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LINKS: -One user posted this: I have adjusted my Links settings and think that I have the best solution for running LINKS under OS/2. First, Migrate it. Next, instead of executing the file LINKS.BAT, use the SETTINGS to have it run GOLF.EXE with no parameters. As soon as the program starts, select SYSTEM and turn off ALL sounds. This last step will alleviate the slow down immediately after the swing as Links tries to create the sound even if HW_NO_SOUND is turned off. I also have HW_NO_SOUND set to ON and MOUSE_EXCLUSIVE_ACCESS turned ON. This seems to have the game working quite well for me in full screen mode -Someone else said it works fine for them in full screen mode with full sounds without having to do all of the above. LINKS 386 PRO: -You need the update for Links386 if you are running earlier than version 1.08 (I think that's the one). The current version is at least 1.11. If you need it, call Access or look on internet. LINKS110.ZIP (version 1.10) is available from wuarchive.wustl.edu in /mirrors/msdos-games/Patches. -You need to set the DPMI_MEMORY_LIMIT high (8 megs should work) -With this patch, the game ran for me, but I couldn't get it to let me use my SBPro. After some checking, it appears there might be a bug with the way Dos boxes handle DPMI memory. Another user got the 1.11 patch and had it work after that. I tried 1.11 and it didn't work for me. -I might not have had the environment variable set in the dos box to tell it the settings for my sound card. One user reported that this might fix the problem (haven't dragged out my copy of the game to give it a shot). LION KING: -Install it under native Windows. Pray that you don't have problems with it there. If you get that to work, it might work under Warp. LOAD RUNNER (DOS): -Doesn't work LOAD RUNNER (WINDOWS): -Reported to work fine (at least on Warp). LOST ADMIRAL: -One person noted that this game will lose the mouse pointer under OS/2. LOST TREASURES OF INFOCOM I & II: -Reported to work fine. MAGIC CANDLE I: -Runs fine (original maintainer). MAGIC CANDLE II: -Reported to run fine, but you can't switch away and come back. MARTIAN DREAMS: -Reported to run fine. MASTER OF MAGIC: -Reported to run fine. -Make sure BLASTER is defined (if you're using a SB type). -Allocate at least 2700K EMS. MASTER OF ORION: -Runs fine. -A user reported that on some system configurations that the game will not run at all, or that switching away and back will cause the game to lock up at the next mouse or keypress (The SB16 is apparently one of these that causes trouble. Configuring it as an older SB will allow it to work). MECHWAR 1.12 (Shareware game): -Must be run Full Screen MEGA RACE: -Reported to work fine. MICKEY'S ABC: -On 486 machines you might run into problems, Disney has a patch that supposed to fix this. Try looking on ftp.caprica.com in /pub/disneysoft. -Sound is garbled. MICRO MACHINES: -Reported to run fine. MICROSOFT ARCADE FOR WINDOWS: -One user reported that Centipede crashes after the welcome screen, but all the other games work fine. MICROSOFT GOLF: -Reported to run fine. MIGHT AND MAGIC II: -Runs fine. If you have problems with the key disk being recognized, boot up real DOS in a VDM. MIGHT AND MAGIC III: -Runs fine, with the exception that the digitized speach at the beginning and end of the game will not work with a SB. -Also noted is that it runs faster on an HPFS drive than a FAT drive under DOS. MIGHT AND MAGIC IV: -Runs fine. (even the speech that I've found) -This refers to both Clouds and Darkside. MIXED-UP MOTHER GOOSE: -Reported to run fine with regular settings. MONKEY ISLAND II: -Reported to run fine. -You need to get updated *.IMS drivers. The ones that came with the game for the SB supposedly didn't work. MORTAL KOMBAT: -Set the DPMI memory relatively high (8 is probably good). -The user who reported this one says that he couldn't get digitized sounds to work, but others have said they do. -Switching away from this one will probably hang the program. MORTAL KOMBAT II: -Reported to work fine except for the credits won't display. NASCAR RACING: -Works with sound, but disables some of the graphic detail even if you turn it on. -Others have reported that it runs fine. NESSYSOFT RISK (Shareware?): -The author of the program reports that it works under OS/2. (It's a windows program). NHL HOCKEY (Electronic Arts): -Reported to work fine except for digitized sounds/speech not functioning. NHL HOCKEY '95: -A user got it to run under Warp, but it crashed in the second period and was having noticeable problems with the sound. -Someone else suggests playing with adlib sounds instead of SB sounds, and that in general it works pretty well, except sometimes it will thrash the hard drive, slowing down graphics. NOVA 9: -Reported to run fine. ONE MUST FALL 2097: -According to the manual it works so-so under OS/2. You'll have to raise the speed on the speed bar probably. Also, if you use a joystick, use the joystick driver that IBM has released. OUT OF THIS WORLD: -Reported to run, note: HW_TIMER needs to be set to OFF, EMS_MEM_LIMIT should be 0. This can be very slow with sound, so you might need to turn sound off. PACIFIC WAR: -Could this really be Pacific Air War:1942? Or are there two different games with these similar titles? If it is, it should be noted that it can bog the system down on marginal systems (486dx33 8 megs with a Trident 8900c video card was the reported system). -Reported to run fine. PANZER GENERAL: -Reported to work fine by some, won't work by others (no settings were reported, the implication I've gotten is that they're using normal settings. -These problems could be caused by the VESA drivers being used. Make sure you're running one specific to your card (not the generic one that comes with the game). PATRIOT: -Reported to run fine. PENTHOUSE PUZZLE: -Reported to run well. PERFECT GENERAL: -Some people have had problems with it losing the mouse pointer, but others haven't. PINBALL DREAMS: -Reported to run fine. PINBALL FANTASY: -Reported to run, but slow and sound is distorted. (sounds like the problem I was having with epic pinball/silverball) -Recently people have been reporting this as not working. I have yet to see someone actually post settings that had it work, so maybe it doesn't. PIRATE GOLD: -Reported to run fine. PIZZA TYCOON: -Reported to run at least without sounds (the user didn't try them), but hangs the dos session when you quit it (but not OS/2). POOL OF RADIANCE: -Runs fine (original maintainer). PRINCE OF PERSIA: -Reported to run fine. PRIVATEER: -Origin is up to their usual tricks. This one uses a proprietary memory manager, so it doesn't run OS/2. QIX: -One user reported problems with it, but gave no specifics. QUARENTINE: -Reported not to work. RAILROAD TYCOON DELUXE: -Reported to crash sometimes when saving. -I've also heard that this one runs too fast one some systems. RAVENLOFT II: STONE PROPHET -Reported not to work with sound. (First use of the sound causes it to crash. READY SET READ: -Reported to run fine. RED BARON: -Reported to run fine, with the following notes: -Sound options may need to be set to Adlib if you run have a SB type card. Otherwise it could lock up. -Won't run in a window. RED STORM RISING: -Reported to generate a SYS3176 error, which is an illegal instruction error. RETURN TO ZORK: -Activision recommends that you do not run this game under OS/2. -They also have made available a list of settings they have been told work: DPMI_MEMORY_LIMIT: 0 HW_TIMER: ON IDLE_SECONDS: 0 (These two seem odd to me) IDLE_SENSITIVITY: 75 INT_DURING_IO: ON VIDEO_RETRACE_EMULATION: OFF XMS_MEMORY_LIMIT: 4096 -Some sound cards tend to cause problems with running this, while others don't. I don't have a list one way or the other. -Warp seems to have less problem with this game than does 2.1 RINGWORLD: -Reported to run fine. RISE OF THE TRIAD: -Reported to run fine with similar settings to games like Doom. -The user that reported this wasn't sure if sound worked, since he didn't have a soundcard. SCORCHED EARTH: -Runs fine, although if you switch away and back, you need to have it redraw the screen. Also, it ran kinda fast on my machine. SECRET OF THE SILVER BLADES: -Runs fine (original maintainer). SECRET WEAPONS OF THE LUFTWAFFE: -Reported to run fine. SENSIBLE SOCCER: -Reported to run fine. -You might want to try a VDM if you're having problems with this one. SERF CITY: -The game will work, and will work under SVGA mode. Make sure you are either running a VESA card or have the VESA driver for you card loaded. -On some local bus and PCI cards the sound will be better under OS/2 than under DOS. SHADOWCASTER: -The game crashes occassionally. The DPMI memory limit needs to be set to something higher than 2, but I don't know what. SHANGHAI II: DRAGON'S EYE: -Reported to run fine. SIEGE: -Reported to run fine. SILVERBALL (and EPIC PINBALL): -A user contributed the following change to allow this to work with a SB16 (he had the MMOS2 stuff installed): change the following line in the config.sys: DEVICE=C:\MMOS2\SB16D2.SYS 1 1 5 5 220 8 /N:SBAud1$ to DEVICE=C:\MMOS2\SB16D2.SYS 1 1 5 5 220 128 /N:SBAud1$ Note that the values that didn't change are related to your cards settings (IRQ, address, DMA), and may be different on your machine. This person also says that the Fantasy board also ran on his system with these settings. Unfortunately, sound was still messed up, but apparently is not an OS/2 problem. -I haven't talked to anyone who has gotten the Fantasy board to work other than him. It locks the session up when you try to play it. -I haven't gotten this to work acceptably for me, although several people apparently have. Here's the settings one of them sent me: AUDIO_ADAPTER_SHARING: REQUIRED DOS_FILES: 40 DOS_UMB: OFF DPMI: AUTO, set at 4MB EMS: AUTO frame, set at 4MB HW_ROM_TO_RAM: ON IDLE_SENSITIVITY: 100 INT_DURING_IO: ON XGA_IOTRAP: OFF VIDEO_FAST_PASTE: OFF VIDEO_RETRACE_EMULATION: OFF VIDEO_ROM_EMULATION: OFF VIDEO_SWITCH_NOTIFICATION: OFF XMS: 4MB, 32 handles -I've long since stopped playing this game, but have discovered one thing while home on break. Apparently the static that I was getting with the sound is not due to OS/2, but due to Epic Pinball/Silverball. SIMCITY: -Reported to run fine; For use in a window, turn MOUSE_EXCLUSIVE_ACCESS to ON. SIMCITY 2000: -Contrary to many reports, this DOES run under OS/2 according to their tech support (and it's been working for me fine). -Read the readme file to see if there's anything specific about your setup. -Set XMS_MEMORY_LIMIT to 5000KB Set MOUSE_EXCLUSIVE_ACCESS to ON -to run, type: SC2000 NO_MEM_CHK NO_INTRO -Under Warp this program apparently has problems if you have a Diamond Viper (and possibly any other P9000 card). Apparently it won't switch into graphics mode. SIMEARTH: -Reported to run fine. SIM-LIFE: -Reported to run fine. -One user has reported problems with the graphics not coming out right. SIM-LIFE (WINDOWS): -Reported to run fine. SIMHEALTH: -Reportedly generates and exception error if you touch the keyboard. SIMTOWER (WINDOWS): -Reported to work fine. SOLAR WINDS: -One user reported that he couldn't get it to run, although he wasn't sure if it was an OS/2 specific problem. SOLITAIRE'S JOURNEY: -One user reported that the mouse cursor behaved funny. It would leave black blocks or extra mouse cursor images. -There is supposed to be a fix that brings the program version up to 1.03. The fix addressed mouse incompatibility problems, and apparently this fixes the above problem. SPACE HULK: -Reported to run fine. SPACE QUEST 4 & 5: -Runs fine, although digitized sounds get messed up. -There's a fix for 4 with OS/2, but I don't know what it does, I've never tried it. SPEAR OF DESTINY: -I got it to work fine. Make sure you have VERTICAL_RETRACE_EMULATION set to OFF or else it hangs. SPECTRE: -Reported to run fine. SPELLCASTING 101 and 201: -Reported to run fine. STAR CONTROL: -Reported to run fine. STAR CONTROL 2: -There were a few bugs with the original versions that crashed dos, so make sure you have a more recent version. I don't know of any updates available. -The copy protection would crash the system on me. My solution was to run the TSR crack. -Also, the only way I was ever able to get this to run was with the /s:silent parameter when you run the game. STAR TREK: 25TH ANNIVERSARY: -Reported to run fine. STAR TREK: JUDGEMENT RIGHTS: -Reported to run fine. STELLAR 7: -Reported to run fine, although you might not be able to use a Soundblaster. Rumor has it that Stellar 7 is hard coded to use IRQ 7, which conflicts with LPT1. -Dynamix says that the game supports IRQ 3 or 7 (which conflict with LPT1 and COM2). STRIKE COMMANDER: (Origin) -Origins screwey memory manager. Will not run under OS/2 as a result. STTNG Interactive Technical Manual: -Won't run. STUNT ISLAND: -Several people have said that this program crashes, although one user says that he has played the game a lot without any crashes. STUNTS (Broderbund): -Reported to run fine full screen and windowed. SUPER JEOPARDY: -One user reported problems with the timer. He set the clock for 20 minute rounds but they only lasted 5 minutes. SVGA AIR WARRIOR: -Set the DPMI memory up to 4 or 6. Uses the DOS4GW extender, and apparently this extender causes really jittery joystick control under OS/2. TASK FORCE 1942: -Reported to run fine. TERMINATOR 2029: -Bethesda Softworks says it will not run under OS/2. -Another user reported: Use default settings for the programs, with the following changes: DOS FULL SCREEN DOS_HIGH: ON DOS_UMB: ON INT_DURING_IO: ON VIDEO_8514A_VGA_IOTRAP: OFF XMS_MEMORY_LIMIT: 64 -Starting with the default games settings was reported to provide erratic devices. TEST DRIVE 3: -Reported to run fine. THEME PARK: -Reported to work fine. TIE FIGHTER: -Some people have said that it runs without sound, but that enabling it will cause it to crash after a short period of time. Others have the sound working. Appears to be a sound card dependancy again. TRANSPORT TYCOON: -Reported to give an Abnormal Program Termination TRISTAN PINBALL: -One user said that when he tries to run this game it randomly crashes, sometimes to the point of rebooting. -Another user reported running it with the standard games settings worked fine. TUNNELS AND TROLLS: -Runs fine (original maintainer). TYRIAN: -Reported to work only if you disabled digitized sounds. U.F.O.: -Reported to run fine. ULTIMAS 4 and 5: -If you have problems with keydisks not being recognized, boot a real copy of DOS in a VDM. ULTIMA 6: -Runs fine (original maintainer). ULTIMA 7: -Won't run. It uses it's own memory manager. ULTIMA 8: -Origin finally moved away from their funny memory manager, but they say that the game will not run under any multi-tasking system. ULTIMA UNDERWORLD: -Will not run in a window. -The digitized speech in the intro won't work reliably. If you want to see it, configure the game for no sound, read the intro, change it back to play the game. -If you can't get it to run, try this: 1) Set the game to start minimized with background execution OFF. Start the game and WAIT until all disk activity stops (10-15 secs or so?). Then switch back to the game. 2) Set the game to start in a windowed DOS session. The game will look garbled, but wait until you see the blue title screen come up. Then switch to full screen with ALT-HOME. If the keyboard doesn't respond after this, tap the ALT key to unstick it. ULTIMA UNDERWORLD II: -See Ultima Underworld if you have problems starting/running this. -The sound will only run for 5-30 seconds before stopping. Going into the sound option in the game and turning them off and on again will cause them to come on for a while again, but they won't last. UNDER A KILLING MOON: -Won't run. IBM and the company that makes it both apparently know about it and it's supposedly being worked on. -I've been told that there should be a fix out sometime soon for this. V FOR VICTORY: -Reported to run fine. VELIKIYE LUKI: -Reported to run fine by a couple of people, while another person has said that it generates an illegal instruction error. WARCRAFT: -Reported to run fine by some with the standard dos settings, although some people have also reported that it crashes after going through the demo. -Make sure you have updated to the most recent version (1.15 I believe is current at the time of this writing). -If you run the program from a desktop object, change the executable to be dos4gw.exe and the parameter to warcraft.exe WARLORDS 2: -Runs with digitized sounds, but not with music. -Also seems to run faster on HPFS than under dos on FAT (from my own observations). WAYNE GRETZKY HOCKEY 3: -Will not run. (I seem to recall this one being in the manual for OS/2, or the readme for the beta service pack). WELLTRISS: -Reported to run fine in a full screen session. WHEEL OF FORTUNE: -Reported to run fine. WING COMMANDER I-II: -Supposed to run fine, including the speech pack. -Sometimes during battle the digitized voices might "stick", try hitting the ESC key. -Some of the 'acting' scenes have been reported to run very slow. WING COMMANDER ACADEMY: -Reported to run fine, although it seems to crash more often than under DOS. WINTREK (for Windows): -One user reported that this game doesn't work under Win-OS2 because it requires Win 3.1. Anyone try this with OS/2 2.1? WIZARDRY 7: -Runs fine except the digitized sounds don't work. -Sir-Tech was supposedly working on this problem, and was supposed to send out information to people who were put on a mailing list by calling them. Anyone hear anything about it? Give Sir-Tech a call at 315-393-6644 (9-5PM EST) if you want to find out about it. WOLF3D: -Listed under "Castle Wolfenstein." WONDERLAND: -Runs fine (original maintainer). WORLD CIRCUIT v1.05 with modem update: -Reported to run fine, but you can't use modem play. Reported to generate an invalid 386 instruction if you try. WORLD WRESTLING FEDERATION: -According to one user there were problems with this game. X-COM: -Reportedly works at least without sound. X-WING: -Runs fine. -Some reports of problems with digitized sounds ----------------------------------------------------------------- CD-ROM GAMES: AEGIS-GUARDIAN OF THE FLEET: -Reported not to run. BENEATH A STEEL SKY: -Reported to work fine with music and FX. CANNON FODDER: -Reported to work fine. CYBERIA: -Has problems with loading stuff from the CDROM, causing the sound and images to jump. DARK FORCES: -You should follow the instructions in the section of dos extenders for information on setting up an icon for this program. -Some reports have indicated setting the DPMI memory limit over 12 megs can cause it to crash during the text setup screen. -Also read the section on Dos extenders above. DEATH GATE CYCLE: -Reported not to work. DESCENT: -Reported to work fine. DRAGON LORE: -Reported to work fine with music and FX. DUNGEON MASTER 2: -Initial reports indicate that it doesn't work under OS/2. ELDER SCROLLS: ARENA: -Check out the disk version section. FALCON GOLD: -Reported to run fine. -One user reported that he had to change the Dos ramsize from 640K to 630K FATTY BEAR'S BIRTHDAY SURPRISE (CDROM): -DPMI_MEMORY_LIMIT to 4 IDLE_SECONDS to 0 -Reported to run fine. GUNSHIP 2000 (CD-ROM): -Use default settings for the programs, with the following changes: DOS FULL SCREEN DOS_HIGH: ON DOS_UMB: ON INT_DURING_IO: ON VIDEO_8514A_XGA_IOTRAP: OFF XMS_MEMORY_LIMIT: 64 -Starting with the default games settings was reported to provide erratic devices. HIGH SEAS TRADER: -Reported to work fine. Make sure you get the latest patch. -Set DPMI to 16 MB. IRON HELIX (CD-ROM): -Reported to run fine. JAGGED ALLIANCE: -Reported to work fine, although get the v1.11 patch to fix a couple of sound problems. KINGS QUEST 7: -Reportedly works fine under Warp. Will ONLY work under Warp, since it uses Win32S. LANDS OF LORE: -One user reported that the sound would keep repeating when it started. -Another user reported he fixed the problem with his SB16 by setting the IRQ to 16 (16? It goes above 15?). -Yet another user reported that the game uses a wierd method of mixing sounds for the digital sounds and music, and that this is probably not going to work under OS/2. LINKS 386 CD: -Reported not to run, even though it includes an OS/2 install program and a file with appropriate settings. LITTLE BIG ADVENTURE (AKA: Relentless: Twinsen's Adventure): -Dies after displaying the DOS4GW message. (The demo supposedly worked). -I've been told that setting up a batch file that runs relent.exe might work. LORD OF THE RINGS: -I've been told that the following settings worked for someone: -AUDIO_ADAPTER_SHARING: Required -DOS_BACKGROUND_EXECUTION: Off -DOS_UMB: On -DPMI_DOS_API: Auto -DPMI_MEMORY_LIMIT: 14 (can prob be smaller) -HW_ROM_TO_RAM: On -HW_TIMER: On -IDLE_SECONDS: 60 -IDLE_SENSITIVITY: 100 -INIT_DURING_IO: On -MOUSE_EXCLUSIVE_ACCESS: On (else you have two mouse pointers when in a window) -VIDEO_8514A_XGA_IOTRAP: Off -VIDEO_FASTPASTE: Off -VIDEO_MODE_RESTRICTION: None -VIDEO_ONDEMAND_MEMORY: On -VIDEO_ROM_EMULATION: Off -VIDEO_SWITCH_NOTIFICATION: On LORDS OF THE REALM: -Reported to work fine except for the speech. Speech cuts off after first syllable. -Aother user reported that he and his friend have had mixed results getting it to run. One of them got it to work better than under Dos, and the other had problems with the sound (digitized sounds worked, but music didn't). The one that was having problems was using his PAS as the scsi card to drive his cdrom, which is not exactly something I'd recommend personally. MAGIC CARPET: -Reported to load but then crash when starting a mission. The demo supposedly worked though. -Another user recommended trying the alpha version from the cd a try. Check out your documentation, I assume that somewhere in there it will tell you about it. Make sure you back up your saved games, since the new version uses a different format for them MAGIC CARPET PLUS: -Reported to run fine. MANTIS XF5700 (CD-ROM): -Use default settings for the programs, with the following changes: DOS FULL SCREEN DOS_HIGH: ON DOS_UMB: ON INT_DURING_IO: ON VIDEO_8514A_XGA_IOTRAP: OFF XMS_MEMORY_LIMIT: 64 -Starting with the default games settings was reported to provide erratic results. MASTER OF MAGIC: -Reported to run fine. -Make sure BLASTER is defined (if you're using a SB type). -Allocate at least 2700K EMS. MECHWARRIOR 2: -Reported to run fine except for the following items: -When a mission is completed, the top of the screen will have the words "Press any key...". It will appear to hang there, but apparently if you open the cd-rom drive door and close it again it'll work. -Sometimes the sound doesn't work, although closing the game and reloading it might fix this. -Set the DPMI limit to at least 12MB MYST: -Ok, some people have supposedly been getting this to work by doing the following (at least under Warp): Install QuickTime for windows 2.0 and allow it to remove all old Quicktime files (do this under native windows). Install Myst under Warp. Replace TIMER.DRV in \windows\system with TIMER.DRV from os/2 2.11 (good luck finding that). Make sure the session is running in enhanced mode. Change the system.ini file. In the [timer.drv] section, add TimerMax286Res=20 and TimerMax386Res=20. Raise the DPMI limit to something like 16 megs. NASCAR RACING: -Works with sound, but disables some of the graphic detail even if you turn it on. -Others have reported that it runs fine. OUTPOST: -Some people are getting it to work, some not. PANZER GENERAL: -Reported to work fine, but see the non-cd section for further info. PERFECT GENERAL 2: -Reported to work fine except the PAS-16 OPL3 drivers are buggy. PGA TOUR 486 GOLF: -Someone reported that they couldn't get it to work with sound, but didn't actually say that it worked without sound. PIRATES GOLD (WINDOWS): -Reported to run fine. PUTT-PUTT GOES TO THE MOON (CDROM): -DPMI_MEMORY_LIMIT to 4 IDLE_SECONDS to 0 -Reported to run fine. READER RABBIT'S INTERACTIVE READING JOURNEY: -Reported to lock up frequently during the opening screens, and even when it could get by this it had problems as if the cd was 'skipping'. REBEL ASSAULT: (CDROM) -The following settings have been suggested to run this: DOS_UMB=OFF DPMI_DOS_API=ENABLED DPMI_MEMORY_LIMIT=6 DPMI_NETWORK_BUFFERSIZE=10 EMS_FRAME_LOCATION=NONE EMS_LOW_OS_MAP_REGION=0 EMS_MEMORY_LIMIT=0 HW_TIMER=ON INT_DURING_IO=ON VIDEO_*=OFF/NONE XMS_MEMORY_LIMIT=4500 -Also try increasing the default size of your swapfile. RETURN TO ZORK: -See the Disk Games section SAM AND MAX HIT THE ROAD: -Reported not to run. SECRET OF MONKEY ISLAND: -Reported to run fine with the settings from Add Programs. 7TH GUEST: -There is a patch which fixes a bug where the volume levels get set to the default levels. I don't know exactly where it is, but you should find it and install it. The game is supposed to work properly under OS/2 after installing this patch. -If you are using a SBPro, load sbmidi before starting T7G. SHERLOCK HOLMES (CD GAME): -Reported to work under Warp! This is a change from 2.1 (at least according to the information that I had before). Apparently there's a database migration for this program. It still has jerkey sound, but otherwise runs. SIM TOWER FOR WINDOWS: -Works fine, but must be run in a full screen Win-OS/2 session. -Runs slowly, but this is NOT OS/2's fault. STAR TREK THE NEXT GENERATION: FINAL UNITY: -Reported to run well. -Set the DPMI memory limit high, and XMS and EMS to 0. Otherwise use the normal games settings. -Reportedly needs to be installed under real Dos. STAR TREK: TNG INTERACTIVE TECH MANUAL: -Aparently this program when run under Warp will report an error message where it's trying to find a file. The user reported that the directory that it specifies doesn't exist on his hd or on the CD. Probably a Quick Time problem. Don't know which version of QT he was using. -Although, I've seen reports that the following will work: -Make a directory on your drive for the game, say games/sttng -Make a savegame dir in the dir games/sttng/savegame -Using the unzip on the disc you can make: -minimal install: unzip sttngins.zip -d c:\games\sttng -standard install: unzip sttng.zip @std1.lst @std2.lst -d c:\games\sttng -optimal install, do the last plus: unzip sttng.zip *.img *.fon @optimal.lst -d c:\games\sttng -Set up the session for large DPMI (say 40 megs) and standard games settings STELLAR 7 (CD-ROM): -Use default settings for the programs, with the following changes: DOS FULL SCREEN DOS_HIGH: ON DOS_UMB: ON INT_DURING_IO: ON VIDEO_8514A_XGA_IOTRAP: OFF XMS_MEMORY_LIMIT: 64 -Starting with the default games settings was reported to provide erratic results. SYNDICATE PLUS: -Reportedly the game will run if you run main.exe directly (as opposed to going through the synd.exe program, although in some places that there should be sound it doesn't occur. SYSTEM SHOCK: -Reportedly works fine, except if you change the resolution away from the default, and then move the mouse, the session will crash. -Install the program under whichever OS you plan on using it (either Dos or OS/2). It might not work under the other if you install it on one. TERMINAL VELOCITY: -The program looks like it hangs between stages, but it's possible to get it to continue by switching back and forth between full-screen and windowed a few times. It usually takes about 3-4 switches. -Turning the sound off during the changes also might make it work through the changes reasonably. 2600 ACTION PACK FOR WINDOWS: -Must be run from a full screen Win-OS/2 session. 2600 ACTION PACK FOR WINDOWS 2: -Must be run from a full screen Win-OS/2 session, and you should use the IBM drivers to play with joystick. US NAVY FIGHTERS: -This has been reported not to run. WARCRAFT: -Reported to run fine by some with the standard dos settings, although some people have also reported that it crashes after going through the demo. -Make sure you have updated to the most recent version (1.15 I believe is current at the time of this writing). -Read the Dos Extenders section above. WING COMMANDER: -Reported to run, but with no sound. WING COMMANDER III: -The official story from Origin is that it probably doesn't work, but most people seem to be getting it to work without too much trouble. Make sure you allocate a fair amount of DPMI memory. -An interesting side point: Some of the "off-brand" processors (such as Cyrix) have problems running this under Dos. The problems often seem to go away when run under OS/2. -You also might want to try adding the /I parameter to your cdrom driver if it's supported. Performance tends to be better. The other solution is go out and get a SCSI cdrom that's not running off a sound card. -One user reported that he was getting bad reads from the CD-ROM under OS/2 (but not dos). He tried it with a couple of cdrom drives (both SCSI). WOODRUFF AND THE SCHNIBBLE: -Do not use the Siera install. -Install WinG using the wsetup.exe underthe WinG subdirectory. -Run woodruff.exe directly from the cdrom. Supposedly works with full animation and sound. WORLD OF XEEN: -Some people have reported problems with the game giving errors when they try to do a cd change. This is supposedly NOT an OS/2 problem. The same problem can occur under Dos. To avoid this problem, wait a few seconds after inserting the disk before clicking on the thumbs-up icon. (The CDROM drive light will come on right after you put the disk in, and should stop after a couple of seconds). X-COM 2: -Reported to work fine when fully installed on the hard drive. X-WING COLLECTORS CD: -You have to set by hand the values that are in the migration database of warp for the non-cd version. Supposedly works fine if you do that. VIRTUAL POOL: -Reported to run fine, although PAS-16 support is buggy. VOYEUR: -Reported to start out fine, but once you get to the point where you select a window to view, the screen goes blank and the CD-ROM stops spinning.