Archive-name: games/video-games/faq/part2
See reader questions & answers on this topic! - Help others by sharing your knowledge Section 6: Game-Specific Questions (including spoilers for pack-in games): ========================================================================= Debug mode and level select on Sonic the Hedgehog. Level select: 1) U, D, L, R, A+Start 2) U, D, D, D, L, R, A+Start (Japanese version) Debug mode: 1) U+C, D+C, L+C, R+C, then A+Start. 2) U+C, D+C, D+C, D+C, L+C, R+C, A+C+Start. (Japanese version) 3) C, C, C, C, U, D, L, R, A+Start. 4) U, C, D, C, L, C, R, Start, Hold A [immediately after start] The best information is that 1)-2) do it on older Sonics, and 3)-4) on newer ones. I have no idea if 3) and 4) work on the Japanese version. Keep your fingers on A and Start until Sonic first appears in an act. Within debug mode, B toggles between sprite mode and normal mode; A selects the sprite, and C places it. There should be a bunch of hexadecimal numbers on top of your score. (Sonic also can't die by getting hit or falling onto spikes in this mode.) Codes for Sonic II. For the level select, go to the sound select screen, set it to 19, press C, set to 65, press C, set to 9, press C, set to 17, press C. Go to the main screen and wait until the 1 player/2 player menu appears, and press A+start. For 14 continues, the code is 1, C, 1, C, 2, C, 4, C on the sound test screen. To become Super Sonic without collecting emeralds, the code is 4, C, 1, C, 2, C, 6, C. Select a stage and hold down A while pressing START. (You still need to collect 50 rings.) For debug mode, go into the level select and in its own sound test, 1, C, 9, C, 9, C, 2, C, 1, C, 1, C, 2, C, 4, C. Select a stage and hold down A while pressing START. The 96 worlds on Super Mario World. > All Stages, All Exits (Yes, Virginia, there are 96) (NOTE: exits marked with '*' do NOT contribute to the *96 total) Stage Exit 1 Exit 2 ---------------------- --------------------- ------------------------- Yoshi's House *Yoshi's Island 1 *Yoshi's Island 2 Yoshi's Island 1 Yellow Switch Palace Yoshi's Island 2 Yoshi's Island 3 Yoshi's Island 3 Yoshi's Island 4 Yoshi's Island 4 Iggy's Castle Yellow Switch Palace Yellow Switch Palace Iggy's Castle Donut Plains 1 Donut Plains 1 Donut Plains 2 Donut Secret 1 Donut Plains 2 Donut Ghost House Green Switch Palace Green Switch Palace Green Switch Palace Donut Ghost House Donut Plains 3 Top Secret Area Top Secret Area Donut Plains 3 Donut Plains 4 Donut Plains 4 Morton's Castle Donut Secret 1 Donut Ghost House Donut Secret House Donut Secret House Donut Secret 2 Star Road 1 Donut Secret 2 Donut Plains 3 Morton's Castle Vanilla Dome 1 Vanilla Dome1 Vanilla Dome 2 Vanilla Secret 1 Vanilla Dome 2 Vanilla Ghost House Red Switch Palace Red Switch Palace Red Switch Palace Vanilla Ghost House Vanilla Dome 3 Vanilla Dome 3 Vanilla Dome 4 Vanilla Dome 4 Lemmy's Castle Lemmy's Castle Cheese Bridge Area Vanilla Secret 1 Vanilla Secret 2 Star Road 2 Vanilla Secret 2 Vanilla Secret 3 Vanilla Secret 3 Vanilla Fortress Vanilla Fortress Butter Bridge 1 Cheese Bridge Area Cookie Mountain Soda Lake Soda Lake Star Road 3 Cookie Mountain Ludwig's Castle Butter Bridge 1 Butter Bridge 2 Butter Bridge 2 Ludwig's Castle Ludwig's Castle Forest of Illusion 1 Forest of Illusion 1 Forest of Illusion 2 Forest Ghost House Forest of Illusion 2 Forest of Illusion 3 Blue Switch Palace Blue Switch Palace Blue Switch Palace Forest of Illusion 3 Forest Ghost House Roy's Castle Forest Ghost House Forest of Illusion 4 Forest of Illusion 1 Forest of Illusion 4 Forest of Illusion 2 Forest Secret Area Forest Secret Area Forest Fortress Forest Fortress Star Road 4 Roy's Castle Chocolate Island 1 Chocolate Island 1 Choco-Ghost House Choco-Ghost House Chocolate Island 2 Chocolate Island 2 Chocolate Island 3 Chocolate Secret Chocolate Island 3 Chocolate Island 3 Chocolate Fortress Chocolate Fortress Chocolate Island 4 Chocolate Island 4 Chocolate Island 5 Chocolate Island 5 Wendy's Castle Chocolate Secret Wendy's Castle Wendy's Castle Sunken Ghost Ship Sunken Ghost Ship Valley of Bowser 1 Valley of Bowser 1 Valley of Bowser 2 Valley of Bowser 2 Valley Ghost House Valley Fortress Valley Ghost House Valley of Bowser 3 Larry's Castle Valley of Bowser 3 Valley of Bowser 4 Valley of Bowser 4 Larry's Castle Star Road 5 & Front Door Valley Fortress Back Door Larry's Castle Front Door Back Door *END Front Door *END Star World 1 Star Road 1 Star Road 2 Star World 2 Star Road 2 Star Road 3 Star World 3 Star Road 3 Star Road 4 Star World 4 Star Road 4 Star Road 5 Star World 5 Star Road 1 Star Road 6 Gnarly Tubular Tubular Way Cool Way Cool Awesome Awesome Groovy Groovy Mondo Mondo Outrageous Outrageous Funky Funky Star Road 7 (Yoshi's House) (Mario Mania) > Super Mario World Map ********** *MAIN MAP* ********** P3---27---28---29---30---31---32---. | | .---34---33 | | | | `---' | P4 | | | | 35 | P3 23------. | | | | | | | *---20 21--. 24 * .' | | | | | | | | `---18--' 22 25 `--' | | | | | 26 | | | | | P4 | | .--38---37---. 14 | | | | | | 41---+-------39--40 .--13--------15---. | | | | | | | | | 42 `---43---' | | | 16---17 | | 12---9 10--. `-P2 *---45---' 46--' | | | | | | | | `---8 11--P1 To Valley Of P5 | | | Bowser Map \ 48-----47 | * | \ | | | \ | 7-. P6 .----56 \| | | | .--. + 1 6 | | | | |\ | | `--55 51---+--50--49 \ | 5-' | | | | | | | | 53-------52 `--' `--' 2---3--4 ********************** ************ *VALLEY OF BOWSER MAP* *STAR WORLD* ********************** ************ 19----P2 * | / \ P1 / \ *----58 59 *-----54 57-----* | | | \ / 60---61 62 \__36 * 68_/ | | | / | \ 63---64---65---66---To Main Map / 67 \ / / \ \ *----' `----* P6-------44---------P5 ********* *SPECIAL* ********* *--76--75--74--73--. ******** | *LEGEND* *--69--70--71--72--' ******** 1- Yellow Switch Palace 31- Butter Bridge 2 61- #7 Larry's Castle 2- Yoshi's Island 1 32- #4 Ludwig's Castle 62- Valley Fortress 3- Yoshi's House 33- Cookie Mountain 63- Valley Of Bowser 3 4- Yoshi's Island 2 34- Cheese Bridge 64- Valley Ghost House 5- Yoshi's Island 3 35- Soda Lake 65- Valley Of Bowser 2 6- Yoshi's Island 4 36- Star World 1 66- Valley Of Bowser 1 7- #1 Iggy's Castle 37- Forest Of Illusion 1 67- Star World 5 8- Donut Plains 1 38- Forest Ghost House 68- Star World 4 9- Donut Plains 2 39- Forest Of Illusion 2 69- Gnarly 10- Donut Secret 1 40- Blue Switch Palace 70- Tubular 11- Donut Secret House 41- Forest Of Illusion 4 71- Way Cool 12- Green Switch Palace 42- Forest Secret Area 72- Awesome 13- Donut Ghost House 43- Forest Of Illusion 3 73- Groovy 14- Top Secret 44- Chocolate Secret 74- Mondo 15- Donut Plains 3 45- Forest Fortress 75- Outrageous 16- Donut Plains 4 46- #5 Roy's Castle 76- Funky 17- #2 Morton's Castle 47- Chocolate Island 1 * - Star Road 18- Vanilla Dome 1 48- Chocolate Ghost House P1..6- Pipes 19- Donut Secret 2 49- Chocolate Island 2 20- Vanilla Secret 1 50- Chocolate Island 3 21- Vanilla Dome 2 51- Chocolate Fortress 22- Red Switch Palace 52- Chocolate Island 4 23- Vanilla Ghost House 53- Chocolate Island 5 24- Vanilla Dome 3 54- Star World 2 25- Vanilla Dome 4 55- #6 Wendy's Castle 26- #3 Lemmy's Castle 56- Sunken Ghost Ship 27- Vanilla Secret 2 57- Star World 3 28- Vanilla Secret 3 58- Front Door 29- Vanilla Fortress 59- Back Door 30- Butter Bridge 1 60- Valley Of Bowser 4 Donkey Kong Country code: D-Y-D-D-Y, then play the game. Press START at the GAME OVER screen. Collect 3 icons and pick up extra lives. Press START, then SELECT, to restart the stage you died in. On the save game select screen, highlight ERASE GAME and use the code B-A-R-R-A-L (L and R are the buttons). Then pick a saved game, and you'll start with 50 lives. Highlight ERASE GAME and press D-A-R-B-Y-D-A-Y-SELECT to hear the music, and SELECT to go to the next song. Highlight ERASE GAME and press B-A-D-B-U-D-D-Y to let you control Diddy in a two player game. Sol-Feace code: Press the sequence A, B, C, A, B, C, B, C, B, A on the title screen. Select continue. This will let you select the starting stage and get 99 ships in the options screen. Streets of Rage code: Press start on controller 1 to enter options, then press right+A+B+C on controller 2. On the non-CD version, you can do this on controller 1. Streets of Rage II code: Go to the screen before the options screen, go to the "options" line, and press A and B on the second controller and hold, then go to the options screen. The options screen will now have a stage select and extra difficulty levels. Keith Courage code: Reset the game, and hold I, II, and SELECT at the same time until "start" appears. Press U 8 times for the debug screen. Ninja Spirit code: Press START while holding SELECT at the title screen for the sound test option to appear in the menu. For a stage select, on the title screen press II, I, II, II, I, II. Hold SELECT and press RUN. You can now stage select 1-3. To select 4-6, hold down SELECT while choosing a level. The message "Do you play Mr. Heli?" appears on the options screen using the code I, II, II, I, SELECT, RUN from the title screen. Gate of Thunder code: On the title screen, I, II, II, I, S, I, II, I, II, S, S, RUN and enter the configuration menu for a stage select. Bomberman on Turbo Duo pack-in CD: The following code on the Gate of Thunder/Bonk CD will let you play Bomberman, a hidden fourth game: U, R, D, L, II. ``What are all the home Street Fighter versions?'' SNES versions: SF2 (2 meg), SF2HF (turbo) (2 1/2 meg), SSF2 (4 meg) Genesis versions: SF2HF (turbo) (3 meg), SSF2 (4 1/2 meg) PC Engine: Fighting Street (renamed SF1), SF2' (Japanese name for Champion Edition) (2 1/2 meg) 3DO: Super SF2 Turbo Amiga: SF2 Atari ST: SF2 IBM PC: SF1, SF2, Super SF2 Turbo The HF games don't have a true Champion Edition mode; Champion Edition mode removes the HF-specific moves but leaves in other differences. The PC Engine version in Japan, Champion Edition, sold at 9800 yen; it's available heavily discounted. The game is 2 1/2 megabytes (2 1/2 times as large as any other PC Engine cartridge of the time). The controller was released separately for 3980 yen. There's an illegal Famicom version of SF2; EGM claimed a legal NES version, which Capcom denies. There is an Amiga version, sold only in Europe. (Some dealers can get you one in America anyway.) There's also a legal IBM PC version (which is not very good) and a widely circulated Asian pirate version. The Saturn and Playstation will be getting home versions of Street Fighter Legends (Street Fighter Zero in Japan). Mortal Kombat versions and codes: There are versions for SNES, Genesis, Sega CD, Game Gear, Gameboy, and PCs, with an upcoming CD-32 version. The Nintendo one is censored; fatalities are renamed to "finishing moves"; blood is removed and bloody fatalities are re- placed by different fatalities without blood. The Genesis and Game Gear ver- sions are somewhat censored, but can be fixed with an "Arcade Mode" code. Use the code on the text screen which talks about codes: ABACABB (Genesis), 2,1,2,down,up (Game Gear). The Genesis cheat code is DULLARD entered on the title screen. Flags are: 0 Player 2 dies after one hit. (Unless Reptile gives a hint or player 2 is the second computer player on an endurance match) 1 Player 1 dies after one hit. 2 Objects always fly across the moon (makes getting to Reptile easier) 3 Programmer face/initials fly across the moon. 4 Reptile always gives hints at the start of a match. 5 Infinite credits. 6 Lets the computer do fatalities on you (it normally won't). 7 Some sort of difficulty code. The Game Genie blood codes for the SNES version (use all five) are: ddbfd7a7, ddb4dd07, ddb4dda7, ddb4df07, ddb4dfa7. On a copier, change 6D 25 AE 29 D0 31 12 36 54 3A 75 42 B7 46 F9 4A to 10 00 18 00 1A 00 1B 00 1C 00 1D 00 1E 00 1F 00. (It should be at offset 1C18, or sector 14 offset 24.) These codes only change the color of the white 'sweat' to blood, and don't fix the fatalities. The Game Genie codes just translate to the 00 parts of the copier code. They don't fix the color of the heart Kano pulls out; I have no idea if the copier codes do. EGM listed, and printed screen shots for, the one-address code bdb4dd07. I have no idea how the two codes compare. (If this is equivalent to the first code, and does it in only one address, it might be possible to do other stuff in addition, like get that heart color right, or spell "Raiden" with an 'i'....) There is a code to play as Goro on the Gameboy version. Finish the game, wait for the credits to finish, and at "The End" hold up+left+select+A. Enter your initials and press A. The Japanese (Super Famicom) version of MK doesn't have the blood or violence. There is no Japanese Mega Drive version. Mortal Kombat II versions and codes: Mortal Kombat II is out on the Genesis, Sega CD, SNES (uncensored), Game Gear, and Game Boy. Probe did a 32X and will be doing a Saturn version. There will be a PC version on CD; I have no idea who is doing it. There is a Super Famicom version in Japan, but it uses green blood. The code for a random character select is to highlight the top corner character and press start while holding up. (SNES, Genesis). Test mode (Genesis): Go to the options menu and place the cursor on "Done!". Enter the code LDLRDRLLRR. No, nobody knows what the "Oooh, Nasty!" flag does. (Some people have suggested it always makes the computer do the bloodiest fatality on you. Other people have denied this. I don't own a Genesis MK2 and can't find the answer.) "Fergality" (Genesis): Use Raiden on the armory stage and stand outside of sweep distance. The code is BACKx3, BLOCK. Holding down and high punch together from the end of the character select screen to the start of the fight will disable throws (with a message). (SNES, Genesis; 2-player mode only) For a two-player survival mode, hold the left and right buttons and press start (on the title screen at the "start" prompt). (SNES) Hold the left and right buttons when starting the game to see a new title screen, (SNES) The codes for SNES, all on the character select screen in one player mode, are as follows (press select afterwards): DURUL: Attacks by player do lots of damage. ULUUR: Fight Smoke. UDDLR: Fight Jade. UDDRR: Fight Kintaro. RUURL: Fight Shao Kahn. LUDDR: Fight Noob Saibot. LURDL: 30 credits (can be repeated later). UULUD: Triple the time available to do fatalities. There will eventually be a MK2 for Playstation. Mortal Kombat III: The Playstation has it first, and other next generation systems will be get- ting it later (including the Jaguar). There will also be a PC version. The known code for Playstation MK3 brings up a cheat menu, and is /\. [], O, X, L1, L2 in the attract mode, then UP on the rotating MK3 logo. Street Fighter II codes: Down-Right-Up-Left-Y-B-X-A on the Super Famicom version, Down-Right-Up-Left-Y-B on the SNES one. Right and left are the buttons, not the right and left on the control pad. Do this at the start of the Capcom screen and finish it before the screen fades; when it works a tone will sound. This lets you select a character versus himself. The second secret code brings up the CONFIG menu: hold down the select button and keep holding it while you start the game. This allows you to change options in the middle of the game. If you hold down the left and right buttons on the second controller, you will be taken through the character description scenes and can let go to select which character you want to see in the demo. There is no code to let you play as the last four characters. The following Game Genie code can be used in versus mode with the first player as Ryu, and the second player selecting an ordinary character but picking the boss character's screen. 10a40767, f0ae6d04, df80ad64 The code is fairly buggy/crash-prone, and not very useful. The following code does the same thing without color problems. f0ae6d04, go to VS mode, select your player and boss stage, and reset at round start. Then add the codes 10a40767, 67666d0d, df80ad64. Select the same player and boss stage. To play in one-player mode, add a2a6af04 plus the following codes: M. Bison, b9a0af04; Sagat, b1a0af04; Vega, 35a0af04; Balrog, cba0af64 and dba0afa4. On SF2 Turbo, the Down-Right-Up-Left-Y-X code (plus B-A on Japanese versions) works in two places. On the Capcom logo, it disables all special moves; where "turbo" is displayed, and done on controller 2, it lets you choose 11 speeds. You _can_ disable the special moves in a player-versus-player game; do the code on the VS. Battle stage select option. The code 7e183e0f lets you play a SNES/SF NTSC Hyper Fighting on a PAL system using the Game Action Replay, though it still has some problems. The Game Genie code 6dc0efd5 supposedly works too. On the Genesis version of SF2 Turbo, the code down, z, up, x, a, y, b, c disables all the _standard_ moves when entered at the CAPCOM logo, sets the champion mode to a higher speed if entered while the logo is spinning, and allows picking the same character twice in the match mode. EGM gives a three- button controller code as down, c, up, a, a, b, b, c. On the SNES Super SF2, the code LRLRLRRL on the screen where you select match/elimination modes, lets you play the same character more times than usual. Virtua Fighter codes: Pressing the front L or R button in two player mode after one player wins lets you select players and stages. The A button for player 1 and the C button for player 2 select the normal color, and the C button for player 1 and A button for player 2 select the second color. ``What is the difference between the Japanese and American versions of SFII?'' One background character's hand motions were changed in the US version to look less like masturbation. (I am not making this up.) The bosses' names are also different on both arcade and home versions: USA Japan Balrog M. Bison (named after Mike Tyson) Vega Balrog M. Bison Vega The secret codes to play character-versus-character are also different. On SF2 Turbo Edition, Vega's claw doesn't draw blood when hitting an opponent. ``What are the Ranma 1/2 games available?'' There are a large number of Japanese Ranma 1/2 games; see the anime video game list. The first Super Famicom fighting game was ported to the US as "Street Combat", and is unrecognizeably changed. The second was ported as Ranma 1/2 and had only the voices changed (they do _not_ fit the American dub voices). The third game, Super Battle, was to be ported as Ranma 1/2: Anything Goes Martial Arts, with new voices that fit the dubs, but it was cancelled. ``What are the Japanese Super Mario games which correspond to the US ones? I hear there was a Mario game in Japan that we never got in the US.'' The Japanese Super Mario 2 was a Famicom Disk System game never ported to the NES. The US Super Mario 2 was adapted from a non-Mario Japanese game called "Dream Factory Doki Doki Panic". This game in turn was sold in Japan as Super Mario USA. The Super Mario All-Stars cartridge (Super Mario Collection in Japan) is one cartridge with SNES ports of SM1, SM3, and both the American and Japanese SM2s. ``Can you play Forgotten Worlds (Japanese PCE-SCD) on a TG-16, even though the controller doesn't fit?'' Button I fires, button II is clockwise. You can make either SELECT or button III be counterclockwise, so you can play the game on a TG-16 if you don't mind using SELECT as an action button. The controller fits on the Turbo Duo, since the Turbo Duo uses PC Engine type controllers (the regular TG-16 uses its own odd controllers). ``Is the Japanese version of Mortal Kombat censored?'' The Super Famicom version is. There is no Mega Drive version at all. ``What Final Fantasy games correspond to the US ones?'' FF1 for the NES was the same for the Famicom. 2 and 3 have had no US release. FF4 easy edition in Japan is FF2 in the US. FF6 in Japan is FF3 in the US. FF5 was to be released in America as Final Fantasy Extreme, but has been can- celled. Mystic Quest is the same in both countries. Final Fantasy Adventure for the Gameboy was, in Japan, Seiken Densetsu Final Fantasy Gaiden (Legend of the Holy Sword -- Final Fantasy Side Story). Its sequel, Seiken Densetsu 2, became Secret of Mana in the US. The Final Fantasy Legend games were part of a different series (Sa-Ga) in Japan. They had Super Famicom sequels Romancing Sa-Ga and Romancing Sa-Ga 2, which haven't been released in the US. ``What personal computer roleplaying game series correspond to what video game system versions? (Series only.)'' King's Quest ------------ King's Quest I (SMS) (?) King's Quest V (NES) (?) Might and Magic --------------- Might and Magic (NES) (?) Might and Magic II (Genesis) Might and Magic III (TG-16 SCD, SNES) Ultima ------ Games with PC versions: Ultima III: Exodus (NES) Ultima IV: Quest of the Avatar (NES, SMS) (SMS version probably not released in USA) Ultima V: Warriors of Destiny (NES) Ultima VI: The False Prophet (SNES) Ultima VII: The Black Gate (SNES) Worlds of Ultima: The Savage Empire (SNES) No PC versions: Ultima: Runes of Virtue (Gameboy) Ultima: Runes of Virtue 2 (Gameboy, SNES) Wizardry -------- Wizardry I: Proving Grounds of the Mad Overlord (NES) Wizardry II: Knight of Diamonds (NES) Wizardry I-II (PC Engine SCD) Wizardry III-IV (PC Engine SCD) Wizardry V (PC Engine SCD, SNES) Wizardry VII (Playstation--Japanese) -- Ken Arromdee (arromdee@jyusenkyou.cs.jhu.edu, karromde@nyx.cs.du.edu; http://www.cs.jhu.edu/~arromdee) "Any creature who would disguise itself as a bone, obviously has no sense of fair play!" -- Superboy Annual #1 User Contributions: |
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