Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 2) Previous Document: 2.1.16: 2009 Next Document: 2.1.18: 2011 See reader questions & answers on this topic! - Help others by sharing your knowledge Sets released: Worldwake, Rise of the Eldrazi, Magic 2011, Scars of Mirrodin Major stuff: - Emblems were introduced in Scars of Mirrodin. They sit in the command zone and carry an ability. They aren't permanents, and Emblem isn't a kind of card. They're essentially a way to get an ability to last for the rest of the game with a convenient reminder somewhere in the game, rather than just having to remember. - The life total rules for two-headed giant got simplified so that cards that care about a player's life total just see the team life total directly. - The Magic 2011 update clarified the deathtouch rules; when assigning combat damage, the declared damage order is used but any amount of damage from a source with deathtouch counts as lethal damage, so the rest of the damage can be assigned further down the line. Minor stuff: - Worldwake gives us multikicker. - Rise of the Eldrazi gives us annihilator and a range of colorless spells, and makes use of the tribal type again. It comes with leveler creatures, rebound spells and totem armor. - Scars of Mirrodin brings metalcraft, proliferate and infect, and brings back the imprint mechanic. User Contributions:Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 2) Previous Document: 2.1.16: 2009 Next Document: 2.1.18: 2011 Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: mtgfaq@daeghnao.com (Zoe Stephenson)
Last Update March 27 2014 @ 02:11 PM
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