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+---------------------------------------------+ | * * * The alt.games.final-fantasy FAQ * * * | | * * * Part 3 of 3 * * * | +---------------------------------------------+ +----------------------------------------+ |*** Section 6 - Secrets of the Games ***| +----------------------------------------+ * 6.1 - Final Fantasy I * 6.1.1 - The Pirates' Puzzle Game Square left a secret puzzle game in Final Fantasy I. To unveil it, you first need to obtain Bikke's ship. Once you have the ship, get on the ship, and - while holding your position - press A and B together about 55 times. You'll now find yourself listening to the Final Fantasy heroic theme song as you solve a Rubik's Cube-like puzzle. Try and re-arrange all of the numbers on screen, and leave the empty space at the bottom right corner. You'll be awarded some bonus GP for playing this game. * 6.1.2 - In the Hall of the Giant King Just in case you missed this one in your game manual, the leftmost hall on the entry level inside the Earth Cave (which is southeast of Melmond, the rotting farm town), there is a hallway where you'll be attacked by giants every step you make. Giants, once killed, leave nearly 1000 experience points and nearly 1000 GP. You have to be fairly experienced to take a group of giants down, but there's no better method in the game of earning huge quantities of gold. * 6.1.3 - More Mega Monsters If you don't have the Airship yet, and you don't want to fight giants, there's another secret spot with mega-tough enemies. North of Pravoka (the pirate's town) is a place where you can fight monsters which normally don't appear except for around Lefein. Since Lefein is the last town that you visit in the game, it also has lots of tough monsters in the area. You get the point - don't even try this with inexperienced parties. * 6.1.4 - The Magic Map Trick This one's also in the manual, but just in case... Brooms talk backwards in Final Fantasy. The brooms in Matoya's Cave tell you "TCELES B HSUP". At any time in the game, hold down B and press Select to see the world map. Towns and dungeons are flashing on the map. * 6.1.5 - Coneria's Invisible Man There is an invisible man in Coneria Castle. Search for him on the ground level of the castle, in a room located around the northwestern edge. You'll know when you've found him when you find a place which looks like flat ground, but you can't walk through it. Talk to the man. He will say one of two messages, depending on if you've rescued Princess Sara or not. * 6.2 - Final Fantasy IV * 6.2.1 - The Programmer's Room There's a secret Programmer's Room in Final Fantasy IV. Sadly, it was removed from the easytype version of the game. At any time that you have access to the Underworld, go to the Dwarf Castle. Hidden in between the two stores in the castle's arsenal is a secret cafe. This cafe should be called the Pub Lalli-ho, or Rally-Ho Pub (which for some reason was called the Cafe HOWDY! in the US SNES version). There's a dwarven dancer in here, but he's not the point of coming here. Look around the eastern wall - there should be a place somewhere in this room where you can walk forward. You should find the Programmer's Room from inside the Pub. You can talk to the programmers here - even fight them! (If you do fight them, try casting Scan on them to see all sorts of funny messages.) There is also a Pornography Book ("Smut") inside the Programmer's Room. You can get it from random encounters with programmer "monsters," or by searching the bookshelf next to Takashi Tokita. It doesn't do anything game-wise, though. * 6.3 - Final Fantasy IV Easytype (USA: Final Fantasy II) NOTE: Most secrets in this game also apply to the non-Easytype version of Final Fantasy IV. The Programmer's Room is the only majorly different secret between the two games. * 6.3.1 - Item Duplication Trick You can duplicate any item that can be equipped by a member of your current party. Equip the character with whatever you wish to duplicate. Then, go into a battle. For the character who is carrying the item to be duplicated, wait for their turn to come up, and select Item. Select the first available blank spot in the inventory, then push all the way up until you get to change the items the character is holding. Select the item to be duplicated. By doing this, you have unequipped whatever your character was holding. Finish the battle (by winning or running), and re-equip the character. You should notice that your character is carrying two of the same item. Unequip the item, and you'll have two of them in your inventory. (This works in all of the various Super Famicom/NES versions of the game. Does anyone know if this bug was fixed in the PSX versions or not?) * 6.3.2 - The Mighty Spoon, the ultimate weapon in the universe? The strongest weapon in the game is not an item that you'd expect to do wonders: The Spoon, or the "Kitchen Knife" in the Japanese versions and US PSX version, a secret item in this game, can be thrown by Edge to cause 9999 points of damage to a single target, but it can only be used _once_. To get it: 1. Go to the Sylvan Cave. (It's in the upper-left corner of the Underworld.) Talk to the sylphs and find Yang. 2. Once you've found Yang, go to Fabul and talk to Yang's wife. She will give you the Frying Pan. 3. Return to the Sylvan Cave, and use the Frying Pan on Yang. He will wake up. 4. Give the Frying Pan back to Yang's wife. She will give you the Spoon as a reward. CAREFUL! There is a bug in the game regarding the Frying Pan. If you get the Frying Pan, and defeat the Giant of Bab-il before returning it, you will _not_ be able to get the Spoon - you'll have to carry the Frying Pan around with you for the rest of the game. Make sure that you return the Frying Pan as soon as you can! * 6.3.3 - The Man on the Moon This isn't a trick which will give you anything, but it is a cute easter egg. Examine the surface of the moon from the Big Whale. You should see a face on the moon. * 6.3.4 - Secret Weaponry There is a secret weaponry which appears inside Damcyan Castle. The items inside can be obtained at any point in the game. At the entrance to the castle, walk to the right, just outside the castle walls. On the right side of the castle is a door which leads to the weaponry. The weaponry is useful for beginning parties which have just reached Damcyan. Most of the treasure inside are various arrows, and there is one bow which is better than the bow which Rosa starts the game equipped with. * 6.4 - Final Fantasy V * 6.4.1 - The Hero's (Level) Song To learn the Hero's Song, called the "Level Song" in the USA release, your party must play every piano in the first world. Every town (except for Wix, Lonka, and a few others) has a piano in it. Usually, the piano is found at the town pub. You'll know when your players are getting closer to playing every piano when they stop playing simple scales and start playing more and more complex melodies on the piano. Play every piano, then talk to the bard in Crescent Island. You'll receive one of the best songs for your bard, the Hero's/Level Song. Can't find all the pianos? Hint: There's one in the hidden town southwest of Crescent Island that's rather difficult to find. * 6.4.2 - Gogo's Secret Job Remember the Tower of Walz, which sank to the bottom of the ocean after you had grabbed some of the crystal shards? Well, do you remember that there was one shard that you couldn't reach? You can get this crystal shard in a sub-quest later in the game. Once all eight crystals are destroyed and you're in the game's third world, get the submarine. Pilot over to where the Tower of Walz used to be, and dive. Your time here's limited, so act quickly. Go back to the room where the crystal was. You'll now fight Gogo for control over the extra shard of the crystal. Remember: To beat Gogo, do as he does... If you won, you'll get the game's secret job: Mimic. Get it and get out. * 6.5 - Final Fantasy VI (USA: Final Fantasy III) * 6.5.1 - Secret Chocobo Stables There are some chocobo stables hidden in various parts of the world. Although the stables won't always be where you need them, they do pop up in some semi-convenient locations: - Nearby Tzen (in the World of Balance) is a forest which sort of looks like it's in the shape of a chocobo. There's a chocobo stable somewhere in this forest. (It disappears during the World of Ruin.) - Nearby Mobliz (in the World of Ruin) is another forest which has a stable operation. This one's really easy to miss, but if you find it, it'll make exploration of the Serpent Trench much easier. * 6.5.2 - Carrie Fisher, meet Celes Chere Aside from Biggs and Wedge making appearances in this game, Celes also recalls a famous line from Star Wars. To see this, get to the part of the game when Locke invades South Figaro. Once you gain access to the rich folks' house through the secret passageway, exit and steal a soldier's clothing. While wearing soldier clothing, go back through the passageway to the rich folks' house and find the tunnel behind the bookshelf. When prompted to change clothes, select "These are fine". Now, approach Celes. She'll recall the famous line once she sets sight on Locke... * 6.5.3 - Unlimited experience, unlimited money, 99 potions Does this sound too good to be true? It's true. You just need to have a controller with an auto-fire feature, and you must have Banon in your party. First, set your cursor option to "Memory". Second, jump onto your raft on the Lete River. On the first part of the river, go through it as normal. Save your game. On the second spot, at the fork in the river, if you specify Up as your direction, the raft will go in a loop. You'll want to go in this loop forever, so leave the direction at Up. Now, get into a battle. Make sure Banon uses his Health command, and the others all Fight. Turn on your controller's auto-fire on the select button (A on the Super NES, X on the PSX). Now, turn off your monitor and let your game run for slightly less than 24 hours. (Careful - if you're playing the Super NES version, the Super NES sometimes locks up if it's left running for 24 or more hours!) When you return to your game, you'll find your characters at super-high levels with abundant money and 99 potions. * 6.5.4 - Another Atma Weapon & Ragnarok Sword? During the final series of battles, you can steal an Atma Weapon and Ragnarok Sword from the goddesses which fight the party before the final showdown with Kefka. Once you get through the entire dialogue with Kefka at the end of Kefka's Tower, you'll fight the modified versions of the goddesses. Fight through the first two scenes, and make sure that Locke is in your party. In the third scene, have Locke steal from the two targets. They should have a Ragnarok Sword and an Atma Weapon. Have you ever wanted to try equipping a character with the Genji Glove, Offering, and two Atma Weapons? Now you can! * 6.5.5 - Alternative Blitz Commands Are the regular blitz commands too difficult for you to execute? Some of them, such as Pummel and Mantra, simply involve executing a few steps on the controller in sequence. Others, like Aura and Bum Rush, require smearing your thumb all over the controller. It doesn't have to be that difficult, though. For commands which require smearing your thumb over the controller, you can execute them the same way as the other special moves. For moves which involve pressing the controller diagonally, you can still pull them off by pressing the directional button once in the first direction, then once in the second direction. For instance: The Aura blitz is normally down, down-left, left, and A. You can also execute it by pressing down, down, left, left, and A. (If it still doesn't work for you, try pressing the buttons as fast as you can press them.) Some people will prefer this method of entering some of the more difficult blitzes, others will prefer the "smear" method. It's up to you to figure out which is best. * 6.5.6 - Free inns - why buy your mattress anywhere else? Before you go sleeping at any of this game's inns, you should consider that there may be a nearby free inn in this game. This is especially important to remember at the beginning of the game, where you're trying to save as much GP as you can. Look for free inns at these places: - Sabin's House (World of Balance): Just north of South Figaro is Sabin's House. You can step into any of the beds inside this house to rest for free. (Note: This trick doesn't work in the World of Ruin.) - Blackjack (World of Balance): The Blackjack (Setzer's first airship) includes a guy who hands out "refreshments," which act like a free inn. - Mobliz (any time): Go into the relic shop, and walk into the room in the far back. There's a bed which you can use for free. - Returners' Hideout (World of Balance): Any time you need a rest, you can sleep at the Returners' Hideout for free. Just go to the barracks and talk to the guard on duty. - Vector (World of Balance), part 1: There are actually three free inns in Vector: The first one is inside the first building you see in Vector. It's free, but the innkeeper will randomly steal some of your GP in the middle of the night. Don't stay here! (Note: It appears that Ted Woolsey got one past the Nintendo censorers here: In the next room over, you'll see a young couple sleeping together...) - Vector, part 2: In the building to the left of the inn, you'll see a lady who will ask you if you wish to pledge alliegence to the Empire. If you refuse, you'll be forced to fight a simple battle. Afterwards, she'll heal you whenever you talk to her. - Vector, part 3: If you don't like either of the other inns, talk to a small boy that runs around the main part of town. He'll recover your HP/status and MP for free. - Figaro Castle (any time): The beds in Figaro are free. Have a snooze! - Doma Castle (World of Ruin): You can also sleep in the deserted halls of Doma Castle for free. If you have Cyan in your party when you go to this free inn, you'll also end up playing Cyan's sub-quest. - Narshe (any time): Inside the Weapon Shop is a bed you can use - to reach it, enter the shop, then walk around the counter to the other room. * 6.5.7 - Returners' Hideout: Gauntlet or Genji Glove? It's your choice, really. At the Returners' Hideout at the beginning of the game, Banon will ask Terra if she wants to join the Returners. If you say "yes," then you are given a Gauntlet. If you say "no" to him about four times, then you instead receive a Genji Glove. Either way, Terra joins the Returners... * 6.6 - Final Fantasy VII * 6.6.1 - Ace the Chocobo Race Unless your chocobo is extremely undisciplined, this should help you win every chocobo race you get into, even against Teioh. Hold down the R1 and R2 buttons while you race. Your chocobo will recover stamina at an accelerated rate, even when you're going at top speed. * 6.6.2 - Reset the game without having to sit through the PlayStation startup You can reset the game at any time by pressing & holding L1, L2, R1, R2, Select, and Start at the same time. * 6.6.3 - All 7 Fever Should a character's current HP reach 7777, they will experience a phenomenon called "All 7 Fever". While a character has All 7 Fever, their attack will always connect for 7777 points of damage. However, once the battle is over, the player with All 7 Fever will have 1 HP remaining. * 6.6.4 - Chocobo Racing: To the winner goes the spoils The game keeps track of how many times you've raced against Teioh, Choco Joe's black chocobo. The game also keeps track of how many times you've beat him. After you've won several races against Teioh, you'll win a number of prizes. The prizes you win depends on which class your chocobo was racing. * 6.6.5 - Unlimited Items You can use the W-Item materia to duplicate any equippable items that your party may have. Give a character the W-Item materia. Then, get into a battle and unequip the W-Itemed character's weapon and equip something else. Your unequipped weapon should have duplicated itself. * 6.7 - Chrono Trigger * 6.7.1 - Reset the game without touching the reset switch You can reset the game at any time by pressing & holding L, R, Select, and Start at the same time. * 6.7.2 - Changing character names Your mother gave you a funny name. Got a problem with that? If you don't like what you named your characters, you can rename them once you have the Flying Epoch. Take the Epoch back to 65,000,000 BC and go to the Laruba Ruins. At the end of the ruins is a Nu - talk to him, and he'll give you a rock. The Nu can also change your characters' names. (To rename the Epoch, go to the Keeper's Dome in 2300 AD any time after you get the ship. Touch the console at the foyer, and you'll be asked to give the Epoch a new name.) * 6.7.3 - Secret Triple Techs Although Crono must be in your party to use all of the "normal" Triple Techs, there are items hidden in this game which will give your characters secret Triple Techs. These items, called "rocks," fit into your characters' accessory equipment slot. Try searching for rocks in the following areas: Kajar, Black Omen, Laruba Ruins, the Giant's Claw, and the Denadoro Mountains. * 6.7.4 - The Super Secret ROM file (PSX versions only) Square included a little undocumented goody on the Chrono Trigger CDs. The file "rom.bin", located in plain sight on the CD, is actually the full game ROM file of the original Japanese release of Chrono Trigger on the Super Famicom. It can be played by using any Super NES emulator that can play Chrono Trigger correctly in Japanese. If you can't get it to work, try copying it off of the CD, and try changing the extension from ".bin" to ".smc". NOTE: This FAQ, and its maintaner, do not support or condone emulation. Please respect Square's copyrights and do not share copies of this file with other people. * 6.8 - Seiken Densetsu II (USA: Secret of Mana) * 6.8.1 - Mana weapons without Mana magic Mana magic, obtained near the end of the game, temporarily increases the level of the sword weapon. It's supposedly needed in order to change the Dragon Buster (level 8 sword) into the Mana Sword (level 9 sword), for use during the game's final encounter. You can find level 9 weapon orbs for every weapon in the game - except for the sword - in random encounters inside the Mana Fortress. (Square made it so that the Dragon Buster could not easily be turned into the Mana Sword, since doing so would make the game's last encounter much easier.) There is, however, a cheat which allows you to get a ninth sword orb: 1. When you get to the Ice Forest, go to Neko's and save the game. 2. Reset the SNES & start a new game. After the text in the Mantis Ant's domain is displayed; press & hold L, R, Select, and Start. 3. The game should reset. Load your previously saved game, and defeat the Mantis Ant. You'll receive the ninth orb for your sword. The Mana Sword will soon be yours, hero! (Note: Your mileage may vary when using this trick.) * 6.9 - Secret of Evermore (not released in Japan) * 6.9.1 - Unlimited stamina This secret is probably the result of one of the many bugs in this game. If you power your weapon up to level 3, you can run infinitely. (oops!) * 6.9.2 - Secret alchemy recipes There's a lot of secret alchemy spells in this game - look in the most unlikely places, and you're bound to find them. Here's a few to get you started: - Learn "Atlas's Formula of Strength" from the town in the Greko-Roman world. Search around the item shop, and you'll watch a rat disappear behind a crate. Follow it. (To use it, you need an Atlas medallion, which must be purchased from the same person who taught you the recipe.) - Learn "One Up" by exploring the Haunted Forest. Somewhere in the forest is a man who will tell you that you have reached a dead end, and will give you the recipe before you leave. - Learn "Sting" in the desert. Look for a man near an oasis. (For obvious reasons, don't use the boat to cross the desert if you want to find him.) - Learn "Lance" by entering the room with Lance's treasures, but not taking any of them. * 6.10 - Highway Star (USA: Rad Racer) and Rad Racer II * 6.10.1 - Continue a stage Did your car run out of gas? Too bad. Instead of starting the entire game over again, hold down the A button as you press Start to begin a new game. You should end up in the level you didn't make it through. * 6.10.2 - Hidden stage select If continuing the stage didn't work, or if you wish to skip stages, the game has a built-in stage select code. In either Highway Star/Rad Racer or Rad Racer II, get to the demo screen. Press the B button while still on this screen to increase the tachometer. Now, here's the trick: There are 16 tachs on the tachometer, and eight stages in both games. To get to the stage number you wish, multiply that stage's number by two and enter that amount on the tachometer using the B button. (For instance: Entering two on the tachometer takes you to stage 1, four takes you to stage 2, sixteen takes you to stage 8, etc.) To complete the stage select, press Start while holding up and right on the control pad. You should now be in the stage that you selected by playing with the tachometer during the demo! * 6.10.3 - Skip to the end (This trick may not work in Rad Racer II, but it reportedly works in Highway Star/Rad Racer.) Using the tachometer trick in article 6.10.2, try getting to the demo screen and pressing the B button at least 60 times. Then, hold up & right and press Start. You should see the game's ending. * 6.11 - The 3D Battles of World Runner * 6.11.1 - Continue a stage Because World Runner is almost exactly the same as Highway Star/Rad Racer in terms of the game engine, the "continue" trick from that game also works in World Runner. In other words, if you get the dreaded Game Over, hold down the A button while pressing Start. You'll continue the same stage. * 6.12 - SaGa I & II (USA: The Final Fantasy Legend I & II) * 6.12.1 - Sound Test You may know about the jukeboxes in SaGa/FFL II, but it costs 1 GP/tune to use them. You can use this trick to listen to music for free. In SaGa/FFL I; press Down, Start, and B at the game's title screen to reveal the sound test. In SaGa/FFL II; press Down, Select, and B at the game's title screen to reveal the sound test. You may have to reset the game to get out of the sound test - no biggie. Remember that pressing Select, Start, A, and B will reset the Game Boy. * 6.13 - Final Fantasy Tactics * 6.13.1 - Square Parodies FF Tactics has a lot of parodies taken from previous games by Square. Here's a few of them: Deep Dungeon trilogy: Deep Dungeon Final Fantasy: Gulg Volcano (Gurgu Volcano), Tiamat Final Fantasy II: Parmekian Empire Final Fantasy IV: Chocobo Forest, Baron, Gilbert (Edward), Tellah & Anna Final Fantasy V: Boco the Chocobo, Ronkan (Lonkan) Ruins Final Fantasy VI: Setzer & Daryl Final Fantasy VII: Cloud, Aerith (Aeris), St. Elmo's Fire, Highwind, various materia (It's also been noted how Elmdor looks just like Sephiroth, Celia looks like Scarlet, Lede looks like Elena, etc.) This is an incomplete list. Has anyone seen any other parodies? If so, send them to the maintainer. * 6.14 - Einhander * 6.14.1 - Secret Weapons Other than the weapons mentioned in the manual, each stage contains at least one secret weapon. Once a secret weapon has been obtained, it can be used as initial equipment at the start of each new game. Juno: The Juno is, basically, a gatling gun. It's more powerful version of the Vulcan, but has a few hundred less rounds of ammunition. To get it, you need to activate the three special bonuses on Stage 1. Once the special bonuses have been achieved, engage the Stage 1 boss. Destroy the T-shaped thing on its back, and then open fire on the gunpods the boss occasionally uses. If you're lucky, one of these gunpods will be the Juno. If not, crash your fighter and try again. Note that the submarine in level 4 also drops the Juno if you destroy the body before you destroy the command tower. The final red ship during the final stage also carries a Juno. Flash: The Flash is an extremely powerful laser weapon. To get it, you need to achieve the third special bonus in level 3. If you do it successfully, a Flash will drop from the ceiling. If not, a Hedgehog will fall instead. Mosquito: Mosquitos fire laser-activated homing missiles for when a Wasp absolutely, positively has to be on time. First, defeat the mini-boss of stage 4. Get the Spreader from the barrels immediately following the battle, and immediately go below as many levels as you can. You should see some barrels behind you. Fire the Spreader backwards to dislodge the Mosquito inside the barrels. Python: Pythons fire five straight mines in a row. It can be obtained on level 5 using a top-mounted Wasp. Near the mini-boss, you'll see a black Star Wars-style transport in the background - fire Wasps at it to get it to drop the Python. * 6.14.2 - Secret Special Bonuses Each stage in the game has three special bonuses which can be obtained. Getting these special bonuses can unlock several hidden game features, such as extra weapons and more Einhanders to fly. Here's a rundown on how to get each special bonus: Level 1: * Shoot down every sign you see. * Shoot down all of the armed craft before and after the signs. The craft immediately following the signs will have a Riot. * At the first mini-boss, destroy the bottom of the boss instead of the head. (This is easier said than done.) After accomplishing this, you'll take an alternative route to the end of the level. Level 2: * At the beginning level, destroy three gunpods to make a red gunpod appear. Destroy the red gunpod for a bonus. * At two parts in the level, the game's progression will halt in order to take out armed trains. Each train generates turrets, and in order to get the two bonuses, it is necessary to shoot down a certain number of turrets. (8-10 of them?) Level 3: * Shoot down three spinning tops to make a red spinning top appear. Destroy the red spinning top. * During the battle with the walking cannon, shoot down a number of vehicles to receive another bonus. * After the walking cannon mini-boss, destroy the little aircraft carrier. Then, destroy all the crafts that fall out of it. Level 4: * When fighting the submarine, destroy the submarine's body first. Afterwards, destroy the command section. * After defeating the level mini-boss, you'll enter a maze-like area. Take the lowest route and stay there. Look for a strange-looking enemy. * Destroying the ground before the stage boss will reveal a bonus. The easiest way to do this, if you got the stage's second bonus, is to shoot down (but not destroy) an enemy which appears here. Level 5: * Shoot down every moving platform just before the mini-boss. * Do as much damage to the body parts of the mini-boss without destroying it. (This is easier said than done!) * Look for a red aircraft which appears just before the stage boss. The "rocket and satellite" level: * After disabling one of the thrusters, a red enemy may occasionally appear on the screen. Shoot three of them for bonuses. Final level: * Three red enemies appear in this level; shoot them for the bonuses. * 6.14.3 - Secret Einhanders There are two secret fighters available in this game, but unlocking them takes quite a bit of work: To get the "Unknown Fighter Type 1," find any 15 special bonuses. It doesn't acquire gunpods like the other Einhanders acquire them. Instead, weapons are powered up by collecting gunpods - if you've played "UN Squadron" by Capcom, the system will be very familiar to you. For every five gunpods received, the ship's machine guns are upgraded. Each gunpod also has a special effect; try them all for a myriad of various techniques. The "Unknown Fighter Type 2" is awarded to the gamer who finishes the game on the highest difficulty level using only one or two continues. It's like an Astraea, but has 9999 ammo on all gunpods! * 6.15 - SaGa Frontier * 6.15.1 - The Programmer's Room Ever wonder what happens if you finish the game using all seven characters on the same system data? Doing this unlocks the Programmer's Room, which is the "secret ending" mentioned briefly in the game's manual. To get the Programmer's Room, you need to finish the game with all seven characters, taking one quest at a time. Playing multiple quests at the same time on the same system data supposedly destroys any chances of receiving this ending, but this has yet to be confirmed in the USA release... The Programmer's Room includes a sound test feature, as well as battles against all seven of the game's final bosses. * 6.15.2 - Lots and lots of money It is possible to exploit a small bug in the game's buy/sell system to get all the money anyone will ever need in a single quest. To begin this, you must first save up a little over 10,000 credits. In Koorong, you may have noticed that gold gets more expensive as you buy it, and gets cheaper as you sell it. Well, there is one way to "beat the system"... 1. Go to Nelson (through Owmi, through Koorong/Kowloon). In one of the stores, you can buy GoldIngots for the fixed price of 500 credits. Buy as many GoldIngots as you can. Return to Koorong and sell them all. 2. Go back to Nelson and buy as much gold as you can with the additional money. Return to Koorong and sell them, etc. 3. After a while of selling at Koorong, you will notice the price drops as far down as 0. When this happens, continue to offer to sell **ALL** of your GoldIngots (that is, keep pressing down on the controller to decrease the amount of GoldIngots owned by your party in the Sell screen). However, do **not** press the Circle button to sell them! Instead, once you've reduced the price to 0 and are offering to sell all your GoldIngots, begin to press up on your controller to increase the GoldIngots owned by your party while still on the Sell screen. The price will start to **rise**! 4. Continue to take back your GoldIngots until you have all of them back, or until you reach the maximum price at 2100 credits, whichever comes first. Then, start pressing down again to sell all your GoldIngots. When you have 0 GoldIngots remaining in the Sell screen, press the Circle button to agree to sell them. You will have quite a few more credits than you started out with! Continue to repeat steps 2 through 4 until you have over 50,000 credits! At this point, you should stop doing this trick, since it will no longer work reliably afterward. * 6.16 - Parasite Eve * 6.16.1 - Second Scenario? After finishing the game, Square left in a treat which will keep die-hard RPGers glued to the tubes for hours. Upon completion of the game, the game will create a new save file, which starts the game in "EX Mode". Under EX Mode, the game has the following differences: * The weapon and armor you renamed during Day 6 of the previous game will appear in the inventory at the beginning of the game. * The "Tool" and "BP Distribution" menus are always available, even on day 1. * After each day is completed, around 2000 additional BP are awarded to the character. * Some monsters have been made more difficult to compensate for these overwhelmingly powerful advantages. * All of the gear left with Wayne at the end of the previous game (except for key items) are retained in the EX game. And, of course, the largest difference between regular and EX games: The addition of the Chrysler Building. (You may have seen the top of the building glowing red through the windows of the hospital.) The Chrysler Building is a 77 floor maze which will take many hours to complete, but doing so grants a different ending. It's best to try this only during Day 5, however, due to the extreme difficulty. The building actually starts out easy, but gets to be overwhelmingly difficult starting with floor 50. Also, if you get some Chrysler Building keys and then finish the game the normal way, but leave the keys with Wayne, the keys will be preserved into your next EX game. This is very useful for building up bonus points, which are vital to the hardships in the upper levels of the Chrysler Building. * 6.16.2 - One man's junk really is another man's treasure Confused to the purpose of those junk items? They seem to do nothing but take up space in your inventory, but Wayne can put them to good use. Take your junk to Wayne. After collecting 300 pieces of junk, Wayne can make you one of the game's most powerful weapons. Be careful, though. If you let Wayne decide on something, you usually get an inferior item. Although there is a chance you can get the mighty AK-47 assault rifle this way, you might just end up with a completely worthless "Super Junk" item. * 6.16.3 - Toolkits and Wayne's Trading Cards Wayne's menu has a "Rare T-Card Collection" option. However, nothing in the game tells you what this does. As things turn out, there are fourteen rare gun trading cards available in the game. All fourteen are found scattered around the Chrysler Building (see article 6.16.1). Give them to Wayne, and they'll work just like mod permits or blank trading cards, except that you get two modifications instead of one. If you give Wayne around 9-12 trading cards, selecting "Rare T-Card Collection" will have Wayne give you a Toolkit. The Toolkit gives you an unlimited set of tools. If you give Wayne all 14 trading cards, selecting the option will have Wayne give you a Super Toolkit. This gives you an unlimited amount of super tools! * 6.17 - Xenogears * 6.17.1 - Alice's Wedding Dress Alice may have passed away, but Dan saved her wedding dress from the destruction of Lahan. Getting the dress is quite simple: When Fei battles Dan in the championship battle in Fatima Castle, simply have Fei defend each round. After a while, Dan will just give Fei the dress and walk away. * 6.17.2 - The Big Joe Saga Big Joe might be sort of a joke character in the game, but he actually does have some secrets. Here's where to find them: 1. Nortune: Once Fei becomes the battling champion, and you can access the A Block of Nortune, you can see Big Joe standing near an alleyway in the town. Joe will ask for some money (something like 10,000 G) in exchange for "something special". Give him the money, and he'll take it and run. Later on, after the raid on Nortune, return to the same alleyway to find an M Disc, which you can use in the A Block bar to play plenty of music. (Joe will also reappear next to the town exit with some "muchacho information" for you.) 2. The Thames: After the Yggdrasil arrives in Thames, walk to the front of its top deck and you'll see Big Joe. Talk to him, and you'll play the familiar Thames card game. If you win, you get the LongDarkCoat, a useful defensive item. 3. The Ethos HQ: After the Ethos is attacked by Gebler, before taking the elevator to the basement, search the area around where Fei was hospitalized. Somewhere around there are some jail cells. Take a peek into all of them. Hey, look who you saved! 4. Shevat: Big Joe can be seen doing absolutely nothing below one of the staircases inside the maintenance area of Shevat. How'd he get there? 5. The Lighthouse: Inside one of the open shops in the deserted town is Big Joe's Gear Shop. It has some incredibly powerful equipment for gears, but it's very expensive. Still, this is the place where you'll find a 100-output engine and perfect armor. 6. The Lighthouse: Also inside the lighthouse, there's another shop which looks like a convenience store. Browse through the store to find documents explaining infinite attack power and secrets about the Eldrige. Keep reading the Eldrige secret over and over again, and you might find a document telling you the shocking story of Big Joe. Then again, you may not want to read this...! * 6.17.3 - The Badge Treasure To get your hands on a secret treasure in Shevat, you need to find the three badges. The RPS Badge is in Lahan. Search for a guy who plays Paper, Rock, and Scissors and play with him until he gives this to you. You need to beat him five times in a row before you can get the badge. Be warned, this may take a while... The H&S Badge is in the town around Fatima Castle. Keep searching for the boy who plays hide & seek. He appears in a different place each time, and each time he hides in a place you would never expect to find anyone. Keep changing the camera angle, and you might just spy him. The Tag Badge is in Billy's Orphanage. Help one kid fence up some chickens, and he'll give you this. This is very easy. * 6.17.4 - Midori's Ring Midori is missing her favorite ring. Can you find it? While Fei is at Citan's house at the beginning of the game, search the exterior of the house to find the ring. (Hint: It's behind some bushes.) Now, keep it for a while - a very, very, very, very _long_ while. When you meet Midori again in the Snowfield Hideout near the end of the game, give her back the ring and she'll give you a better one in return. Note that, if you missed it early in the game, you can return to the Mountain Pass during disc 2. * 6.17.5 - Lots and lots of money Disc 2 is a difficult place to get lots of money, and you need lots of money to buy Big Joe's gear parts. What to do? There is a solution to this, but it involves some work early in disc 1. First, after Fei agrees to help Bart inside Bart's base, go to Bledavik. Somewhere inside the town are two children who are stealing things from the shopkeeper at the end of Bledavik Square. Talk to the shopkeeper, and after you see them steal the item, follow them. They'll ask for 1,000 G; pay them. After you do this, finish your business in Bledavik (ie. finish the tournament, rescue Margie, etc.). Come back to Bledavik after the defeat of Shakahn. The children who were stealing from the store earlier now run a meat shop. For an unbeatable price, you can buy any kind of hobgoblin meat you want. You should load up on Hob-Steak here, and possibly Hob-Meat and/or Hob-Jerkey. Nortune will buy Hob-Steak back for about 400 G, but they won't accept it now due to the oversupply. Wait until the end of disc 2. You can now take all that hobgoblin meat to the blue crystal in Nortune and earn an insane amount of money; even more than you would have made if you could have sold it back in Nortune during disc 1. You can also automatically receive hobgoblin meat, even during disc 2, by having Elly or Emeralda cast a fire-elemental spell on them. * 6.17.6 - Battling Secrets The Nortune Battling Arena has some great secrets to obtain. Here's a few of the better ones: 1. If you have the M Disc, then the battling registrar will ask you what kind of music you wish to listen to while battling. The normal music playing in the background of the arena also changes depending on whether or not you have the M Disc. 2. If you have an analog controller, then put it in its analog mode. You can now move your gear using the left joystick on your analog controller. 3. If you put an analog controller into analog mode while playing Special Mode 1, an option will appear which allows you to turn on vibration. If you turn this on and you have a Dual Shock controller, you can feel the shocks of your gear being hit. 4. It is possible to play as Elly's omnigear, Regulus (called "Regrs" in the USA release), even if Elly isn't in the party. To do this, you need to enter the arena after reaching the third floor of Deus during disc 2. 5. If you start a Special Mode 1 battle, open the character selection screen, and let it sit there, you'll watch a demo of the two gears fighting. 6. Once you've finished a battle, you can use the directional buttons to change the gear's rotation on the screen. This works for all gears except for Siebzehn, which simply shows an unrotatable close-up of Maria riding on the gear's back. 7. If you can select Regulus in a Special Mode 1 battle (see number 4 above), you can also enter Gear-Level-2 difficulty in a Special Mode 2 battle. This level is more difficult, but winning grants you more G and BP than the other levels. * 6.17.7 - Shevat's Secret Treasure Other than the badge treasure mentioned in article 6.17.3, there is a much larger treasure to be found in Shevat. The chu-chus in town have all of the clues, especially the one standing on top of the light, which is a little hard to reach but gives out the clues needed to find each of the three keys to this secret place. One of the stones is found directly to the south of Shevat's castle. Another is found by searching the doll inside the wrecked house. The third one is a little trickier, and involves catching fish at the fountain until you get one which has the rock in its mouth. Bring all three stones to the transporter below Shevat's living quarters, and you'll be taken to the secret treasure of Shevat's three gurus. * 6.17.8 - The Trader Card It is possible to defeat Hammer during disc 2 without running away. To do so, turn on your boosters during the battle, and try & keep your gears at attack level 3 as much as possible. When Hammer starts to flash, each gear only gets 3-4 turns before Hammer self destructs. Now is the time to pummel him using level 3 attacks. Weltall-2 should use System Id immediately and keep using its Goten X attack against Hammer. If you manage to defeat Hammer, you'll get the Trader Card, a powerful accessory which increases the chance that rare items will appear. Here's a few ideas on what to do with the Trader Card: * Equip it immediately on a character after Alpha Weltall crushes Fei on board Mahannon, but before fighting Ramsus and Miang inside Merkava. With the Trader Card equipped, Omiomorph (Miang's gear) will drop an ExecutionerGown, the best armor in the game for Maria/Emeralda/Chu-Chu. * Equip it in the Sandman Desert. The dragons that roam around the area drop some amazing equipment when defeated, including Citan's best sword. * Equip it in the forest around Taura's House. Some of the monsters here will drop shoes that automatically casts "Goddess Wake" on the wearer at the beginning of battle. It also puts the wearer's gear into a permanent booster mode with no additional fuel loss during gear combat! * 6.17.9 - Emeralda's Growth Spurt During disc 2, take Emeralda to the lighthouse, which is located just south of Deus. Somewhere inside the ruins below the lighthouse is a small manhole which the characters can walk into. (It appears in a large open space just ahead of the entrance. Fei will let you know when you're getting close to it. It's hard to spot...) Take Emeralda down there, and you'll learn the rest of the story about the Zeboim civilization, including the development of Emeralda. After this, Emeralda will suddenly grow 10-15 years older. This does nothing to her stats; it just changes her appearance and allows you to trade the Mermaid Tear (from the drunk guy in Lahan) for a better item in the Snowfield Hideout. * 6.18 - Chocobo Racing * 6.18.1 - Secret Course To see the game's only hidden course, finish Story Mode once and it will always be available. The new course, Final Fantasia, is a rough ride through the world of the Espers. * 6.18.2 - Secret Characters There are many secret characters in the game; unlocking them depends on how many times you finish Story Mode. Finishing it once gives you Bahamut. His special ability, Megaflare, takes a while to charge but causes every other cart on the course to crash hard. Finishing it twice gives you Squall (from Final Fantasy VIII) and his special ability, Gunblade. Finishing it further will unlock some other popular Final Fantasy (and non-Final Fantasy) characters which can be selected by highlighting Squall and holding down another button on the controller while pressing X. * 6.19 - Vagrant Story * 6.19.1 - Play it again for the first time After finishing Vagrant Story, the game prompts for the game to be saved again. This save data works just like EX save game data in Parasite Eve; it begins the game again with the same character you built up when you finished the game. The clear data also retains all of the items you acquired the previous time around, except for miscellaneous items. That's right; if you forgot to use some of the grimoires or elixirs, there's no way to retain them. The advantage of the clear data is the Rood Inverse. All of the doors which were sealed with the Rood Inverse the first time through the game are now unsealed, which allows you to reach the 20% or so of Lea Monde which you can't reach the first time through the game. Behind the Rood Inverse-sealed doors are the Gold and Platinum Keys, which with the Silver and Steel Keys, allow full access to the Iron Maiden bonus dungeon. * * * End of FAQ * * * -- Nick Zitzmann ICQ: 22305512 To see my real signature, finger my E-Mail address.