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sci.virtual-worlds Glove FAQ

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Topics covered in this FAQ:
-1- VR Glove Sources
-2- Glove citations
-3- Online and WWW sources
-4- What about the PowerGlove?
-5- Glove Patents
-6- Credits
Subject: -1- VR Glove Sources:

Virtual Technologies
2175 Park Blvd.
Palo Alto, CA  94306
Tel: 415-321-4900/Fax: 415-321-4912
CyberGlove (tm)
Cost: $9800

CyberTouch(TM) glove which consists of the CyberGlove with a tactile
feedback option for all five fingers and the palm
Price:   $14800

GesturePlus(TM), a trainable gesture recognition system that can be 
used in conjunction with glove products.
Price: $3500.

(Virtual Technologies, Inc., now has a company-sponsored on-line 
users group.   This users group is intended to enhance communication 
and broaden the support options for users of Virtual Technologies' 
products, including the CyberGlove(TM) instrumented glove, 
GesturePlus(TM) gesture recognition system and Virtual Hand(R) 
hand-interaction software library. To enroll in the users group, please 
send email to withthe phrase "subscribe vtug" in the 
subject line. )

 EXOS Inc.
2A Gill ST.
Woburn, MA  01801
Tel: 617-933-0022/Fax: 617-933-0303
Web: <>
Dextrous HandMaster (DHM)
Cost:  approx. $15,000
PowerStick, available mid-1996

Abrahms Gentile Entertainment
Product: PC Powerglove
 Cost approx. $120.00

The PC PowerGlove will take all the advantage of the
 original Power Glove, ...but increase its resolution and features,
 reducing its weight and maintaining a low retail cost ($120.00). The
 PC PowerGlove is scheduled to be released 1st Quarter 1996, with
 Developer Kits available 4th Quarter 1995.

Fakespace, Inc.  
Telephone: 415-691-1488
Fax: 415-960-0541
Product: Pinch (TM) Hand Gesture Interface System
Pinch gloves make it possible to use a representation of hand 
interaction to productively work within a three-dimensional (3D) 
computer simulation.  Each glove contains five sensors (one in each 
fingertip).  Contact between any two or more digits completes a 
conductive path, and a complex  variety of actions based on these 
simple "pinch" gestures can be defined by the application developer.  
To track the motion of each "virtual" hand within an application, 
each glove also has a back-of-hand mount to accommo  date Polhemus 
or other sensors.

Pricing for a single complete system is $2,000, with additional 
individual gloves priced at $100 each. 

The "5th Glove":
The new 5th Glove features breakthrough pricing and performance. 
Advanced fiber optic sensors in each finger sample 256 positions per 
finger at a 200 hz sample rate. Built-in 2DOF pitch and roll tracking 
combined with gesture recognition allows movement along the x,y,z 
axis. A standard serial (RS-232) interface connects to PC's and 
workstations. A 6DOF tracker can be added for more advanced 

                US$495 for the 5th Glove [right-hand]
                US$595 for the 5th Glove [left-hand]

Paul Olckers:
Tel: +27 12 349 1400           Fax: +27 12 349 1404

In the US,  General Reality Company is the master distributor of the 
glove in the U.S., contact:
Denny Reinert
General Reality Company
124 Race St.
San Jose, CA  95126
Tel: 408-289-8340, Fax: 408-289-8258

Cyberception Inc.
14 Carmichael Ave.
Toronto, Ontario
M5M 2W6

Phone 416-486-8047
Fax   416-638-0007
Unused Mattel/Nintendo powergloves modified for the PC parallel 
port $55.00 US, unmodified $35.00
US available in quantities, with full warranty and support

Subject: 2- Glove citations
Date:  September 1, 1995

Bolas, M. (1995, forthcoming).  Alternative Display and Interaction 
Devices.  SPIE Conference.  Bellingham, WA: SPIE.

Bolas, M. (1995, July). Applications drive VR Interface Selection. 
Computer, p. 72.

Bordegoni, M. (1994). Parallel Use of Hand Gestures and Force-Input 
Device for Interacting with 3D and Virtual Reality Environments.  
International Journal of Human-Computer Interaction, 6(4), pp. 391-

Jacob, R. J. K., Leggett, J. J., Myers, B. A. and Pausch, R. (1993).  
Interaction Styles And Input/Output Devices.    Behaviour and 
Information Technology.  12(2),  pp. 69-79.

Kessler, G. D, Hodges, L. F. and Walker, N. (1995).  Evaluation of the
CyberGlove as a Whole-Hand Input Device.  ACM Transactions on
Computer-Human Interaction.  2(4),  pp. 263-283.

Marcus, B. A. and Sturman, D. J. (1991). Exotic Input Devices. In 
Proceedings of National Computer Graphics Association, NCGA '91. 
(pp. 293-299). Fairfax, VA: NCGA.

Marcus, B. A., An, B. and Eberman, B. (1991). EXOS Research on 
Master Controllers for Robotic Devices. In Proceedings of 1991 SOARP 

Marcus, B. A., An, B. and Eberman, B. (1991). Making VR Feel Real. In 
Proceedings of SRI International Virtual Worlds Conference. 

Marcus, B. A., Lucas, W. and Churchill, P. J. (1989). Human Hand 
Sensing for Robotics and Teleoperations.Sensors, 6(11), p. 26, 28-31.

Sturman, D. J. (1992). Whole Hand Input. PH. D. Thesis. [Available via 
anonymous ftp at, 
/pub/sturman/WholeHandInput].  Cambridge, MA: Massachusetts 
Institute of Technology.

Sturman, D. J. and Zeltzer, D. (1994, January). A Survey of Glove-Based 
Input. IEEE Computer Graphics and Applications, 14 (1), 30-39. 

Sturman, D. J., Zeltzer, D. and Pieper, S. (1989). Hands-On Interaction 
with Virtual Environments. In UIST. Proceedings of the ACM 
SIGGRAPH Symposium on User Interface Software and Technology. 
(pp. 19-24). New York, NY: ACM. 

Sturman, D.J.  and  Zeltzer, D. (1993).  Utility of Whole-Hand Input.  In 
Proceedings of Telemanipulator Technology and Space Telerobotics,  
SPIE - The International Society for Optical Engineering, vol.2057, (pp. 

Sturman, D.J.  and  Zeltzer, D. (1993). A Design Method For "Whole-
Hand" Human-Computer Interaction.   ACM Transactions on 
Information Systems, 11(3),  pp. 219-38.

Ware, C. and Balakrishnan, R. (1994). Target Acquisition In Fish Tank 
VR: The Effects Of Lag And Frame Rate. In Proceedings of Graphics 
Interface '94 (pp.  1-7.  18-20 ).  Toronto, Ontario, Canada: Canadian Inf. 
Process. Society.

Subject: -3-  Online and WWW Resources

CHI95 - Gesture at the User Interace Workshop:

Haptic (Sensory/Touch) Interfaces:

Haptics Bibliography by Margaret Minsky:

Hardware Resource List by Graeme J Sweeney

Machine Gesture and Sign Language Recognition

GRASP - Recognising Auslan signs using
Instrumented Gloves

Chris Hands' page on Gestural Interfaces

Machine Gesture and Sign Language Recognition

Alan Wexelblat has a Gesture Bibliography:

Gesture Workshop '96:

Gesture Mailing List :The GESTURE-L Forum covers study of gestures,
gesture systems, and alternate sign languages. Send a "subscribe
gesture-l " message to

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