Top Document: SGI performer Frequently Asked Questions (FAQ) Previous Document: -30- Video Rate sometimes reported incorrectly Next Document: -32- Antialiasing See reader questions & answers on this topic! - Help others by sharing your knowledge - IRIX 5.0: It was reported that perfly would cause an Onyx RE or VTX to hang. This was fixed in 5.0.1. - IRIX 5.0.1: perfly would generate floating point exceptions due to a bug in the font manager library (libfm). This was fixed in 5.1. - IRIX 5.2/5.3 Kernel Panic: Certain IRIX patches were incompatible with Performer and would cause the Town or Village demos to panic the system if run as root. The error message was: PANIC: CPU 3: Stack Extension Page is inconsistent Double PANIC: CPU 0: Stack Extension Page is inconsistent 111 at block 0 In IRIX 5.2, the crash occurs with patches 125 and 139. In IRIX 5.3, the crash occurs with patch 158. - Jerky forward motion. This is caused by an uneven frame rate. The Performer town demo is fill limited and typically can not maintain a steady 30Hz. This can also occur if perfly is not being run as root. When run by root, Performer applications will set nondegradable priorities for their processes to improve the consistency of the run-time behavior. This same problem is also caused by the user having another GL-based application (like gr_osview) running at the same time. - Ghosting. A true FAQ is why multiple images of objects like trees, house edges, the horizon, etc. are seen as the viewer turns. This is a form of "temporal aliasing" and is an attribute of having a frame rate which is less than the video refresh rate. The problem is that a single image is scanned out onto the monitor several times before being changed. The repetition of a frame means that the image is temporally inaccurate for motion. Real moving objects do not stay in one place for a couple frame times and then move. What's actually happening is that your eye is following an object, moving with the same angular velocity, which keeps the image stationary on the retina. Between two video refreshes of the same frame, your eye has moved, but the image on the screen has not. Consequently the image of the second frame appears at a different location on the retina, and you see a "ghost" image. So a simulation running at 20Hz update on a display refreshing at 60Hz, the object will appear tripled. On large objects such as horizon silhouette, the effect manifests itself as multiple edges. User Contributions:Top Document: SGI performer Frequently Asked Questions (FAQ) Previous Document: -30- Video Rate sometimes reported incorrectly Next Document: -32- Antialiasing Single Page [ Usenet FAQs | Web FAQs | Documents | RFC Index ] Send corrections/additions to the FAQ Maintainer: sgi-faq@viz.tamu.edu (The SGI FAQ group)
Last Update March 27 2014 @ 02:12 PM
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