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Apple II Csa2 FAQs: Applications, Part 4/25

( Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Part7 - Part8 - Part9 - Part10 - Part11 - Part12 - Part13 - Part14 - Part15 - Part16 - Part17 - Part18 - Part19 - Part20 - Part21 - Part22 - Part23 - Part24 - Part25 )
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Archive-name: apple2/faq/part4
Posting-Frequency: monthly
Last-modified: 2009/12/01

See reader questions & answers on this topic! - Help others by sharing your knowledge
The comp.sys.apple2 Usenet newsgroup Apple II FAQs originate from
the II Computing Apple II site, 1997-2010. 

Csa2 FAQs file ref: Csa2APPLICS.txt  rev141 December 2009


 001- What Operating System environments does the GS support?
 002- What GS programs are there for viewing/converting graphics?
 003- What Apple II emulators are available and where can I get them?
 004- What is a good file copier program for the IIgs?
 005- Where can I find PEEKs & POKEs and monitor routine info?
 006- How can I boot a good GS System with no hard disk?
 007- Can I do Reverse Speech on my IIgs?
 008- Is it possible to run PaintWorks from hard disk?
 009- How can I read a single ProDOS block into memory under BASIC?
 010- Is there an Apple II program for ham radio CW code practice?
 011- Can my GS do file sharing with a Mac's hard drive?
 012- How can I use a Mac as a network server with my GS?
 013- How can I set up an Appletalk network for 30 IIgs's
 014- How can I capture a GS super-res screen to disk?
 015- What programming languages are available for the Apple ][?
 016- How can I see and edit what's in a Text file?
 017- How do I save a BASIC program in ASCII text form?
 018- Where and how do I get GS System 6.0.1?
 019- Is a graphical user interface (GUI) available for 8-bit A2's?
 020- Where can I get Applesoft shape table info and programs?
 021- How can I get a Postscript file from a GS document?
 022- Where can I get Appleworks and Appleworks info?
 023- Where can I get Apple II languages and programming info?
 024- How can I boot DOS 3.3 images on the Bernie IIgs emulator?
 025- Is there a way to convert two-column Text to one column?
 026- Where can I find an Apple II memory map?
 027- How can I move A2 programs to Quick BASIC on my PC?
 028- How can I read .doc files under Windows? 

From: Rubywand, David Empson, and Michael Gährken

001- What Operating System environments does the GS support?

     The GS can support several. Some of the more popular OS environments include ...

DOS 3.3- usually Beagle's Prontodos or some other speeded version of the original DOS 3.3. This is the 5.25" diskette-based disk operating system used for years on earlier Apple II's. It's commands are designed for use from BASIC programs or from the keyboard. Many old Apple II games and other wares are on 5.25" diskettes which boot DOS 3.3.

ProDOS 8- e.g. ProDOS v2.0.3. This is a disk operating system which supports a variety of devices (e.g. 3.5" drives, hard drives, etc.) and allows sub-directories. Commands are very similar to DOS 3.3 and are designed for use in BASIC programs or from the keyboard. BASIC and 'system' programs can also utilize direct CALLs to well-defined ProDOS Machine Language Interface routines.

Apple Pascal- This is an early 1980's implementation of UCSD Pascal which can run on 40-column and 80-column Apple II's.

System- Originally called "ProDOS 16" and later "GS/OS", the collection of 'system stuff' (which includes GS/OS) is today called "System". The System Finder utilizes Toolbox routines to supply a super-res desktop, Windows-like environment. Both ProDOS 8 programs and 'GS Applications' (i.e. wares that need GS/OS to run) can be started from the desktop.

The current System, v6.0.1, can run on ROM-01 and ROM 3 IIgs's with at least 1MB of installed RAM. An earlier (smaller) System, v5.0.4, is sometimes chosen in order to obtain more free memory to run applications. Many modern IIgs applications expect to run under System 6.0.1 on a ROM-01 or ROM 3 machine with 4MB (or more) installed RAM.


From: Dan DeMaggio and Rubywand

002- What GS programs are there for viewing/converting graphics?

The Graphics Exchange converts between many formats of graphics.

816 Paint's File Utilities work well for converting hires or double-hires pics to GS super-res.

Prizm v1.0 Converts .GIFs, Amiga IFFs, Raw Files, and some other types to Greyscale (very fast), 16 colors, 256 colors, and 3200 colors!

SuperConvert (now at version 4) loads all GS formats, plus GIFS and other non-GS specific formats and saves in all GS formats including Finder Icon files. It has more dithering options than most of the other programs, but you may have to play with it to find the best one.

Platinum Paint is a commercial program that can import all GS formats plus MacPaint. It can only save in SHR and Apple Preferred. Version 2.0 can make Animations too!

ShowPic 6 is a shareware NDA that can display most GS formats. You can also save the resulting graphic as a IIgs SHR painting.

SuperPac is a commercial program which can create/display SuperPac format compressed pics and pic pieces

Dream Grafix supports all 3200 color picture types and also 16 color and 256 color pictures. This is a very impressive commercial paint program.

Convert 3200 will handle several popular PC and Mac formats in up to 256 colors.

Jpeg.Viewer can be used to view JPEG images in black & white.


From: Rubywand, Deacon Blue

Related FAQs Resources (ref. FAQs Contents Csa21MAIN2): R026GSEMUS.html (HTML chart)

003- What Apple II emulators are available and where can I get them?

     The most popular 8-bit Apple II emus are AppleWin and Apple Oasis, which run under PC Windows, and Apple-PC, which runs under PC DOS and includes support for Mockingboard sound. These programs can turn your PC into an enhanced Apple //e running at least as fast as the real thing using software from virtual disks (disk image files).  There are also 8-bit Apple II emus for Macs (one, Catakig, emulates a II, II+, or IIe) and Amiga (Apple 2000).

     For IIgs emulation some good choices include Bernie ][ The Rescue (for Mac Power PC), KEGS (which runs under Win32, Mac OS X, Linux, and Unix's), ActiveGS (an Active-X port of KEGS), XGS (runs on PC's and Macs under a variety of OS's including DOS, Windows, and Unix), plus KEGS/32 and XGS/32 (for PC Windows). Another good looking IIgs emu is Sweet-16.

     Running on modern machines, the current emulators do well on benchmarks vis-a-vis an accelerated IIgs. To get some idea of how the GS emus stack up, see the benchmarks comparison chart by Gilles Tschopp in FAQs resource file R026GSEMUS.htm . (This benchmark is a bit old and doesn't include all IIgs emus or take into account improvements to later versions of the emulators listed.)

     For more emulator information, check out the comp.emulators.apple2 newsgroup and visit some of the emu websites.

     For details and software relating to a specific emulator see ...

ActiveGS (IIgs emu for Windows PC)
Apple IIe  (Macs and PowerMacs)
Apple In PC (or "AppleInPC")
Apple Oasis Page
Apple PC (DOS)
Apple2000  (Amiga)
AppleCE (II+ emu for PocketPC)
Applelet Page (Java applet)
Applemu (PC DOS)
AppleUni Page
AppleWin (Three development paths: "Applewin", "Applewin2", "Applewin3") -Applewin -Applewin2
   ref. -all current
Bernie  (PowerMacs)
Catakig Page  (Macs and PowerMacs)
Dapple Page (developing II+ and //e emu for DOS PC)
Florence (IIgs emu in Java for Windows and Mac OS-X)
Gus (IIgs emu for PowerMacs)
iGS (XGS-style IIgs emu for Mac OS)
KEGS (IIgs emu for Mac OS-X, Win32, Linux, and almost any Unix with X11) 
KEGS OS-X Page (Mac) 
KEGS32 Page (IIgs emu for Windows PC) 
M.E.S.S. Page (8-bit A2's on PC and Mac)
   Mess and xmess BIOS ROMs for Apple II, etc. at ...
OSXII Page (Apple //e Emulator for Mac OS X)
Pocket //e (PocketPC)
PsiApple Page: 64k II+ emu on a Psion
Stop the Madness (Mac)
Sweet16 for BeOS
Sweet16 for Carbon
Virtual ][ (II/II+ Emulator for Mac OS X)
XGS/32 Page
XGSMac (68k Macs)
YAE Page


From: Mitchell Spector

004- I'd like to have a program for my //gs that can perhaps do more
     reliable file copies than Finder does, especially in the case
     of a damaged floppy. Any suggestions?

     I would recommend either ZZCopy or Photonix II, both are freeware and do a very quick and reliable job at duplicating 3.5 floppies (the former even works with 400K MFS and 800K HFS Macintosh disks). Either of the two programs work around damaged sectors on disks.


From:, David Empson, Rubywand, The Enforcer

005- I'd like to do some 'serious' Apple II programming. Where can I
     find a information about soft switches (i.e. "PEEKs & POKEs"),
     monitor routines, and standard names used for these?

     You can find listings of Apple II soft switches and popular monitor routines in a manual for your computer-- e.g. the Apple II Reference Manual (for II and II+), the IIe Technical Reference Manual, the Apple IIgs Firmware Reference Manual, etc..

     An excellent guide to many PEEKs & POKEs and monitor routines is the famous "Peeks, Pokes, and Pointers" poster from Beagle Bros (early 1980's). A fairly exhaustive guide to important memory locations in the Apple II is What's Where in the Apple II: An Atlas to the Apple Computer by William Luebbert (1981).

     For a good on-line listing of PEEKs, POKEs, pointers, and CALLs, see the comp.sys.apple2.programmer FAQs:


From: Rubywand

006- How can I boot a good GS System with no hard disk?

     You can boot a decent System 5.0.4 or very modest System 6.0.1 from a 3.5" diskette. With two 3.5" drives, you can boot a decent System 6.0.1; but, disk swapping becomes a significant hassle when you want to run most

     A much better solution is available if you have a 4MB mem expansion card installed. (Actually, you can make do with about 2.5MB of RAM.)  You can use a utility named "Flash Boot" by Jerry Kindall. Flash Boot auto-loads System from one or more 3.5" diskettes to /RAM5 RAM disk and boots it.

     What you do is create a large enough /RAM5 to hold the System you want to boot. Next, you boot System as usual from diskette(s) and use the Flash Boot utility to prepare /RAM5 and install the auto-loader. Then, you copy the stuff you want to auto-load to /RAM5 and use the Flash Boot utility to create one or more 3.5" "image disks".

     To install and boot System you start by booting from the first image diskette and feed in any others as prompted. System then boots from /RAM5 and works very much as though it were on hard disk.


007- Can I do Reverse Speech on my IIgs?

     Yes. Sound Studio and Sound Shop are two utilities which allow loading and reversing sound samples.

(ref. David John Oates; )


008- Is it possible to run PaintWorks from hard disk? Will it load
     files from an HFS partition?

     The Kzin Warrior published a block edit patch version in Computist #73 which lets you do this, at least on a ROM-01 GS. Using ProSel's Zap utility (also called "Block Warden") you search for $C9 08 00 D0 CE on the PaintWorks Gold diskette or a copy.  (I found these bytes in Block $3D5 starting at byte $1DF.)  Change the 08 to 7F and save the change.

     Copy Paintworks.Gold and the PaintTools folder (with its contents) to a folder on your hard disk.

     The Patch allows you to to start PWG under System 6 and use most PWG features. However, some Palette selection options will bomb the program.

     A few tests showed PWG will load files from an HFS partition.


009- How can I read a single ProDOS block into memory using
     Applesoft BASIC?

     After booting ProDOS, you can do a CALL-151 to enter the monitor and type in ...

300: 4C 09 03 03 60 00 20 00 00 20 00 BF 80 03 03 85 FF 60

Do a CTRL-C to get back to the Applesoft prompt and enter ...


     The routine does a ProDOS Machine Language Interface CALL which reads the block into $2000-$21FF. It saves the Error# in $FF.

300: 4C 09 03    start
303: 03          3 parms in this parms block
304: 60          unit # DSSS0000  Drv 1 (D=0) Slot 6 (SSS=110)
305: 00 20       buffer start
307: 00 00       block # Low, High ex: block 256 is 307: 00 01
309: 20 00 BF    JSR to do MLI command
30C: 80          command (80 for READ BLOCK; 81 for WRITE BLOCK)
30D: 03 03       loc of parms block
30F: 85 FF       save error # (00= no error)
311: 60          exit

     A BASIC program could use the routine by POKE-ing the block # into $307,$308 (775 and 776 in decimal) and doing a CALL768. The MLI command code is POKEd into $30C (780). If a PEEK at address $FF (255) gives a result of zero, there is no error.

100 LOMEM: 8704
105 REM Sets start of var space above $2000-$21FF buffer
115 B= 2
120 REM Sets block to read/write (block 2)
125 C= 128
130 REM Sets MLI READ command ($80); MLI WRITE is 129 ($81)
135 BH= INT(B/256): BL= INT (B-256*BH)
140 POKE 775,BL: POKE 776,BH
145 REM POKEs block to read/write
150 POKE 780, C
155 REM POKEs MLI command
160 CALL 768
165 REM Does the block read/write
175 E= PEEK(255)
180 REM E= error number
185 IF E<1 THEN 195
190 PRINT "ERROR ";E;"!";CHR$(7)
195 END

     After running the program for a BLOCK READ, the block contents should be at $2000-21FF.


From: Joseph M Barbey

010- Is there an Apple II program for amatuer radio CW code practice?

     I have a such a program at home. It's called QSO Kid.  It requires a IIgs, and from what little I've used it, it seems like a really good program.


From: Gabriel Morales

011- Can I can use a Mac's hard drive with AppleTalk to do File
     Sharing just like it was a drive directly connected to the GS?

     You can. Be aware however that some software may not like to be used over an AppleTalk system.

     This is more likely to be an issue for ProDOS-8 programs. The main problem under ProDOS-8 is with programs that insist on referring to devices by unit number (or slot and drive).  Network volumes do not have a unit number.

     Another issue is with filenames.  GS/OS programs which assume ProDOS naming conventions will have problems with AppleShare or HFS volumes. ProDOS-8 programs have more problems: unless the file server hard drive or shared folder (and all relevant subfolders and files) are named using ProDOS-8 naming restrictions, then the files in question cannot be accessed by ProDOS-8 programs on an Apple II client.

     A third issue (with both GS/OS and ProDOS-8) is with programs that bypass the file system calls and try to do block-level access to the volume.  This is not permitted for file server volumes.  (Examples: Copy II+, many functions in Prosel.)

     One caveat: transmission is slow. Assuming an otherwise unused network, you get about the speed of a 3.5" floppy.


From: O Aaland

012- How can I use a Mac as a network server with my GS?

     In order to use the Mac as a server with a useable system folder you will have to have AppleShare version 3 running on the Mac. It sounds like you are wanting to use a local boot disk on the GS and then log on to the Mac to use tha Mac hard drive. This will work with file sharing active on the Mac. The disk you need to make for the GS is a Network: Local Startup and not a Network: Server Startup disk. When booting from this disk you will be able to log on to the Mac and will be left in the program lau
ncher. There is not enough room on a 800k disk for the finder along with the network files. I believe that you will also need to add the HSF FST to your statup boot disk also because it is not put there in the default install. Check in the drivers folder to be sure.

     On the Mac set up a folder for the GS to use and turn on file sharing. On the GS, from the launcher get into the finder on your system disk and then copy the finder to the new folder on the Mac. Now you should be able to reboot the GS and after logging on the Mac, from the launcher, run the finder on the Mac hard drive. You will now return to the Mac hard drive when you quit your GS applications. You can put both applications and data files on the Mac and run them from there just like it was a drive a
ttached to the GS. The speed in about the same as running from a 3 1/2 floppy, maybe a little faster. You are limited in what you can put in your system because of the 800k disk but having the finder on the Mac really helps.

     If you can find a copy of AppleShare version 3 then you can boot directly from the Mac without any disk on the GS and the system size can be whatever the memory in the GS can handle.


From: David Empson

013- How can I set up an Appletalk network for 30 IIgs's using a
     donated LCII as a server? So far, I can get just 10 IIgs's

I assume you are using System 7.x File Sharing on the server?  If so, you've just discovered one of its inherent limits.  Changing computers will make no difference.

To be able to have more than ten clients, you will have to run the full AppleShare server software.

If you use AppleShare version 3.0, the IIgses can even boot over the network and won't require a local boot disk.

If you use AppleShare 4.0 or later, you lose the network boot capability, but in theory the Apple IIgses should still be able to use the server (I've never used anything later than 3.0).

You probably cannot run AppleShare 2.x on an LC III, because it only runs under Mac System 6.x.

Apart from the number of users, the full AppleShare server adds many useful features, such as administration tools, potentially acting as a print server, and faster performance.  It ties up more resources on the machine than File Sharing.

AppleShare is commercial, but you might be able to get hold of a cheap copy of version 3 from somewhere.

As far as the multiple server option goes: that should work fine.  If you have no need to communicate over the network between the servers, it would be a good idea to break the network up into separate segments (server and its block of clients).  This will reduce confusion for the users (seeing more than one server), and will improve network performance.

In particular, note that LocalTalk is only intended to support a maximum of 32 devices per network segment.  If you want 30ish or more computers on the same network, you should be using a router (which physically separates the network segments).


From: Rubywand

014- How can I capture a GS super-res screen to disk?

     For super-res game screens and many other graphics displays an ancient Classic Desk Accessory (CDA) known as "EA Screen Saver", "SDUMP.EA", etc. works well. The CDA (named "ScrnCapEA.CDA") and a Text info file have been uploaded to popular Apple II ftp sites. Look for a .SHK file named "ScrnCap.SHK" or "ScrnCapEA.CDA.shk".

     ScrnCapEA.CDA lets you capture game, etc. 320 or 640 mode graphic screens as standard type $C1 GS unpacked Screen files which can be loaded by Platinum Paint and many other GS utilities. To use the CDA to capture a screen, you must be able to access the Desk Accessories menu via the usual OpenApple-Control-Escape keypress.

     Supertimer mentioned Clipit. This is a very nice capture New Desk Accessory (NDA) which lets you grab a part or all of many super-res displays, including desktop displays. The grabbed display is saved to the Clipboard. You can get the pic from the Clipboard onto a Platinum Paint work screen by going to Platinum Paint and doing a Paste.

     A limitation of Clipit and similar NDA's is that you must be able to get to the 'Apple' menu or some NDA activation list or, if there is one, activate a 'Hot Key'. Also, these NDA's generally limit your grab to the Clipboard. Usually, this means you end up with just one pic per game, etc. session.

     Games and other programs which shut off access to interrupts will, often, be a problem. You will usually not be able to get to the Desk Accessories menu and any screen capture 'Hot Key' keypresses will be ignored. Usually, the 'Apple Menu' is not available, so screen capture NDA's you use via the menu will not be available, either. Sometimes, these programs include a built-in screen save feature; otherwise, capturing a screen will take special measures.

     One way to capture most otherwise un-grabbable super-res screens is via a ProDOS-8 super-res utility which can save the super-res screen. The utility must be one which does not, itself, change the super-res screen upon startup (e.g. Nibble's SuperPac or a save/disp program you write yourself).

     Make sure your Startup Slot is set to Slot 5. Start the game, etc. as usual. At some point insert a bootable ProDOS-8 diskette with the super-res disp/save utility into Slot 5, Drive 1. When you see the display you want to grab (and you are sure no Disk writes are occuring) do an OpenApple-CTRL-Reset boot, start the disp/save program and save the screen. Obviously, a disadvantage of this approach is that you get kicked out of whatever game, etc. you are running at the time of the boot.


From: TWS

     You can get the ScreenPrint NDA, and save the screen to a file, or print it out.


From: Mitchell Spector

    In addition to several CDA's and NDA's, you might want to try Ninjaforce's PicRipper program (useful for games and demos that lock out interrupts, rendering any desk accessories useless). It can grab Super-Hi-Res images still in memory and save them to disk. It is available at: .


From: Boris Guenter

     Try the SHR Capture CDA which allows you to enter the Control Panel and save as many screen pictures as you want. For programs which disable the Control Panel, you will need PicRipper2 or Antic's PicSaver, however.

     Most of the screen capture programs mentioned here can be downloaded from Ground's mirror of Marvin's Apple II Infinitum:
from the graphics/screensavers/ folder or
from the graphics/misc/ folder.


From: Rubywand and Michael Gährken

015- What programming languages are available for the Apple ][?

     Quite a few. Apple Integer BASIC (in-ROM on the first Apple II's), can be loaded into II+ and later models. Applesoft, a floating point BASIC, is in-ROM on all models starting with the II+. Older Apple II's can load-in Applesoft or, via a plug-in board, access it from ROM.

     The best way to write Applesoft BASIC programs is using Program Writer, a full-screen editor from Beagle Bros. Users who want to speed up their Applesoft programs can use a BASIC compiler such as TASC or Einstein.

     Then, there is MD BASIC, the BASIC-like MacroSoft from MicroSparc, a beta version of Apple's GS BASIC, and the new (1998) Byte Works GSoft BASIC!

     Other Apple II languages are Apple Fortran, UCSD Pascal, Orca (Byte Works) Pascal, Terrapin Logo, Apple Logo, two Logos from ByteWorks, Isys Forth, Master Forth, (and many other Forths), Modula2, Aztec C, Orca/C, ... . Hyperstudio and HyperCard let you create stacks.

     To the above you can add several assemblers including Merlin, Orca/M, an assembler from Ninja Force, and the MicroSparc Assembler.

     Here are some good places to look for language software:


GS WorldView ; click "Utilities"

Syndicomm (sells languages by Byte Works)


016- How can I see and edit what's in a Text file?

     A handy utility for quickly viewing Text files under DOS 3.3 or ProDOS is Copy II Plus.

     On the IIgs under the system Finder (the usual "desktop" display showing drives, folders, etc.) you can, probably, double-click on a text file to start up an application (program) which will display the Text and let you make changes.

Note: If you get an error message about not being able to find an application, you will want to think about setting up a link between Text type files and some Text editor program such as Teach. Some Text editor New Desk Accessories (like Shadowrite) will automatically establish a linkage.

     Another way to view and edit Text files is to run a Text editor or word processor program and load in the file. On 8-bit Apple II's, some choices include Screenwriter II, AppleWriter, and, depending upon machine, some versions of Appleworks. On the IIgs you have many choices including Teach, Shadowrite NDA, CoolWriter, and Appleworks.


From: David Cross

017- How do I save a BASIC program in ASCII text form?

The following line added to the front of your Applesoft BASIC program will save it in a Text file named "LISTFILE". It works in DOS 3.3 or ProDOS.


If you have a line 1 which you'd like to leave alone, you can enter the above at Line 0 and change LIST 2, to LIST 1,.

POKE 33,33 causes the text display routine to not insert any unneccessary spacing into your BASIC program listing, which cleans up the text file output nicely.


From: Rubywand

018- Where and how do I get GS System 6.0.1?

     GS System 6.0.1 is available from a number of sources and in several formats-- e.g. downloadable ShrinkIt archives, diskettes, etc.. For links, see Csa21MAIN4: Get It- Links to popular software packages.


From: Paul Schultz

019- Is a graphical user interface (GUI) available for 8-bit Apple II's?

     For the 128k Enhanced //e and //c series, the ones which come to mind are GEOS, Quark's Catalyst, and MouseDesk (aka Apple II Desktop).

     GEOS was probably the most popular of the three although it never reached the popularity it gained on the C64 platform. The downside with GEOS is that it isn't ProDOS compatible. So, you are stuck with only using the GEOS compatible programs (GeoPublish, GeoCalc, GeoWrite,....)

     Catalyst and MouseDesk are both very similar. They provide a ProDOS compatible version of the familiar Apple desktop GUI. MouseDesk was purchased by Apple and renamed Apple II Desktop. This was included in the original System Disk which shipped with the Apple IIgs. While shipped with the 16bit IIgs, A2 Desktop is an 8 bit program which works very well with my IIc+. I assume it would work with your IIe :-)


From: Supertimer

     Actually, GEOS is ProDOS compatible, at least in the sense that Catalyst, MouseDesk, and Apple II Desktop are. GEOS can act as a program launcher for ProDOS programs. Obviously, for GEOS programs, GEOS acts like the full OS (much like GS/OS on the IIGS and MacOS on the Mac, actually), but it can do everything MouseDesk can do in regards to launching ProDOS programs. On the GEOS desktop, the files show up as icons stamped with "ProDOS; and, the user can copy and delete ProDOS files.

     One neat thing about GEOS is the ability to expand the root directory past the 51 file limit on a ProDOS disk. If you have a bunch of stuff converted from DOS 3.3 to ProDOS you may find that things don't fit on the root directory of the ProDOS disk. Using GEOS, you can copy all the files to the root directory.


From: Rubywand

020- Where can I get Applesoft shape table info and programs?

     Go to the Ground archive's Beagle Bros folder at ...

and download SHAPE.MECH1.SHK and SHAPE.MECH2.SHK 

     For information on using shapes in BASIC, go to Ground's Applesoft information folder at ... 

and see the file hires.routines .


From: Sandy

021- How can I get a Postscript file from a GS document?

     To get a Postscript file from any GS document, press OpenApple-F when clicking "Ok" in the LaserWriter driver. This'll kick out a Postscript file in your */system/drivers folder.


From: Rubywand

022- Where can I get Appleworks and Appleworks info?

     You can obtain the classic Appleworks word processor for the Apple II series from ...

Asimov (most versions)

GS WorldView (v5.1)

     Complete documentation does not seem to be available on-line. You can find decent documantation at ...

Aple II Text Files

Gareth Jones's web pages


023- Where can I get Apple II languages, programming software,
     and programming info?

     Byte Works develops and publishes the Orca series of Apple II and IIgs languages including Pascal, C, Assembler, and the new IIgs BASIC. Byte Works also produces manuals, learning packages, and other language materials.

     You can find several very good collections of Apple II languages and programming software plus loads of programming information on the net. A few major sources include ...



The comp.sys.apple2 Usenet newsgroup

The comp.sys.apple2.programmer Usenet newsgroup

     For more details and links, see Q&A 006 in Csa21MAIN4 and the Apple II Programmer FAQs at ...


From: Charles T. Turley

024- I'm running the Bernie IIgs emulator on my Mac. How can I boot
     DOS 3.3 disk images? I've tried everything and nothing works!

     Using my Mac PPC, I just change the file type of any 5.25 DOS 3.3 disk image to this:

New Type:     DSK5
New Creator:  Gus!

Then, I drag and drop it over the icon of either Gus or Bernie.  Both launch just fine for me in this way (assuming that the disk image is actually a boot disk).


From: Beverly Cadieux

025- Is there a way to convert two-column Text to one column?

Yes.  AppleWorks version 3.0 with TimeOut TextTools will do this.

First you have to install TimeOut. Then you copy the TimeOut accessories to the TimeOut directory. The one you want is TimeOut CopyBlock. To copy only column two, press OA-C (OpenApple-C) to highlight and copy the block of text on the right. Then scroll down to the end and paste it there.

Unfortunately this is only a copy. It is not a move and the second columns stays where it was. You can delete it by pressing OA-Y at the end of each line of the first section.

Here's another scenario to separate two columns into one on a IIgs under Awks 5 with Ultra Macros:  

Starting at the first letter of column 2, press OA-X and select a key for the macro to begin recording. Do a Tab, then down, and OA-left. Press OA-X to end recording.

Use the new macro all the way down column 2. Now you have a TAB on each line between the two columns.

COPY the entire text to the clipboard, and create a new spreadsheet. Copy the data into the spreadsheet. Because of the TAB, the two columns will come in as separate columns.

Use the spreadsheet's Block Move function to move column 2 to the foot of column 1. Sort (arrange) alphabetically if necessary. Copy the block and paste it back on your word processor documant.


From: David Empson

Related FAQs Resources (ref. FAQs Contents Csa21MAIN2): R032MMAP128.TXT (Text file)

026- Where can I find an Apple II memory map?

     A memory map for a 128k Apple II along with related soft-switch, etc. information is available as FAQs resource file R032MMAP128.TXT.


From: Rubywand

027- How can I move AppleSoft BASIC programs to Quick BASIC 
     on my PC? 

     Transferring Applesoft programs on an Apple II to QBASIC, GW-BASIC, etc. on the PC is mainly a matter of moving a text copy of the program to the PC. (To make a text copy of an Apple II program, you LIST the program to a Text file. See Q&A 017 above.) 

     On the PC, you  bring the A2 program text into your BASIC editor. BASICs available on a PC are not 100% compatible with Applesoft. Once you can list the Applesoft program on the PC under QBASIC (or whatever), you will, almost certainly, need to modify it. 

     It will be necessary to replace some Applesoft commands with their PC BASIC equivalents. Some commands are very similar but differ slightly in syntax; and you are likely to find that some conventions, such as the numerical value of "True" from boolean tests, are different. 

     The more an Applesoft program is "pure BASIC", the easier it will be to get it working on a PC. Programs which employ lots of PEEKs and POKEs, do monitor CALLs, and access other features specific to the Apple II will be more troublesome. 


From: Rubywand

028- How can I read .doc files under Windows?

     Quite a lot of information on Apple II websites, other sites, and on-disk is in .doc files. However, the .doc file format allows including pictures, which can lead to hacker vulnerability. Once this was discovered by Microsoft updates to XP switched OFF the legacy converters which allow reading and editing .doc files via such handy apps as WordPad.

     Under ME and other early versions of Windows, there should be no problem reading .doc files. Otherwise, reading and editing .doc files could be a real chore.

     Microsoft eventually suppied info for modifying a registry entry by hand to turn the converters back ON. Even better, someone at came up with a simple script you can execute to do the job. The website is no longer active; but, the script file with a directions file is available from GS WorldView's Archive. There's also a file to flip the converters back OFF.

     Go to and download these files:


Mainly, the directions tell you to rename the _ON and _OFF files from .txt to .reg for executing.

Mainly, the directions tell you to rename the _ON and _OFF files from .txt to .reg for executing.

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Last Update March 27 2014 @ 02:11 PM