[ Usenet FAQs | Search | Web FAQs | Documents | RFC Index ]
Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page
Top Document: Artificial Intelligence FAQ:1/6 General Questions & Answers [Monthly posting]
Previous Document: [1-4] I have little/no background in CompSci/AI, can you tell me in detail how AI works?
Next Document: [1-6] What's an agent?
-
Search the FAQ Archives
Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page
Top Document: Artificial Intelligence FAQ:1/6 General Questions & Answers [Monthly posting]
Previous Document: [1-4] I have little/no background in CompSci/AI, can you tell me in detail how AI works?
Next Document: [1-6] What's an agent?
[1-5] I'm a programmer interested in AI. Where do I start?
There's a list of introductory AI texts in the bibliography section of the FAQ [4-0]. Also, check out the web links in section [5-2]. [1-5a] I'm writing a game that needs AI. It depends what the game does. If it's a two-player board game, look into the "Mini-max" search algorithm for games (see [4-1]). In most commercial games, the AI is is a combination of high-level scripts and low-level efficiently-coded, real-time, rule-based systems. Often, commercial games tend to use finite state machines for computer players. Recently, discrete Markov models have been used to simulate unpredictible human players (the buzzword compliant name being "fuzzy" finite state machines). A recent popular game, "Black and White", used machine learning techniques for the non-human controlled characters. Basic reinforcement learning, perceptrons and decision trees were all parts of the learning system. Is this the begining of academic AI in video games?
Top Document: Artificial Intelligence FAQ:1/6 General Questions & Answers [Monthly posting]
Previous Document: [1-4] I have little/no background in CompSci/AI, can you tell me in detail how AI works?
Next Document: [1-6] What's an agent?
Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page
[ Usenet FAQs | Search | Web FAQs | Documents | RFC Index ]
Send corrections/additions to the FAQ Maintainer:
crabbe@usna.edu, adubey@coli.uni-sb.de
Last Update August 21 2008 @ 00:10 AM