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Top Document: [rec.scouting.*] Games (FAQ 11) Part 2 Previous Document: WATER GAMES Next Document: MORE GAMES YOU MAY WISH TO CONSIDER. See reader questions & answers on this topic! - Help others by sharing your knowledge
12.1 HOCKEY
You will need:
* 6 hockey sticks and a block of sponge rubber as the puck
The troop is split into two teams, and each team numbers off from 1 to
15, or however many scouts there are. One hockey stick is placed in
each goal mouth, the other four are placed, two each side of the
centre line. Instead of a ball, we use a small sponge rubber block. A
kitchen scourer pad is about the right size. We have found that it is
better than a ball for indoor use, it doesn't roll too far and doesn't
cause any damage. This is placed in the centre at the start of each
game. No sticks may be raised above ankle height during play to reduce
accidents, any player doing so has committed a foul. The scout leader
calls out three numbers, eg. 1,2 and 3. The first number called is the
goalkeeper. The second number is the defender, and the third number
called is the attacker. The scouts from each team with those numbers,
run and pick up their sticks and try to get the sponge into the
opposite teams goal.
The goal keepers are not allowed out of their goal areas, but they are
allowed to pick up the sponge or kick the ball. Any scouts committing
a foul of any sort, have to spend 30 seconds in the Sin bin. The game
continues until a goal is scored. The sticks and the sponge puck, are
then replaced in their starting positions, and three new numbers are
called. We continue playing, until each scout has played in all three
positions. We also play another version of this game using only four
sticks. In this game we have rush goalies, where the goalie can come
out of his area. This version is also a very fast game. When we play
this version we usually put one of the leaders on each team. Every so
often we call out the leaders number, as either the goal keeper or the
attacker. We therefore have a leader and a scout on each side.
12.2 2 BALL HOCKEY GAME
You will need:
* 2 hockey sticks
* 2 balls or sponge pucks
* 4 chairs
* 6 skittles or liquid dishwashing soap squeeze bottles.
Two equal sized numbered teams on each side of the hall. Two chairs
each end for a goal, with a hockey stick and puck in each goal mouth.
A line of skittles between each goal mouth. When a number is called,
the two scouts with that number race to their goal mouth, pick up the
stick and then dribble the puck between the skittles slalom fashion
until they reach the end of the line where they can shoot at the
opposing teams goal.
12.3 CROCKER
You will need:
* 2 stumps a yard apart for the wicket
* A stump for the bowler 8 yards in front of the wicket
* A stump 7 yards to the left of the wicket to run round
* A large ball such as a football
* A baseball bat or rounders bat
The ball must be bowled under arm from the bowlers stump. The batsman
must run round the running round stump, every time he hits the ball in
front of the wicket. The bowler can bowl as soon as the ball is
returned to him. The batsman is out if the ball passes between the
wicket stumps, it hits his legs twice (leg before wicket) or if he is
caught out, in front of or behind the wicket. To speed the game up,
you could make the whole team out if someone is caught out.
12.4 PANCAKE RACE
You will need:
* A bat, frying pan or tennis racket
* a ball or frisbee
Half of each team stand at one end of the course and half at the other
end. The first player has to run to the other end and give the frying
pan to the first man at the other end who runs back with it. This is
continued until each player has run the number of times the leader
decides. On each run the frisbee or ball must be tossed and caught
twice without dropping it. If the player drops it on the floor they
must go back to where they started from and do their run again. On
pancake day use real pancakes.
12.5 FRENCH CRICKET
You will need:
* A cricket bat or baseball bat
* a tennis ball
All players form a circle and the batsman stands in the centre of the
circle facing the player who has the ball first. The player with the
ball can bowl under arm at the batsmans legs or pass the ball to
another player around the circle to bowl. The object of the game is to
hit the batsmans legs. The batsman must stay facing the man who first
had the ball, but he is allowed to move the bat around him to protect
his legs. When the batsmans legs are hit, he swaps places with the
player who bowled the ball.
12.6 NO BOWLER CRICKET
Set up as for any other cricket type of game, but in this variant
there is no bowler. In this version the batsman has to balance the
ball on his bat, flip the ball in the air and then hit it. The batsman
must run if he hits the ball or not. Any fielding team player can
stump the batsman if he is not at his wicket or catch him out. The
batsman may also be out if he drops the ball onto his own wicket. When
a batsman is out a new batsman, if one is available takes his place.
When all batsmen are out then teams change over from fielders to
batters.
User Contributions:Top Document: [rec.scouting.*] Games (FAQ 11) Part 2 Previous Document: WATER GAMES Next Document: MORE GAMES YOU MAY WISH TO CONSIDER. Part1 - Part2 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: nelsonb@aztec.asu.edu (Bill Nelson)
Last Update March 27 2014 @ 02:12 PM
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