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Archive-name: sports/table-soccer/charter-and-glossary
Rec-sport-table-soccer-archive-name: charter-and-glossary
Alt-sport-foosball-archive-name: charter-and-glossary
Last-modified: 1999/07/16
Copyright: (c)1995 Robert Uyeyama
Maintainer: Rob Uyeyama <uyeyama@hawaii.SPAMNOTedu>
Version: 3.5e

See reader questions & answers on this topic! - Help others by sharing your knowledge

Robert Uyeyama, with Jim Waterman
(C) 1995 Robert Uyeyama ... permission granted to distribute free, =

Note, if you are reading this in ALT.SPORT.FOOSBALL, go directly to =
REC.SPORT.TABLE-SOCCER.  RSTS replaced ASF, so you will see many =
posts at RSTS (

Table of Contents

1) Foosball Home Pages on the Web
2) Subbuteo Information
3) Newsgroup Information
4) Version Info
5) RSTS Charter
6) Introduction
7) RSTS Netiquette
8) Glossary

Foosball Home Pages on the Web

Clay Gump's The Foosball Source web page (formerly The Foosball Home =
Page) offers these FAQs in HTML/hypertexted versions (thanks to Kevin =
Hilmann and Clay), and also offers loads of fun stuff such as images, =
articles, and current calendars of events.  We now keep the latest =
version of the playing-locations file here at The Foosball Source  =
See the latest news and articles!   Just go to
	Email clay at for more questions

I myself have a foos web page, Rob's Foosball Heaven, at
	The latest versions of all of the FAQs (except the playing-locations =
	FAQ) are archived here.

         Foosball Heaven also has over 200 links to foosball websites =
here, 	so use  Foosball Heaven as your foosball Launch Site to =
explore foosball all over the world!

If you are interested in the European rules, see Thorsten Ringhoff's =
"kicker" (that's what they call foosball) page.  It has the DSAB =
Loewensport official rules which are just as detailed as the USTSA's =
at his Surfer's Inn page:

If you are interested in French Foosball, see the International =
French Foosball Site at =, or in the original =
Also see Bonzini USA at .  
Rene Pierre's website is at:

Subbuteo Information

For those interested in this non-foosball version of table-soccer 
(table-football), please see the author Stephen Dettre's fine FAQ at
Foosball Heaven's Subbuteo Page along with *many* subbuteo-related =
web page links at  Also, the American =
Subbuteo Association's (ASA) and FISTF (Federation International
Sports Table Foootball) Rules of Play are archived Foosball Heaven.

Stephen Dettre also has a FISTF web page at: =

Finally, especially if you're in the USA,  don't forget to check out =
the American Subbuteo Association's (ASA) web page at, along with vendor information from =
American-based MM Sports at:

----------------------- (RSTS) passed its CFV vote on Jan 5, 1995
and supercedes the old newsgroup, (ASF).  If you =
are interested in the actual process by which RSTS was created, you =
can see the RFDs and CFVs, as well as the results with public display =
of who voted which way, at Rob's Foosball Heaven at =
If you have questions of what subbuteo or foosball are, they are both =
table-top representations of soccer.  Foosball (table football/baby =
foot) is a version often seen in bars and colleges, in a box about =
waist-high skewered with spinnable rods with soccer-player-figures on =
them.  Subbuteo is an entirely different version smaller in size =
played by manually "flicking" the independent men and the rules =
closely follow the actual rules of soccer.

All of the Frequently Asked Questions (FAQ) files will be posted 
regularly, and the latest versions of all but the playing-location =
FAQ are available at Rob's Foosball Heaven at =  The most current playing-location =
FAQ is now kept at The Foosball Source

As for the Usenet FAQ archive, the old ASF FAQs have =
been reapproved as RSTS FAQs and are available in either ASF or RSTS =
directories, as well as the table-soccer directory under the =
news.answers, alt.answers, and rec.answers directories.  All of these =
directories hold identical files.  This archive is maintained by =
*.answers moderators.  These archives may not necessarily hold the =
latest versions of these files.

Once again thank you to everyone who voted and participated in early =
discussions on ASF and the old foos mailing list before even that, =
especially Jim, Sam, Marv, and my HUB friends.  Let's get this show =
on the road!

Happy foosing!

Rob Uyeyama@hawaii.SPAMNOTedu

Version information
3.5c prepared the FAQ for update to the version posted to RSTS.  Also =
	information on some valley & french foosball & FAQ header, and =
various URL
	updates throughout the file.  Added Table of Contents.
3.5b corrected phone numbers for Rene Pierre promoters in the US.
v3.4 contains latest info after RSTS's approval, including Subbuteo =
	3.4f contains updated Rene Pierre contact information.
	3.4i contains updated web page info for foos & subbuteo (lots now) =
		corrections to various e-mail addresses.
	3.4j contains updated RP source for parts & the IFP newsletter.
v3.5 added and updated several web page links, and added a few =
terms, Valley updates, and a new book and audio tape.  Also =
informational link 
on how to build your own foos table.

v3.0 attempts to include cross-referenced information on foosball.  =
example, you can look at the glossary listing under "newsletters" for 
more information on available foosball newsletters.

v2.0 first combined the glossary to the charter and welcome, formerly 
"faq0", and explains what seems to be our (usually unspoken) generous 
guidelines regarding netiquette to encourage posts from more players, 
especially those not currently engaged in competition table-soccer.

RSTS Charter
REC.SPORT.TABLE-SOCCER is an unmoderated newsgroup intended to 
provide a forum for ALL forms of discussion pertaining to the sports =
table-soccer, including "foosball" and "subbuteo."


Anybody interested in table-soccer is welcome to the group, from =
beginners and the curious to nationally-ranked pros and persons in =
the industry.
Discussion is welcome from such people active in any state or country =
well as those devoted to play on any of the many brands of =
machines. Such discussions may include, but are not intended to be =
limited to:
	I.      The actual play of table soccer, including the rules of =
various regions or organizations (e.g. USTSA, FISTF, ASA), as well as =
discussion about technique (e.g. instructions and advice on shooting, 
passing, defense, etc.) at all levels of play and on all varieties of =
	II.     Hardware, including table maintenance, renovation, 
upgrading, and available sources for materials. 
	III.    Announcements, of playing locations, tournaments, meetings, 
newsletters, and other forms of networking and promoting the sport.
	IV.  Trivia, including the history and personalities of table-soccer.
Welcome to REC.SPORT.TABLE-SOCCER!  In addition to miscellaneous 
discussion, RSTS's other purpose is to provide a forum for 
instruction in the sport.  Since a significant number of players only =
play in limited local areas, many are not aware that there are other =
types of tables, a wide variety of shots, and various classes of =
competitive play from local to world championships.  

Hence, there are a series of instructional FAQ files 
available to assist players in becoming competitive in the sport:
	FAQ 1 Charter and Glossary of Terms 
	FAQ 2 Brush-Passing 
	FAQ 3 Playing-Locations 
	FAQ 4 Learning Foosball 
	FAQ 5 USTSA Rules of Play
	FAQ 6 Snake shot and Pull shot 
	FAQ 7 Subbuteo Frequently-asked-questions

It is our hope that instruction in the sport will serve not only to =
quickly increase the skill levels of the players, but also lead to
the growth of the sport itself at the competitive level.

We're very friendly.  Don't worry about this too much. True, this =
glossary lists most of the terms you will hear, so this is a good =
place to go for such a question; if you still don't understand, post.

Read the charter above-- RSTS is _not_ a group exclusively for 
players "on the big Tour".  If you haven't heard much about the =
or widespread foosball at the competitive level, go ahead and ask =
it.  If you're a college-recroom or "bar" player, go ahead and post 
about that.  If you're a Rene-Pierre loyalist, ditto.  And if you =
Subbuteo, this is also the newsgroup for you!

And most importantly, the Instructional FAQs are _not_ intended to 
limit discussion in any way.  These (how to shoot/how to pass) files 
are only preliminary guidelines, intended if anything to generate 
questions, not quelch them, and are intended for those at a beginner =
intermediate level.   Also some of these FAQs are still of v1.x, 
and admittedly do not always carry clear descriptions.  So if you =
a question on game play (shooting, passing, defense, interpretation =
the rules) don't think you'll be flamed because it was "in the faq"-- 
posting a question is entirely appropriate and may even allow you to 
make use of the instructional FAQ file more completely like a proper 
reference.  If you are an experienced player and interested in 
contributing to our library of instructional files, please inquire.


2-bar/2-rod:  Either of the two defensive bars, each with 2 men.  The 
second rod away from the goal.

3-bar/3-rod:  Either of the two "offensive" bars, each with three =
The third rod away from the goal.

3-bar-goalie-rod:  The "goalie" rod, with three men.  Some tables =
as the Tornado lack ramps and instead have a third man on each side =
the goalie rod to pick up what would otherwise be "dead" balls due to 
the flat backfield.  The first rod away from the goal.

5-bar/5-rod/5-man-rod:  Either of the two "mid-line" bars, each with 
five men.  The fourth rod away from the goal; the two rods at the 
center of the table.

5-bar pass:  A pass from the 5-bar to the 3-bar.  See also "brush 
pass",  "stick pass".

aerial shot:  A defensive shot where the ball is caught on an =
almost-horizontally oriented man, then flipped through the air over =
the rods toward the opposite goal.  If the ball hits the top of the =
table, the shot is not valid.  There are several ways to catch the =
ball, and several places to balance the ball on the man, depending on =
table-type.  Also "Rainbow Shot", "Goalie Field Goal".

Alien (shot), The:  A novelty shot in which the ball is moved on a =
rod  intended for the right hand (2-bar or 3-bar, and in singles the =
5-bar also), but upon being shot, is shot by cranking the rod with =
the left hand.  Usually done with the 3-bar.  The change of hand =
would technically be illegal as a distraction.  See also "crank =

amateur:  An obsolete ranking term (pre 1994) of the USTSA which 
indicated a ranking status above "Rookie" but below "Expert" and =
"Pro", previously 1000-1299 pts. Currently Rookie is 800-1200 USTSA =
pts, while Semi-Pro is 1200-1699.

American Foosball Association (AFA):  See  =
This is an organization started by Mark Thompson, and he is seeking =
an Olympic Games petition for foosball.

angle:  1) To release the ball in a direction not parallel to the =
long axis of the table.  See also "spray", "angle (shot)".  2)  To =
tilt the men at an angle.  A front-angle is toes-forward, head-back, =
and a backward-angle is toes-backward, head-forward.

angle (shot):  1) A shot which is shot at an angle, straight at the 
goal, from the ball's original and stationary position (i.e. no =
pulls, pushes, or kicks involved).  2) A spray shot.  See also, =
"striaght shot", "cutback", "angle", "spray".

ASA: America Subbuteo Association.   For more information, write to: 
Michael Bodley; RR2 Box 999; Holland, MA  01521; or call (413) =

ATSF:  American Table Soccer Federation.  The recent new tour =
organized by Johnny Lott and played on the Stryker Tables.  The ATSF =
can be contacted at Johnny Lott's voice mail box at Dynamo at (817) =
284-0114 ext 112, or at Dynamo's general and tollfree no. (800) =

audio: One audio instructional tape is the 41 min. FOOSBALL 2005 by =
world champion Tom Spear.  Send $9.95 by money order to Foosball =
2005, 243 Titan St.; Aurora, CO  80011, and allow 8 weeks for =
delivery.  See also "Inside Foos", "books", and "FAQ files" for other =
instructional sources.

"auto-catch angle":  When the 3-bar (sometimes 5-bar) is angled =
forward in order to more easily catch any passes originating from the =
rear, or when it is angled backward to catch any blocked shots =
originating from the front.  The angle is just lower than the angle =
for a pinned ball; to catch harder passes, the angle can be lower =
with a looser grip on the handle, or the angle can be produced as the =
ball contacts a fairly upright man.

"auto-stuff angle":  When the 3-bar or 5-bar is angled forward so as =
automatically stuff any ball shot from the opposing defense because =
the speed of the bounce resulting from the block of any fast shot.

babyfoot:  The term for table-soccer in the France, also =
"table-football."  Also 
"footsball." The French babyfoot home page is at:  The term babyfoot is =
also used 
in Quebec, Canada.  Play is often on Rene Pierre brand tables.  See =
also "demi" 
and "Rene Pierre."

back-pin:  A ball-pin to the rear of the man, i.e. in the opposite 
direction as the man is facing.  Also "back-pinch".  See also "pin".

back-pin/back-toe (shot):  Any shot which begins from the back-pin 
position; sometimes characterized by frequent use of banks to either 
side, as well as simple reverses and kicks.

bad-boys doubles: A doubles-play format where the offensive and 
defensive partners switch places if and only if they score.

bait defense:  Any defense which opens an enticing hole to the =
the defender ideally predicts the offense's timing and closes the =
as the shot begins, or even before it begins.  The bait defense may =
moving or set.  If the bait seems to be set and very obvious, this is 
also known as "fishing".  See "moving defense", "set defense".

ball:  See "hardware" for information on purchasing balls and other 

ball-magnet:  When a player is very good at catching loose balls.  
Also, a goal can have a "ball-magnet".

bank:  To bounce the ball off of a wall (in rare cases a bank can =
to a bounce off of another man, a "Joe").

bank (shot):  A shot which involves a bounce off of the wall.

bar:  A rod from a foosball table.

bar player:  Someone who has a good 3-bar shot, but is not very good =
passing with the 5-bar; in other words a good non-tournament player.

BCTSA:  British Columbia Table Soccer Association.  The major =
table-soccer organization, with its own set of player rankings.

bearing:  The table component that is attached into the holes in the 
side of the cabinet and within which the rods actually rest and =

bebefoot, babyfoot:  The French term for table-soccer. See "babyfoot."

bevel:  One of the facets of the handle, especially on a Tornado =
i.e. if the handle is not circular in cross section, it's probably a 
polygon or some approximation of one; the bevel would be any of the 
sides of the polygon.  On a Tornado, due to the pin-fastened handles, 
the bevels are always in the same place relative to the men, and may =
reliably used to reproducibly position the hand on the handle, for 
example for pass-catching.

bluetop:  The non-competitive version of the Tournament Soccer =
($500,000).  Some versions of the Rene Pierre french tables are also 
known as "bluetops".  See also "brown-top", "Rene Pierre."

Bonzini: A hugely popular french-make foosball (babyfoot) table.  
Bonzini's web page is at =
Bonzini USA's webpage is
See also "Rene Pierre."

Book, The:  The USTSA ranking listings book.  See The Book at, and go to the Points Listing.

book: The most well-known old-tim book is Johnny Lott's  "The =
Complete Guide to Foosball" (by Johnny Lott, with Kathy Brainard.; =
Chicago, Ill: 
Contemporary Books, 1980. xi, 176 p.: ill. : 24cm ISBN 0809259990 
hdbk., 0809259982 pbk.)"  Also check out's 
Frequently-Asked-Questions  (FAQ) files.;  Also  email = 
for his recently published book on the push-kick shot.   Another =
less-known old book is "Table Soccer (Fussball) Rules and Strategy" =
by Robert L. Edgell and Steven L. Edgell, 1974, ISBN: 0-89019-001-1, =
O'sullivan Woodside & Co., Phoenix, AZ.  Kathy Brainard, co-author =
with Johnny Lott on his book, has recently (1996) come out with =
"Who's Who of Foosball"-- email her at, or =, or voice mail at (509) 466-1000 et. 4298 for more =
info, the book is about $20).  Finally, the books "The Inner Game of =
Tennis" (by W. Timothy Gallwey, Bantam Books, ISBN 0-553-20985-X) and =
"The Inner Athlete" have been recommended for professional attitude =
training for sports.  See "FAQ Files", "Lott, Johhny", "videos."

bordfodbold: Dansk for foosball.

Box, The:  The goal.

box:  See "cabinet".

brick, to:  In defense, to be "Like Wall" rather than a "Sieve"; 
stopping all of an opponent's shots.

browntop:  A competitive version of the TS table; a "$1,000,000" =
See "TS".

brush:  1)  To hit the ball so that it moves in an angle due to a 
pushing or pulling movement of the rod as the ball is struck; this 
motion is in essence a "brushing" of the ball and gives it the high =
low) spin required to angle the ball. In passing, the ball is often 
placed behind the rod, just less than where a tight back-pin would =
This maximizes the  brush effect by "squeezing" the ball, but may 
erroneously cause a  squibb pass.  See also"squibb pass", "squeeze". =
A brush-pass.  See "brush-pass".

brush-down:  A brush in the pull direction.  See also "brush", 

brush-pass:  A 5-bar pass executed using a brush in either direction. =
this pass is usually executed with the closest man on the five-bar in 
the vicinity of the near wall; upon passing, the ball is slightly to 
the rear of the rod (just less than where a tight back-pin would be) 
and is often transferred to the closest man on the five bar from a 
tenuous (not tight) back-pin on the second-man. From here, the ball =
basically be lane-passed or wall-passed from the same position, =
in the center of this near man's field of movement.  The brush gives 
the ball a high spin to angle the ball in either direction, and in =
case of a wall pass from far off of the wall, the spin serves to keep 
the ball "hugging" the wall all the way down to the three bar.  A 
slight squeeze will give the ball such a spin.  Often, the left arm 
posture for the five bar is a palm-up underhand one with the elbow 
pointing directly to the left, to provide leverage for the brush 
motion.  Other common options are an off-the-wall lane brush and a 
2nd-man brush through the lane to the wall.  In addition to the 5- to 
3-bar pass, a 2- to 5-bar brush pass is common in singles play.  See 
also "brush", "squeeze", "squibb pass", "stick pass".  See FAQ2 for =
to learn a brush pass.

brush-up: A brush in the push direction.  See also "brush", 

building your own foosball table:  See the link at The Foosball =
Source: Brian Frenkal's guide to Building your own Foosball Table: = 

bumper:  The rubber elements on the rods on the outside of the distal 
men which help shield the men and cabinet from impacts due to rod 
motion.  Also economically you can use sliced up bumpers as training =
aids, sliced to the thickness you need, for example a 1/2 finger =
width for shots or passes; slice them as thin as you need, then slice =
one side all the way to center so that you can slip them on the rod =
easily.   See "exercise" for other training aids.

BYP:  Bring Your Partner.  See also "DYP".

cabinet:  The "box" of the foosball table; does not include, the =
the elements on the rods, the bearings, nor the playfield.

Calcutta:  Organized betting, usually on seeded teams in Open events. =
Often the right to a bet on a specific team goes to the highest =
and sometimes the payouts are percentages of the total amount wagered 
by all parties.  Betting on yourself is allowed.

camping out:  For a defense to predict & arrive at a hole much sooner 
than the offense shoots at it-- usually even before the shot begins!

cashing in:  To "hit the bank".  See "bank (shot)"

cheese:  A solid or semi-solid food product made from the =
of dairy liquids.

chip:  To hit the ball on either the front or back corner area on the 
opposite side as the intended direction of ball-movement. The ball is 
either slightly forward or backward of the rod, and is often pinned 
outright.  Used for front-banks (ball setup back), Texas-T shot (ball 
setup front).  See also "front-bank", "Texas-T".

chocolate-chip, to:  See "double-dip".

CO2000: The Tornado coin-operated foosball table.  See "coinop".

coinop: A coin-operated foosball table.  See also "CO2000", "HM2000", 
"TP2000", "Twister".

Complete Guide to Foosball, The:  An out-of-print foosball book by 
Johnny Lott.  See "Lott, Johnny" for complete information.

corner/corner-ramp:  See "ramp".

count system offense: A system described by Lott.  Instead of trying =
to read the defense, choose a hole and a count beforehand.  Then =
don't look at thedefense, count to your number then shoot your hole.  =
This may yield a higher percentage scoring when the defense is "out =
thinking" you.

dimensions:  For the dimensions of the foosball table, see the link =
under the listing "building your own foosball table", above.

crank (shot):  A shot usually with a left-hand rod which is like a =
executed by rolling the handle along the wrist and arm as one pushes 
the hand downward past the left edge of the handle.  Usually shot =
the goalie rod.  See also "goalie crank", "Alien (shot)".

cup:  On some tables, the receptacle, shaped like a quarter slice of =
sphere, on the outside surface of the table, leading to the hole 
through which the ball is served.

curve:  A shot or pass in which the ball's path curves due to extreme 
spin put on the ball, which originates from a very high-pressure =
pin position, which then is released as the rod is moved to the left =
right as the pressure on the pin is maintained, resulting in the =
Most often seen as a 2- to 3-rod pass (back-pin ball on 2-rod 2 to 4 
ball lengths from the wall, and curve the ball by moving the rod away 
from the wall; the ball curves _towards_ the wall to the waiting =
on the wall) or a trick 3-rod shot.  See also "squeeze".

cut-back:  An angle shot in which the ball is moving in one lateral 
direction (left or right) before being shot, but is angled toward the 
goal in the opposite direction (right or left) upon being shot, often 
resulting in the defense to continue moving past the actual =
of the ball.  May be combined  with pull, push, or various kick =
May also be used in passing, especially 2-bar to 3-bar passing.

cut-throats:  A game for a total of three players.  Play is =
with the doubles team always serving.  If the singles players scores, 
he gets a point.  If the doubles team scores, no points are scored =
the players rotate counterclockwise (i.e. the singles player is now =
doubles defender, and the doubles forward is now the singles player). =
The first player to five points wins.  Another variation dictates =
when the defensive doubles player scores, instead of rotating all the 
players, the defensive switches directly with the singles player; =
is more fair, mixes up the matchups more, and rewards the goal scorer.

Cyclone: The exact equivalent of the Tornado Time-Play, after Tornado =
became affiliated with Valley.

dark-green table: An older version of the Tornado table distinguished =
a playfield which is darker pine green color than the newer =
The playfield color & designed was applied with a different method, =
the texture and playability is different.

dead, or dead-bar:  1) See "dead-man"; 2) A "dead" ball, unreachable =
any of the playing figures.  See also "gray zone".

dead-ball: An exercise device to strengthen the wrist; it's a =
ball to be squeezed by the hand.  Great for wrist problems, and =
staying warm during tournaments.  For information, e-mail Mike Archer =
at  See "exercise" for a list of other physical =
training aids.

dead-man:  A term to describe a shot of the ultimate length.  e.g. 
(using the _offense's_ perspective for push/pull & L/R): for a
pull-direction shot, pull the defending 2-bar ALL THE WAY to the
offense's near-side wall so that the right-hand side bumper
(the offense's right) is touching the wall.  The 
length of the long shot must therefore be long enough to, in this =
go AROUND the LEFT man on the two bar (the offense's left) and into =
goal, i.e. the ball passes between the two men on the defending 
two-bar.  At this position, the 2-bar is "dead" and cannot move any 
further to cover this long shot, hence the name.  The dead-bar shot =
may not be as possible/practical on some tables with smaller goal =
than the Tornado's.  However, on the Tornado, if the painted goal =
is open, the "dead-man" shot is also open.  Most shots (all shots?) =
be shot dead-man (e.g. push/pull, push-/pull-kick, snake, tic-tac, 
pin-shot, five-bar kick shot).  Also "dead-bar".

defensive area:  The playfield from the two-rod to the back wall.  =
tables have corner ramps in the defensive area.

defensive bars/rods:  The goalie rod and the two-rod.

demi:  A convention in France which occurs on any goal from the =
the near 3-man, or on any "bizarre/random" event:  The point is =
by moving a counter halfway between the scored and unscored points on 
BOTH teams.  Whoever scores the next goal takes 2 points, i.e. takes 
the point and the "demi".  If another demi is scored instead, another 
counter is added to the first demi, and the next "real" goal counts =
3 points.  Hence, with "demi" rules, one must be careful not to score 
accidental or 5-bar shots, since it may actually count for the 
opponent.  For French rules, including an explanation of the demi, =
see the French babyfoot home page at: =  See also 
"babyfoot" and "Rene Pierre."

designated event:  A doubles tournament format in which players of a 
certain ranking and above must play in goal (defense) as a handicap.  
The less experienced players get to be the stars, and the more 
experienced players develop a good defense, albeit grudgingly.

Deutschmeister:  A type of table.  A "old-time serviceman's table".

dink:  A light and fairly slow shot usually aimed at or around the =
post, timed so that the defense vacates this post when expecting a 
power long-shot, e.g. a long pull-kick, or any other ball movement =
to the far post.

DSAB: Deutscher Sportautomatenbund, Germany's kicker (foosball) =
association based on the Loewensport table, which also governs darts =
& billiards events.  
Address: DSAB; Schwester-Elisabeth-Strasse 1a; 55425 Waldalgesheim; 
GERMANY; Phone: 06721/33787; Fax: 06721/33559.  For more info, some =
playing locations & full DSAB Rules of Play, see The Surfer's Inn web =
page at  See =
also "Loewensport."

dot:  On a Tornado table, the white circular markings along the three 
bar which represent different areas to shoot from, and also represent 
one ball-width from dot to dot.  The outside dots usually are thought 
to represent a shot which will not go into the goal if shot straight.

double-dip/double-dyp:  To come out  of (i.e. win) the loser's =
in a doubles elimination tournament and beat the winner of the =
bracket in two straight matches to win the entire tournament.

double-elimination:  A tournament format in which to be eliminated =
the tournament altogether, a team must lose two matches.  See also 
"double-dip", "loser's bracket", "winner's bracket".

double-post:  A shot which first strikes one post of a goal, 
immediately deflects to strike the other post of the goal, then is 
deflected away from the goal.

doubles:  2-on-2 play.  For variations see also: "Hawaiian Doubles", 
"Goalie Delight", "Bad Boys Doubles", "Super Doubles", "Cutthroats (2 
on 1)".

drive-pin:  A maintenance tool, esp. on Tornado tables, used to push  
tension pins (to affix playing-figures) through the holes in the =
It is a solid pin almost the diameter of a tension pin, but is more 
than twice as long and is tipped with a blunt nib which fits into the 
inside of a tension pin.  See also "pin".

drop: To serve the ball.  Also "foos".

Dynamo:  A type of table.  It has corners which "curl" up gradually 
from the playing field.  Also the company which produces this table =
which now also produces the Striker tables.  See also "Striker", =
Dynamo's number is (800) 527-6054, and may be called for parts and 
tournament information for Dynamos and Strykers.  See their new web =
page at  and look under "soccer tables."  =
The Dynamo company has been bought by Valley, the parent company =
which now owns Tornado.

DYP:  A doubles tournament format where one is to "draw your partner".

ETU: European Table Soccer Union.

European pin:  see "pin" (shot).

exercise:  For foosball-related conditioning products, see "Dead =
Ball", "Stick, The",  "Goalie Flex", and "bumper."

Expert:  An obsolete ranking term (pre 1994) which used to be USTSA 
1300-1799 points in the old Rookie-Amateur-Expert-Pro series.  Today =
is replaced by Semi-Pro (1200-1700 pts) and low end of Pro =
Usually someone with a consistent tournament level shot and a very 
studied and effective 5-bar.  Also:  "Novice".

fan:  An open-hand shot.  See "open-hand".

FAQ files: (frequently asked questions files).  ='s 
FAQ files are available by anonymous FTP at in 
/pub/table-soccer/foosball, on Clay Gump's The Foosball Source web =
page at or at Rob's Foosball Heaven at = or by email from =
uyeyama@hawaii.SPAMNOTedu.   The most recent version of the =
playing-location FAQ is at The Foosball Source.  The most recent =
versions of all the other FAQs are at Rob's Foosball Heaven.  See the =
beginning of this file for a detailed listing of the many RSTS FAQ =
files.  See also "book."

far-bank:  A bank (usually a shot) off of a wall, originating from a 
man on or near the outer edge of the rod, and bouncing off of the =
on the opposite (far) side.  A 2-rod or 3-rod shot.

far-post:  See "post".

fermo:  See "primo."

finger grip: A grip on the handle where the palm doesn not touch the =
handle; the four curled fingers and the thumb hold the handle.  This =
is not a palm-roll, or "open-hand" grip.  Also known the as "golf =
Described in Johnny Lott's book.

finger width:  A term to describe the "length" of a shot such as a =
or a snake.  e.g. for a pull-direction shot, pull (from the offense's 
point of view) the defending 2-bar almost all the way to the wall, 
specifically X fingerwidths (e.g. 1 FW, 2 1/2 FW, etc.) separating =
wall from the right-hand side bumper (The offense's right).  The =
of the shot must therefore be long enough to, in this case, go AROUND 
the LEFT man on the two bar (The offense's left) and into the goal, 
i.e. the ball must pass between the two men on the defending two-rod. =
Hence the smaller the finger width, the longer the shot.  re:  0 FW =
also "dead-man".

fish:  See "bait defense".

FISTF: The Federation of International Sports Table Football.  An 
organization based in Europe for subbuteo-styled table-soccer. 
See FAQ7, or email Stephen Dettre at

five-bar pass:  A pass from the 5-bar to the 3-bar.  See also "brush 

foos:  1) The serve where the ball is entered into play, hence the 
phrase, "Losers foosers" for the custom of the scored-upon team =
the next ball.  The term is derived from the German word for "foot".  
In Germany, "fussball" is "football" which is "soccer" in the US.  
Foosball is known as "kicker" in Germany, "bebe-foot" in France. 2) 
Also a stuffed shot.  See "stuff".

Foosball Heaven:  Website with over 200 links to foosball websites.  =
This site is operated by the author of this FAQ.  Also has content on
Foosball Multimedia,, the RSTS FAQ archives, 
and updates on Hawaii Foosball.

The Foosball Source: Clay's amazing foosball web page at  The original, formerly "The Foosball Home =

foosball widow:  A spouse/significant other who is left alone =
while the player is out playing.  2)  A spouse/significant other who  
hasn't been exposed enough to become addicted to the game.

foos-geek:  where?

foos-shark:  Somebody you should have looked up in the Book before =
put money on the table, even though they looked drunk.

foot:  One of the vertically adjustable elements on the bottom end of 
each leg of a foosball table.  See also "toe".

footsball: A term for baby-foot.  See "baby-foot or bebe-foot".

forward shootout:  A specialty event in which the opponents take =
shooting a single shot (technical/penalty shots) from the 3-rod.  =
"FS" or "FSO".  See the separate FAQ file, "USTSA-rules-of-play".

french foosball:  Typically heavily weighted toes on the men and a
soft cork ball identifies this version.  Tables include Rene Pierre, 
Bonzini, and Garlando.  If you are interested in French Foosball, see 
the International French Foosball Site at, or in the original =
Dansk:  See "Rene =

front-bank:  A bank shot executed from the 3-bar.  If shot with the 
outer men, can be executed via an angle to the wall.  If shot from =
middle man from a pass from an outer man, can be executed by rod =
to the side of the intended bank.  If shot from a stationary position 
by the middle man, can be executed from a back-pin chip.

front line:  The 3-bar.

front-pin:  A ball-pin to the front of the man, i.e. to the same side 
that the man is facing.  Also "front-toe".  See also "pin".

front-pin (shot):  Any shot which begins from the front-pin position.

front-toe:  See "front-pin".

front-toe (shot): 1) See "snake shot"; 2) see front-pin (shot).

FS / FSO:  See "Forward Shootout"

futbolines: Spanish for Foosball... also El Futbol=EDn.=A0 

glass-top:  Any table whose playing field is covered by a sheet of 
glass.  Prevalent in pubs in England.

goal liner:  The table element of some tables which is shaped like an 
inverted "U", and lines the side and top edges of the goal.

goalie:  Usually the center (or only) man on the goalie rod.

goalie crank:  A crank-shot executed with the goalie bar.  See also 
"crank (shot)".

goalie delight: A rule that every time the goalie (defensive player) 
scores, as a reward the next ball is dropped into play in their 
defensive zone instead of being served normally.  The condition =
does not apply on the last point of a game, i.e. the first ball of =
next game does not go to the goalie.

goalie flex: a device to hold your defense as you wish while you =
practice shooting or passing.  A timsaver!  For information, call =
Spirit Mollice at (619) 230-9386.   See "exercise" for other aids.

goalie rod:  The defensive bar closest to the goal; the 3-man goalie 
rod of a Tornado, the 1-man goalie rod of some other tables.

goalie wars: A specialty event in which the 3- and 5-rods are lifted, 
and the players attempt to score on each other from their defensive 
regions.  Also "GW".  See FAQ5 for rules.

gray-zone:  Parts of the table where a ball is "dead" and unreachable 
by any of the playing figures.

grip:  1)  The exact positioning of the hand on the handle relative =
the rod.  See also "bevel"; 2)  A tennis, or similar grip wrapped 
around the handle and usually fastened with a 1/4" band cut from an 
innertube on the outside edge of the handle.  See also "rubber".

grooves:  The textured patterns in a man's toe which help grip the 

GW:  See "Goalie Wars"

hack:  To shoot the ball immediately as it comes within reach of the 
rod; does not preclude actually having an on-goal shot.  Also used as =
derogatory term to describe most 5-bar shots.

Hammer, The:  The pull shot.  See "pull (shot)."

handicap:  To slightly better the odds between teams of different =
levels (R/A/E/P), spotted points and/or first-serves are given to the 
lower-ranking team scaled to the difference in _total_ (add rankings =
doubles partners) skill level between the teams.

hardware:  For hardware & parts information, try calling the numbers =
listed for Tornado, Stryker, Dynamo, or Rene Pierre to locate a local =
vendor.  These vendors will often carry parts for several types of =
tables, including T.S.  Most promotors can also handle mail-orders.  =
Also try calling local game-machine vending companies since if they =
foosball machines, they will likely sell parts.  Almost any =
part can be purchased, from entire playing fields or cabinets to men, 
bumpers, pins, balls, corner ramps, drink racks, goal-liners, etc.

Hawaiian: A match format that if one team wins a game by a shut-out 
(5-0), they automatically win the match.  "Hawaii Five-Oh, Book'em 

HM2000: The mid-level non-coinop foosball table by Tornado. The "Home =
Model".Compared to TP2000 (Time Play) it does not have levelling feet =
nor a goal return, and its rods are of a smaller size gauge.  About =
$500 w/out shipping at the lowest price.  Under Valley, the Tornado =
HM2000 is now known as the "Storm."

hockey shot:  A shot which goes into the goal off of a deflection =
a man on the same team as the shooter.

Hollywood:  Where they make movies.

home-model table:  A _non_ coin-operated table.  Also "HM2000" 
See "time-play table", "TP2000", "Twister"

hover snake (shot):  A snake shot which is preceded by the middle man 
"hovering" over the stationary ball and occasionally tapping/pinning 
it; the shot is executed immediately after on of these "taps".  See 
"snake (shot)".

hear birds, to:  When a cheap shot has occurred.  ("do I hear =
cheap, cheap...)

Hurricane:  The touring tournament table before the TS tables.

IFP: Mary Moore's new foosball organization which runs tournaments.  =
For more information or to be placed on the mailing list, email to: =  Early tournament efforts of the IFP seemed to be =
directly in competition with the USTSA.  See "USTSA."

Inside Foos:  A Californian-based player organization.  They have a 
newsletter and currently make videos (w/excellent foos-commentators) =
open USTSA Tour events and other meetings such as workshops and 
clinics.  For subscription and video information, write to 7030 1/2 =
Tijera Blvd.; Los Angeles, CA  90045; or call (310) 670-2408.   When 
ordering videos, ask for the "internet special" discount.

jacket: An embroidered foosball jacket, often awarded as a =
bonus prize by the sponsor of a major tournament.  The green jackets =
usually the coveted Master's jackets of the USTSA.

jar:  To (illegally) shake the table while banging the rods against =
walls. If subtle or not called, is a good cheating way to mess up =
opponent's pin or any shot depending on a pin.  See FAQ5.

Joe:  A shot which goes into the goal off of a deflection from a man  
from the opposing (i.e. defending) team.

Kentucky (shot):  See Texas-T (shot).

kibitz: For spectators to advise/coach the players.  In tournament =
this is illegal.

kick:  A lateral pass from a man on the rod to usually the adjacent 
man, for the purpose of then shooting or passing it forward.  A kick 
shot executed when the passing motion is begun with the ball away =
the passing man can be VERY fast, hence its use in tic-tac shots, as 
well as adding it to pin--shots and other shots to quickly place the 
ball to shoot into the opposite post.

kicker: One term for foosball in the German langugage, derived from a =
popular Swiss table manufacturer from Geneva of the same name.  =
Another (less common) German term is "tischfussball" for =
table-soccer.  See "DSAB" and "Loewensport" and "mirco".

lane-pass:  A 5-bar pass to the three bar which is just off of the 
wall, very often angled and very often grazing just off the edge of =
reach of the 2-man of an opposing dead-man 5-bar. See also "5-bar 

lane/line:  The white line on the playing field which traces the edge 
of the goal.  If the line is visible, the dead-bar shot is open.

lemming:  When the ball rolls slowly but surely into the goal, =
all of the defender's best efforts.

lift:  1)  To (illegally) lift the table by pulling up on the rods.  =
To lift the men on a rod to allow a free ball path.

limited event:  Any event where the combined point totals of the two 
players on each team may not exceed a specified ceiling, e.g. a 
"Limited 3500" event has a 3500 point limit.

Loewensport: The company/brand-name of the table used in the European 
Championships.  For the German DSAB which runs tournaments on this =
table, see info, some playing locations and Rules of Play at The =
Surfer's Inn web page at:  Loewensport =
may be reached at: Loewen Sport; Im Tiergarten 20-30; 55411 Bingen am =
Rhein; GERMANY.  See also "DSAB" and "kicker".

long:  Far post.  See "post".

"Long Shot":  The foosball movie.  Johnny Lott was the shot double =
the rainbow shot.  Note that there are several non-foosball movies =
with the 
same name.  See "Lott, Johnny".

losers' bracket:  The section of the tournament-tree in which all of 
the teams which have lost one match in a double-elimination '  
tournament play each other (i.e. this bracket is single-elimination). =
"winners of the losers'" refers to the winner of this bracket, the =
which goes on to play the "winners of the winners'"  See also 
"double-elimination", "winners' bracket"

Lott, Johnny:  Old time world champion pro who currently is promoting 
the ATSF-Striker tour.  Described as a mortal enemy of CE McCloud.  =
a shot double in the movie Long Shot.  Johnny Lott has written =
the only Foosball book,  the out-of-print "_The Complete Guide to 
Foosball_ by Johnny Lott, with Kathy Brainard.; Chicago, Ill: 
Contemporary Books, 1980. xi, 176 p.: ill. : 24cm ISBN 0809259990 
(hdbk. $9.95), 0809259982 (pbk. $5.95)"   See also "ATSF", "Striker" 
for information on ATSF events.

man/men:  The playing figures on the rods.

master:  1)  A specific USTSA ranking level indicating the highest =
above "Rookie", "Semi-Pro", and "Pro".  2) In the old Dynamo tour, a =
rank above pro; 3) In the USTSA the twelve top-ranked players; 4) In =
USTSA the winner of the single-elimination Master's Singles event in =
Masters Tour event, in which to qualify, one must place in the top =
twelve of Open Singles; a single green Master's Jacket and Master's =
Cup is also awarded.

McCloud, C.E.:  Billed himself as inventor and President of Tornado 
Table Soccer.  Now Tornado is owned by Valley and McCloud is no longer
involved.  See also "Tornado", "USTSA", "Valley", "VIFA".

meatball:  Double game ball, as in 4 pts to 4 pts, sudden-death to 
5pts.  Also "sweat ball".

mid-line:  the 5-bar.

Mirco: A foosball table brand that some TS players really like.  =
2-point ball control, and sturdy sides for consistent bank shots are =
among the strengths of the kicker-Mirco.

money-added:  A tournament format in which money is added to the =
collected from player entry fees to increase the payback to the top 

monkey shot:  A snake shot, named for the curled-wrist on the handle =
the setup.  See "snake shot".

mongoose:  Foosspeak for any very effective defense for the Snake =
Often involves good coverage of the dead-bar shot by switching the  
utilized man on the 2-bar unpredictably.

movie:  See "Long Shot", "video".

moving defense:  A defense in which the men defending the goal 
constantly move both horizontally and back and forth (to cut off  
different angles) so as to hopefully open different holes in an  
upredictable manner.  Also known as "stochastic defense" or "random  
defense", although the defense, if done well, is usually not strictly =
random at all.

near post:  See "post".

NEFA: New England Foosball Association.  Call Sharky's Billiards in 
Nashua, NH at (603) 882-7726 for more information.  They publish the 
newsletter, The NEFA Fun Fax.

newsletters: USTSA, Inside Foos, NEFA, OFAP, IFP, ASA, and FISTF put =
newsletters, as do Rene-Pierre aficionados.  See appropriate listings.

no-man's land:  In defense, when 2/3 of the goal is open because the 
goalie is standing directly behind one  of the men on the 2-bar.

novice:  See "Expert".

OFAP:  Oklahoma Foos Awareness Program, the newsletter of Tornado of 
Oklahoma-- 3315 N. Service Rd.; Moore, OK  73160; (405) 799-9797.

offensive bar/offensive line:  The 3-bar.

on-goal:  A shot trajectory which, if not altered or stopped, enters 
the goal.  

open event:  A tournament event in which anybody may enter, i.e. even 
the best players (i.e. pros) with high point totals may enter.

open-hand:  A shooting technique where to attain high ball speeds =
shooting, the handle is allowed to roll slightly along a partially 
opened-palm which is moving down so that the man is briefly cocked =
further than normal (e.g. straight up) to shoot as the palm rolls up, 
catching the handle in the fingers as the handle rotates 
counterclockwise. This entire sequence can occur in a fraction of a =
second. Often used for bank shots, pull-kicks, and sometimes for =
and pull-shots.  Very often, rubbers or grips (see "rubber," "grip") =
are used on  the handle to accomodate these shots, e.g. on the 2-bar =
and 5-bar.  Also "fan",  "roll shot", "palm-roll".

outward:  Push direction.  See "push".

palm-roll:  See "open hand".

parts:  See "hardware" for information of buying parts & hardware.

Peppard, Lee: The creator of the Tournmament Soccer table and =
promoter of  its tour in the 1970's.  Johnny Lott in his book calls =
Peppard the "founding father of professional foosball."

pin:  1) The position when the ball is being squeezed between the 
playing field and the bottom of a man; this naturally must occur with 
the man tilted with its toe to the front or to the back, which are 
known as front-pin and back-pin, respectively.  Sometimes, pin is =
in the context of a ball being squeezed between a man and the wall.  
Also known as "pinch".  A "walking pin" is when the ball is 
continuously moved horizontally from the pinned position, only to be 
pinned again on the same bar. 2) The table element which affixes the 
men to the rods, taking the place of both nut and bolt of some =
The advantage is that there is no thread (as on a screw) to be worn =
to make the men loose, yet there is sufficient torque to keep the =
attachment secure.  The Tornado mens' chests are extra wide to =
accomodate these pins.

pin (shot):  A shot beginning from a pin position; this usually means =
front-pin shot that is known as the European Pin Shot, or a European 
Front-Pin Shot.  Also "toe-shot".

pinch:  see "pin"

pit: In a tournament, a special area for important matches, usually =
equipped with spectator seating.  Very often, these tables are =
reserved for pro use only for practice.

playfield:  The entire surface of the table upon which the ball moves 
during play.  Also refers to the actual table element of the =
which may be removed or replaced for maintenance.

points:  1)  Points in a game.  2)  Personal USTSA ranking points.  =
The points-book for USTSA if now on the web at =  Just go to the
points section.  Points determine a player's ranking as Rookie =
(<1199), Semi-Pro  (1200-1700),  Master (1700-2300???), or Pro-Master.

post:  1)  a) On some tables, the goal-liners.  See "goal liner".  2) =
 a) A shot which actually strikes the edge of the goal and is =
deflected away at an angle (i.e. not a flat bounce off of the wall  =
adjacent to the goal), but does not go in; b) to shoot such a shot; =
d) t o  strike  the edge of the goal in this manner (e.g. "The shot =
posted.") 3)  On-goal at the very edge of the goal;  this may refer =
to a  shot's trajectory as well as the area of the goal which may be =
defended.  The terms "near post" and "far post" are often used.  =
"Near  post" (also known as "short"), is the edge of the goal on the =
same side as the ball is placed as a shot is executed; the "far post" =
is the edge  of  the goal on the opposite side (i.e. a shot going =
"long").  See "on-goal" .

primo:  A European term (esp. Italy) used for a style of game-play in =
which it is legal to stop, pin, and maneuver the ball along a rod.  =
Also known as "fermo."  To be contrasted with "vola".  Before a game =
it is agreed among the players whether the style will be "primo" or =
"vola".  See also "vola."

pro:  1)  A specific ranking term denoting a high rank, one above 
"Rookie" and "Semi-Pro", but below "Master".  USTSA 2300+ points.  
See also "USTSA".

pro-recoil:  The reversal of motion of the rod at the shooting of a =
shot, very often seen on tournament-level versions of shots on the =
competitive level.  This whip-like recoil helps keep the ball motion =
straight or even causes it to cut back.  Essential to hit most =
dead-man shots.  See "dead-man", "cut-back".

promoter:  A person who officially or semi-officially locally =
organizes tournaments, lobbies for more playing locations, and =
otherwise promotes the sport of table-soccer.  The =
table-manufacturers often have available a list of promoters who will =
have information on local playing locations as well as any regular or =
special tournaments.  Most promoters are also table-operators and may =
also be able to sell hardware.  See also "table-operator", "USTSA", =

pull:  1)  The act of literally pulling a rod (towards you). 2)  The =
horizontal vector (direction of movement) _towards_ the player  
initiating ball movement, also "down" as in "brush-down".

pull (shot):  A 3-bar shot executed entirely with the middle man, =
pulls the ball laterally and very rapidly from its starting point =
shoots it into the goal;  The starting point is usually from a 
maximally pushed-rod position.  See also "roll fake."  See also FAQ6 
"snake_and_pull_shots" for a detailed description of how to learn the 
shot; see "FAQ files" for more information.

pull-kick:  The mirror-image of a push-kick.  Often shot using an 
"open-hand" style.  See "push-kick", "open-hand".

push:  1)  The act of literally pushing a rod (away from you). 2)  =
horizontal vector (direction of movement) _away_ from the player 
initiating ball movement, also "up" as in "brush-up".

push (shot):  A 3-bar shot executed entirely with the middle man, =
pushes the ball from its starting point then shoots it into the goal; =
The starting point is usually from a maximally pulled-rod position.

push-kick:  A 3-bar shot beginning with the ball on the closest (i.e. 
Right edge) man a few ball-widths from the wall.  The ball is pushed =
that it may be shot with the middle man.  Usually executed open-hand =
a single motion, and is often shot dead-bar long, or a fake by =
an angle shot to the near post with the near man.  Email Reid Abel, for information on his self-published push-kick book.

race-defense:  Any defense where the philosophy is that the defense 
will wait until the offense begins the shot after which the defense 
"races" the offense to the open hole.

rainbow (shot):  See "aerial shot".

ramp:  In some tables, any of the four raised corners of the =
Some ramps are separate triangular elements, and some, like on the 
Dynamo and Stryker tables, are curved extensions of the actual 
playfield.  To replace triangular ramps, it is often necessary to 
install a separate styrofoam support under it to raise it to the 
desired pitch.  Some tables, such as the Tornado, lack ramps 
altogether.  Also:  "corner", "corner-ramp."

razzle dazzle: A flamboyant style of play intended to show off the =
talents of the players for the audience.  Also "Saturday Night =

rebound (shot): A novelty shot.  On the 3-rod, the ball is setup on an
outer man as if for a pullkick or pushkick.  The shot begins normally =
but is shot into the wall short of the goal.  The middle man shoots =
the rebound into the goal.

recoil:  See "pro-recoil".

Rene Pierre:  A French-make table (from Chalon-sur-Saone) with 
unbalanced men with metal-weighted toes, telescoping rods, linoleum 
playfield, metal-scoop goal, egg-shaped cabinet, sawhorse-type legs, 
and soft white-covered cork balls.  A 6-player variety ($1699) also =
manufactured.  In North America, it is popular in Virginia Beach 
(Virginia), Winston-Salem (North Carolina), and Quebec (Canada), and =
currently distributed by Brady Distributing Co. of Charlotte, North 
Carolina at (704) 357 6284, Fax (704) 357-1243.  Prices for new =
tables range from $699-$1499.  For newsletter, tournament, and =
playing-location info, see the RP locations listed in NC & VA in =
FAQ3, or call the promoters: John Wilkerson (336) 760-3628 and Will =
Wall (336) 768-1220 or  (336) 768-0670. Also Preston Carter is also =
hand-making new rods and handles, and is thinking of other parts as =
well, especially for bluetop RP's, and you can e-mail Preston at =  Also, see The International French Foosball web =
site at:, 
or also see the same webpage in its original Dansk:  There are lots of other =
French & Canadian sites for french-style foosball now, for a current =
list, see Foosball Heaven's links page at   See also "babyfoot," "bonzini," and =
"demi."   Rene Pierre's website is at:

reset:  A resetting of the time-limit on a rod, usually by a jar from 
the opposing side which results in any ball motion, or by having the 
ball briefly touch a man on an opposing rod.  The time-limit may also 
be reset by calling a time-out.

Rob's Foosball Heaven: Rob Uyeyama's Foosball home page at:  Also see "The Foosball Source" web =
page for foos:

rod:  The table element to which the men and handles are attached; =

Rod Lock A third-party device to hold two goalie rods stationary for =
practice shooting. Saves time...

roll fake:  A fake from the pull setup in which the ball actually =
very slightly as the middle 3-man lifts and brushes the left side of 
the ball (rolling it mainly backwards a fraction of an inch), then 
shoots it straight in.  This fake can fool an opponent wary of the 
purely-lift-fake in which the ball is not touched at all and remains 
stationary before being shot straight into the goal.

rollover (shot):  See "snake shot."

roll shot: See "open hand."

rookie:  A specific ranking term for the lowest rank, below 
"Semi-Pro", "Pro", and "Master".  USTSA 800-1200 pts.  All new =
players in tour events begin as rookies with 900 points, although for =
"limited" events, they are considered to have 1200 points. However, =
if the player has a record of beating Amateur-ranked players in =
tournaments, that player may begin as an Amateur; the same holds for =
a similar record against Semi-Pros or Pros.

rookie pass: 1) A heavily discounted entry fee (usually about $100) =
allow a Rookie to enter nearly all the events in a large tournament. 
"Amateur passes" are also often available for slightly more money.  
These passes encourage newer players to enter competition and also 
incidentally results in large tournament trees, 128 doubles or 256 
singles at large events.  2) A rookie-level 5-rod passing technique. =

RP:  See "Renee Pierre". 

rubber:  A handle grip fasioned out of a section of innertube, =
slightly longer than, and fitted over the handle.  Helps especially 
with the snake shot, and even open-handed 5-bar and 2-bar shots.  See =

saturday night foosball:  See "razzle dazzle".

semi-pro: A ranking term denoting a level above "Rookie", and below =
"Pro" and "Master."  USTSA 1200-1700 points.  This level largely =
replaces the previous rankings of "Expert" and upper "Amateur."

series: 1) a 5-rod pass then 3-rod shot.  2) a set of options from a 
shot set-up, e.g. a "back-pin series."

set:  Stationary.

set-defense:  Similar to a race-defense; the defense is totally 
stationary in anticipation of the offensive shot.

short:  Near post.  See "post".

shot mark:  A small streak left on the table after a shot.

silicone:  The best lubricant for the rods.  It will not build up 
grime, nor will it damage the plastic components such as the =
Drip silicone (as opposed to spray silicone) is slightly preferable, =
since spray silicone contains petroleum distillates which may corrode =
plastic in the long run.

singles:  A game, match, or event in which each team has one player.

skunk: to shut out the opposite team in a game.

slice:  A brush, esp. on a stationary ball.  Often used as an option 
from a pull setup.  See "brush."

slide:  Illegally sliding the table horizontally, usually by pushing =
pulling the rods after they are already against the wall.

snake (shot):  A 3-bar shot executed from a front pin and a grip on =
inner wrist; the ball is moved horizontally then the arm executes a 
reverse-crank so that the rods spin backwards so the same man strikes 
the ball.  Technically not a spin shot since the angle from point of 
last contact to point of shot is just under 360 degrees; the 
follow-through after point of shot must also be under 360 degrees, =
contact w/the rod must not be broken.  Usually started in the center 
with the middle man, although push-only or pull-only specialists =
Also: "Monkey Shot", "Wrist Rocket", "Rollover". See also FAQ6 "snake_
and_pull_shots" for a detailed description of how to learn the shot; 
see "FAQ files" for more information.

specialty event:  Any one of the following: four-on-four, =
roller-ball, or forward wars.  Specialty events are usually open      =

spike:  See "stuff".  Also applies to blocked 5-bar pass attempts, =
may even be a shot on goal, esp a bank-shot.

split:  A shot trajectory which goes between the two primary men 
defending the goal, each man being on each of the two defensive rods.

spray, spray (shot):  To angle a shot in the same direction that the 
ball was moving just as it was shot; i.e. a spray pull (shot) angles 
toward the right/pull-direction; spray-pushes from the push-kick 
position to the near-post are common.

squeeze:  When the ball is literally lightly squeezed in such a =
back pin position so that upon being pinned while being brushed,  the 
ball is released with a very high spin (and therefore angle).  The =
is less extreme that that of a "curve" ball.  Sometimes used as a =
from the defensive region of players who back-pin the ball often.  =
also "brush", "brush pass", "pin", "curve".

squibb pass:  A pass which seems illegal but if begun legally is 
technically still a valid pass under USTSA rules:  When a brush pass =
accidentally momentarily pinned, then immediately shoots/squeezes out 
as a pass. A legal pass if the intended brush pass originally legal.  
Also "stubb-pass".  See also "USTSA", "brush-pass".

straight shot:  A shot which is shot from the ball's original and 
stationary position straight into the goal on a trajectory parallel =
the long axis  of the table.  See also "angle shot".

Stick, The: a training/conditioning tool.  For more info, see =  See "exercise" for other training =

stick pass:  A pass which is passed hard, straight, and not in an =
Ideally the ball is both brought into position (as with a kick or a 
series of kicks) and passed, extremely fast. The typical stick pass 
series is done after a rapid 2-1-2-1 man tic-tac, after which follows =
2-1 lane pass, a 2-1 wall pass, a 2-wallbounce-1 lane pass, or a 2 or 
2-1-2 pass to the middle man in the lane between the opponent's 2 and =
men.  See also "brush pass".

Storm:  The equivalent of the Tornado Home Model, after Tornado =
became affiliated with Valley.

strip: The plastic strip on the sides of the table which maintain the =
ball in
play and are designed in the Tornado to minimize throwing the ball =
into the air on hard bank shots.  The 3-touch 5-bar passing rule (See =
USTSA Rules of Play) does not consider wall-touches of the ball as =
counting additionally toward the three limit (third touch must be in =
the process of passing or shooting) if the ball remains on this =
plastic strip.

Stryker:  The touring table of the ATSF.  There is the old Striker, =
there are prototypes for a new "Electronic Striker by Dynamo", with 
telescoping rods, digital displays, and a speedmeter-equipped goal. 
Johnny Lott's table.  For information on Striker tournaments you can 
contact Johnny Lott's voice mail at Dynamo at (817) 284-0114 ext. =
or for a toll-free connection (ask the operator for box 112) and more 
information on hardware and parts (800) 527-6054.  See also "ATSF", 
"Lott, Johnny".

stubb (pass):  See "Squibb pass".

stuff:  When a defensive shot is blocked and immediately shot back at 
the defense from which it originated;  this is usually done with the 
3-bar, although stuffs from the opposing 2-bar are seen in =

Subbuteo:  A 2' X 4' table-soccer game with very little resemblance =
"foosball"-table-soccer.  The men are played by flicking them 
individually, the playing field is set at a pitch, and the game is 
generally more faithful to the rules of actual soccer.  The game has =
large following in Europe with large regional championships, =
a "World Cup".,, and sometimes have Subbuteo threads.  For subbuteo links =
see .

super doubles: In a tournament, the event in which the doubles 
championship teams from all categories play each other, single 
elimination, beginning from the lowest division champions to the =
match with the Open Doubles champs.

switch(-up), to: 1) For the offensive and defensive players to switch 
roles; this is possible only between balls or during time-outs.  2) =
the defense to switch the man on the 2-rod being used to block a =
this is one technique in a moving defense, but if used too often the 
offense can "time the switch" and score.

table, a:  A foosball table.

table-football: One synonym for foosball in England, although with the
American export of the TV show "FRIENDS," the use of the word
"foosball" is now more common.

table-operator:  Any person who organizes the placement of their 
table-soccer machines for commercial purposes.  Most exclusively 
table-soccer-oriented operators are also promotors, and in general =
to maintain their hardware in better condition than other large 
general-purpose vending companies or businesses which own their own 
machines.  See also "promotor."

Table Talk:  USTSA's newsletter.  See "Tornado" for information.

table-top:  A term indicating a ball out of play, after an airborne 
ball strikes the top surface or ashtrays of the table then falls back 
into the playing field;  such a ball is considered out of play, as if 
ejected from the table.

telegraph: For a player to reveal their intentions to the opponent.

tension pin:  See "pin".

Texas-T (shot):  A 2-bar or 3-bar shot beginning with the ball in a 
front pin, usually considerably to the left or right oft the field.  
The ball is moved to the next man over and shot; the move is executed 
by chipping the front edge of the ball on the opposite side as its 
intended direction of movement; The chip is in essence a very 
exaggerated reverse bank, so much so that the ball moves from a front =
pin and is so nearly horizontal that the next man on the bar can come =
down and shoot it from slightly rear of the bar.  Also "Kentucky =

textfile:  See "book", "newsletter", and "FAQ" for more information =
foosball-related text.

tic-tac (shot):  Onomatopoetically named for the sound that the shot 
produces during its execution.  Basically either a 2-bar or 3-bar =
where the ball is passed continuously  and hopefully misleadingly =
man to man to man so that when the shot is executed, the defensive =
be in the wrong place to block, especially if they are following the 
movement of the ball;  most often shot to the far post or angled to =
near post.

tie-rod: In many tables (esp. TS and its clones), the bolts on the =
sides of the table near the top connecting a metal rod through the =
beneath the scoring counters.  Tie rods must absolutely always be kept
tight, otherwise the table may be quickly damaged permanently.

time-play table:  The Tornado non-coinop foosball table so 
named because when used commercially, the balls are rented to players =
the hour.  The time-play table (TP2000) is the top of the line 
non-coinop table, and is closest among the non-coinops (Twister, =
TP2000) in play to the (more expensive, ~$1400) coinop, and is =
a good budget way to train for competition on coinops.  Even without =
this consideration, this is the ideal home-table to get: There is a =
ball-return, the feet are adjustable, the rods are the same as the =
coinop.  Only the total weight (275 vs 360 lbs) is lighter, but some =
people add weights inside under the cabinet by laying 2X4s across the =
"underbelly" to support weights. (275 is _very_ heavy already!).  =
This is the home table generally recommended by RSTSers, and may be =
purchased by posting an inquiry to RSTS.  The lowest price to expect =
is approximately $800 + shipping-- email waterman@foosball.SPAMNOT =
com or see for more info.  Under =
Valley, the Tornado TP2000 is now known as the "Cyclone."  See also =
"HM2000", "Twister", "coinop", "Valley"

timing:  When an offensive shooter or passer times a predictably =
"moving defense" so as to wait for the open hole then hit it.

tischfusball:  The German word for foosball.  Also known as "kicker" =
German; see "kicker."

toe:  The tip (i.e. bottom) of a man.

toe (shot):  A pin shot; named because of the use of the man's "toe" =
the ball.  See also "front pin (shot)", "back pin (shot)"

Tour, The:  Any of the professional table-soccer tournament tours.  =

Tornado:  The touring table and parent company of the USTSA.  For 
information on the table, their newsletter Table Talk, Tour events, =
local tournaments in your area, you may call or write Tornado Table 
Soccer, Inc.; 4949 Rendon Rd; Fort Worth, TX 76140; or call (817) =
483-6646 or 
for tournament and promotional info, call the Tornado Hot-line at 
(817) 561-0511. Now owned by Valley, see
See also "USTSA", "McCloud, C.E.", "Valley." 

tournaments:  See "Tornado", "Stryker", and FAQ3 (playing_locations) 
for more information on tournaments.  

tournament-hardened:  Someone who is experienced in competitive level 
play, i.e. not losing any loose balls, usually shooting only the 
tournament (i.e. best) shot from the 3-bar, having a good moving 
defense, knowing game strategy and psychology, using time-outs well, 
knowing the rules well, etc.

TP2000: See "Time-play table".

tree:  An elimination-bracket diagram for a tournament event.

TS:   Tournament Soccer brand table; the previously touring =
table before the Tornado.  Also known as "browntop" or "Million $" 

TSL: Table Soccer Limited (TSL) Foosball info from former champ Phil 
Schlaefer for foosers in Northern California and the SF Bay Area, =
recently he has run a foos league and further in the past kept foos =
alive at his San Jose store Heroes.  His new URL (4/99) is at

TSNW: Table Soccer Northwest based in Seattle, WA, run by long time =
promoter Rocky Wilson.  TSNW is a new charter holder in VIFA.  See =
"Valley", "VIFA".

Twister: The lowest-end of the Tornado non-coinop tables.  It is an 
affordable, very solidly-designed table well suitable for family use =
and.  However few if any players in Tour competition would consider =
using one for training or intense rough usage.  About $450 + shipping =
is a very cheap 

price.  See also "HM2000", "TP2000".

urethane:  The material from which the Tornado balls are fashioned.  
Unlike older-type balls, these balls do not dent with use.  If =
they become smoother with wear... just stick them in a sock and =
tumble in your dryer to get texture back.

USTSA:  United States Table Soccer Association.  The USTSA holds 
tournaments exclusively on Tornado brand tables, from Fort Worth, TX.
They publish the newsletter Table Talk.  For VIFA information,
write to PO Bo 656; 333 Morton St; Bay City, MI  48707.  Also contact 
R. Gregg Elliot, Executive Director at (517) 893-1800. See "Tornado" 
for address & phone numbers.  Also See for more =
See "Tornado," "Valley," "VIFA."

Valley:  The game machine company which now operates Tornado.  See for the promotional arm of Valley.  Valley also =
Dynamo.  See "Dynamo."

variations:  See also: "specialty events", "doubles", "cut-throats", 

videos:  See "Inside Foos" for information on foosball videos.  See =
also "books" and "audio" and "FAQ files" for other instructional =

VIFA: Valley International Foosball Association.  A semiautonomous 
branch of Valley/Tornado, a sister probram to VNEA the 70000 member
Valley Pool League  Program.  Valley is trying to promote a national =
series of foosball leagues via VIFA.  Contact VIFA at PO Bo 656; 333 =
Morton St; Bay City, MI  48707.  Also contact R. Gregg Elliot, =
Executive Director at (517) 893-1800.  See also

vola:  A European term (esp. Italy) for a style of game-play in which 
the ball may not be stopped, pinned, or even maneuvered roller-ball 
style along a rod.  Only one hit/touch is allowed per rod after which 
the ball must move to another rod, and the two defensive rods are 
considered different rods.  These rules result in:  1) slower 5-rod =
3-rod passes with on-the-fly angle shots; 2) the 2-rod repeatedly 
bouncing the ball off of the back wall or passing it back and forth 
with the goalie rod; 3) a great variety and skill at 3-rod to 5-rod 
backpass offensive shots.  To be contrasted with "primo".  Before a 
game it is decided among the players whether the style will be "vola" 
or "primo".  See also "primo."

walking pin (shot):  A pin shot which is preceded by numerous lateral 
adjustments of the [usually front-] pin.  See also "pin (shot)."

wall pass:  Any pass along the wall from one bar to another.  If 
properly executed, the opposing side must be completely against the 
wall, since the bumper on the rods pushes the edge man away from the 
wall nearly a ball length to begin with.  Most commonly from 5-bar or 
2-bar to 3-bar.  See also "5-bar pass", "brush pass".

Web site: The Foosball Source web site, maintained by Clay Gump is at Software you may use to access
	the Web include LYNX, Netscape, and Navigator.  E-mail Clay at 
     clay@foosball.SPAMNOTcom for more info.  Also see Rob's Foosball =
Heaven at, and
	the European Loewensport-oriented page at
     For French Foosball, see The International French Foosball Site =
	or in the original Dansk:   
      also Bonzini USA at

winners' bracket:  The section of the tournament tree in a double  
elimination tournament in which those teams which have not lost  any 
matches play each other.  Losing teams in the winner's bracket  enter 
successively progressive berths in the loser's bracket.  The  winner =
this bracket is referred to as "winners of the winnersUS. This team 
plays the "winner of the losers'" for the tournament title, which it 
wins if it wins a single match, and can lose only if it loses i n  =
straight mathces, because of the double-elimination format.

World's:  The USTSA World Championships held every year in Dallas, =

worm: a weak execution of the Snake/Rollover shot.  See "snake shot."

wrap:  See "grip".

wrist rocket:  See snake shot.

WTSA:  World Table Soccer Association.  The defunct touring 
organization existing before USTSA; based on the TS table.  See also
"Peppard, Lee".

WWW: World-Wide-Web, an internet resource accessible through a =
variety of programs, such as Netscape or LYNX.  See "Web Site".

Z-shot:  A double-bank shot, from the 2-bar, although a 3-bar Z is =
unheard of.

zone defense:  1) A defense against a 2-bar shot, which involves the 
3-bar and 5-bar covering part of the goal, and the goalie-bar and =
covering the other part; frequently the 3-bar and 5-bar will cover 
"long", leaving the straight and near shots open but covered  by the 
defensive bars.  Usually the #3 and 4 men on the five bar, together 
with the middle man on the three bar cover long, while the center 
goalie covers the edge of the goal, and the #1 man on the two bar =
the remaining area of "short", while these two defensive men are 
slightly angled toward each other to guard the "split" between them; 
these numberings refer to counting the men from the edge of the rod, 
beginning on the side nearest to the side the ball is currently on =
the opposing side's defensive area).
               2) Also can refer to a defense against a 2-bar shot 
involving coordinated use of the 3-bar and 5-bar only.


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