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[rec.scouting.*] Games (FAQ 11) Part 2

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Top Document: [rec.scouting.*] Games (FAQ 11) Part 2
Previous Document: WATER GAMES
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  12.1 HOCKEY
   You will need:
     * 6 hockey sticks and a block of sponge rubber as the puck
   The troop is split into two teams, and each team numbers off from 1 to
   15, or however many scouts there are. One hockey stick is placed in
   each goal mouth, the other four are placed, two each side of the
   centre line. Instead of a ball, we use a small sponge rubber block. A
   kitchen scourer pad is about the right size. We have found that it is
   better than a ball for indoor use, it doesn't roll too far and doesn't
   cause any damage. This is placed in the centre at the start of each
   game. No sticks may be raised above ankle height during play to reduce
   accidents, any player doing so has committed a foul. The scout leader
   calls out three numbers, eg. 1,2 and 3. The first number called is the
   goalkeeper. The second number is the defender, and the third number
   called is the attacker. The scouts from each team with those numbers,
   run and pick up their sticks and try to get the sponge into the
   opposite teams goal.
   The goal keepers are not allowed out of their goal areas, but they are
   allowed to pick up the sponge or kick the ball. Any scouts committing
   a foul of any sort, have to spend 30 seconds in the Sin bin. The game
   continues until a goal is scored. The sticks and the sponge puck, are
   then replaced in their starting positions, and three new numbers are
   called. We continue playing, until each scout has played in all three
   positions. We also play another version of this game using only four
   sticks. In this game we have rush goalies, where the goalie can come
   out of his area. This version is also a very fast game. When we play
   this version we usually put one of the leaders on each team. Every so
   often we call out the leaders number, as either the goal keeper or the
   attacker. We therefore have a leader and a scout on each side.
   You will need:
     * 2 hockey sticks
     * 2 balls or sponge pucks
     * 4 chairs
     * 6 skittles or liquid dishwashing soap squeeze bottles.
   Two equal sized numbered teams on each side of the hall. Two chairs
   each end for a goal, with a hockey stick and puck in each goal mouth.
   A line of skittles between each goal mouth. When a number is called,
   the two scouts with that number race to their goal mouth, pick up the
   stick and then dribble the puck between the skittles slalom fashion
   until they reach the end of the line where they can shoot at the
   opposing teams goal.
  12.3 CROCKER
   You will need:
     * 2 stumps a yard apart for the wicket
     * A stump for the bowler 8 yards in front of the wicket
     * A stump 7 yards to the left of the wicket to run round
     * A large ball such as a football
     * A baseball bat or rounders bat
   The ball must be bowled under arm from the bowlers stump. The batsman
   must run round the running round stump, every time he hits the ball in
   front of the wicket. The bowler can bowl as soon as the ball is
   returned to him. The batsman is out if the ball passes between the
   wicket stumps, it hits his legs twice (leg before wicket) or if he is
   caught out, in front of or behind the wicket. To speed the game up,
   you could make the whole team out if someone is caught out.
   You will need:
     * A bat, frying pan or tennis racket
     * a ball or frisbee
   Half of each team stand at one end of the course and half at the other
   end. The first player has to run to the other end and give the frying
   pan to the first man at the other end who runs back with it. This is
   continued until each player has run the number of times the leader
   decides. On each run the frisbee or ball must be tossed and caught
   twice without dropping it. If the player drops it on the floor they
   must go back to where they started from and do their run again. On
   pancake day use real pancakes.
   You will need:
     * A cricket bat or baseball bat
     * a tennis ball
   All players form a circle and the batsman stands in the centre of the
   circle facing the player who has the ball first. The player with the
   ball can bowl under arm at the batsmans legs or pass the ball to
   another player around the circle to bowl. The object of the game is to
   hit the batsmans legs. The batsman must stay facing the man who first
   had the ball, but he is allowed to move the bat around him to protect
   his legs. When the batsmans legs are hit, he swaps places with the
   player who bowled the ball.
   Set up as for any other cricket type of game, but in this variant
   there is no bowler. In this version the batsman has to balance the
   ball on his bat, flip the ball in the air and then hit it. The batsman
   must run if he hits the ball or not. Any fielding team player can
   stump the batsman if he is not at his wicket or catch him out. The
   batsman may also be out if he drops the ball onto his own wicket. When
   a batsman is out a new batsman, if one is available takes his place.
   When all batsmen are out then teams change over from fielders to

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Top Document: [rec.scouting.*] Games (FAQ 11) Part 2
Previous Document: WATER GAMES

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Last Update March 27 2014 @ 02:12 PM