Top Document: REPOST: Artificial Intelligence FAQ: General Questions & Answers 1/6 [Monthly posting] Previous Document: [1-2] What's the difference between strong AI and weak AI? Next Document: [1-4] What's an agent? See reader questions & answers on this topic! - Help others by sharing your knowledge There's a list of introductory AI texts in the bibliography section of the FAQ [4-0]. Also, check out the web links in section [5-2]. [1-3a] I'm writing a game that needs AI. It depends what the game does. If it's a two-player board game, look into the "Mini-max" search algorithm for games (see [4-1]). In most commercial games, the AI is is a combination of high-level scripts and low-level efficiently-coded, real-time, rule-based systems. Often, commercial games tend to use finite state machines for computer players. Recently, discrete Markov models have been used to simulate unpredictible human players (the buzzword compliant name being "fuzzy" finite state machines). User Contributions:Comment about this article, ask questions, or add new information about this topic:Top Document: REPOST: Artificial Intelligence FAQ: General Questions & Answers 1/6 [Monthly posting] Previous Document: [1-2] What's the difference between strong AI and weak AI? Next Document: [1-4] What's an agent? Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Part7 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: crabbe@usna.edu, adubey@netscape.net
Last Update March 27 2014 @ 02:11 PM
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