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Topics covered in this FAQ: --------------------------- -1- VR Glove Sources -2- Glove citations -3- Online and WWW sources -4- What about the PowerGlove? -5- Glove Patents -6- Credits --------------------------- Subject: -1- VR Glove Sources: Virtual Technologies 2175 Park Blvd. Palo Alto, CA 94306 Tel: 415-321-4900/Fax: 415-321-4912 < http://www.virtex.com/~virtex> Products: CyberGlove (tm) Cost: $9800 CyberTouch(TM) glove which consists of the CyberGlove with a tactile feedback option for all five fingers and the palm Price: $14800 GesturePlus(TM), a trainable gesture recognition system that can be used in conjunction with glove products. Price: $3500. (Virtual Technologies, Inc., now has a company-sponsored on-line users group. This users group is intended to enhance communication and broaden the support options for users of Virtual Technologies' products, including the CyberGlove(TM) instrumented glove, GesturePlus(TM) gesture recognition system and Virtual Hand(R) hand-interaction software library. To enroll in the users group, please send email to firstname.lastname@example.org withthe phrase "subscribe vtug" in the subject line. ) EXOS Inc. 2A Gill ST. Woburn, MA 01801 Tel: 617-933-0022/Fax: 617-933-0303 Email: email@example.com Web: <http://www.exos.com> Product: Dextrous HandMaster (DHM) Cost: approx. $15,000 PowerStick, available mid-1996 Abrahms Gentile Entertainment Email firstname.lastname@example.org <http://www.usa.net/age/PC.html> Product: PC Powerglove Cost approx. $120.00 The PC PowerGlove will take all the advantage of the original Power Glove, ...but increase its resolution and features, reducing its weight and maintaining a low retail cost ($120.00). The PC PowerGlove is scheduled to be released 1st Quarter 1996, with Developer Kits available 4th Quarter 1995. Fakespace, Inc. Telephone: 415-691-1488 Fax: 415-960-0541 Product: Pinch (TM) Hand Gesture Interface System Pinch gloves make it possible to use a representation of hand interaction to productively work within a three-dimensional (3D) computer simulation. Each glove contains five sensors (one in each fingertip). Contact between any two or more digits completes a conductive path, and a complex variety of actions based on these simple "pinch" gestures can be defined by the application developer. To track the motion of each "virtual" hand within an application, each glove also has a back-of-hand mount to accommo date Polhemus or other sensors. Pricing for a single complete system is $2,000, with additional individual gloves priced at $100 each. The "5th Glove": Product: The new 5th Glove features breakthrough pricing and performance. Advanced fiber optic sensors in each finger sample 256 positions per finger at a 200 hz sample rate. Built-in 2DOF pitch and roll tracking combined with gesture recognition allows movement along the x,y,z axis. A standard serial (RS-232) interface connects to PC's and workstations. A 6DOF tracker can be added for more advanced applications. Cost: US$495 for the 5th Glove [right-hand] US$595 for the 5th Glove [left-hand] Contact: Paul Olckers: Tel: +27 12 349 1400 Fax: +27 12 349 1404 Internet: 5DT@lia.infolink.co.za Compuserve: email@example.com In the US, General Reality Company is the master distributor of the glove in the U.S., contact: Denny Reinert General Reality Company 124 Race St. San Jose, CA 95126 Tel: 408-289-8340, Fax: 408-289-8258 e-mail: firstname.lastname@example.org http://www.genreality.com Cyberception Inc. 14 Carmichael Ave. Toronto, Ontario M5M 2W6 Canada Phone 416-486-8047 Fax 416-638-0007 Email: email@example.com Unused Mattel/Nintendo powergloves modified for the PC parallel port $55.00 US, unmodified $35.00 US available in quantities, with full warranty and support ------------------------------ Subject: 2- Glove citations Date: September 1, 1995 Bolas, M. (1995, forthcoming). Alternative Display and Interaction Devices. SPIE Conference. Bellingham, WA: SPIE. Bolas, M. (1995, July). Applications drive VR Interface Selection. Computer, p. 72. Bordegoni, M. (1994). Parallel Use of Hand Gestures and Force-Input Device for Interacting with 3D and Virtual Reality Environments. International Journal of Human-Computer Interaction, 6(4), pp. 391- 413. Jacob, R. J. K., Leggett, J. J., Myers, B. A. and Pausch, R. (1993). Interaction Styles And Input/Output Devices. Behaviour and Information Technology. 12(2), pp. 69-79. Kessler, G. D, Hodges, L. F. and Walker, N. (1995). Evaluation of the CyberGlove as a Whole-Hand Input Device. ACM Transactions on Computer-Human Interaction. 2(4), pp. 263-283. Marcus, B. A. and Sturman, D. J. (1991). Exotic Input Devices. In Proceedings of National Computer Graphics Association, NCGA '91. (pp. 293-299). Fairfax, VA: NCGA. Marcus, B. A., An, B. and Eberman, B. (1991). EXOS Research on Master Controllers for Robotic Devices. In Proceedings of 1991 SOARP Conference. Marcus, B. A., An, B. and Eberman, B. (1991). Making VR Feel Real. In Proceedings of SRI International Virtual Worlds Conference. Marcus, B. A., Lucas, W. and Churchill, P. J. (1989). Human Hand Sensing for Robotics and Teleoperations.Sensors, 6(11), p. 26, 28-31. Sturman, D. J. (1992). Whole Hand Input. PH. D. Thesis. [Available via anonymous ftp at media-lab.mit.edu, /pub/sturman/WholeHandInput]. Cambridge, MA: Massachusetts Institute of Technology. Sturman, D. J. and Zeltzer, D. (1994, January). A Survey of Glove-Based Input. IEEE Computer Graphics and Applications, 14 (1), 30-39. Sturman, D. J., Zeltzer, D. and Pieper, S. (1989). Hands-On Interaction with Virtual Environments. In UIST. Proceedings of the ACM SIGGRAPH Symposium on User Interface Software and Technology. (pp. 19-24). New York, NY: ACM. Sturman, D.J. and Zeltzer, D. (1993). Utility of Whole-Hand Input. In Proceedings of Telemanipulator Technology and Space Telerobotics, SPIE - The International Society for Optical Engineering, vol.2057, (pp. 282-291). Sturman, D.J. and Zeltzer, D. (1993). A Design Method For "Whole- Hand" Human-Computer Interaction. ACM Transactions on Information Systems, 11(3), pp. 219-38. Ware, C. and Balakrishnan, R. (1994). Target Acquisition In Fish Tank VR: The Effects Of Lag And Frame Rate. In Proceedings of Graphics Interface '94 (pp. 1-7. 18-20 ). Toronto, Ontario, Canada: Canadian Inf. Process. Society. ------------------------------ Subject: -3- Online and WWW Resources CHIÕ95 - Gesture at the User Interace Workshop: http://wex.www.media.mit.edu/people/wex/CHI95-workshop- writeup.html Haptic (Sensory/Touch) Interfaces: http://www.sc.ist.ucf.edu/~OTT/1_3/1_3_5/index.htm Haptics Bibliography by Margaret Minsky: http://marg.www.media.mit.edu/people/marg/haptics- bibliography.html Hardware Resource List by Graeme J Sweeney http://hcslx1.essex.ac.uk/~irnbru/vr/gloves.html Machine Gesture and Sign Language Recognition http://www.cse.unsw.edu.au/~waleed/gsl-rec/ GRASP - Recognising Auslan signs using Instrumented Gloves http://www.cse.unsw.edu.au/~waleed/thesis.html Chris Hands' page on Gestural Interfaces http://www.cms.dmu.ac.uk/People/cph/VRbib/Gesture/gestures.htm l Machine Gesture and Sign Language Recognition http://www.cse.unsw.edu.au/~waleed/gsl-rec/ Alan Wexelblat has a Gesture Bibliography: http://wex.www.media.mit.edu/people/wex/gest-bib.html Gesture Workshop '96: http://www.cs.york.ac.uk/gw96/ Gesture Mailing List :The GESTURE-L Forum covers study of gestures, gesture systems, and alternate sign languages. Send a "subscribe gesture-l " message to firstname.lastname@example.org.