesis. The thesis examines the problem of action selection when dealing with realistic, animal-like situations: how to choose, at each moment in time, the most appropriate out of a repertoire of possible actions. It includes a description is given of a simulated environment which is an extensive and detailed simulation of the problem of action selection for animals. This simulated environment is used to investigate the adequacy of several theories of action selection (from both ethology and artificial intelligence) such as the drive model, Lorenz's psycho-hydraulic model and Maes' spreading activation network, and outlines deficiencies in each mechanism. Finally, it proposes a new approach to action selection is developed which determines the most appropriate action in a principled way, and which does not suffer from the inherent shortcomings found in other methods. The thesis includes a review and bibliography of existing work on action selection. The thesis is available by anonymous ftp from ftp.ed.ac.uk:/pub/lrtt/ [129.215.146.5] as the files as.1.ps.Z, as.2.ps.Z, ..., and as.7.ps.Z. The simulation software is also available from the same site, as the file se.tar.Z. The simulation software was written in Suntools rather than Xtools. It can be run only from SunView or OpenWindows. The action selection problem modelled by the simulated environment comprises 15 different `sub-problems' (getting food, reproducing, not getting lost, being vigilant for predators, etc), many internal and external stimuli, and 35 different low-level actions to select between. ***ViewGen SCHEDULED TO BE DELETED FROM THE FAQ*** ViewGen (Viewpoint Generator) is a Prolog program that implements a "Belief Ascription Algorithm" as described in Ballim and Wilks (see the bibliography section on User Modelling). This can be seen as a form of agent modelling tool, which allows for the generation of arbitrarily deep nested belief spaces based on the system's own beliefs, and on beliefs that are typically held by groups of agents. ViewGen is available by anonymous ftp from crl.nmsu.edu:/pub/non-lexical/ViewFinder [128.123.1.18] (user anonymous) ftp.ims.uni-stuttgart.de:/pub/ballim [141.58.127.8] (user ftp) as the file ViewGen.tar.Z. The theory of belief ascription upon which it is based is described in detail in Ballim and Wilks, and a general framework for attributing and maintaining nested propositional attitudes is described in Afzal Ballim's dissertation which is archived with the Viewgen program (in the files ViewFinder-{A4/A5/US}.tar.Z, the variable part indicating the format of the PostScript file). The inheritance reasoner is in the file vf-hetis.tar.Z. Implemented in Sicstus prolog, and hence easily convertible to any Edinburgh-style prolog. Contact Afzal Ballim <afzal@divsun.unige.ch> for more information. http://www.cl.cam.ac.uk/users/rwab1/agents.html Ralph.Becket@cl.cam.ac.uk http://www.cs.bham.ac.uk/~amw/agents/index.html [Interface Agents] Andy Wood <amw@cs.bham.ac.uk> http://www.cs.umbc.edu/agents/ [Tim Finin's Software Agents Page] Artificial Life: http://alife.santafe.edu/ One of the major institutions do Artificial Life research, The Santa Fe Institute's web page has lots of information. Swarm is a software package for multi-agent simulation of complex systems, originally developed at the Santa Fe Institute. Swarm is intended to be a useful tool for researchers in a variety of disciplines. The basic architecture of Swarm is the simulation of collections of concurrently interacting agents: with this architecture, we can implement a large variety of agent based models. See: http://www.swarm.org/ Tierra is an artificial life system for studying the evolution of digital organisms. Tierra consists of a virtual computer and its operating system, whose architecture has been designed in such a way that the executable machine codes are evolvable. This means that the machine code can be mutated (by flipping bits at random) or recombined (by swapping segments of code between algorithms), and the resulting code remains functional enough of the time for natural (or presumably artificial) selection to be able to improve the code over time. Tierra runs on Unix, Win32, the Amiga and MS-DOS. Tierra's homepage is at: http://www.isd.atr.co.jp/~ray/tierra/ The software can be downloaded from alife.santafe.edu:/pub/SOFTWARE/Tierra [192.12.12.130] To be added to the tierra-announce mailing list, send an email to Tom Ray (the author of Tierra as well as the list administrator) at ray@santafe.edu. Send bug reports or questions about the code or installation to tierra-bug@life.slhs.udel.edu. For those without access to anonymous ftp, the Tierra software may be obtained on disk for $50 ($20 for upgrades) from Virtual Life c/o Tom Ray, ATR HIP Labs, 2-2 Hikaridai Seika-cho Soraku-gun Kyoto 619-02 Japan. The software ships on PC formatted disks, but contains the source for all versions. User Contributions:Comment about this article, ask questions, or add new information about this topic:Top Document: Artificial Intelligence FAQ: Open Source AI Software 6/6 [Monthly posting] Previous Document: [6-3] Well-known Classics Next Document: [6-5] Blackboard Architectures - Constraint Programming Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Part7 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: crabbe@usna.edu, adubey@coli.uni-sb.de
Last Update March 27 2014 @ 02:11 PM
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