Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 2) Previous Document: 2.1.15: 2008 Next Document: 2.1.17: 2010 See reader questions & answers on this topic! - Help others by sharing your knowledge Sets released: Conflux, Alara Reborn, Magic 2010, Zendikar Major stuff: - Magic 2010 came with a complete overhaul to the rules and the rulebook. The important changes are: - The base set is no longer purely reprints; it has its own cards specifically designed for it; - mana burn was removed from the game, and mana pools empty at the end of steps as well as phases; - the removed-from-the-game zone is now the exile zone, to which cards may be exiled. Cards that fetch cards from outside the game now can't reach the exile zone; - the in-play zone is now the battlefield; - spells are once again cast rather than played, and abilities are activated; - combat damage is assigned and then dealt in the combat damage step without any player gaining priority; - when assigning multiple attackers to a blocker or multiple blockers to an attacker, the player splitting the damage needs to announce an order in which damage is assigned. When the assignment occurs, a later creature in the order can only be assigned damage if all of the earlier creatures have a lethal damage assignment; - the lifelink and deathtouch abilities became static abilities; - the rules on token ownership changed so that the owner is the initial controller, to match with more intuitive expectations; - the layering rules changed so that: - color-changing happens before adding or removing abilities; - all effects that set power/toughness are applied before all effects that adjust power/toughness up/down; - the "bands with other ..." rules were changed so that only one of the creatures in an attacking band needs the "bands with other ..." ability, as long as everything else is a "..."; - phasing changed so that "phased out" is a status rather than a zone, and causes the phased out permanent to be ignored except for specifically mentioning phased-out permanents; - the rules for mulligans changed so that both players decide on mulligans simultaneously and then take them simultaneously, until no player needs a mulligan. - Rules were codified to explain how to use cards like the Planechase planes to play Planar Magic. The Command Zone was added to explain where these cards sit. Minor stuff: - Conflux brings back the domain mechanic from Invasion and introduces basic landcycling. - Alara Reborn contains the cascade mechanic and adds a few multicolor hybrid cards. - Zendikar introduces intimidate (a generalised fear ability) and landfall (caring about lands entering the battlefield). User Contributions:Top Document: Magic: The Gathering Rules FAQ, v5.10 (part 2) Previous Document: 2.1.15: 2008 Next Document: 2.1.17: 2010 Part1 - Part2 - Part3 - Part4 - Part5 - Part6 - Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: mtgfaq@daeghnao.com (Zoe Stephenson)
Last Update March 27 2014 @ 02:11 PM
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