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[rec.scouting.*] Games (FAQ 11) Part 2
Section - ONE ON ONE CHALLENGES

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   I shall refer to the two people from time to time as Alan and Bertie
   (my old math teacher's terminology. For reference there were also
   Charlie, Dick, Edward and Freddie.) I prefer to use these challenges
   with paired off Patrols if possible, PL vs PL, APL vs APL and so on.
   
  14.1 ARM WRESTLING
  
   Easy enough; it can be done lying on the floor, so you don't need a
   table. You're supposed to keep your elbows together and hold hands so
   that your thumb muscle is in the other person's palm.
   
  14.2 TRACTORS/TANKS
  
   Here the pair is working together to get from one end of the hall to
   the other in the shortest time. Alan lies on the floor on his back.
   Bertie stands facing him with his feet either side of the first
   person's head; Alan grasps Bertie's feet around the ankles. Alan then
   lifts his legs up in the air, and Berties grasps Alan's ankles in much
   the same way.
   
   It should now be possible for Bertie to dive forward, tucking his head
   in, and end up with his back on the floor beyond Alan thus reversing
   their positions. Repeat until you reach the finishing line. And you
   know the best part is that is really doesn't hurt if you do it right.
   It requires a little faith and tuition, but do dive properly, never
   let go of the other guy's ankles and tuck your head in!
   
  14.3 ARM KNOCKOUT
  
   Alan and Bertie face each other on the floor, press up style. Feet
   should be together and bodies should not be bent. The object is to
   knock out the other guy's arms and thus make him collapse - you may
   not grab the other guys arm with an open hand. Clearly the best way to
   do this is to fake him out and knock his one arm out when his other
   arms is trying to knock your wrong arm out of the way. Got that?
   Terrific. This is particularly painful with short sleeves.
   
  14.4 BACKLIFT
  
   Anne and Brian (variety...) stand back to back and interlock arms at
   the elbows. On the word `Go', each has to attempt, by leaning forward,
   to be the first to lift the other clear of the ground. You'll want to
   try to match heights quite well for this one.
   
  14.5 LEG PULL
  
   I would organise this one with all the pairs of boys down the long
   axis of the hall; Alans will have their backs to one long wall,
   Berties with have their backs to the other long wall. OK. Good.
   
   Now each person lifts his left leg in the air and holds onto his
   partners left leg. Upon a suitable command, each player has to hop
   backwards trying to pull his partner with him. The one to touch his
   back on his own wall (or to cross a line - safer) wins.
   
  14.6 SLAPS
  
   This one comes from the playground and you may be a little wary to
   encourage your little angels into such violence, but here we go. You
   should probably slip a coin in each case to see who goes first, but we
   shall assume Alan goes first.
   
   Each player holds his hands together in a prayer position, such that
   his fingers are pointing at the other player in front of him and his
   hands are at chest height. Some suggest that the two players hands
   should be close enough that fingertips are touching and this can be
   enforced. Since Alan is going first, he will be attacking. (:-) This
   involves his moving one of his hands and swinging it so as the slap
   Berties hand, for example Alan may decide to use his right hand, in
   which case he would slap Bertie's left hand.
   
   Bertie's role in this is to try to remove his hands, and so foil
   Alan's swipe. Bertie however may not move his hands until Alan's
   fingertips have broken apart; if Alan successfully fakes Bertie into
   doing so, then Bertie is required to hold his hands in place while
   Alan exercises his right to a free slap. This can inevitably be
   somewhat harder than combat slaps as preparation time is available. It
   is observed that players wishing to retain friendship with their
   opposition do not necessarily slap any harder here than at any other
   time.
   
   So far Bertie has done rather badly out of the arrangement. However a
   further important rule is thus; if Bertie successfully removes his
   hands entirely and Alan thus misses, play changes over such that
   Bertie is now attacking Alan.
   
   The game finishes when one of the players submits to the other and
   admits defeat. This is or course subjective.
   
   Slaps is an excellent spectator sport, particularly in watching the
   colour of their hands. My campers and PFC Summer camp picked this game
   up rather slowly at first (I noted this softness in general in
   American kids), but enjoyed in immensely once taught.
   
  14.7 CHINESE LADDERS
  
   This games only belongs here insofar as the boys are likely already
   arranged in the right format to play it. The should sit down the
   length of the hall facing their partners, with their feet touching
   those of their partners.
   
  +-------------+
  |             |
  |   O== ==O   |
  |   O== ==O   |
  |   O== ==O   |
  |   O== ==O   |
  |   O== ==O   |
  |   O== ==O   |
  |             |
  +-------------+


   ...like so. Starting at the top end of the diagram, upon command, the
   boys jump up, and run down the hall over the legs of their team (who
   may not move those legs!) and then touch the end of the hall. They run
   back around the outside, touch the top wall, and then make their way
   over any legs back to their place, whence the next boy may do the
   same. It's a race.
   
   Note the way I have described it so that each boy must sit down beyond
   the next person in his team; this helps prevent cheating by starting
   early.
   
   This game can be made more interesting by providing simple obstacles
   around the two outside edges of the hall, e.g. car tyres to get
   through, turned gym benches to walk along, or chairs to go under.
   
  14.8 INDIAN LEG WRESTLING
  
   Picture first: (laying on the floor)
  Person A (Jim)
   ]==<>O     ( [] = feet,  == = legs)


   O<>==[     ( <> = body    O = head)
  Person B (Tom)

   Jim and Tom (with the inside hand) grab the other persons forearm.
   This will cause the (roughly) pivot point. A count of 1, 2 is given,
   and on each number the inside leg is raised to the vertical position.
   On the count of 3, the legs are interlocked at the knees.
   
   The Objective is to get you opponent to turn from the original
   starting position. It is kind of hard to explain, but if you get a
   partner and try it, you will see what I mean.


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Top Document: [rec.scouting.*] Games (FAQ 11) Part 2
Previous Document: MORE GAMES YOU MAY WISH TO CONSIDER.
Next Document: SUMMER OLYMPICS GAMES

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