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alt.games.final-fantasy FAQ (Part 2 of 3)

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From: nickzman@eskimo.com (Nick Zitzmann)
Newsgroups: alt.games.final-fantasy, alt.games.final-fantasy.rpg, rec.games.video.nintendo, 
rec.games.video.sony
Subject: alt.games.final-fantasy FAQ (Part 2 of 3)
Date: 1 Jan 2002 01:32:41 GMT
Message-ID: <a0r3jp$qkq$1@eskinews.eskimo.com>
Summary: This posting describes the newsgroup alt.games.final-fantasy,
         and answers many of the more frequently asked questions that
         are received in this newsgroup.

Archive-name: games/video-games/final-fantasy/part2
Posting-Frequency: weekly
Last-modified: 2001/12/30
Version: 2.0.2

           +---------------------------------------------+
           | * * * The alt.games.final-fantasy FAQ * * * |
           |           * * * Part 2 of 3 * * *           |
           +---------------------------------------------+

+---------------------------------------------------------------------+
|                          *** WARNING! ***                           |
+---------------------------------------------------------------------+
                                                                       
  Sections 4 and 5 answer the most frequently asked questions about    
  Square video games. Some of these questions include questions about  
  some of the plot events in the game, or questions about parts of     
  the game which some players might have not reached yet. It is        
  important to **READ THIS PART OF THE FAQ AT YOUR OWN RISK!**         
                                                                       
  From this point forward, there could be (and will be) some           
  serious plot spoilers. If you don't like spoilers, you are           
  hereby advised not to read any further. There are some serious       
  dragons in here.                                                     

+---------------------------------------------------------------------+
|* Sec. 4 -Frequently Asked Questions about the Final Fantasy Series *|
+---------------------------------------------------------------------+


* 4.1 - General Hints about the Final Fantasy Series


* 4.1.1 - Monster XXX or Boss YYY is too difficult, and I have no chance
against them. What should I do?

If you encounter an enemy which you can't defeat, there is one of two
things evident.

One: You may be getting ahead of your party and putting them up against
monsters which - at your party's experience levels - are too difficult
for your party. In this case, you need to go backwards and gain more
experience by fighting enemies which are more of a match for your party.

Two: In a battle - in a video game or in real life - most of your
chances of winning depends on your strategy. You need to come up with a
strategy which is effective enough to defeat your enemy, or your enemy
has a better chance of winning than your party does:
- In all Final Fantasy games, the character at the top of your party's
battle formation is the character who is going to be attacked more, make
sure that character has a lot of HP and a very good defense rating. Keep
your weaker and less defensive party members near the bottom of your
party. (Note: This does not apply to Chrono Trigger.)
- Don't waste magic by overhealing a player or overkilling an enemy when
using spells, use only minor spells to heal minor wounds or do minor
damage to enemies.
- Conserve your most powerful attacks and spells until you **really**
need them.
- Your most powerful character should attack the most powerful enemy,
the last thing you want (especially in Final Fantasy I) is to have
everyone jump on the same enemy.
- Buy new armor as your currency allows. However, there are times when
you'd be best off shopping around before you make any decisions on what
armor to buy. You might see some armor in one town which looks like a
good buy, but if you go to another nearby town, you might find some
better armor for only slightly more money. Example: In Final Fantasy VI,
Albrook sells Diamond Vests, but the other towns in the vicinity sell
Diamond Armor with much better defensive power.
- Fight fire with ice, ice with fire, water with lightning, and sacred
power with the undead.
- And always keep an eye on your characters' HP levels so you know who
needs to be healed and who can fight...


* 4.1.2 - What kind of a party should I choose?

This only applies to Final Fantasy I, III, V, and all SaGa games since
these games allow you to mix & match party members and their
occupations.

Final Fantasy I and V has lots of party choices, but the only important
thing about them is how they must be balanced. Your FAQ maintainer's
favorite party combinations consist of a Fighter, a White Mage, a Black
Mage, and one of the following: Thief, Black Belt, or Red Mage. Your FAQ
maintainer also highly recommends that you do **not** build a party
without either a Red Mage or a White Mage, because if you use neither in
your party, you will not be able to exit some of the later dungeons in
the game. (This strategy would also apply in theory to Final Fantasy
III.)

In Final Fantasy VIII, keep in mind that the two most important ability
junctions are HP and strength. Make sure that all characters in a
mission-critical scenario have magic junctions to HP and strength.

For all the SaGa/Final Fantasy Legend games, the FAQ maintainer's
favorite selections are: Two humans and two mutants, two humans & a
mutant & a monster, a human & a mutant & a robot & a monster, and four
mutants. The absolute worst party you can make in any of the SaGa/Final
Fantasy Legend games has to be a party made up of four monsters, since
the four monsters can only upgrade themselves by fighting more powerful
monsters, so the chicken & the egg syndrome kicks in...


* 4.1.3 - Why do you refer to Final Fantasy III as "Final Fantasy VI"?
          Which Final Fantasy games were put out in the USA, anyway?

This FAQ uses the Japanese names for all the games because all of these
games (with the lone exceptions of Rad Racer II and Secret of Evermore)
were released in Japan first, then brought over to the USA. The
maintainer doesn't mean to confuse anyone.

So, here are a few lists of all of the Final Fantasy/SaGa games released
in Japan, along with their American equivalents...

For the Nintendo Famicom/Entertainment System:
Japan                      USA
--------------------------------------------------------
Final Fantasy I            Final Fantasy I
Final Fantasy II           N/A
Final Fantasy III          N/A
Final Fantasy I & II*      N/A

For the Nintendo Super Famicom/Entertainment System:
Japan                      USA
--------------------------------------------------------
Final Fantasy IV           N/A
Final Fantasy IV Easytype  Final Fantasy II
Final Fantasy V            N/A
Final Fantasy VI           Final Fantasy III
Final Fantasy USA          Final Fantasy Mystic Quest

For the Sony PlayStation:
Japan                      USA
--------------------------------------------------------
Final Fantasy IV*          Final Fantasy IV (Chronicles)
Final Fantasy V*           Final Fantasy V (Anthology)
Final Fantasy VI*          Final Fantasy VI (Anthology)
Final Fantasy VII          Final Fantasy VII
Final Fantasy VIII         Final Fantasy VIII
Final Fantasy IX           Final Fantasy IX
Final Fantasy Tactics      Final Fantasy Tactics

For the Nintendo Game Boy:
Japan                      USA
--------------------------------------------------------
Final Fantasy Gaiden       Final Fantasy Adventure
SaGa I                     The Final Fantasy Legend
SaGa II                    Final Fantasy Legend II
SaGa III                   Final Fantasy Legend III

For the Bandai WonderSwan:
Japan                      USA
--------------------------------------------------------
Final Fantasy I            N/A

Key:
N/A = not available/not released
* = Re-released games, available as a collection or separately

What about Europe? Sadly, only Final Fantasy VII, VIII, and IX have been
released in Europe.


* 4.1.4 - Translation aside, what are the differences between the
Japanese and American versions of these games?

Final Fantasy I (Japan) -> Final Fantasy I (USA):
- The "crystals" in the Japanese version have become "orbs" in the USA
version.
- The clinic's symbol was modified.

Final Fantasy IV -> Final Fantasy IV Easytype/Final Fantasy II:
- Almost all of the plot/character development, character special
abilities, special items, and subplots were removed from the game. See
article 2.3.2 for a summary.
- When the dialogue was censored & translated into English, the censors
didn't do a very good job in doing so. See article 4.3.15 for more
information.

Final Fantasy VI (Japan) -> Final Fantasy III (USA):
- Much of the game's dialogue was censored and replaced with
"appropriate" dialogue which would be less offensive in America. There
were several translation mistakes made in the process.
- The opera lyrics were changed.
- The characters' job descriptions were removed.
- About 90% of the monsters underwent name changes. For instance, the
Sabotenders of FF VI became Cactrots in FF III US.
- In the Returners' Hideout, there was a sheet of paper laying on
Banon's desk. This sheet of paper was a joke that would only make sense
to the Japanese, so no one really understands it in the American
version.
- The message on the tombstone in Darril's Tomb was changed. (In the
Japanese game, it said: "Rest in peace, my friend..." In the US game, it
says: "The World Is Square")
- Mashe was renamed to "Sabin," and Tina was renamed to "Terra". Some
other characters had smaller, more subtle name changes.

Final Fantasy VII (Japan) -> Final Fantasy VII (USA/Europe):
- Several characters had slight name changes: "Barett" is now "Barret,"
the Tarks are now Turks, "Ylena" is now "Elena," and "Aerith" is now
"Aeris".
- Square added four new items: the Desert Rose, Earth Harp, Rising Sun,
and Guide Book. They also altered one materia, 'Underwater', which was
in the Japanese game but was not usable in that version.
- Two entirely new bosses have been added: Emerald Weapon and Ruby
Weapon. An existing character, Diamond Weapon, was also made into a boss
character.
- Supposedly, an enemy has been removed: Test Zero (whose validity is
doubted).
- In the Japanese version, all the menus had two items/materia/etc. per
line. In the US version, the item lists were made longer, but there
could only be one object per line.
- A new feature, 'Exchange', was added to the Materia Screen, which
allows you to switch active Materia orbs between members who are not in
you party.
- The number of characters allowed for a name was increased from six to
nine spaces.
- The random encounter rate was reduced.
- Square added some dialogue to some of the battles to help players
through some battles (e.g. Reno in sector 7, the Tail Scorpion in
reactor #1).
- Overlays outlining exits and climbing points were added.

Final Fantasy Tactics (Japan) -> Final Fantasy Tactics (USA):
- Several of the job names were changed. For instance, "Ying Yang Mage"
became "Oracle," "Beginner" became "Squire," and "Dragoon" became
"Lancer".

Final Fantasy VIII (Japan) -> Final Fantasy VIII (USA/Europe):
- Selphie's trademark line was changed from "Ma-mi-mu-me-mo!" to
"Booyaka!"
- The food served at Balamb Garden's cafeteria was changed to hot dogs.
- A few of the monsters, GFs, and battle techniques had minor name
changes between localizations. For example, "Sabotender" became
"Cactaur," Squall's "End of Heart" limit break became "Lion Heart," etc.
- Square added the ability to draw out some GFs from the monsters in
Ultimecia Castle if the player missed certain GFs earlier in the game.
- The game's first timed encounter in the Fire Cave was made easier.
- The USA version also received a much more extensive online help
system.

Final Fantasy Collections (Japan) -> Final Fantasy Anthology (USA):
- Final Fantasy IV was unbundled from the collection.
- Faris was given a pirate's dialect for the USA version of Final
Fantasy V.
- The translation and localization for Final Fantasy VI is nearly
identical to the original localization of Final Fantasy III USA, with a
couple of things edited (eg. "Vicks" became "Biggs," "Fenix Down" became
"PhoenixDown," AtmaWeapon's speech has been uncensored, etc.).
- The USA version also includes a music soundtrack CD containing a
sample of the music from Final Fantasy V and VI.

Final Fantasy IV (Japan PSX), Chrono Trigger (Japan PSX) -> Final
Fantasy Chronicles (USA):
- Final Fantasy IV was almost completely retranslated from scratch.
However, the names of characters, monsters, and places were mostly taken
from the original localization of Final Fantasy II USA.
- Final Fantasy IV's load times were dramatically reduced from the
original Japanese release.
- The translation and localization for Chrono Trigger is nearly
identical to the original localization of Chrono Trigger (see 4.1.5
below)
- NOTE: The US re-release of Final Fantasy IV is based on the original
Japanese game, rather than the "easytype" version that Final Fantasy II
USA was based on.

SaGa series -> Final Fantasy Legend series:
No known differences. Some of the dialogue might have been censored, but
without knowing any of it no one can really tell the difference.

The censorship present in Final Fantasy II & III (USA) can be mostly
attributed to Nintendo. Nintendo has, or appears to have, strict rules
about what can or can't appear in one of their games. Specifically;
their policies attack violence, sex/nudity, death, religion, vulgarity,
blood, or anything else that might make American parents angry at them.
There are a few exceptions to these guidelines (Mortal Kombat II comes
to mind here), but unfortunately, the Final Fantasy games had to be
watered down because of this.


* 4.1.5 - In regard to the previous question, what about non-Final
Fantasy games?

OK...

Chrono Trigger (Japan) -> Chrono Trigger (USA):
- The tech selection box in the Japanese version had two columns while
the American version had one column.
- A few characters were renamed. For instance; Flea, Slash, and Ozzie
are Magus's three henchmen in the American version.
- The dialogue was probably censored, although we don't know how much
was if it was at all.

SaGa Frontier (Japan) -> SaGa Frontier (USA):
- For some strange reason (translation perhaps?) "Kowloon" in the
Japanese version became "Koorong" in the USA version.
- "Coon" was renamed to "Riki" in the USA release.
- Difficulty was increased by removing the pre-produced combinations
battle menus.

Parasite Eve (Japan) -> Parasite Eve (USA):
- Some of the video appears to have been edited to make Eve less
"revealing".

Einhander (Japan) -> Einhander (USA):
- The "free" difficulty level, which apparently added a stage select
feature to the game, seems to have been removed from the USA release

Xenogears (Japan) -> Xenogears (USA):
- A few religious references were changed. For instance, the "Church"
became the "Ethos," and the colony ship "Noah's Ark" became "Eldrige".

Vagrant Story (Japan) -> Vagrant Story (USA/Europe):
- The timing for chain combos and defensive tactics was made a little
more forgiving.

Chrono Cross (Japan) -> Chrono Cross (USA):
- Several characters and items were renmaed. Some of the name changes
from the USA release of Chrono Trigger still stand in order to be
consistent. Other name changes include "Yamaneko," who became "Lynx" in
the USA version.


* 4.1.6 - Why can't I resurrect Tellah, General Leo, Aeris, etc.?

In almost every Final Fantasy game, there is at least one character
central to the story who dies. While it's always possible to revive
fallen partners through Life spells or Fenix Downs or Life potions,
there are several characters which Square's writers killed off
purposely:

Most of the characters who die do so in order to advance/thicken the
game's story.

Here's a summary of the characters (playing & non-playing) who die:

FF I:       N/A
FF II:      Cid, Richard, Minyuu, Josef
FF III:     N/A
FF IV:      Tellah, Anna, Edge's Parents, Baigan
FF V:       Galuf, Zeza, Kelgar
FF VI:      Vicks, Wedge, Leo, Banon (debatable), Shadow (debatable),
            Cid (optional), everyone in Mobliz except for the
            children
FF VII:     A bunch of characters, including: Biggs, Wedge, Jessie,
            Cait Sith*, Aeris, Tseng, Rufus, Hojo, everyone in the
            Sector 7 slums, President Shinra
FF VIII:    Reine
FF Tactics: Algus, Bart, Malak*, Olan, Dycedarg, Teta, Gafgarion,
            Draclau, Wiegraf, Izlude, Miluda, Elmdor, Ovelia,
            Zalbag (who dies, is revived, and dies again), Larg,
            Goltana
SaGa:       Michelle, So-Cho, King Sword, King Shield
SaGa II:    Dad*
SaGa III:   Jupiah*, Dion*
Frontier:   White Rose* (Asellus's quest), Blue (Blue's quest -
            optional)
CT:         Crono*
PE:         Klamp
Xenogears:  Everyone in Lahan (except Dan, Citan, and the children)
BF Musashi: Kojiro
VS:         Samantha, Grissom (who dies, is revived, and dies again),
            Sydney (debatable), Rosencrantz


* = These characters are exceptions - they die at one point in the game,
but can later be revived.

Once these characters are dead, there's no way to revive them. Period!


* 4.1.7 - Tables of Information

The "Job System"
----------------
FF I: Jobs are fixed, however, the characters are promoted to better
      jobs roughly halfway through the game.
FF III: All of the characters start out as warriors, but can learn new
        jobs depending on what crystals they've collected.
FF V: Characters are jobless at the beginning of the game, but each
      time a crystal shatters in the first world, the fragments of the
      crystal are collected by the party. Each crystal fragment has one
      job associated with it. You get all of the jobs this way, except
      for the hidden "mimic" job.
FF VII: The equivalent to the job system in this game is called
        "materia". Your characters can gain different abilities by
        collecting different materia. There are several kinds of
        materia: One that gives your characters magic, one that summons
        monsters, and one that gives your characters different skills.
        There are other materia which increase your characters' HP,
        stats, or allow them to do certain things at certain points of
        the game.
FF Tactics: Same as FF V, except that jobs are a learned skill.
            Crystals are not needed to learn jobs.
FF II, IV, VI, VIII, IX: No job system, each character has one fixed
                         job.
SaGa trilogy: No job system, characters are free to do what they want.

Chocobos, the Final Fantasy equivalent of horses
------------------------------------------------
FF I: No chocobos.
FF II: There is a single Chocobo Forest in the game with White Chocobos
       the party could ride on.
FF III: There are some more Chocobo Forests in this game. White
        Chocobos have mutated so that they can ford rivers. There is
        also a Big (Lardass) Chocobo who can store the party's
        inventory away.
FF IV: There are lots of Chocobo Forests, and the Chocobo Forest north
       of Toroia needs to be visited in order to finish the game. The
       Black Chocobo, which can fly & land in forests, make their first
       appearance. The White Chocobos can no longer be used for rides,
       but they have acquired magical powers, and can restore the
       party's mages' MP. The Yellow Chocobo first appears in this game,
       and is now the chocobo who can give the party rides.
FF V: The main character (Butz) rides a Yellow Chocobo, but there are
      other chocobos scattered around the place. The White and Big
      Chocobos are extinct; only the Black & Yellow Chocobos remain.
FF VI: The Black Chocobo is now extinct; only the Yellow Chocobo
       remains. Chocobos are so rare that they only appear in stables,
       as well as Figaro Castle. Also, Yellow Chocobos can no longer
       ford rivers.
FF VII: The Black & Big Chocobos have been revived; and there are also
        new Blue (river fording/shallow swimming), Green (mountain
        climbing), and Gold (all territory (including oceans!))
        Chocobos. Black Chocobos no longer fly, but they can fall off
        of cliffs or use waterfalls, as well as everything the Green
        and Blue Chocobos can do. Yellow Chocobos now appear in the
        wild, away from organized forest communities. The colored
        chocobos (with one exception, see article 4.5.33) can only be
        obtained through breeding Yellow Chocobos.
FF VIII: Once again, there's only Yellow Chocobos, and they only show
         up in forests. A PocketStation minigame, "Chocobo World,"
         allows players to use chocobos to acquire special items not
         available in the regular game.
FF IX: Same as FF VIII, excep that the Chocobo World minigame has been
       worked into the main game, so no PocketStation is required.
       Also, chocobos no longer run away once dismounted.
FF Tactics: Yellow Chocobos are the most common chocobos, but every
            once in a while, a Black or Red Chocobo is born. Chocobos
            can be allied with the party, but wild chocobos are not
            afraid to engage your characters. A mediator is needed to
            tame wild chocobos.
SaGa trilogy: No chocobos.

The Final Fantasy "big bosses," and their deadly attacks
--------------------------------------------------------
FF I       (Chaos):       NUKE
FF II      (Parmeki):     ?
FF III     (Dark Cloud):  Flare Wave
FF IV      (Zeromus):     Big Bang & Black Hole
FF V       (Neo-Exdeath): Almagest (Ultra Gust)
FF VI      (Kefka):       Goner
FF VII     (Sephiroth):   Super Nova
FF VIII    (Ultimecia):   Apocalypse
FF IX      (?):           ?
FF Tactics (Altima):      All-Ultima
SaGa I     (Creator):     FLARE
SaGa II    (Arsenal):     Smasher!
SaGa III   (Xagor):       Dark Force & Flare

Magic & how it works
--------------------

FF I: Only mages, wizards, knights, and ninjas can learn to use magic.
      Spell points are given on a magic level basis - the more
      experienced the character, the more spell points he will have in
      a magic level. Characters may learn up to three spells in one
      level, and all spells are bought from magic shops.
FF II: Everyone can use magic. Spells are bought as items, which can
       be used to cast a high level version of the spell, or teach
       a character a spell. If the spell is taught to the character,
       it goes up in level after repeated use.
FF III: Only certain jobs can cast certain kinds of magic. All spells
        are bought from magic shops.
FF IV: Only Rydia, Rosa, Tellah, Cecil (paladin), Palom & Porom, Edge,
       and FuSoYa can use magic. Instead of spell points being
       restricted to magic levels, each character has MP, and each
       spell takes a certain amount of MP to cast. Characters learn
       spells by experience; except for FuSoYa, who knows every spell
       in the game; Rydia, who only learns Fire after an encounter
       with an ice wall; and Edge, who gains some spells when he has
       released a certain amount of anger. (Tellah knows
       every spell in the game, except for Holy/White, and Nuke. He
       also can't cast Meteo, because he never has enough MP.)
FF V: Everyone can use magic, but they must either be a mage or have
      mage skills. Most spells are bought from magic shops, and some
      can be found in treasure chests. Once a spell is learned, it is
      added to the party's shared spellbook.
FF VI: Everyone can use magic, but only Terra and Celes have inborn
       magic ability. Spells are learned from obtaining Espers, which
       (almost always) must be found. The source of magic is the three
       Goddess Statues, without which magic can not exist.
FF VII: Characters do not memorize magic, but gain it if they are
        equipped with magic materia. Common spells can be purchased in
        shops, but rare spells can only be learned from rare materia.
        The source of magic is the Lifestream.
FF VIII: Magic is obtained by "drawing" each spell, use by use, out
         of monsters. There is no MP; up to 100 uses of a spell can be
         kept by each character. Sometimes, magic can be immediately
         drawn out and used. The closest approximation to a source of
         magic would be the sorceresses.
FF IX: Magic and special attacks are learned through equipping weapons,
       armor, and accessories. Once an ability acquired through an item
       has earned enough AP, it can be used by the character without
       requiring the equipping of the prerequisite item.
FF Tactics: Same as FF V, except that magic spells are learned skills.
SaGa I: Only mutants and monsters can use magic. Mutants can learn up
        to four spells each.
SaGa II & III: Same as SaGa I, except that humans & robots can learn to
               use magic. However, they do not have the inborn magic
               ability that mutants have.

Travelology
-----------
FF I -
   Pirate Ship: After the party defeats Bikke the Pirate, they acquire
                this ship. It only docks in ports. With the canoe,
                though, it can be docked in rivers.
   Canoe: The sages give this to your party for defeating Lich. It can
          float through rivers.
   Airship: The Lefeinish made these back in their heyday. It provides
            unrestricted travel. It can only land on grass.
FF II - 
   Canoe: Minyuu gives it to the party near the beginning of the game.
          It operates like the canoe in FF I.
   Ships: The party can buy one-way trips on pirate ships, which only
          go between two targets.
   Ice Sled: Josef's Ice Sled is like a canoe which travels over ice.
   Airship: Cid flies the party on the Airship for a fee. After Cid
            dies, he leaves the airship to the party. It provides
            unrestricted travel. It can only land on grass.
   Pirate Ship: After the party defeats the pirates, they acquire
                Leila and this ship. It's similar to the ship
                in FF I.
   Hiryuu: This dragon used to belong to the dragoons. It can fly
           the party into the Whirlwind.
FF III -
   Hikuutei: The first airship, obtained at the beginning of the game.
             It's destroyed early in the game.
   Canoe: Obtained after the wreck of the Hikuutei. Like the canoe in
          FF I, it only floats through rivers.
   Enterprise: A Viking ship, which gets turned into an airship. It
               allows access to the mainland, but it gets shot down
               by two armies at the kingdom of Salonia.
   Nautilus: This super-fast airship, obtained from Allus in Salonia,
             is the only airship which can fly through certain areas
             of the game (with random encounters!). It also gets
             upgraded to a submarine later in the game.
   Invincible: It's an airship which is larger than the Nautilus, but
               it's nowhere near as fast. It does, however, have a
               number of shops on board and allows the party to
               disembark over any non-mountainous territory. Finally,
               it has an on-board cannon which damages enemies in
               random encounters.
FF IV -
   Hovercraft: Edward's Hovercraft can float over shallow water.
   Enterprise: Cid's airship. It provides unrestricted travel, and
               later on, it can carry the Hovercraft. It can only
               land on grass.
   Falcon: Stolen from the Red Wings. It's the same as the Enterprise,
           except that it can be equipped with a drill.
   Big Whale: The Lunarians invented this airship. It can fly to the
              moon, and return safely.
FF V -
   Ships: There are two ships in this game. Faris has one, and so
          does Cid. They can be docked anywhere.
   Dragons: Hiriyuus are an endangered race, but if you can find one,
            use it to your advantage. It can fly over everything
            except for mountains. Hiriyuus can only land on grass.
   Airships: Fabled ships that can fly through the sky. They provide
             unrestricted travel. Airships can only land on grass and
             water.
   Submarines: Same as ships, except that they can dive. The Airship
               gains submarine capabilities later on in the game.
FF VI -
   Blackjack: It comes equipped with a refreshener and an item store.
              It provides unrestricted travel. It can only land on
              grass. It's destroyed after finishing the Floating
              Continent dungeon.
   Falcon: It's faster than the Blackjack, but doesn't have the
           commodities. Otherwise, it's the same.
FF VII -
   Freighter: The Shinra Freighter moves between Junon and Costa
              Del Sol. At the beginning of the game, it's the only
              way to move between continents. It costs money to ride.
   Buggy: The buggy, acquired from Shinra, can cross the desert and
          go through shallows. It disappears during disc 2.
   Tiny Bronco: Cid's airplane can be used as a makeshift boat. It
                can only tread rivers and shallow water, and can only
                be docked at beaches. It disappears during disc 2.
   Highwind: Cid's airship, which was stolen by Shinra. It provides
             unrestricted travel. It can only land on grass.
   Submarine: Whereas the Tiny Bronco can only tread shallow water,
              the Submarine can only tread deep water. It can also
              dive into the water.
FF VIII -
   Cars: Rental cars can travel over flat ground like a chocobo.
         They take fuel to drive.
   Balamb Garden: Yes, the Garden moves. It's slow, and can't cross
                  cliffs. It can only land on flat ground.
   Ragnarok: This space ship also acts as an airship. It provides
             unrestricted trave. It can land on just about any flat
             surface.
FF IX - ?
FF Tactics - N/A
SaGa I -
   Floating Island: Used in floor 5 to sail the seas. It can be
                    docked anywhere.
   Glider: Used in floor 10 to speed over crevices. It can land
           anywhere, but can not fly through trees. It disappears
           after Byak-Ko is defeated, but can be re-acquired.
   Bike: A speeder bike, similar to the ones used in the Star
         Wars trilogy. It can only travel across flat ground.
   Door: An item which teleports the party to any level.
SaGa II -
   Dragons: In Dragon Town, the faster the dragon you purchase,
            the faster it will go. They can only travel across
            flat ground.
   Aegis MAGI: An item which teleports the party to any world.
SaGa III -
   Talon: A time machine/airship. It fights with the party during
          certain battles.

Who the Airships belong to...
-----------------------------
FF I: The Lefeinish
FF II: Cid
FF III: Cid & others
FF IV: Cid
FF V: The Lonkan people
FF VI: Setzer & Daryl
FF VII: Cid
FF VIII: Esthar
FF IX: Cid
FF Tactics: N/A
SaGa I: Byak-Ko
SaGa II: N/A
SaGa III: Sol

Cid Anthology
-------------
FF I: No one's sure. Cid may be a robot, but...
FF II: Cid is the Master of Airships.
FF III: Same as FF II
FF IV: Same as FF II
FF V: Cid is an engineer who invented the Crystal Amplifier. His
      grandson, Mid, is an aspiring & resourceful engineer.
FF VI: Cid is the Empire's Magitek research lead. He created Celes and
       Kefka in genetic cloning experiments.
FF VII: Same as FF II
FF VIII: Cid is the headmaster of the Garden military academy.
FF IX: Same as FF II. Cid is also a king.
FF Tactics: Cid leads Ivalice's Nanten assault group, which fought for
            Ivalice during the Fifty Years' War. He can join Ramza
            at one point in the game.
SaGa trilogy: Cid doesn't appear in these games.

Bahamut Anthology
-----------------
FF I: Bahamut is the King of Dragons, and can change the classes of
      characters to something better than they are.
FF II: Bahamut doesn't appear in this game.
FF III: Bahamut is a summoned monster.
FF IV: Bahamut is the King of Monsters. Rydia can learn to summon him.
FF V: Same as FF III
FF VI: Bahamut is an Esper.
FF VII: Bahamut is a materia. He also has two relatives in this game,
        Neo Bahamut and Bahamut ZERO.
FF VIII: Same as FF III
FF IX: Same as FF III
FF Tactics: Same as FF III
SaGa trilogy: Bahamut doesn't appear in these games.

The Crystals & the Sources of Elemental Power
---------------------------------------------
FF I: There are four crystals (called "orbs" in the US version) which
      contain the elemental power, and a black crystal which contains
      evil power. The four light crystals are darkened, and need to
      be relit in order for their power to be restored.
FF II: The crystals guard the Ultima spell. There doesn't seem to be any
       specified source of elemental power in this game.
FF III: The four elemental crystals have the same function as FF I,
        except that there's three more black crystals (for a total of
        four black crystals).
FF IV: There is a grand total of 16 crystals in this game: Four in the
       Overworld, four in the Underworld, and eight on the moon. The
       four Overworld crystals contain the elemental power.
FF V: There is a grand total of eight crystals in this game: Four in
      Butz's world, and four in Galuf's world. They contain the
      elemental power. If the crystals are shattered, something
      mysterious may happen...
FF VI: No crystals. The elemental power is contained in the three
       goddess statues.
FF VII: No crystals. The elemental power is in the Lifestream.
FF VIII: No crystals or obvious elemental power.
FF IX: ?
FF Tactics: No crystals, but there are 13 Zodiac Stones that are sort of
            like crystals. The people of Ivalice practice a religion
            very similar to Roman Catholicism, which means that God
            contains the elemental power.
SaGa I: There are four spheres in this game; each one unlocks a certain
        amount of the Tower. The elemental power is granted by Creator.
SaGa II: No crystals. The elemental power is contained in MAGI.
SaGa III: ?

What's in a name?/Renaming the characters
-----------------------------------------
FF I: You can't.
FF II: You can't.
FF III: You can't.
FF IV: Namingway can rename your characters. He appears in every
       town in the game, including some obscure places.
FF V: You can't.
FF VI: You can win a Rename Card by fighting monsters in the
       Colosseum - see article 4.4.19.
FF VII: You can't.
FF VIII: You can't.
FF IX: A certain subquest later in the game allows you to rename
       any character.
FF Tactics: The Soldier Office can change monsters' names.
SaGa I: Your original character can't be renamed. Other characters
        can be "renamed" by dropping them from the party and getting
        replacements from the Guild. (For obvious reasons, these
        replaced characters have different stats than your originals.)
SaGa II: You can't.
SaGa III: You can't.

Relative data sizes of the Final Fantasy games
----------------------------------------------
FF I: 2 megabits (256 kilobytes)
FF II: 2 megabits
FF III: 4 megabits (512 kilobytes)
FF IV (easytype, USA version): 8 megabits (1 megabyte)
FF V: 20 megabits (2.5 megabytes)
FF VI: 24 megabits (3 megabytes)
FF VII: approximately 1.8 gigabytes
FF VIII: approximately 2.4 gigabytes
FF IX: approximately 2.4 gigabytes
FF Tactics: approximately 650 megabytes
SaGa I: 1 megabit (128 kilobytes)
SaGa II & III: 2 megabits each

The Name of the Party
---------------------
FF I: Light Warriors
FF II: Orphans
FF III: Onion Warriors
FF IV: N/A
FF V: Light Warriors
FF VI: Returners
FF VII: Avalanche
FF VIII: SeeD
FF IX: N/A
FF Tactics: Hokuten (chapter 1), N/A (all other chapters)
SaGa trilogy: N/A


* 4.1.8 - Known bugs in several Square games (USA releases, USA titles)

Final Fantasy II (SNES version):
- If one acquires the Frying Pan, and doesn't return it until after the
Giant of Bab-il is defeated, it's stuck permanently in the inventory.

Final Fantasy III:
- Occasionally, using Relm's "Sketch" command later in the game can
produce odd results in early copies of this game. See article 4.4.20 for
details.

Final Fantasy VII (PSX version):
- It is possible to accidentally park a chocobo and the Highwind on the
same space. Doing so usually causes the game to lock up.
- Early copies of this game may suddenly crash during the dating scene
on disc 1, and the scene following the defeat of Diamond Weapon on disc
2. Later copies of the game do not have this problem.

Final Fantasy VII (Windows version):
- This game has known problems with non-Intel CPUs. Some problems may
have been fixed by now for Cyrix processors, but AMD processor users may
be out of luck.
- Certain system configurations may suddenly crash early in the game.
This could be caused by anything. Should this happen to anyone, they
should contact Eidos technical support.
- Some system configurations may suddenly stop working during the Cosmo
Canyon observatory scene on disc 1, and the scene displaying the coming
of the weapons on disc 2. The problem's cause is unknown, and at the
time of this writing, Square Soft has not resolved the issue.

Secret of Mana:
- Sometimes, using the software reset (Select, Start, L, R) does not
correctly delete memory left over from the last session. This bug can be
used to exploit some bizarre memory-related bugs (see article 6.8.1).

Secret of Evermore:
- See article 6.9.1 for an explanation of the "unlimited stamina" bug.

Final Fantasy IV (PSX version):
- According to Square EA, some early copies of this game were burned
incorrectly and will not play.


* 4.2 - Final Fantasy I


* 4.2.1 - How do I get into the Sea Shrine?

You need Oxyale to get into the Sea Shrine. Oxyale can be obtained from
a spring in the Town of Gaia, but the fairy that lived at the spring
seems to be kidnapped.

A pirate in Gaia claims to have sold the fairy to a caravan. In the town
of Onrac, on the other side of the world, a person there mentions that
there was a caravan out in the desert and was holding a close-out deal.

Move to the desert and go to the spot with the trees in it. The caravan
is at this oasis, and they have a bottle on sale - for 50,000 GP.
Although it's expensive, you need to buy it.

Now, take the bottle to Gaia, and open the bottle. Head towards the
fairy spring, and the fairy will be back there. Talk to her to get some
Oxyale. You can now take the Oxyale back to Onrac and use the submarine
to reach the Sea Shrine.


* 4.2.2 - How do I get the Excalibur Sword?

The blacksmith in the Dwarf Cave can make one for you. You reach this
place in the game relatively early on, but he can't make you anything
because his supply of Adamant is exhausted.

Unfortunately, you don't get any Adamant until way later in the game.
You can find some inside a chest in the Sky Castle.

When you have it, take it back to the blacksmith, and he'll make
Excalibur for you. Only a Knight can wield it.


* 4.2.3 - How do I get into the Mirage Tower?

First, you need to be able to speak the language of the Lefeinish in
order to deal with them.

If you can't speak the language of the Lefeinish, you can by first
finding the Stone Slab, and taking it to Dr. Unne in Melmond. The Slab
is on the top floor of the Sea Shrine, and it's rather hard to find, but
you should be able to turn it up.

Once you do this, you can deal with the Lefeinish. Talk to all of them,
and one of them will give you a chime. Once you have this chime, you
will be able to enter the Mirage Tower.


* 4.2.4 - What do I do with Matoya?

When you first meet her, she's not much use at all because she's blind.
But if you can make her see again, she can help you wake the sleeping
elf prince.

To make Matoya see again, you need to find the Crystal. The Crystal is
in the possession of Astos, the Dark Elf, and the only way to get it
from him is by giving him the Crown and then beating him in a battle.

The Crown is inside the Marsh Cave. You don't need anything special to
get it, except for a lot of Heal Potions, because it is a very difficult
item to salvage. Remember: Make sure your mages have either FIR2 or LIT2
- they'll need to save them for the Wizards that guard the crown. Good
luck.


* 4.2.5 - I defeated the Vampire, now what do I do?

You need to take the Vampire's Ruby, leave the cave, and give the ruby
to the titan in a cave to the northeast of the Earth Cave. You'll now be
able to pass through the cave and talk to Sarda. Sarda will give you a
rod which will allow you to reach the bottom of the Earth Cave.

Take some Soft Potions with you, because the bottom two floors of the
Earth Cave have lots of Cockatrices living in them. Cockatrices can turn
a character to stone in one attack, making them the second most annoying
monsters in the game behind the Sorcerers (who can kill a character in
one hit).


* 4.2.6 - I defeated Lich, now what do I do?

Depart from Melmond and round the outside southern part of the
continent. You'll eventually come across a port on the outside of the
far eastern point of the continent. Dock and hike to Crescent Lake, and
talk to the sages to find out what you need to do next.


* 4.2.7 - I defeated Kary, now what do I do?

Talk to the man in the upper-left corner of Crescent Lake to get an idea
on what to do next.


* 4.2.8 - I got the Floater, but what use is it?

The people of Elfland know.

Travel back to Elfland and talk to all of them again. They'll tell you
what to do with the Floater.


* 4.2.9 - I defeated Kraken, now what?

See 4.2.3. You now need to deal with the Lefeinish in order to get into
the Sky Castle to defeat Tiamat.


* 4.2.10 - I defeated Tiamat, now what?

You must now hurry to the Temple of Fiends to go to the final dungeon.
On your way, talk to the Sages in Crescent Lake to hear an interesting
story about the elements. (Why didn't they tell you this before?)


* 4.2.11 - What items can I use in battles?

Not many, all the ones you can use are quite rare. Here's a list of
them...

Item                      Spell Cast
------------------------------------
Black Shirt               ICE2
Defense Sword             RUSE
Heal Helmet               HEL2
Heal Staff                HEL2
Light Axe                 HRM2
Mage Staff                FIR2
Power Gauntlet            SABR
Thor's Gauntlet           LIT2
Thor's Hammer             LIT2
White Shirt               INV2
Wizard Staff              CONF

Avoid getting rid of any of the above items at all costs! They are quite
useful if you can find space to use them in.


* 4.2.12 - What magic should I use to defeat the elemental fiends?

Lich: FIRE, FIR2, FIR3, NUKE, HARM, HRM2, HRM3, HRM4, FADE.
Kary: STUN, SLEP.*
Kraken: LIT, LIT2, LIT3.
Tiamat: RUB, BRAK, BANE, ZAP!, XXXX.**

* = Contrary to popular belief, ICE spells don't work well on Kary.

** = Yes, using fatal spells on Tiamat works (according to Nintendo),
but your chances of succeeding are slim. Your best bet is to take Tiamat
down fighting. Rumor has it that BANE works every time on Tiamat when
you fight her inside the Sky Castle, but I haven't confirmed this.


* 4.3 - Final Fantasy IV and Final Fantasy IV Easytype (USA: Final
Fantasy II)


* 4.3.1 - Palom and Porom have been turned to stone. When I approach
them, an item selector box pops open, but nothing has any effect. What
do I do?

Easytype version: What you're seeing is a bug.

Original version: This isn't a bug; this is a chance to waste a Golden
Needle.

In the non-easytype version of this game, as well as the PSX versions,
there's a needle item which could revive characters who were turned to
stone if used, known as the "Golden Needle." If you had a needle and
tried to use it on Palom/Porom, you'd get a message which said: "No
effect. They have been turned to stone by their own will." The party
would then lose the needle.

The needle was taken out of the easytype version of the game, but the
item selector box would still appear if you talked to Palom or Porom.

And no, you can't unstone Palom and/or Porom at any point in either the
original or easytype versions of the game.


* 4.3.2 - I got the Poison Axe, but no one can use it. What gives?

Cecil can use it, but you first need to un-equip his shield since the
Poison Axe is a two-handed weapon. There are a few other two-handed
weapons as well, like the Avenger Sword.


* 4.3.3 - Where is Odin?
          Odin talks about some Summoned Monsters place. Where's that?

Odin is in the basement of Baron Castle. At the beginning of the game,
the area is off-limits to Cecil. When Cecil returns to Baron through the
Old Waterway, the passage leading to the basement is magically sealed.
Once Kainazzo is defeated, however, the seal will break and Cecil can go
into the basement.

When you first meet Odin, he will probably ask Cecil to go to the Land
of the Summoned Monsters before returning. If you just defeated Kainazzo
and came down here, keep in mind that it's going to be a very
loooooooooong time before you get that far in the game.

When Edge finds the Falcon Airship, and Cid has coated the ship so it
can fly over lava, you can fly to the Summoned Monster Cave, which is on
an island near the middle of the Underworld. At the very bottom of this
cave is the Land of the Summoned Monsters. When you reach this point,
before you leave, make sure Cecil talks to Queen Asura and King
Leviathan. Also, read all the books in the library before continuing.
(We mean it! They're important.)


* 4.3.4 - How do I deal with cursed items?

You can't, but rumor has it that the Cursed Ring does wonders for
Cecil's magic defense. If someone can confirm this, well...


* 4.3.5 - How do I defeat Asura?

You need to prevent her cure spells from hitting herself. The best way
to do this is to cast Reflect on her, then just keep fighting to take
her out.

Original version: This battle is a little tougher than in the easytype
version, since Asura's opening spell is always "Armor," so it'll take a
little longer to win.


* 4.3.6 - How do I defeat Bahamut and/or Wyvern?

Bahamut will slowly count from 5 to 1, and when time runs out, he'll
cast MegaFlare on the party. The force of the spell will wipe out your
entire party in one turn...

To defeat Bahamut, you need to use the same technique you used to defeat
Asura, except this time you should put those Reflect spells on your
party. This will reflect the power of the MegaFlare attack back on
Bahamut and save your skin.

Wyvern is exactly the same as Bahamut, except he doesn't do a countdown
before he launches a MegaFlare attack - he attacks immediately.
(Fortunately, Bahamut's MegaFlare is stronger than Wyvern's.)


* 4.3.7 - How do I defeat Odin?

This one's a little harder. Read the book about Odin in the Land of the
Summoned Monsters. Once you've read it, apply what you've read to when
Odin sticks his sword up into the air. (You may have to do this before
he does, or else he'll charge before you get the chance to pull it off.)

If you're really desperate, read on...

When it's Rydia's second turn during the battle, have her cast Lit-3
("Bolt3" in the PSX version). All other characters should attack as
normal. Keep attacking until the lightning bolt destroys Odin.

(Note: Only Lit-3 works. Lit-1 and Lit-2 barely faze Odin.)


* 4.3.8 - How do I get the rarest armor in the game?

More Adamant.

You got some Adamant by taking the Rat's Tail to the man in the mines in
the Overworld, right? And you used it to turn your Legend Sword into the
Excalibur, right?

You can get a Pink Tail by fighting Pink Puffs somewhere inside the
Subterranean Caves on the moon. Pink Puffs are the rarest monsters in
the game, and your chances of getting a Pink Tail from one is something
like 1:64, so good luck.


* 4.3.9 - The Magus Sisters are giving me problems. How do I defeat
them?

Take out the one in the center first, as she can restore life to the
other two. From there, just take them out, one by one.


* 4.3.10 - Where can I find some really rare items?

Here's a really complete list:

Items not in the manual      Obtained by battling
-----------------------------------------------------
Adamant Armor                N/A
Artemis Bow                  1 Warlock & 1 or 2 Karys
Bomb (call magic)            2 Grenades/2 Balloons
Crystal Sword                N/A
Dragon Whip                  2 Blue Dragons
Excalibur Sword              N/A
Glass Helmet                 EvilMasks
Imp (call magic)             Imps (various types)
Lilith Rod                   Liliths
Mage (call magic)            2 Mages
Medusa Sword                 3 Black Lizards
Spoon                        N/A (see 6.3.2)

Items _in_ the manual       Obtained by battling
------------------------------------------------------------------
Artemis Arrows              Edge - sneak from Karys
Avenger Sword               2 Behemoths
CatClaw                     Panthers & Black Cats
Crystal Ring                Behemoths or Red Dragons
Cure3 Potions               EvilMasks
Cursed Ring                 Spirits/Ghosts/D. Bone
Dragoon Gauntlet            Red Dragons
Dragoon Spear               3 Red Dragons/1 Red Dragon & 1 Behemoth
Earth Hammer                Edge - sneak from Staleman
Heroine Robe                1 Warlock, 1 Kary & 1 Red Giant
Poison Axe                  2 Red Giants/MacGiants in group
Power Armor                 2 Behemoths
Ribbon                      Warlocks
Rune Axe                    2 Red Giants/MacGiants in group
Silence Staff               Conjurers or Marions
Zeus Gauntlet               2 Skulls and 3 Red Bones


* 4.3.11 - What calls can I find and give Rydia?

Little Rydia starts the game with the Chocobo call, and when she rejoins
the party in the Dwarf Castle, she will also have learned the Mist,
Indra, Shiva, Jinn, and Titan calls.

Here's a rather complete list of all the calls you can find in the game:

Monster      Location                      Effect
-----------------------------------------------------------------
Asura**      Land of the Summoned Mnstrs.  Random Cure/Life****
Bahamut**    Bahamut's Cave                MegaFlare
Bomb***      2 Grenades/2 Balloons         Explodes
Chocobo      N/A                           Chocobop!
dummy*       N/A                           Cockatrice Attack
Imp***       Imps (various types)          Imp Attack
Indra        N/A                           Lit Elemental Attack
Jinn         N/A                           Fire Elemental Attack
Leviathan**  Land of the Summoned Mnstrs.  Tsunami Attack
Mage***      2 Mages                       ?
Mist         N/A                           Mist Dragon Attack
Odin**       Castle Baron                  Destroys Enemies
Shiva        N/A                           Ice Elemental Attack
Sylph        Sylph Cave                    Steals HP from Mnstrs.
Titan        N/A                           Earthquake

* = Was removed from the Easytype/USA version. You can still get it, but
only by using codes on the Game Genie.

** = You must fight this enemy to learn its call.

*** = These enemies are regular enemies that can be called on.
Sometimes, when you defeat them in a battle, they'll give you their call
magic as an item. If Rydia is in your party, use the item to learn the
magic. (See 4.3.10.)

**** = When Asura is called upon, she will randomly show one of three
faces. Depending on what face she shows, she will do one of the
following to all allies:
Red face:   Mega-cure (in the easytype version)
            Cast "Armor/Protect" on everyone (in the original version)
Human face: Super-cure
Metal face: Cast "Life1"


* 4.3.12 - What spells should I use to defeat the elemental fiends?

Milon: Fire, Fir-2, Fir-3, Blaze (Edge), Jinn (Rydia), Nuke.
Kainazzo: Lit, Lit-2, Lit-3, Blitz (Edge), Indra (Rydia).
Valvalis: White, Lit-3.
Rubicant: Ice, Ice-2, Ice-3, Flood (Edge), Leviathan (Rydia), Shiva
(Rydia).*

* = Rubicant's weakness is only revealed when he is attacking. When
Rubicant is cloaked, all spells used against him will heal him instead
of hurting him.


* 4.3.13 - How do I get to the Cave Magnes (the Dark Elf's Cave?)

You can't land your airship there, and you can't swim across the sea.
However, some people in Toroia mention a legend about flying Black
Chocobos which can land in the forest.

There's a Chocobo Forest just north of town. Wouldn't that be a great
place to start looking?


* 4.3.14 - How do I defeat the Dark Elf?

Before you even enter Cave Magnes, you **must** have the TwinHarp in
your inventory. If you don't, you'll lose every single time. (You can
get the TwinHarp by finding Edward in Toroia Castle.)

If you have the TwinHarp, though, after you lose the battle to the Dark
Elf, Edward will start playing his harp, which will be broadcast through
the TwinHarp and distort the magnets inside the cave. At this moment,
you should re-equip all of your characters with their regular weapons
and armor.

Now, the Dark Elf should be easy for the party to demolish. Still having
trouble? Hint: The Weak spell works against him.


* 4.3.15 - Why are the characters speaking in really sloppy English? (US
SNES version)

Well, if you've played through this game, you've probably noticed that
the game was badly translated. Ted Woolsey did not translate the game
(he only translated FF VI and Chrono Trigger when they came to the USA),
instead, this game was translated by a group of Japanese translators who
must have not been totally fluent in English themselves.

Note that most of these "mistranslations" would have made some sense in
Japanese grammar, but were not translated with English grammar in mind,
and that's the prime reason why the characters appear to be speaking in
bad English. When Final Fantasy VI was released in the USA (as Final
Fantasy III), the translation had English grammar in mind, which is why
US FF III's translation looks so much better.

Here's a couple of examples...

- After Cecil and the party arrive in Baron for the second time and have
fought Yang, Tellah says something to Yang which was something like: "It
appears that the Baron was trying to use you while you were amnesiac."
(This sentence would probably be correct in Japanese, but looks funny
when literally translated into English.)

- This isn't a real mistranslation, this was really a badly chosen word
that the translators used and probably didn't know it wasn't used very
often these days, at least inside the USA. When Tellah fights Edward in
Damcyan Castle, Tellah says to him: "You spoony bard!" (He probably
meant "you foolish bard" according to my dictionary. I've also been told
that in the Japanese version, Tellah says "Kono yalou!," which means
"You *%&hole!," so they couldn't do a direct translation for obvious
reasons...)

- This one's my favorite. After the party returns to Baron just after
finishing the Tower of Zot, Cecil had to blurt this out: "Where is it?"
Then Rosa replies: "It is your room in Baron..."

- When you get to Baron the second time and talk to the guards in front
of Castle Baron, they reply: "What are you?" (Again, this part was
supposedly translated directly from Japanese, where the sentence was
literally "what are you?". But translated into English, it looks
incorrect and silly...)

- Yang keeps talking about a "surprise" when Cid is digging up the
Enterprise. Even if Yang was trying to say "secret" instead of
"surprise," it still wouldn't go very well.

- There were a few vaguely strange phrases in the game's intro, such as
the whole dialogue between the Mysidian elder and Cecil...
Elder: What have we done?
Cecil: The crystal or your life!
Elder: Never!
Cecil: Then take the crystal by force!

Note that many of the funny "Engrish" lines from the Super NES version
are absent from the PSX version, with the exception of Tellah's classic
"spoony bard" line.


* 4.3.16 - How can I tell if I have the "original version" or the
"easytype version" of Final Fantasy IV?

As mentioned in articles 2.3.1 and 2.3.2, Square released two different
versions of this game. There was the original game, and then there was
the easy version of the game. The differences between the two are
mentioned in article 2.3.2, but to clear up any confusion:

If you have the version of Final Fantasy IV that was released on the
PSX, whether in Japan or North America, then you have the _original_
version of the game.

If you have the USA Super NES release "Final Fantasy II," then you have
the _easytype_ version of the game.

If you have the Japan Super Famicom release of Final Fantasy IV, and it
says (in katakana) "i-ji taipu" on the title screen, under the word
"Final Fantasy IV," then you have the _easytype_ version of the game.

If you have the Japan Super Famicom release of Final Fantasy IV, and it
does not say the above on the title screen, then you have the _original_
version of the game.

Hopefully this sorts things out.


* 4.4 - Final Fantasy VI (USA: Final Fantasy III)


* 4.4.1 - What time is it?

The folks living in Zozo are l-i-a-r-s.

Remember everything they say about time, write it down, and take the one
time which is _not_ mentioned by anyone.

If you knew the time, you could reset the clock and get the Chain Saw
from a passage opened by setting the clock properly.

Desperate? Read on...

The time is 6:10:50.


* 4.4.2 - How do I get the Water Rondo dance for Mog?

All the dances are learned in self-explanatory places (caves, deserts,
etc.) except for this dance.

There are only two places in the game where Mog can learn this dance -
the Lete River and the Serpent Trench. Both places are only accessible
in the World of Balance, so if you reach the World of Ruin and don't
know this dance, you'll never be able to learn it.


* 4.4.3 - I'm in the World of Ruin, and can't find Shadow...

In the last few seconds before the World of Balance ended, and you made
it to the end of the path, you were given the choice to jump, or to
wait. If you jumped, then Shadow will die and won't show up anywhere in
the World of Ruin.

But if you waited, then just a few seconds before the world would end,
Shadow will re-join your party and he'll be saved. You'll meet him in
the World of Ruin again, and this time, he'll become a full-time member
of your party.

If you **did** save Shadow, but **still** can't find him, here's a hint:
Look in the Cave on the Veldt.


* 4.4.4 - How do I defeat Wrexsoul?

Wrexsoul is a clever one. He only shows up when a randomly selected
character in your party is either near-fatal or wounded.

Wrexsoul chooses a pattern of possessing your characters before the
fight begins, and sticks to this pattern throughout the fight.

To get him to appear, you must hurt or wound a character, and see if
Wrexsoul appears. If not, rejuvenate the person and try on another
character. Keep going until you've figured out Wrexsoul's pattern so you
can easily beat on a character to make Wrexsoul appear and then beat on
Wrexsoul in the little time you have before he disappears again.

Desperate? Read on...

Of course, you can always cast X-Zone on the SoulSavers. If you can get
both SoulSavers into the X-Zone, you've automatically won the fight.
Careful! If you suck the SoulSavers into the X-Zone, you won't get the
Minerva that Wrexsoul drops if he was defeated the usual way.


* 4.4.5 - How do I defeat MagiMaster?

You must find a way to prevent all of your characters from being struck
wounded from his Ultima attack when MagiMaster runs out of HP.

There are several ways of doing this:

1. If you finished the Phoenix Cave before you entered here, and one of
your characters has all the Phoenix's spells, have him/her cast Life 3
on some party members so they will rise up again after Ultima knocks
them down.

2. Buff a character up so they will totally ride out the spell when it's
cast. The Muscle Belt helps here, if you have it.

3. The MagiMaster is a magic creature, and like all magic creatures, he
dies when he runs out of MP. Use Rasp to drain his MP, and Osmose when
your character's low on MP due to all of the Rasping. When MagiMaster
reaches 0 MP, he'll cast Ultima, but won't have enough MP to cast it, so
he'll perish without laying a finger on the party.

4. There's one other way. Use magic to weaken MagiMaster, and when the
MagiMaster is critically low on HP, have one character use the Palidor
Esper. The characters will jump into the air, and if the MagiMaster is
defeated with at least one character still in the air during the fight,
the character(s) in the air won't even be scratched by Ultima, so you
will win the fight. Caution! If you try this, do **not** equip your
Palidor-equipped person with the Gem Box. The Gem Box disables Espers
from being used by its bearer...


* 4.4.6 - Where is the Cursed Shield?

It's in Narshe, but to find it, you must have Locke in your party. Only
Locke can unlock the locked doors in Narshe.


* 4.4.7 - What do I do with the Cursed Shield?

Equip it on a character, and wear it for at least 255 battles. The curse
will be broken, and the shield will become the Paladin Shield - the
game's strongest.


* 4.4.8 - Where is the Atma Weapon? (The one which is a sword usable by
the party, not the monster with the same name.)

It's somewhere deep inside the Gateway to the Esper World.

The Atma Weapon appears simple at first, but becomes a deadlier weapon
as your character gains HP. Like Dyrnwyn from Lloyd Alexander's Prydain
Chronicles, the Atma Weapon grows longer and longer with more and more
HP, and delivers a harder blow as well. It's overall one of the game's
most valuable weapons - it can also be the game's most powerful weapon
if it's equipped on a very experienced character.


* 4.4.9 - How do I increase my chances of getting critical hits on
enemies?

There are four weapons in the game - the Rune Edge, Ogre Nix, Ragnarok,
and Illumina - which consume MP each time they're used to inflict a
critical hit on the enemy. If you have lots of MP on one character, it
might be worthwhile to try this out.


* 4.4.10 - How do I revive General Leo?

You can't. Let's put an end to this rumor _now_, folks. What's dead is
dead, and what's lost can never be saved (thank you, Billy Corgan).


* 4.4.11 - Where is the Air Anchor?

A thief in Maranda knows the answer to this one. Talk to him in the Inn,
then go search for it in the Fanatics' Tower.

Remember what the thief said, as it is the key to getting the Air
Anchor.

Desperate? Read on...

Head to the first Treasure Room in the Fanatics's Tower, then face the
wall to the right of the treasure chest and press A. Another room will
appear outside, and inside this room is the Air Anchor.


* 4.4.12 - Where can I find the secret characters?

One of them is in Narshe. To find him, you must first defeat Tritoch,
then move on from where it was.

The other is inside the Zone Eater. Don't know where to find the Zone
Eater? Finish Doma Castle, then talk to a man standing outside one of
the stores in Thamasa to find out where. If you ever find the Zone
Eater, let it Engulf your entire party. (Really.)


* 4.4.13 - How do I get the Crusader Esper?

You need to defeat the Eight Dragons:

One is in Narshe.
One is in the Fanatics' Tower.
One is in the Phoenix Cave.
One is in the Ancient Castle.
One is in the Opera House.
One is in Mount Zozo.
Two are in Kefka's Tower.

Beat all of them, and you get Crusader.


* 4.4.14 - Where is the Ancient Castle?

Head back to Figaro Castle later in the game once you have the Airship
and a considerable amount of experience, and submerge the castle. On the
way back to the Figaro Desert, the engineers will report that the castle
has run into something. Stop and explore.


* 4.4.15 - Where are the Golem and ZoneSeek Espers?

They're both on sale in Jidoor. You can catch them both at the Auction,
but they're both rather rare auction items. You're unfortunately more
likely to see an Imp Doll or an Airship Piece auctioned off instead.


* 4.4.16 - Where is the Raiden Esper?

Once you have the Odin Esper, you can convert him to the Raiden Esper.

Have a scholarly conversation with one of Figaro's scholars. He will
give you an important clue on how you can do so. Head back to the Throne
Room of the Ancient Castle and try it.

Give up? Read on...

Go to the Throne Room of the Ancient Castle. Step into the Queen's
Throne (the rightmost throne), step forward five times from the seat of
the throne, and press A. Head back to the Queen's Room, and head down
the stairs. Find the Queen's Statue, and the Esper will be converted.

Careful! Odin is the _only_ Esper in the game which can increase your
characters' speed. Without Odin, you will never be able to increase your
characters' speed, and once you have Raiden, there's no turning back.


* 4.4.17 - Should I get the Ragnarok Esper or the Ragnarok Sword?

It's all up to you.

The Ragnarok Sword is definitely a good sword - it uses MP to do
critical hits on enemies, is ultra-strong, and randomly casts Flare on
an enemy.

However, with the Ragnarok Esper, you can convert enemies into items,
and the bearer of the Esper will learn Ultima, the game's most powerful
spell.


* 4.4.18 - Where is the Experience Egg?

Search for it once you enter Darril's Tomb (which only appears once you
reach the World of Ruin).

To find it, keep moving through the tomb until you find a room with four
graves. Read all four graves, then head back to near the beginning. In
the hallway where you began, in the door on the upper-left is a room
with a blank grave.

The four words from the tombstones will appear, and you need to make a
sentence using them. .sdrawkcab knihT :tniH

If you got the puzzle right, the location of the Experience Egg will be
revealed to you.

Mental block today? If so, read on...

From the beginning, head left down the entry hall, turn down (south), go
downstairs. Search the right wall.


* 4.4.19 - Where are the Illumina, Muscle Belt, Rename Card, Marvel
Shoes, Merit Award, Cursed Ring, etc...

These are all rare items in the game which can only be obtained by
betting certain items in the Colosseum and winning the following battle.

The Colosseum only appears in the World of Ruin. (You can go to the
house up north of Kohlingen in the World of Balance to talk to its
devisor, but the Colosseum won't appear quite yet.) When you fight in
the Colosseum, you need to bet an item you have in your inventory and
battle a monster to get a more powerful item. If you bet a rather
common, everyday item, then you will be placed up against Chupon. But if
you bet a more unique or rare item, you will fight against a monster
holding another more unique or rare item. If you lose the battle, you
lose the item. But if you win the battle, you lose the old item and get
the monster's item. If you exit the battle for any reason (ie Chupon
sneezes the character away), nothing changes.

There was a link here which pointed to a list of items usable in the
Colosseum. Since it doesn't work anymore, it wouldn't hurt to post the
entire list...

---
Final Fantasy 3: Colosseum Betting List

By: Albert Calis

Completed and revised on February 19, 1997

This list is comprised of all the items that you win and the enemies
that you have to fight there for them.  Almost all of the lesser items
you bet end up with you fighting Chupon and winning an Elixir.  But I've
deciphered those items that, when you bet them, you can fight some
rather interesting monsters and possibly win some really cool items.
They are as follows:

Item Wagered        Enemy fought    Item Won
================================================================

Items and Consumables
----------------------------------------------------------------
Elixir              Cactrot         Rename Card
Fenix Down          Cactrot         Magicite
Rename Card         Doom Drgn       Marvel Shoes
Megalixir           Siegfried(?)    Tintinabar

Daggers and Dirks
----------------------------------------------------------------
Thief Knife         Wart Puck       Thief Glove
Assasin             Test Rider      Sword Breaker
Hardened            Phase           Murasame
Graedus             Karkass         Dirk
Valiant Knife       Woolly          Assasin
Striker             Chupon *        Striker
Stunner             Test Rider      Strato

Knives and Japanese Swords
----------------------------------------------------------------
Murasame            Borras          Aura
Aura                Rhyos           Strato
Strato              Aquila          Pearl Lance
Sky Render          Scullion        Aura Lance

Spears and Lances
----------------------------------------------------------------
Imp's Halberd       Allosaurus      Cat Hood
Pearl Lance         Sky Base        Strato
Aura Lance          Land Worm       Sky Render

Brushes
----------------------------------------------------------------
Rainbow Brush       Test Rider      Gravity Rod

Swords
----------------------------------------------------------------
Flame Sabre         Evil Oscar      Ogre Nix
Blizzard            Scullion        Ogre Nix
Thunder Blade       Steroidite      Ogre Nix
Break Blade         Lethal Wpn      Break Blade
Ogre Nix            SrBehemoth      Soul Sabre
Drainer             Enuo            Drainer
Soul Sabre          Opinicus        Falchion
Falchion            Outsider        Flame Shield
Crystal             Borras          Enhancer
Ragnarok            Didalos         Illumina
Illumina            Scullion        Scimitar
Scimitar            Covert          Ogre Nix
Atmaweapon          GtBehemoth      Graedus

Rods and Staffs
----------------------------------------------------------------
Heal Rod            Pug	            Magus Rod
Punisher            Opinicus        Gravity Rod
Magus Rod           Allosaurus      Strato

Projectiles
----------------------------------------------------------------
Ninja Star          Chaos Drgn      Tack Star
Tack Star           Opinicus        Rising Sun

Special Weapons
----------------------------------------------------------------
Rising Sun          Allosaurus      Bone Club
Bone Club           Test Rider      Red Jacket
Sniper              Borras          Bone Club
Wing Edge           Rhyos           Sniper

Gambler Weapons
----------------------------------------------------------------
Doom Darts          Opinicus        Bone Club
Trump               Allosaurus      Trump
Fixed Dice          Trixter	        Fire Knuckle

Claws and Knuckles
----------------------------------------------------------------
Fire Knuckle        Tumbleweed      Fire Knuckle
Dragon Claw         Test Rider      Sniper
Tiger Fangs         Mantodea        Fire Knuckle

Tools
----------------------------------------------------------------
Air Anchor          Brontaur        Zephyr Cape

Shields
----------------------------------------------------------------
Thunder Shield      Outsider        Genji Shield
Flame Shield        IronHitman      Ice Shield
Ice Shield          Innoc           Flame Shield
Force Shield        Dark Force      Thornlet
Tortoise Shield     Steroidite      Titanium Helmet
Aegis Shield        Borras          Tortoise Shield
Genji Shield        Retainer        Thunder Shield
Cursed Shield       Didalos         Cursed Ring
Paladin Shield      Hemophyte       Force Shield

Armor
----------------------------------------------------------------
Red Jacket          Vectagoyle      Red Jacket
Nutkin Suit         Opinicus        Genji Armor
Genji Armor         Borras          Air Anchor
Imp's Armor         Rhyos           Tortoise Shield
Moogle Suit         Madam           Nutkin Suit
Chocobo Suit        Veteran         Moogle Suit
Tabby Suit          Vectaur         Chocobo Suit
Behemoth Suit       Outsider        Snow Muffler
Minerva Armor       Pug             Czarina Gown
Czarina Gown        Sky Base        Minerva Armor
Force Armor         SrBehemoth      Force Armor
Snow Muffler        Retainer        Charm Bangle
Crystal Mail        Covert          Ice Shield
Mirage Vest         Vectagoyle      Red Jacket

Helmets
----------------------------------------------------------------
Thornlet            Opinicus        Mirage Vest
Red Cap             Rhyos           Coronet
Genji Helmet        Fortis          Crystal Helmet
Regal Crown         Opinicus        Genji Helmet
Coronet             Evil Oscar      Regal Crown
Cat Hood            Hoover          Merit Award
Crystal Helmet      Dueller         Diamond Helmet
Titanium Helmet     Brachosaur      Cat Hood

Relics
----------------------------------------------------------------
Cursed Ring         Steroidite      Air Anchor
Relic Ring          Sky Base        Charm Bangle
Blizzard Orb        Allosaurus      Rage Ring
Moogle Charm        Outsider        Charm Bangle
Rage Ring           Allosaurus      Blizzard Orb
Charm Bangle        Retainer        Dragon Horn
Gold Hairpin        Evil Oscar      Dragon Horn
Dragon Horn         Rhyos           Gold Hairpin
Hero Ring           Rhyos           Pod Bracelet
Pod Bracelet        Hemophyte       Hero Ring
Marvel Shoes        Tyranosaur      Tintinabar
Gauntlet            Vectagoyle      Thunder Shield
Genji Shield        Hemophyte       Thunder Shield
Sneak Ring          Tap dancer      Thief Glove
Thief Glove         Harpy           Dirk
Ribbon              Dark Force      Gold Hairpin
Memento Ring        Chupon          Memento Ring
Tintinabar          Dark force      Exp. Egg
Exp. Egg            Steroidite      Tintinabar
Economizer          Vectagoyle      Dragon Horn
Muscle Belt         Allosaurus      Crystal Orb
Crystal Orb         Borras          Gold Hairpin
Safety Bit          Pug             Dragon Horn
Merit Award         Covert          Rename Card
Gem Box             SrBehemoth      Economizer

* = For the Striker, if Shadow survived the collapse of the Floating
Continent, then you will fight him for the Striker and if you win, he'll
join your party, as well as you winning the Striker.

Any items not listed here means that if you bet that particular item,
you will battle Chupon and try to win an Elixir.  This is basically the
entire list of all the important items.  I might have missed one or two,
but I plan to find them and update the list when I do.

Enjoy! :-)                 \\
                            \\
--=========================================[|@|]:::::::::0
                            //
                           //    Illumina
FINAL FANTASY GAMES RULE!!!!! :-)
---


* 4.4.20 - I just gave Relm the command to sketch monster XXX, and
everything got all weird/locked up, but now I have 255 Gem Boxes, etc.
What happened?

Congratulations! Many of the early to late copies of the game have a bug
in them known mainly as "Relm's Sketch Bug". If you sketch certain
enemies late in the game, especially invisible enemies or any of your
characters who appear on the other side of the screen (ie Gau), this can
happen.

It is highly recommended that you do not sketch any enemies late in the
game, because there are certain side effects to the bug. You can get
lucky and win 255 Atma Weapons, Gem Boxes, Excaliburs, etc. but if
you're not so lucky, all your saved games may just be erased.

Be careful with this one, and find the FakeMustache as soon as possible.


* 4.4.21 - The world has ended, and my party's missing! Where do I find
them?

Celes: Just start the game!
Sabin: Tzen
Terra: Mobliz*
Setzer: Kohlingen
Edgar: Nikeah**
Cyan: Mt. Zozo
Gau: Anywhere on the Veldt (you must have a party of 3)
Relm: Cave on the Veldt*** and/or Jidoor
Shadow: If he's not in the Cave on the Veldt****, he's dead...
Strago: Fanatics' Tower*****
Locke: Phoenix Cave
Mog: Narshe
Banon: He seems to have disappeared, don't worry about him.

* = Terra will not join the party until Phunbaba is defeated. Your party
must confront Phunbaba twice - once to scare him off, and then return to
Mobliz later in the game to destroy him.

** = You'll meet up with Edgar in Nikeah, but he won't join the party
until you reach Figaro Castle.

*** = In this scenario, you must rescue Relm from the Cave, but she will
not join the party until Chadarnook is defeated in Jidoor.

**** = In this scenario, you must rescue Shadow from the Cave, but he
will not join the party unless you bet the Striker at the Colosseum.

***** = Strago will not join the party unless Relm is in the current
party.


* 4.4.22 - My character was low on HP, and he/she just did a really
strange but powerful attack. How did that happen?

What you just witnessed was a "near-fatal" move, or a "limit break" as
it would be called in future Final Fantasies. When a character is low on
HP, there is a very small chance that they will do one of these. Each
character only does one move, and those moves are as follows:

Terra: Riot Blade
Locke: Mirager
Edgar: Royal Shock*
Sabin: Tiger Break
Shadow: Shadow Fang
Cyan: Black Blade
Celes: Spin Edge
Setzer: Red Card
Mog: Moogle Rush
Strago: Sabresoul
Relm: Star Prism
Secret Character #2: X-Meteo

Note that Gau and Secret Character #1 don't have near-fatal moves,
because they don't have "Fight" battle commands.

* = It's Royal _Shock_, not Royal _Shook_!


* 4.4.23 - I want to know where all the Espers are, and I want to know
_now_!

OK, OK, calm down. Here's a list of all the game's Espers, their
locations, uses, and spells. An asterisk next to a spell indicates that
this spell is unique only to this Esper.

Name: Ramuh
Location: Zozo
Effect: Ramuh appears and zaps the enemies with lightning.
Spells: Bolt (x10), Bolt 2 (x2), Poison* (x5)

Name: Kirin
Location: Zozo
Effect: The "Regen" spell is cast on the entire party.
Spells: Cure (x5), Cure 2 (x1), Regen (x3), Antdot (x4), Scan (x5)

Name: Siren
Location: Zozo
Effect: A siren will appear and sing a very off-tune song. Afterwards,
all the enemies will be muted as if the spell "Mute" was cast on all of
them.
Spells: Sleep (x10), Mute (x8), Slow (x7), Fire (x6)

Name: Stray
Location: Zozo
Effect: All enemies are Muddled as a stray cat skips by them. It doesn't
always work.
Spells: Muddle* (x7), Imp (x5), Float (x2)

Name: Ifrit
Location: Vector
Effect: Ifrit appears and launches a fire-elemental attack on the enemy.
Spells: Fire (x10), Fire 2 (x5), Drain* (x1)

Name: Shiva
Location: Vector
Effect: Shiva appears and freezes all the enemies with an Ice-elemental
attack.
Spells: Ice (x10), Ice 2 (x5), Rasp (x4), Osmose (x4), Cure (x3)

Name: Unicorn
Location: Vector
Effect: Cures all status conditions.
Spells: Cure 2 (x4), Remedy (x3), Dispel (x2), Safe (x1), Shell (x1)

Name: Bismark 
Location: Vector
Effect: The battlefield is flooded by water as Bismark swims by and
leaves the enemies in his wake. Water/Ice-elemental.
Spells: Fire (x20), Ice (x20), Bolt (x20), Life (x2)

Name: Maduin
Location: Vector
Effect: Terra's father appears and physically (non-elementally) attacks
the enemies.
Spells: Fire 2 (x3), Ice 2 (x3), Bolt 2 (x3)

Name: Carbunkl
Location: Vector
Effect: Carbunkl casts "Rflect" on all party members.
Spells: Rflect* (x5), Haste (x3), Shell (x2), Safe (x2), Warp (x2)

Name: Phantom
Location: Vector
Effect: A ghost will drift across the screen and cast "Vanish" on all
party members. While your characters are invisible, physical attacks
can't hit them, but magic attacks will work on them and will also remove
the effect.
Spells: Bserk* (x3), Vanish* (x3), Demi* (x5)

Name: Shoat
Location: Vector
Effect: A bull appears on the screen for a few seconds, and by the time
he leaves, he attempts to dispatch all the enemies. It doesn't always
work, though; especially against undead enemies which Shoat ends up
healing.
Spells: Bio* (x8), Break* (x5), Doom* (x2)

Name: Sraphim
Location: Tzen
Effect: An angel floats across the screen and heals the party.
Spells: Life (x5), Cure 2 (x8), Cure (x20), Regen (x10), Remedy (x4)

Name: ZoneSeek
Location: Jidoor
Effect: ZoneSeek will appear and cast "Shell" on all the party members.
Spells: Rasp (x20), Osmose (x15), Shell (x5)

Name: Golem
Location: Jidoor
Effect: A stone golem will appear for a second, then disappear. After
that, he blocks many physical attacks by the enemy on the party.
Spells: Safe (x5), Stop (x5), Cure 2 (x5)

Name: Starlet
Location: Jidoor
Effect: A goddess appears and heals the party.
Spells: Cure (x25), Cure 2 (x16), Cure 3 (x1), Regen (x20), Remedy (x20)

Name: Palidor
Location: The Solitary Island
Effect: Palidor will fly across the screen, and all the party members
will jump on its back. After a while, they'll drop down and thrust at
the enemies.
Spells: Haste (x20), Slow (x20), Haste2* (x2), Slow2* (x2), Float (x5)

Name: Fenrir
Location: Mobliz
Effect: The Fenris Wolf appears and makes multiple images of all the
party members. As if in a house of mirrors, the enemies don't know which
one of your characters is the real one, which means that until they
figure it out or the battle ends, physical attacks won't hit a character
who has multiple images.
Spells: Warp (x10), X-Zone* (x5), Stop (x3)

Name: Tritoch
Location: Narshe
Effect: The Esper which started this entire mess will launch a three-way
elemental attack on the enemies. The air freezes and explosions fill the
air as Tritoch appears and shoots lightning bolts at the enemies. Great
for enemies with elemental weaknesses, but will heal enemies who are
strong against any fire/ice/bolt elemental powers.
Spells: Fire 3 (x1), Ice 3* (x1), Bolt 3* (x1)

Name: Terrato
Location: Narshe
Effect: The Midgard Serpent will lift his head out of the ground,
causing a massive earthquake. Your party is transported to somewhere
safe, so it only effects the enemies.
Spells: Quake* (x3), Quartr* (x1), W Wind* (x1)

Name: Ragnarok
Location: Narshe
Effect: Will metamorph the enemy into an object usable by the party. The
object you get depends on the enemy - different enemies leave different
objects, and most carbon-based enemies will just leave you Dried Meat by
default. It doesn't always work.
Spells: Ultima* (x1)

Name: Phoenix
Location: Phoenix Cave
Effect: This only works if one or more of your party members have been
defeated, zombified, or they have been effected in some way. It does
nothing if your whole party is hale and hardy. If (a) character(s)
is/are wounded or zombified, the Phoenix will appear and return them to
consciousness. If (a) character(s) is/are poisoned, seizured, slow,
stopped, muddled, berserked, blind, imped, mute, etc. then a Phoenix
will appear, cure their conditions, and then heal them.
Spells: Life (x10), Life 2 (x2), Life 3* (x1), Cure 3 (x2), Fire 3 (x3)

Name: Bahamut
Location: DoomGaze's stomach (defeat DoomGaze to make him cough it up)
Effect: Bahamut appears and launches a powerful nuclear attack against
all enemies. The effect of "Flare" on all enemies.
Spells: Flare* (x2)

Name: Alexandr
Location: Doma Castle
Effect: A giant robot pops out of the ground, scans the enemies, then
launches a massive attack of sacred power (aka "Pearl") on all enemies.
Spells: Pearl* (x2), Shell (x10), Safe (x10), Dispel (x10), Remedy (x15)

Name: Odin
Location: The Ancient Castle
Effect: Odin, mounted on Slepinir, will fly down from Valhalla and
cleave at all enemies. The attack is more likely to work than Shoat's.
Spells: Meteor (x1)

Name: Raiden
Location: The Ancient Castle
Effect: Same as Odin, except a bolt of lightning flashes through the sky
as Raiden attacks. It's just a visual effect, though. Note that you
can't have Odin and Raiden at the same time (see article 4.4.16 of the
FAQ).
Spells: Quick* (x1)

Name: Crusader
Location: Beyond the reaches of all space and time...
Effect: Three Mage Warriors (from the War of the Magi) appear and zap at
each other with magic for a while. Once they leave, both the party and
the enemies are damaged.
Spells: Meteor (x10), Merton* (x1)


* 4.4.24 - Where can I get the most powerful stuff in the game?

If you're looking for power, and a chance to make this game become
really easy, this is for you. Here are the locations of the most
powerful items that a character can be equipped with:

Atma Weapon: Found in the Gateway to the Esper World (in the World of
Balance). See article 4.4.8.

Offering Relic: Found in the Ancient Castle (in the World of Ruin). When
a character has the Offering equipped and is instructed to fight, he/she
will fight four times in the same battle turn to random enemies (like
Cyan's Quadra techniques.) As far as we've been able to tell, this is
the rarest relic in the game, since there are only two of them (the
other one is in General Leo's inventory and can't be unequipped.)

Gem Box Relic: Found in the Fanatics' Tower (in the World of Ruin). The
Gem Box will allow a character to cast two magic spells in one battle
turn. The only caveat: you can't summon Espers while the Gem Box is
equipped.

Ragnarok Sword: Found in Narshe (in the World of Ruin). Locke must be in
your party to get this one - the weapon salesman in Narshe has it and
can turn it into a sword. Casts Flare randomly in battle, and consumes
MP for mortal blows like the Rune Edge. See article 4.4.17.

Illumina Sword: Only available at the Colosseum. To get it, you must
trade the Ragnarok Sword. The Illumina is a sword of mystic purity - it
has all the same abilities as the Ragnarok Sword, but it casts Pearl
randomly and raises a few stats a little more than the Ragnarok Sword
does.

Air Anchor Tool: Found in the Fanatics' Tower (in the World of Ruin).
See article 4.4.11.

Chain Saw Tool: Found in Zozo (any time). See article 4.4.1.

Economizer Relic: Found by defeating Brachiosaurs (in the World of
Ruin). Some Brachiosaurs carry this relic around, which can make it so
that casting spells will only reduce a character's MP by one (as well as
Strago's lores). Brachiosaurs are only found in a forest north of the
Veldt, which is shaped like a Tyrannosaur head. Good luck, Brachiosaurs
are the hardest regular enemies in the game.


* 4.4.25 - I got a Snow Muffler and a Bone Club, but how do I equip it
on my sasquatch?

You can't. Secret Character #1 can't be equipped.

Besides, why would you want to do that? Secret Character #1 already has
the Bone Club and Snow Muffler equipped. Take a look at his inventory by
selecting "Equip," then press L or R to select the party. Press A to
look at the entire party's equipment.

There's not much you can do with the Bone Club, but the Snow Muffler is
probably the best armor you can equip Gau with.


* 4.4.26 - Where is the Paladin Ring?

The Paladin Ring does not exist. It has only been rumored to appear in
some prerelease versions of the game.

Please stop any rumors that this item may exist. We've talked it to
death by now.

(Note: To clear this up, the Paladin Ring does not exist in the vast
majority of games which made it to the market. If you try uncursing the
Cursed Ring and get a Paladin Ring, congratulations. But seeing that
most copies do not have the Paladin Ring present, I would not even try.)


* 4.4.27 - Where are the dragons in the forest north of the Veldt?

There are no dragons on the Northeastern continent in the World of Ruin.
This is a translation error in the American version of the game. The
person on the Veldt which tips the party into this should have said
"dinosaurs," but in Japanese, the Kanji for dinosaurs can also be
applied to "fearful dragons," so the text was slightly mistranslated. As
far as we know, this is the only major translation error in the game.

If you do go to the forest on the Northeastern continent, you will find
some of the most difficult monsters in the game - Tyrannosaurs and
Brachiosaurs. Tyrannosaurs can cast Meteor and have a deadly bite, while
Brachiosaurs can use Ultima against you (!). You get a lot of
experience, though, if you emerge victorious.


* 4.4.28 - What is the best way to get through Kefka's Tower?

First, to enter the tower: Fly over the tower in the Falcon, and attempt
to land on top of it. The character selection screen should appear after
this, and you will be asked to divide your party into three groups. The
group to the left of the screen will be referred to as "Group #1" from
here on after, the middle group will be "Group #2," and the right group
will be "Group #3".

When selecting characters to go into these groups: Make sure you assess
each and every party's strengths and weaknesses before you go. Group #1
should be your overall weakest party, Group #3 should be your strongest,
and Group #2 should be somewhere in between the others.

Group #1 will have the easiest path through the tower. There are no
bosses to fight on the initial road through Kefka's Tower. After a
while, Group #1 will run into a locked door in a room where the two
other groups enter from the left and right sides of the room. The other
two groups can step on switches to open this door up. (This room and the
next room will be referred to as the "Convergence Rooms".) In the next
room, Group #1 can either move left or right. If Group #1 moves to the
left, they will have to fight the Doom Magi. If they move to the right,
they will have to fight the Goddess Magi.

(Hint: You might want to put Strago in Group #1. Doom is one of the only
monsters who can teach Strago the Force Field lore, and Goddess is one
of the only monsters who can teach Strago the Quasar lore. Either one of
these should be beneficial to Strago in the final battles.)

Group #2 should also have an easy trip through the tower. There is one
optional boss they may fight - Atma - if you want a Save Point. In the
Rooms of Convergence, the bosses Group #2 will have to fight depends on
where Group #1 went: If Group #1 moved to the left, Group #2 will have
to fight the Goddess Magi. If Group #1 moved to the right, Group #2 will
have to fight Guardian and the Poltergeist Magi.

Group #3 has the longest and most difficult path ahead of them. Along
the path, they will be attacked by one boss. (Remember Baigan from FF
IV? If so, this boss will be somewhat familiar to you.) In the Rooms of
Convergence, the bosses Group #3 will have to fight depends on where
Group #1 went: If Group #1 went to the left, Group #3 will have to fight
Guardian and the Poltergeist Magi. If Group #1 went to the right, Group
#3 will have to fight the Doom Magi.

Groups #2 and 3 will also run into two dragons just before they reach
the Convergence Rooms.

In the Convergence Rooms, it is **highly** recommended that Group #1
moves to the left. This will put Group #2 on the right, and Group #3
straight up the center. The center bosses - Guardian and the Poltergeist
Magi - are also the most difficult, and should only be attempted by
experienced parties.

After the Magi are defeated, have each group move beyond them and stand
on the three switches. All three parties will now be teleported to
Kefka's room. After you choose your order for the upcoming battle, the
party will have to fight resurrections of all three Magi for a while
before fighting Kefka. Doom comes first, then Poltergeist, and then
Goddess. Once they are all killed, the party will then fight Kefka...
Good luck!


* 4.4.29 - How many endings are there? Is there a "secret ending"?

There is only one ending in this game.

If you were hoping for a "secret ending," that was a rumor that was made
up back when the game was first released. There is **no** secret ending
in this game.

If you're still looking for a "secret ending," go play Chrono Trigger,
where there **are** several secret endings. 'nuff said.


* 4.5 - Final Fantasy VII


* 4.5.1 - How do I revive Aeris?

The same way that you revived General Leo in Final Fantasy VI.

(In other words, you can't. Again, I will say that what is lost can
never be saved...)


* 4.5.2 - Why does Aeris have to die?

Aeris is a Cetra, an Ancient.

Even in death, Aeris will always protect the planet from anything that
should try and destroy it.


* 4.5.3 - Why are the characters swearing so much?

Unlike the previous Final Fantasy games, the dialogue in FF VII USA was
unaltered from the dialogue in the Japanese game.

Speculation has it that Nintendo was responsible for censoring the
language in the previous Final Fantasy games.

If FF VII was released for a Nintendo system, even if it was released in
the USA (probably as "Final Fantasy IV"), no one can imagine how much
cutting would be going on behind the scenes. There are plenty of things
that would be changed, but we're not going to list them all. If you've
played both FF III and VII, you'd be able to tell what would be
censored, though.


* 4.5.4 - How do the 'Elemental' and 'Added Effect' materia work?

For the 'Elemental' materia:

You need to have a weapon or bracelet with two connected slots. Put the
Elemental materia in one and any elemental damage-type materia in the
other slot. The materia that can be paired are:

MAGIC MATERIA           SUMMON MATERIA
Fire    = Fire          Ifrit       = Fire
Ice     = Ice           Shiva       = Ice
Bolt    = Bolt          Ramuh       = Bolt
Earth   = Quake         Titan       = Earth
Poison  = Bio           Leviathan   = Water
Gravity = Demi          Phoenix     = Fire
Ultima  = Non-element   Alexander   = Holy
                        any Bahamut = Non-element*
                        Chupon      = Wind
                        Choco/Mog   = Wind

* = With any type of Bahamut materia/or the Ultima materia equipped, you
are protected from non-element attacks (such as Ultima). Attaching it to
your weapon is pointless as your attacks are naturally non-element
anyway. No matter how you equip it, this pairing won't show up on the
status screen.

Now, your weapon or bracelet is affected by that elemental type. If you
have the Elemental Materia and one of the materia listed above attached
to your weapon when you attack, you will do that type of damage (holy,
fire, water, etc.). This is good in some situations, such as equipping
Choco/Mog to your weapon and attacking flying monsters (who are weak
against Wind), but it can work in reverse if you (for example) have Ice
attached to your weapon and are attacking an Ice Golem (in which case,
you may cause no damage, or even heal the enemy!)

If your Elemental materia and the materia it has been paired with are
attached to armor, then you are protected from that type of elemental
damage. As your Elemental materia raises levels, the type of protection
offered changes:

Level 1: Half-reduction - Damage from this type of element is halved.
Level 2: Void           - Damage from this type of element causes no
                          loss of HP.
Level 3: Absorb         - Damage taken from this type of element is
                          instead absorbed as free HP.

For the 'Added Effect' materia:

You need to have a weapon or bracelet with two connected slots. Put the
Added Effect materia in one slot and any abnormal status-inducing
materia in the other slot. The materia that can be paired are:

MAGIC MATERIA                   SUMMON MATERIA
Mystify   = Confusion, Berserk  Choco/Mog = Stop
Poison    = Poison              Hades     = Confusion, Minimum, Poison,
Seal      = Sleep, Silence                  Silence, and Sleep
Time      = Slow, Stop          Odin      = Death
Transform = Minimum
Destruct  = Death

Your weapon or bracelet will now be affected by that status ailment. In
battle, striking your opponent with a weapon that has, say, Seal
attached has a small chance of putting that enemy to sleep or silencing
them. Enemies that are immune to certain status changes (flying enemies
cannot be turned small or changed into frogs, for instance) will still
take normal damage, but won't be affected by that particular status
ailment.

Assuming you attached 'Added Effect' and one of the listed materia to
your armor, you are now totally resistant to that type of status
ailment. Note that you are only protected from the listed status
ailments (so, if a Molbor used 'Bad Breath' on you and your bracelet had
'Added Effect' attached to 'Transform', you wouldn't be turned into a
frog, but you would still run the risk of being put to sleep, poisoned,
etc.).


* 4.5.5 - What does it mean when a Materia is 'born'?

When you've mastered a materia (raised it to it's maximum level by
collecting AP), it stops growing. However, a new materia of the same
kind will appear in your Materia menu: however, it will be at level 1
with zero AP. While you can usually find/buy more materia of the same
type, there are some cases in which there is only one materia of that
type (say, Comet or Odin) in the entire game. In that case, you have to
master that materia if you want to get another one, via the 'birth'
method.  


* 4.5.6 - How do I learn Enemy Skills?

First, you need to have an Enemy Skill materia. They can be found in
these locations:

 * In the sample chamber after you kill Sample H0512.
 * In the underground training hall in Junon.
 * Take the right road from the entrance of the Forgotten Capital.
   In the shell house where you can spend the night, look behind
   the headboard of the third bed.
 * Talk to the green Chocobo in the Chocobo Sage's house that's
   on the Northern Continent (Disc 2 or 3 only).

Equip an Enemy Skill materia. When fighting certain enemies, they may
use an Enemy Skill on you. Alternately, you can control some of them
using the 'Manipulate' materia and have them use their skill on you.

You'll know if you learned the skill because your character will spin
around and you'll receive a message telling you what skill you got. At
this point, you _have_ to win that battle in order to retain knowledge
of the skill. If you die, run away, or otherwise escape from that
battle, you will not have learned anything.  Also, you can only learn
enemy skills by having a monster use it's skill on you; you cannot have
an ally use an Enemy Skill on another character in hopes of learning
that skill. Furthermore, unlike other materia, learning all 24 Skills
will not cause the Enemy Skill materia to give birth to a new materia.

Here are the enemies you must fight to learn all the Skills, listed in
the order that you can first learn the during the game:

DISC ONE:
 * Learn 'Matra Magic' from the Sweeper Customs that will fight you
   just outside of Midgar City.
 * Learn 'L4 Suicide' from the Mus that live in the field around the
   Chocobo Barn.
 * Learn 'Beta' from Midgar Zolom in the nearby marsh.  You must
   severely injure him (he'll start waving back and forth), before
   he will be able to use Beta against your party.
 * Learn 'Flame Thrower' from the Arc Dragons flying around in the
   Mythril Mine.
 * Learn 'White Wind' by Manipulating a Zemlezett (found in the area
   near Junon), and having him use it on you. (You need the Manipulate
   materia.)
 * Learn 'Laser' from the Death Claws in Corel Prison. You can also
   learn it from the Dark Dragons in the last dungeon (Disc 3).
 * Learn 'Aqualung' from the Harpys found near the Gold Saucer and
   in the Corel Desert area.  You can also learn it from 'Jenova
   Life', who you fight in the Forgotten Captial.
 * Learn 'Frog Song' from the Touch Mes in the forests in the Gongaga
   Area.
 * Learn 'Big Guard' from the Beach Plugs that live on the shores of
   the Gongaga Area.
 * Learn '????' from the Judges that roam the halls of the Shinra
   Mansion in Nibleheim.  You can also learn this skill from the
   Behemoths in the area below Midgar (Disc 2), and from the King
   Behemoths in the last dungeon (Disc 3).
 * Learn 'Death Sentence' from the Sneaky Step enemy in the cave under
   Cosmo Canyon. You can also learn this skill from the Bound Fats in
   Zango Valley.
 * Learn 'Trine' from the Materia Keeper boss that you fight in the
   Nible Mountains.  You can also learn this skill from the Stilves
   in Gaea's Wall (Disc 2).
 * Learn 'Death Force' from the Adamantaimais that live on the shore
   of the Wutai area.
 * Learn 'Magic Hammer' from the Razor Weeds in the Wutai Area.
 
DISC TWO:
 * Learn 'Bad Breath' from the Molbors on the outside ledges of
   Gaea's Wall.
 * Learn 'Magic Breath' from the Stilves in Gaea's Wall, or from
   the Parasites in the final dungeon (Disc 3).
 * Learn 'Chocobuckle' from the Chocobos found in the Mideel Area.
   You must feed that Chocobo a 'Mimett Greens' during battle, then
   cast L4 Suicide on it.  After enough attempts, it will counter
   with 'Chocobuckle'.
 * Learn 'Goblin Punch' from the Goblins found on Goblin Island and
   Round Island.
 * Learn 'Shadow Flare' during the final battle with the Ultima
   Weapon.  You can also learn it from the Dragon Zombies in the
   last dungeon (Disc 3).

DISC THREE:
 * Learn 'Dragon Force' from the Dark Dragons in the last dungeon.
 * Learn 'L5 Death' from the Parasites in the last dungeon.
 * Learn 'Angel Whisper' from the Pollensalitas in the last
   dungeon.
 * Learn 'Roulette' from the Death Dealers in the last dungeon.
 * Learn 'Pandora's Box' from the Dragon Zombies in the last
   dungeon.

This is by no means a complete list, by the way.


* 4.5.7 - I'm at the Wall Market. What do I need to do in order to make
Cloud dress up as a woman?

All that you really need is a dress and a wig. First, go to the Honeybee
Inn and talk to the silver-haired man. Ask about Tifa. Then, go up to
Corneo's mansion and talk to the bouncer. After that, go to the clothing
store and talk to the lady there. She'll tell you that her father is
drunk at the bar. So, go there and talk to the man sitting near the
entrance. He'll ask you what types of cloth should be used in making the
dress. After he's done talking to you, return to the clothing store.

The man will give you a dress depending on what types of cloth you
picked out earlier. After Cloud tries it on, go to the gym and compete
against Big Bro's trainees. Depending on how well you did at the squats
game, you'll get a wig. At this point, you can return to the clothing
store, put on the items, and then go off to Corneo's mansion. However,
while you're still in your normal clothes, there are other areas to
explore and other things to get.

To get a tiara, go to the store that's closed at the north part of town.
Talk to the man there and agree to listen to his problem. Say you'll
help, then go to the inn and spend the night. Cloud will wake up in the
middle of the night and go to the vending machine. Buy an item, then go
back to the store the next day. Depending on the value of the item you
bought, the man will give you a type of tiara as a reward.

To get undergarments, talk to the fat man in the white shirt near the
bottom of the first screen. He'll give you his Member's Card. Now, go to
the Honeybee Inn and go inside. If you go into the upper-left room and
talk to the image of Cloud, you'll pass out, but Mukki will wake you up.
You'll be given the 'Lingerie' as a present. If you want the 'Bikini
briefs' instead, enter the lower-left room and agree to sit in the tub
with Mukki and his pals. After washing, he'll give you the 'Bikini
briefs' regardless of how you answered his questions. A woman in the
Honeybee inn will also put make-up on your face after you get one
undergarment or the other, but I don't think this has any great effect
on the game.

There's another undergarment called 'Mystery Panties'. The description
says that it has a 'childish design on the front'. I have no idea how to
get this item at the moment.

To get some cologne, enter the sushi bar, sit down, and order whatever
dish you like. After eating it, tell the chef that it's okay, and she'll
give you some Coupons. Go to the pharmacy and use the Coupons to buy one
of three items. Now, return to the bar where you found the owner of the
clothing store and try to enter the bathroom in the upper-left corner.
Choose to give the item you got at the Pharmacy to the woman inside the
bathroom, and she'll give you a type of cologne in return.

The more items you have and the better they are, the higher the chance
of Corneo picking Cloud as his bride.


* 4.5.8 - Sector 7 has just been destroyed. I bought Batteries from the
Weapon Shop in Wall Market, but I don't know what to do now.

Return to the Sector 6 Slums and go to Aeris' house. Talk to Elmyra, her
mother. After Barret has been reunited with his daughter, return to the
Wall Market. Go up to the top screen where the entrance to Don Corneo's
mansion is, and look for a path on the right side of the screen. You
will see a bunch of kids run along the path. Follow them, and then climb
up the pipe to continue your quest.


* 4.5.9 - I'm fighting Reno at the support pillar in the Sector 7 Slums.
What do I do about his 'Pyramid' attack?

Simply attack your allies who have are surrounded by a 'Pyramid'. They
will receive no damage, but the Pyramid will break. You must act
quickly, because if all three characters are hit by Pyramids, the game
is over!


* 4.5.10 - I'm in the Shinra HQ. How do I solve Domino's puzzle?

To solve Domino's puzzle, go into each library and read the names of the
files. Each library room has a certain theme (Materia Use, Shinra Weapon
Advancements, etc.). Look for the one file that has been misplaced (say,
a file about materia in a room that is about Industrial Developments).
Write down the first letter of that file's name. Find the misplaced
files in all four rooms, and write them down.

You need four letters to solve this puzzle. These four letters can be
obtained from the "incorrect" books. The letters that you use are an
equidistant number of letters from the left of each title, not counting
spaces or punctuation.

(In other words, if you have the sentences "Use Ultima to do damage to
all enemies." and "Teioh, the Black Chocobo, won the race." and the
number of letters from the left is eight, then you find the eighth
letter from the left of each sentence. In the first sentence, the letter
would be "m". In the other, the letter would be "e".)

So, how are you supposed to find the number of letters from the left to
use? You'll have to talk to Domino and get the possible answers in order
to find out.

Anyway, try to find and re-arrange the letters using the above criteria
into a word that would fit as one of Domino's answers. If you got it
right, Domino will give you the next Keycard and an item as a bonus.
You'll get a less-valuable item depending on how many times you mess up,
and eventually Domino will not give you anything aside from the Keycard
if you messed up badly.

(It should be noted that this puzzle changes every time you start a new
game. The answer is always randomly selected, and the books are always
randomly re-shelved.)


* 4.5.11 - I'm still in the Shinra HQ. Where do I go now that Jenova has
escaped?

Return to the lab floor where you met Red XIII. Near the south part of
the screen is a passage with two Potions in it that leads away to the
right. It looks as if you'd have to enter this passage from the upper
walkway, but in fact, you enter it from the ground floor. It leads up to
the rest of the Shinra building's floors.


* 4.5.12 - I'm currently listening to Cloud recounting his past at Kalm
Town. Is there anything special I can do during his flashback?

No. Nothing you do in the flashback has an effect on the rest of the
game, nor can you get Vincent or Tifa's 'Final Heaven' manual during the
flashback. The only exception is, if you explore Tifa's house and look
in her closet, read her letters, etc., she will dislike you for doing
so.


* 4.5.13 - How do I capture a Chocobo?
           Do I have to have one in order to cross the marsh near the
Chocobo Barn?

To capture a Chocobo, you must have bought a 'Chocobo Lure' materia from
Choco Billy in the barn. Equip it to any character. Now, go outside and
wander around on the Chocobo tracks. Eventually, you'll enter a battle,
and if you're lucky, the music will be different and one of your enemies
will be a Chocobo.

To safely capture the Chocobo, kill off the other enemies, but don't
hurt the Chocobo. Work quickly, because if the other enemies start
attacking the Chocobo, it will go berserk after a while, attack
everyone, and then escape. You can prevent a Chocobo from running away
by using Greens on it (which you can also buy at the Chocobo Barn; they
come highly recommended). After killing all the enemies, the battle will
end and you'll find yourself riding a Chocobo!

As for crossing the marsh, since chocobos are much faster, it is easier
to avoid the marsh snake (Midgar Zolom). However, if the snake's shadow
touches you, you will still have to fight it. What's more, if you run
away, you'll find yourself back on the side you approached the marsh
from. You can get across the marsh without a Chocobo, but it requires a
lot of luck.


* 4.5.14 - I'm fighting Bottom Swell at Under Junon. What do I do about
the Waterpolos that appear around my character?

To kill the Waterpolos, cast attack magic on them, or use a Summon
spell. Your character will take no damage, but the Waterpolos will die
if you did enough damage (they have 40 HP). Any Waterpolos that are
on-screen when Bottom Swell is killed will also vanish. When a character
is encased in a Waterpolo, they lose life at a rapid pace, so act
quickly before your ally is killed.


* 4.5.15 - I'm supposed to use Mr. Dolphin to get Cloud up on top of the
electrical tower. But, I can't seem to land on the beam. How do I get up
there successfully?

Don't move. When Cloud appears in the water, press Square once to make
the dolphin come and flip into the air. You'll miss. Without moving,
press Square again and Mr. Dolphin will take Cloud up to the beam.


* 4.5.16 - Where do I go once I have the Buggy?

Since the Buggy can cross fords, go across the river near the Gold
Saucer, and continue exploring. You'll eventually find Gongaga Town, and
later on, Cosmo Canyon.


* 4.5.17 - There's an iron safe in the Shinra Mansion at Nibleheim. How
do I open the safe?

If you examine the paper in the southwest corner of the first floor,
you'll find clues hinting at what the numbers are. Here is how to find
the clues:

 * When reading the paper, move the cursor down to the blank space
   and try and choose it.
 * Examine the area around the bed on the upper floor.  Then go out
   and look in the hallway nearby.
 * Search the opposite end of the broken piano.
 * Open the chest in the greenhouse, then examine the chest again
   for another clue.

If you're not to be bothered with searching for clues, the combination
for the safe is:

 * Right to 36, Left to 10, Right to 59, Right to 97.

Remember, operating the lock is like operating a real-life combination
lock. Turn in the specified directions, and don't go past the number you
want, or the safe won't open. Since there's a time limit, I suggest
hurrying toward the number you want, then slowing down when you are
within 7 or so digits so that you won't go past the correct number.
After beating the monster in the safe, you can get a key, the Odin
materia, and the Cosmo Memory manual.


* 4.5.18 - I just escaped from Rocket Town in the Tiny Bronco, Cid's
airplane. What do I need to do now?

Go to the weaponsmith's house on the peninsula near the Gold Saucer and
talk to him. He'll tell you that you need the Keystone, which he gave to
Dio. So, return to the Gold Saucer by means of North Corel. Go to the
Battle Square and examine the Keystone atop the pillar in Dio's Show
Room. Dio will appear. Accept his offer to fight in the Battle Square.
While you'll get bonus items for winning lots of battles, you can lose
even the first battle and he'll still give you the Keystone. From there,
go to the Ancient Temple in the Woodland Area island to continue your
quest.


* 4.5.19 - Hey...when I went on a date at the Gold Saucer, it was with
Aeris. But last time I played, it was with Tifa. What gives?

After the 'Keystone' event, there is a dating sequence at the Gold
Saucer. Up until now, the CPU has been keeping track of how Cloud has
been behaving towards the other characters. If Cloud is nicer to one
character than he is to another, he will date that character. If you got
Yuffie early on in the game, she also becomes a possible 'girlfriend'
for that night. And yes, if you're mean to all the women in your party,
but nice to Barret, he'll date you (no, it's not like that)!

Here are some of the events that determine who you will date:
 * Running into Aeris after the reactor explodes - tell her to
   get away (mean response), or chat with her (nice response)
   Aeris will also dislike you if you chat with her but don't
   buy any flowers.
 * Buying flowers from Aeris makes her look favorably toward you,
   and giving the flowers to Tifa makes her like you even more.
   Give the flowers to Marlene, and Barret will like you.
 * Ignore Tifa's story of how things were when she and Cloud
   were young, and she'll dislike you.
 * Teach Barret how to use Materia, and he'll like you.
 * When you meet Aeris in the church, telling her that you 
   don't remember her will count as a mean response.  So does letting
   her fight all the battles when Reno chases you out of the
   church.
 * During Cloud's flashback in Nibelheim, if Cloud accidentally
   enters Tifa's house, Tifa will ask if Cloud entered her house.
   You can either say 'yes' (mean response) or say 'no' (nice
   response).
 * Yuffie will ask Cloud for a tranquilizer while on board the ship
   from Junon. If you give her a tranquilizer, she'll like you more.
 * If you enter the Pagoda of the Five Strong in Wutai without Yuffie
   in your party, you will never be able to date Yuffie. Don't do it!
 * And so on....

Generally, if you want to go out with a certain character, be nice to
them, and be as cruel as possible to the others. Since there are few
direct situations which involve Yuffie, you can only date her by being
mean to everyone, including Barret. Aeris is the prime candidate for a
date, so unless you're careful, you'll almost always get her for your
companion. In other words, make your decisions carefully!


* 4.5.20 - I finished the clock puzzle and am trying to escape, but the
Demon's Gate boss is beating me up! How do I kill it?

There are two ways...

When the battle begins, cast Barrier and Haste on yourself (or use Big
Guard, if you've got it). Have your characters make physical attacks,
and don't forget to summon Bahamut now that you have that materia.
Although Demon's Gate can cause a lot of damage, this will help to raise
your Limit bars. To further this effect, make sure that you have used
Hypers on your characters prior to the battle. Use Aeris' 'Healing Wind'
break when you need it, and the other characters should always attack
with their best Break when the situation arises. I suggest that you have
a Restore materia attached to an All materia so that you can heal your
characters as needed. The Demon's Gate is level 45, and has 10000 HP and
400 MP. If you need more MP, use Ghost Hands or the Magic Hammer skill
to siphon MP from the boss.

Are you a pacifist? Try using Phoenix Downs on it to reduce it to one
HP/kill it outright, depending on the situation.


* 4.5.21 - Now, I'm at Bone Village. I need to find the Lunar Harp, but
where do I dig?

After choosing to dig for the Lunar Harp, try putting excavators at the
four compass points of the digging area. Then watch in what direction
they turn their heads--this will clue you in to the Harp's location.

Give up?  Go to the upper level of the digging area. Move _slightly_
south from the left edge of the tent and move a little ways to the west.
Dig, and you'll get the Lunar Harp the next morning.


* 4.5.22 - Okay, I finally got to Disc Two. How do I leave Icicle Inn?
There seems to be no exit!

After you encounter Elena and the Shinra guards, the town's entrance
will be blocked. So, there must be another way out... Go to the house
where there is a child in the back room. Talk to him and his pet will
move out of the way, allowing you to take his snowboard. Exit, and enter
the house by the snowman. Examine the map on the wall of the inner room
and take it. Finally, go out to the forest and talk to the man near the
trees. He will let you snowboard out of the town.


* 4.5.23 - I crash-landed into the Great Glacier and don't know what to
do now. Where do I go from here?

Depending on the routes you took while snowboarding, you will crash land
in one of four places. Your main goal is to make it to the red X shown
on the map, so try to figure out where you are by comparing landmarks on
the map and head towards the X. If you take too long, you will pass out,
which will get you to where you want to be, anyway.


* 4.5.24 - I'm having trouble navigating through the snowy wasteland
that's between the Great Glacier and the old man's cabin. How do I get
through this?

Here is a simple map of the snowy field:

                        Old Man's Shack
               +-----------------------------+
            S  |                             |  A
         I  t  |                             |  l  M
         c  o  |                             |  e  a         N
         e  n  |                             |  x  t         |
            e  |                             |  a  e     W-- + --E
         G     |                             |  n  r         |
         a  F  |       Cave                  |  d  i         S
         t  a  |                             |  e  a
         e  c  |                             |  r
            e  |                             |
               +-----------------------------+
                  Ice Gate (Steaming Lakes)

No matter where you are headed, if you touch any of the four boundaries
at any point, you'll end up in that particular area. To tell in what
direction you are headed, press O to lay down spikes in the snow. This
way, when the screen rotates, you can tell from the position of the
spikes in what direction you are facing and adjust your path
accordingly.


* 4.5.25 - If I go east from the snowy field, there is a woman who tells
me to go away. What am I supposed to do here?

Return to the Great Glacier area. The best path to take is to go south
from the snowy wasteland. This will eventually lead to an area with hot
springs (lakes with steam rising from them). Go down to the edge of the
left lake and touch the water, you will hear a sound effect. Now, leave,
and return to the woman. She will fight you, and if you win the battle,
you'll receive the Alexander Materia.


* 4.5.26 - Hey, I've been incarcerated in Junon! And Tifa's getting
gassed! How can I free her before it's too late?

Actually, Tifa cannot be killed by the gas, so feel free to take your
time. What you need to do is manipulate Tifa by using the buttons, so
that she can pick up the key and unlock herself. There are two ways to
do this, but remember to pace your button presses in time with Tifa's
movements:

 * Press:  X, X, T, X+T, T+O, O  (or)  X, X, T, X+T, T+S, S.

Once Tifa is free, examine the back of the room, on the left side of the
chair in order to shut off the gas, then examine the door. From there,
how to escape should become apparent.


* 4.5.27 - Right now, I'm trying to get a Huge Materia and prevent North
Corel from being hit by a train. I'm running out of time and don't know
what to do!

What you have to do is have your train catch up to the Shinra train,
then get on it and stop it before it crashes into North Corel. To speed
up your train, press Up and the Triangle button in a steady, yet fast
motion (Up, T, Up, T...) Once aboard the Shinra train, fight your way to
the front. Then, make sure there are no messages on the screen.  With
Cid grabbing the controls, press:

 * Up + T, Down + X, Down + X  (or)  Down + X, Down + X, Down + X

Don't forget to clear any message boxes between presses. If you entered
either command successfully, the train will stop.


* 4.5.28 - I'm at the underground Submarine Dock, and Reno just sent a
boss, C. Armor, to attack my party. How do I beat this guy?

C. Armor is tricky, because he actually consists of three parts, the
left and right arms, and the main body. C. Armor has the ability to pick
up your allies and hold them there. This is bad because damage inflicted
on the arm holding an ally will also hurt the ally. Even worse, if he's
holding an ally and the other(s) are killed, the game is over!

Since C. Armor and its components are weak against Lightning, use
Bolt-based spells and attacks. Work on taking out it's arms before going
after the main body. The Phoenix materia and Life spells come in handy
here as you will need to revive your allies more than once, presumably.
Also, keep your HPs high, as the main part of C. Armor has a deadly
attack called the Lapis Laser, which causes around 1500 points of
damage! I suggest using Big Guard, or at least Barrier and Haste, in
order to protect yourselves.


* 4.5.29 - What's the code to release the Huge Materia from Cid's
Rocket?

Cid will clue you in as to what the code is should you mess up
initially. However, if you aren't able to get the code correct before
the time limit ends, you'll lose the Huge Materia for good.

Not going to bother with Cid's clues? In that case, the code (to be
entered one button at a time per message box) is: O, S, X, X.


* 4.5.30 - How do I fight the Ultima Weapon? It keeps running away!

First, get in the Highwind and look for the newly-created lake near
Junon. The Ultima Weapon will be there. Crash the Highwind into it and
attack it. When it escapes, follow it as it swerves around in the air.
What you need to do is ram it 4 or 5 times, at which point it will stop
flying back and forth and fly straight to a certain, random location.
Fight it again, and keep repeating this until the Weapon makes it's
final stop at Cosmo Canyon (the number of fights you have to go through
depends on the amount of damage you inflict on it before it escapes).
After the battle at Cosmo Canyon, it will be dead for good.


* 4.5.31 - I'm now on Disc 3, and am in the last dungeon. How do you
kill those Magic Pots?

In the Japanese version of FF7, all you had to do was attack. In the US
version, these guys are invincible to all forms of damage unless you use
an Elixir on them first, which will nullify all their defenses. Need
Elixirs? Try stealing them from the Master Tonberries that roam the
lower levels of the final dungeon. If you're fighting more than one
Magic Pot, try using a Megalixir to affect them all (that is, if you
really want to waste it).


* 4.5.32 - Yeah, but what if I want to kill the Master Tonberries?
They're tough!

Try casting 'Freeze' on them four times (no, you can't use Quadra Magic,
but you can Mimic the spell three times afterward if you want to
conserve MP). They'll solidify and die after the fourth casting of
'Freeze'.

(NOTE: This trick only works in the Japanese version of the game. It
does not work in the USA version.)


* 4.5.33 - There's this guy in Kalm Town who wants to trade things with
me. What can I trade with him?

There are three items that he will trade with you:

 * Trade the Guide Book for the Underwater Materia.
 * Trade the Desert Rose for the Gold Chocobo.
 * Trade the Earth Harp for a set of Master Materia.

To get the Guide Book, go to Junon and fight enemies that appear in the
glass walkway that leads to the underwater Mako Reactor. One of your
opponents will be the Ghost Ship. Make sure you have a Morph materia
equipped, and kill it with a Morph attack to get the Guide Book. Your
reward, the Underwater Materia, is only useful when fighting the Emerald
Weapon. When you wear it, your entire party can breath underwater, so
you won't have to worry about the 20-minute time limit like you'd
normally have to.

To get the Desert Rose, kill the Ruby Weapon. If you give the Desert
Rose to the trader, he'll put a Gold Chocobo in the stalls at the
Chocobo Barn that you can use. Make sure you've bought a stall, though!
To get the Earth Harp, kill the Emerald Weapon. Trade it with the man at
Kalm and he'll give you a set of three materia: Master Command, Master
Magic, and Master Summon.


* 4.5.34 - I want to get Secret Character #1 in my party. How do I find
this person?

You can have Character #1 (Yuffie), join you during any disc. Go to
either Junon Area or the Gongaga Area and run around in the forests.
There is a slim chance that one of your fights will be against the
'Mystery Ninja'. Defeat her in battle, and you'll find yourself in a
field. Be careful when answering Yuffie's questions! If you mess up, or
if you try to save your game at a Save Point, she will escape and steal
some gil from you!  Answer her questions in this order:

 * Question 1: Second (lower) answer. ("Not Interested")
 * Question 2: First (upper) answer. ("...petrified")
 * Question 3: Second (lower) answer. ("Wait a second!")
 * Question 4: First (upper) answer. ("...That's right.")
 * Question 5: Second (lower) answer. ("...Let's hurry on.")

Yuffie will chase after your group when you are done chatting with her
and she will join you as a more or less permanent member.


* 4.5.35 - Okay, now I want to get Secret Character #2. How do I get
this person to join my party?

Character #2 can join you during any disc. Go to the Shinra Mansion in
Nibleheim. There, you have to open the iron safe on the second floor. 
Take the key inside, and go to the bedroom in the east wing of the
mansion, on the second floor. Touch the curving stone wall to reveal a
staircase. Go down it. In the pink caverns, look for a door on the
northern wall. You can now open it, thanks to the key. Inside is a
crypt; examine the purple coffin in the center of the crypt and Vincent
Valentine will pop out. While talking to him:

 * When you're asked to pick between two choices, choose the
   second (bottom one, "Talk about Sephiroth."). Vincent will climb
   back into his coffin, so open it again.

 * When you're asked a question by Vincent, choose the second (bottom)
   answer ("Who are you?"). Vincent will once again lock himself in his
   coffin.

Now, leave the crypt and try to exit the basement caves. Vincent will
catch up to your party and insist on joining you.


* 4.5.36 - Isn't there some way to get back into Midgar during Disc 2 or
3? How is it done?

After getting the Highwind and getting Cloud back in your party, go to
Midgar. There will be a man out front who tells you that he lost his
keys. Go back to Bone Village and talk with the excavators. Choose any
method that you want in order to dig for items.

See the wrecked F-14 plane? Near the bottom of the screen, there is a
piece of metal sticking out. Go to it and press Right, then Up, so that
Cloud is firmly wedged next to the plane, below the piece of metal.
Choose to dig here and you'll get the Sector 5 Key the next morning that
lets you return to Midgar City.


* 4.5.37 - I'm trying to find all six Turtles' Paradise flyers. Where
are they located?

It's important to find and read these flyers as soon as possible,
because one of them can't be read after Disc 2 ends, preventing you from
getting a reward from the owner of Turtles' Paradise. Here are the
locations of the flyers, listed in the earliest order you can find them:

 * Midgar City, Sector 6 Slums.  There is a two-story house with a
   kid upstairs lying on his bed. Examine the posters by the wall,
   near the stairs, to read the first flyer.
 * Shinra Building, first floor. Go all the way to the back of the
   room, and check out the message board near the elevators. If
   you miss this flyer now, you can read it again during the raid on
   Midgar in Disc 2, but if you miss it again, you're out of luck.
 * Gold Saucer, the Ghost Square. Enter the hotel and read the
   marquee on the wall labeled 'SHOP' next to the shop entrance.
 * Cosmo Canyon, Tigerlily Arms Shop. Read the piece of paper attached
   to the left-hand wood beam.
 * Cosmo Canyon, Shildra Inn. Look for the gold note hanging by the
   door on the second floor of the inn.
 * Wutai, Yuffie's house. In the room with the iron cage, walk all
   the way to the right end of the hall and look at the wall scroll.

After