Top Document: Artificial Intelligence FAQ: Bibliography 4/6 [Monthly posting] Previous Document: [4-1] AI in general (Introductions, Overviews) Next Document: [4-3] Knowledge Representation See reader questions & answers on this topic! - Help others by sharing your knowledge Search: Hermann Kaindl, "Minimaxing: Theory and Practice", AI Magazine, 9(3):69-76, Fall 1988. L. Kanal and V. Kumar, "Search in Artificial Intelligence", Springer-Verlag, 1988. Kirkpatrick, S. Gelatt, CD, and Vecchi, MP, "Optimization by Simulated Annealing", Science 220(4589):671-680, 1983. R. Korf, "Search: A survey of recent results" in Shrobe's Exploring Artificial Intelligence, pages 197-237, August 1990. Pearl, J. and Korf, R. E., "Search techniques", Annual Review of Computer Science, volume 2, J.F. Traub, B.J. Grosz, B.W. Lampson and N.J. Nilsson, editors, pages 451-467, Annual Reviews Inc., Palo Alto, CA, 1987. Pearl, J., "Heuristics: Intelligent Search Strategies for Computer Problem Solving", Addison-Wesley, 1984. Chris Thornton & Benedict du Boulay, "Artificial Intelligence Through Search" Kluwer Academic (Paperback version Intellect Books), Dordrecht Netherlands & Norwell, MA USA (Intellect at Oxford), 1992 Game Playing: Richard Bartle, "Artificial Intelligence and Computer Games", Century Communications Ltd., UK, 1985. ISBN 0-7126-0661-0. Elwyn R. Berlekamp, John H. Conway and Richard K. Guy, "Winning Ways, for Your Mathematical Plays", Academic Press, New York, 1982. Volume 1: Games in General (ISBN 0-12-091101-9). Volume 2: Games in Particular (ISBN 01-12-091102-7). Richard E. Korf, "Learning to solve problems by searching for macro-operators", Pitman, Boston, 1985. 147 pages, ISBN 0-273-08690-1. [Solution to Rubik's Cube, among other problems. This book is a revision of Korf's PhD thesis at CMU.] David Levy, "Computer Gamesmanship: Elements of Intelligent Game Design", Simon & Schuster, ISBN 0-671-49532-1. David Levy, editor, "Computer Chess Compendium", Springer-Verlag, 1989. 440 pages, ISBN 0-387-91331-9 ($48). Richard Bartle, "Artificial Intelligence and Computer Games", Century Communications Ltd., UK, 1985. ISBN 0-7126-0661-0. Video Game AI: Steve Rabin, ed. "AI Game Programming Wisdom (with CD-ROM)", Charles River Media, Boston, 2002 ISBN: 1584500778 User Contributions:Comment about this article, ask questions, or add new information about this topic:Top Document: Artificial Intelligence FAQ: Bibliography 4/6 [Monthly posting] Previous Document: [4-1] AI in general (Introductions, Overviews) Next Document: [4-3] Knowledge Representation Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Part7 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: crabbe@usna.edu
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