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Atari 2600/5200/7800 FAQ v. 11.5


[ Usenet FAQs | Web FAQs | Documents | RFC Index | Sex offenders ]
Archive-name: games/video-games/atari/26-52-78
Posting-Frequency: quarterly
Last-modified: 1998/02/28
Version: 11.5
URL: http://www.cs.colostate.edu/~dzubera/2600faq.html
Maintainer: A. Karl Heller (heller@cdnow.com) and Zube (Zube@cs.colostate.edu)

See reader questions & answers on this topic! - Help others by sharing your knowledge
                          Atari 2600/5200/7800 FAQ

                           v. 11.5, Feb 28, 1998

                       Last minor update: Feb 28, 1998

     A. Karl Heller (heller@cdnow.com) and Zube (Zube@cs.colostate.edu)

This FAQ is an evolving document. Please help make it better. If you have
any additions, suggestions or corrections, please mail us
(2600faq@space.stat.colostate.edu).

Prologue

What's new?
What information is missing from the FAQ?
Where can I find the latest version of this FAQ?

General

What Usenet groups discuss or are relevant to the 2600/5200/7800?
What is the rec.games.video.classic charter?
Are there any mailing lists that discuss the 2600/5200/7800?
Where can I find cart lists?
What magazines cover the 2600/5200/7800?
What magazines covered the 2600/5200/7800 in the 80s?
What books cover the 2600/5200/7800?
Any there any videos that cover the 2600/5200/7800?
Are there any other sources of general information about the 2600?
What is irc, #rgvc and how do I get on them?
Where is the 5200 FAQ?
What happened to Atari?
What scores were needed to earn an Activision patch?

Software

Where can I find games for my 2600/5200/7800?
Which games does Radio Shack sell?
Where can I download game instructions?
What are the best games for the 2600?
What are the most common and most rare games for the 2600/5200/7800?
Is there any information about 5200 prototypes?
What was Gameline and what games were available for it?
Which games use a lightgun?
Which 2600 games use the kid's controllers/keypads?
Which 2600 games use paddles?
Which 2600 games use the driving controllers?
Which 2600 games have voice?
Which 2600 carts do not work on the 7800?
What is the Starpath CD and can I still get one?
Have any new games been released lately?
What is a multicart and where can I get one?
What are some cheats and Easter Eggs?
What programming resources are available?
What is the 7800 encryption algorithm?
Is 7800 Impossible Mission really impossible?

Hardware (general)

What are the different 2600/5200/7800 models?
What types of clones exist?
What companies made 2600 adapters for their own systems?
Are there any emulators for the 2600/5200/7800?
What 2600/5200/7800 hardware was announced but never released?
How do I fix my paddles?
How do I fix my 5200 joysticks?
Do Bally Astrocade joysticks work on the 2600/7800?
Which light guns work with the 2600/7800?
What hardware peripherals exist for the 2600/5200/7800?
What are NTSC/PAL/SECAM and why should I care?
What is a TVboy and where can I get one?

Hardware (tech)

What are the specs for the 2600/5200/7800?
How large do 2600 games get?
Are there any published 2600/5200/7800 technical articles available?
Pinout information?
Power supply information?

Projects

How do I build a switchbox for the 4 port 5200?
How do I build a composite/audio/chroma/luma output interface for the Atari
2600Jr/2600A?
How do I build a video driver for the 2600/7800?
How do I convert Sega controllers to Atari pinout?
How do I convert a Sega Master System lightgun to Atari pinout?
How do I convert an NES controller to Atari pinout?
Is there a general site that contains all this conversion stuff?
What is an Atari Game Recorder and how do I build one?

Epilogue

Acknowledgments of thanks.

Q: What's new?

A:

   * 7800 joystick in left port of TV Boy keeps TV Boy from working?
   * O'Shea Ltd. has 5 other common 7800 games, 2600 Crossbow and games can
     be ordered in single quantities.
   * Digital Press Collector's Guide Cdrom is available.
   * MPJA (http://www.mpja.com) has Atari track balls for $1.95.
   * Minor Update to Radio Shack list (Oct 97 listing).
   * Link to text of 1983 IEEE article about the design of the VCS.
   * Link to IBM patent server.
   * Link to 2600 and 5200 Field Service manuals.
   * Link to beta version of new 2600 game, This Planet Sucks.
   * Link to Nick Bensema's page of 2600 games.
   * Bally Astrocade controllers do not work on the 2600/7800 without some
     rewiring.
   * JerryG Guide delayed until (at least) April 12, 1998.
   * Updated link to Activision Patch FAQ.
   * Best Electronics address and catalog bit added.
   * Oystron home page.
   * alt.atari.2600.programming has been newgrouped.
   * UK Classic trade/sale list at ccnukfst@rbkc.gov.uk (tspigp@rbkc.gov.uk
     to subscribe).
   * Pictures from Jan 1996 Ultimate Gamer article online.
   * Link to console compatibility FAQ.
   * Info about PAL versions of TV Boy, TV Boy II and Super TV Boy.
   * 7800 PAL consoles have no incompatibilities with 2600 games?
   * Pac-Man may have been pack-in cart to 5200 as well.
   * 2600faq.html now passes most weblint 1.020 checks. A pox on the html
     standard writers for removing the xmp tag.
   * Updated many links.

If you are the author of something in this FAQ and we have not given you a
proper attribution and a thank-you, please email us.

Q: What information is missing from the FAQ?

A: Bunches of stuff, some of which includes:

   * list of game traders and dealers
   * confirmation of baud rate for Gameline modem
   * NTSC/PAL/SECAM characteristics when carts from one are played on
     another.
   * 7800 encryption code (ha ha)

Q: Where can I find the latest version of this FAQ?

A: The FAQ (http://www.cs.colostate.edu/~dzubera/2600faq.html) is
maintained in html form and is amended as updates come in. Every
so often (when there is enough new material), the html version is
converted to text, edited a bit, and posted to rec.games.video.classic,
rec.games.video.atari, rec.answers and news.answers. The text version
(http://www.cs.colostate.edu/~dzubera/2600faq.txt) is on the Web as well,
but it is updated only before posting to Usenet.

Q: What Usenet groups discuss or are relevant to the 2600/5200/7800?

A: There are several groups:

   * rec.games.video.classic
   * rec.games.video.marketplace
   * rec.games.video.atari
   * alt.atari.2600
   * alt.atari.2600vcs
   * alt.atari.2600.programming
   * alt.atari.2600.vcs

rec.games.video.classic (rgvc) is probably the best place to start,
as it is carried in most newsfeeds and generally has the most traffic.
rec.games.video.marketplace is for the buying and selling of video games
and systems and is not limited to atari or even classic systems. It
is dominated by post-classic ads, which is why you will often see
buy/sell/auction posts in rgvc. rec.games.video.atari usually contains
Jaguar discussion, but will occasionally digress into 2600/5200/7800
discussion when it pertains to the Jaguar (e.g. Tempest 2000). The four
atari alt groups are not carried by many newsfeeds; consequently, the
traffic in these groups is minimal.

Do not post to alt.2600 or any of its subgroups about the Atari
2600/5200/7800. That group is for discussion of hacking and phreaking
and you will probably get flamed if you do.

If you don't have a newsfeed at your site, but do have a newsreader
(most web browsers have one built in), you can still get access to
some, if not all of these groups. See the List of Open NNTP servers
(http://oloon.student.utwente.nl/open_nntp.html) page for a list of
places where you might point your browser to see the rgvc groups.

Many of these servers have only a limited number of groups, so if the one
you choose doesn't carry rgvc, try another. Another possible solution is
www.feedme.org (http://www.feedme.org), which does carry all of the 2600
related news groups (except for alt.atari.2600.programming, which is very
new).

Q: What is the rec.games.video.classic charter?

A: We have uncovered the following:

rec.games.video.classic is an unmoderated newsgroup which passed its
vote for creation by 257:85 as reported in news.announce.newgroups on
13 Apr 1993.

And from the second Call for Votes
(ftp://ftp.uu.net/usenet/news.announce.newgroups/rec/rec.games.video-reorg),
these bits:

5) Should a newsgroup rec.games.video.classic be created?

This newsgroup would carry discussions regarding older, "classic" home
video entertainment systems like the Atari 2600, Coleco, Intellivision,
etc.  This newsgroup would supersede alt.games.video.classic.

Finally, for those of you wondering if buy/sell/auction posts are
discouraged on groups other than rec.games.video.marketplace, consider the
following:

3) Should a newsgroup rec.games.video.marketplace be created?

This newsgroup would carry offers to sell and requests to buy home video
entertainment products and accessories like systems, cartridges, etc.

The netiquette of the rec.games.video.* hierarchy would request that
people NOT cross-post buy/sell discussions to other rec.games.video.*
newsgroups.

Q: Are there any mailing lists that discuss the 2600/5200/7800?

A: There are at least three. Jeremy Wilson (xeno@inforamp.net) runs the
classic videogames mailing list, which covers both home and arcade classic
games. To subscribe, mail listserv@moose.nstn.ca with the following message
body:

subscribe classic-videogames your@email.address Your Name

There is also a UK Classic Videogame mailing list; tspigp@rbkc.gov.uk for
subscribe requests, ccnuk@rbkc.gov.uk for the list itself. For more
information, see this link (http://www.gyruss.demon.co.uk/ccnuk/). The above
page also contains a database of classic UK collectors. Please note that
postings to the UK list are gatewayed to Jeremy Wilson's classic list, but
the reverse is not the case. Also note that there is a separate UK list
(ccnukfst@rbkc.gov.uk) exclusively for sale and trade posts;
tspigp@rbkc.gov.uk for subscription requests to that list as well.

The Stella mailing list (also know as the Starpath CD mailing list and the
Atari 2600 Programming list) is for those using the Starpath CD development
tools to write 2600 games. To subscribe, mail majordomo@biglist.com with the
following in the message body:

subscribe stella your@email.address

The informational snippet for this list is as follows.

"This list was designed as as support group for Starpath CD owners who are
writing 2600 games through the developer software. It is hoped that TOGETHER
we can write some new games for the 2600. Exchanging uuencoded binaries is
okay as long as it's in BIN form, not WAV."

Q: Where can I find cart lists?

A: VGR (vgr@clark.net) maintains the giant 2600/7800 list which
contains entries for all known 2600/7800 games. In addition
to manufacturer's model number, the list also includes rarity
ratings. Here is the plain text version and the html table version
(http://www.clark.net/pub/vgr/lists/ht/atari/ataritoc.html).

Bert Whetstone (cudabert@magicnet.net) has converted VGR's list into several
popular database formats. The files below are in zip format.

   * Access (ftp://ftp.magicnet.net/pub/users/cudabert/2600acc.zip)
   * Comma Delimited (ftp://ftp.magicnet.net/pub/users/cudabert/2600csv.zip)
   * dBase (ftp://ftp.magicnet.net/pub/users/cudabert/2600dbf.zip)
   * Excel (ftp://ftp.magicnet.net/pub/users/cudabert/2600xl.zip)
   * Lotus (ftp://ftp.magicnet.net/pub/users/cudabert/2600lot.zip)
   * Paradox (ftp://ftp.magicnet.net/pub/users/cudabert/2600pdx.zip)

Dean Dierschow (dean@xocolatl.com) maintains game lists
(http://www.xocolatl.com/carts/) for several systems including the
2600/5200/7800. The relevant files are at2600.lst, at5200.lst, and
at7800.lst. These lists are a good starting point for the new or general
game collector; alas, these files have not been updated since Oct 94.

The Giant List of 2600 Label Variations is for all of the sick collectors
who want to know label differences in excruciating detail. John Earney
(jearney@best.com) maintains the list
(http://www.best.com/~jearney/lists/labelsv5.txt), which looks like this:

    Cosmic Ark                 IA3204
        silver label with no picture, "for use with..." in 5 languages
        silver label with picture 720104-1 Rev A.  1982 entirely to the
                right of the picture.
        silver label with picture 720104-1 Rev A.  right edge of picture
                is in the middle of 1982.
        ??? silver label with no picture
        Boxed: silver box (c)1982

Digital Press (digitpre@ix.netcom.com) markets its Classic Video
Games Collector's Guide which covers the Atari 2600/5200/7800
and many other classic and neo-classic systems. Now in its
fourth edition (limited quantities left), it contains a wealth of
information for the reasonable price of $15. See the CVGCG home page
(http://www.digitpress.com/dpg_plug.htm) or send $15 (checks should be
payable to Joe Santulli) to:

Joe Santulli
digital press
44 hunter place
pompton lakes, nj 07442

In the past, there have been reports of slow delivery. A recent order for
the fourth edition took 3+ weeks, so be patient.

The Digital Press Collector's Guide CDROM Companion is a nice complement to
DP's paper guide. It contains box, cart and handheld scans, screenshots,
manuals, TV commercials, emulators and much more in a two-cd, not-for-profit
set for only $12. See Sean Kelly's DP CDROM page
(http://www.xnet.com/~skelly/dp-cd/dp-cd.htm) for the full story and
ordering information.

JerryG (JerryG@hevanet.com) also markets a cart guide called JerryG's Guide
to the Classic Video Games. It was available as a beta edition for $15, but
alas, is now sold out. He is currently working on a proper first edition.
See the JGCVC home page
(http://www.Atari2600.com/museum/guide/JerryGguide.html) for information on
the forthcoming first edition, tentatively scheduled for release on April
12, 1998.

Finally, Leonard Herman (rolenta@aol.com) is the author of ABC's to
the VCS , a low-cost ($8.00) book containing descriptions of nearly all VCS
games. Mail him directly for further information.

Q: What magazines cover the 2600/5200/7800?

A: The 2600 Connection is the premier bi-monthly Atari 2600 resource. This
fanzine, published by Tim Duarte (timdu@hotmail.com), is an excellent source
of information about Atari video game collecting in general, including news,
game reviews, interviews, and entertaining anecdotes. Rare and collectible
games are frequently discussed. Classified ads in the Connection are
relevant to all Atari game machines. Subscription price is $9 for a year's
worth of bi-monthly issues (6) or $1.50 for single copies.

To subscribe send a check payable to Timothy Duarte to:

The 2600 Connection
P.O. Box 885
Mattapoisett MA 02739-0885

or visit the 2600 Connection Home Page
(http://www.geocities.com/TimesSquare/Lair/9260).

Digital Press also covers the 2600/5200/7800, but it is mixed with
information about both neo-classic and modern systems. Hard copy
subscriptions are $10, but the paper version is currently on hold until the
summer. Back issues are available for $1.75 each (31 to date). Contact Joe
Santulli (digitpress@aol.com) for more information.

Russ Perry Jr. (slapdash@enteract.com) publishes Slap-Dash , an eclectic
collection of video game information, personal opinion, references to beer
and pictures of women bassists. Although a bit offbeat, it does contain
information about classic gaming not found anywhere else. For example, Issue
6 contains bits of information culled from conversations of many Ex-atari
employees. Send $1.50 for the latest issue (#6) to:

Russ Perry Jr.
2175 S. Tonne Rd. #105
Arlington Hts, IL  60005

The January 1996 issue of Ultimate Gamer has an article called The Atari
Quest which has both pictures and information about hardware and cartridge
prototypes. Some topics include Mindlink, 2600 Tempest, Airworld, Looney
Tunes Hotel, Microgammon SB, Meebzork, and Sport Goofy. For those of you who
weren't quick enough on the draw, Dennis Brown's Library
(http://ns2.apmtech.com/dbrown/museum/texts) contains jpg's of the article.

Q: What magazines covered the 2600/5200/7800 in the 80s?

A:

   * Atari Age
   * Electronic Fun w/ Computers and Games
   * Electronic Games
   * Joystik
   * Video & Arcade Games (2 issues, Spring and Fall 83)
   * Video Games
   * Video Games Player (later Computer Games)
   * Video Gaming Illustrated
   * Vidiot

Q: What books cover the 2600/5200/7800?

A: Leonard Herman (rolenta@aol.com) publishes Phoenix: the Fall & Rise of
Home Videogames. It covers the home video game industry in detail from the
pre-classic days, through the early 80s and up to 1993. At $12.99, it's a
steal for the amount of information contained in it. The second edition is
available for $10 to first edition owners, $19.95 otherwise (plus $3 for
priority shipping or $1.50 for 4th class shipping).

Another book is Zap! : the Rise and Fall of Atari by Scott Cohen. Here is
some information on this out-of-print book:

 AUTHOR       Cohen, Scott.
 TITLE        Zap] : the rise and fall of Atari / Scott Cohen.
 PUBLISHER    New York : McGraw-Hill, c1984.
 DESCRIPTION  xii, 177 p. ; 22 cm.
 SUBJECT      Atari, Inc. -- History.
              Electronic games industry -- United States -- History.
 NOTE         Includes index.
 BIBLIOGRAPHY Bibliography: p. 164-168.
 ISBN         0070115435.

"The Macra Terror" makes the following observation:

It's a good history of Atari itself, but somewhat lacking in perspective
(competing game systems receive few mentions) and sometimes snide in tone.
It also covers the career of Nolan Bushnell, through the creation of
PizzaTime (later Chuck E. Cheese) restaurants. It ends ironically in the
middle of 1983, with Atari execs talking about the great things ahead.

The November 1996 issue of Next Generation magazine has excerpts from a
forthcoming book by Steven L. Kent called Electronic Nation. It covers the
roots of the video game industry, including bits from people like Bushnell
and Alcorn. The excerpts do not cover the 2600/5200/7800, so the book itself
may not be directly relevant to the FAQ.

Halcyon Days: Interviews with Classic Computer and Video Game Programmers is
an electronic book (html format) available from Dadgum Games. A review of
the book and several snippets from it can be found in Issue #42 of the 2600
Connection. According to the review, only six of the twenty-eight
programmers interviewed worked on the 2600, so much information contained in
the book is not directly relevant to the 2600 world. A short Halcyon Days
FAQ (http://dadgum.com/hdays/halcyon-faq.html) is available from the
publisher.

For comprehensive list of related material, see the Classic Video Game
Literature List (http://home.hiwaay.net/~lkseitz/cvg/cvglit.shtml),
maintained by Lee K. Seitz.

A:

Q: Are there any videos that cover the 2600/5200/7800?

A: Once Upon Atari: The Agony and the Ecstasy is the fourth in a four part
series about the early days of Atari. Produced by Howard Scott Warshaw
(hsw@netcom.com), the tape (supposedly) contains "technical info that can
only be appreciated by serious enthusiasts," including bits about the
difficulty of programming the 2600 and "favorite games of the game makers."
At $33.95 ($29.95 + $4 shipping), it's a bit steep for its 28 minute running
time. Send your check or money order (made out to Scott West) to:

Scott West Productions
P.O. Box 610787
San Jose, CA  95161

and be sure to specify NTSC or PAL format. Note that the other three parts
of the series have yet to be released.

Scott Crawford (electronicon@hotmail.com) has this to say about the video:

Once Upon Atari: The Agony And The Ecstasy is a great start to Howard Scott
Warshaw's Once Upon Atari video series. It's an entertaining, educational,
and most importantly, REAL glimpse of what happened at good ol' Atari. The
video focuses on interviews with 2600 VCS programmers like Rob (Night
Driver, Demon Attack, Missile Command) Fulop, Todd (Pac-Man) Frye, Carla
(Star Raiders, Warlords, Indy 500) Meninsky, and Larry (Air-Sea Battle,
Kaboom!) Kaplan. These interviews are at times hilarious (Frye's description
of how he programmed 2600 Xevious, Fulop's profanity-laden rant in praise of
VCS programmer Rick Maurer), as well as insightful (Ex-Atari Director Of
Software George Kiss' regret that he didn't write a line of code while at
Atari, Fulop's description of the job as "the definition of his life").
While the video is a bit light on running time (at 28 minutes), it is well
worth picking up, as I've watched it about a dozen times in the 2 months
since I got it.

Q: Are there any other sources of general information about the 2600?

A: Christopher James Pepin (cpepin1@grfn.org) maintains the Atari 2600 Fun
Facts and Information Guide (http://www.grfn.org/~cpepin1/stuff.txt), which
contains bits of information culled from Usenet postings, mailing lists and
the 2600 connection.

Q: What is irc, #rgvc and how do I get on them?

A: irc is Internet Relay Chat, a global realtime chat network. #rgvc is the
rec.games.video.classic channel. At most times of the day or night you can
find someone on the channel eager to talk shop. Thursday nights at 8 EST
used to be the weekly gathering time, although it isn't clear if it still
is. Note that the old rgvc irc channel #classic is no longer used for this
purpose; stick to #rgvc if you wish to discuss the 2600/5200/7800.

If you are on a unix box and your sys admin doesn't mind irc, you might be
able to get on with a simple

irc -c '#rgvc'

Alas, irc does not come preinstalled on most machines, so if the above
command doesn't work or if you aren't using unix, you'll have to be more
resourceful. Here is an irc primer, complete with listings of where to
obtain irc clients.

The Atari Gaming Headquarters site is the home of the #rgvc home page
(http://www.atarihq.com/rgvc/index.html), which contains tips on irc
etiquette, the #rgvc FAQ and a list of web pages and mail addresses of the
regulars.

Q: Where is the 5200 FAQ?

A: As you may or may not notice, most information on the 5200 in this
document is either incomplete or outdated. Keita Iida (keita@mindspring.com)
maintains the official 5200 FAQ 
(http://www.atarihq.com/5200/5200faq/index.html), which is both extensive
and up to date. At some point, most, if not all, of the 5200 sections of the
2600/5200/7800 will be purged.

Q: What happened to Atari?

A: The Atari that everyone knew, loved and hated is gone. On July 30, 1996,
Atari merged with disk drive maker JTS with more of whimper than a bang. Don
Thomas (75300.1267@compuserve.com) has written a short, insightful bit
(http://www.Atari2600.com/museum/Goodby.html) about the merger and the
history leading up to it that asks more questions than it answers.

Q: What scores were needed to earn an Activision patch?

A: Rodney Siddall (rodneys433@aol.com) maintains the Activision Patch FAQ
(http://members.aol.com/donna0169/rodneys433a/rw/actptchs.htm). The above
page contains the FAQ itself, as well as pictures of some of the patches.

Q: Where can I find games for my 2600/5200/7800?

A: There are still several sources for new game cartridges. Mail order firms
such as Telegames USA (http://www.telegames.com) are probably the best
source for new games. They still stock many different games cartridges for
all the Atari game machines. Some titles they carry are uncommon or rare.

Best Electronics (2021 The Alameda, Suite 290, San Jose CA 95126-1127; (408)
243-6950) recently published Revision 10 of their Worldwide Catalog which
contains 228 pages of currently available Atari items. While it is an
excellent resource for the Atari computer line and does present interesting
pictures of console prototypes, pinout information and "collector items"
like T-shirts, mugs and paperweights, it is a bit sparse in the
2600/5200/7800 area. Much of the < 30 pages dedicated to this area concerns
itself with console, joystick and miscellaneous parts (such as pots,
switches and replacement motherboards), but not cart lists. It will also set
you back $10.50 including shipping. You can get each cart list (2600, 5200,
7800) by sending a "self-stamped full-sized business envelope with 1st class
US postage" and a polite request. [Mod note: probably one envelope per
request or one envelope with lots of extra postage.]

B & C Computervisions (http://www.myatari.com) also carries both new and
used Atari games and consoles.

Once in a great while, some retail stores will still have Atari cartridges
in stock, although sometimes they are hidden in the back room. Another good
source is discount liquidator stores, such as Toy Liquidators, Big Lots/Odd
Lots, and Sears Outlets. These stores typically have huge quantities of a
limited number of titles at closeout prices.

Radio Shack sells 2600/5200/7800 and other classic games through their
catalog. See the next question for a list of the games that they carry.

O'Shea Ltd. (http://www.oshealtd.com/) has 1.3 million bulk atari games for
$.80 each plus S&H. In the past, games had to be ordered in bulk (quantities
of 72, later 6), but Dauer (dauer@mcn.net) reports that one can now order
single carts. Contact Bill Houlehan (billh@oshealtd.com) for more
information. Here's what they have:

2600:

Space Invaders / Baseball / Pac-Man / Football / Phoenix / Ms Pac-Man /
Dig Dug / Battlezone / Galaxian / Gravitar / Jungle Hunt / Kangaroo / Joust /
Pole Position / Jr Pac-Man/ Solaris / Venture / Dark Chambers /
Super Football / Crossbow

7800:

Centipede / Asteroids / Dig Dug / Galaga / Joust / Ms Pac-Man /
Pole Position II / Xevious / Ballblazer / Scrapyard Dog / One on One /
Hat Trick / Winter Games / Baseball / Dark Chambers / Donkey Kong /
Donkey Kong Jr / Tower Toppler / Jinks / Barnyard Blaster / Mania Challenge /
Ninja Golf / Meltdown

Sean McGrail (McGrail007@aol.com) points out that O'Shea has Super Huey,
Midnight Mutants, Ace of Aces, Touchdown Football and Robotron, even though
they are not listed on the web page.

If you care more about playing than collecting, Hozer Video Games
(randyc@east.sun.com) will put almost any 2K or 4K image on a cart for $11.
This may be the only way to play games such as Wizard, Chase the Chuckwagon
or Cubicolor on your 2600. 8K games are not yet available, but may be
sometime in the future for $25.

In a related note, Marlin P. Jones & Assoc. has Atari track balls for $1.95
($15 min order). Here's the bit from their web page:

Track-Ball for Atari Video Computer system & Atari Home Computer. Black
plastic case with 2-1/4" Dia. black ball, & Left & Right corner mounted
"Fire" switches. Well made unit that uses steel shafts, ball bearings
and opto-interrupters. 4ft. cable with molded DB-9 female connector on end.
Rubber feet on bottom. L: 9-1/2" W: 5-1/2" T: 2-5/8" WT: 1.8.  Stock #6465-MI.

Other sources for both new and used games include:

   * 2600 Connection classified ads
   * newspaper classified ads
   * atari user group classified ads
   * thrift stores, flea markets, second-hand stores
   * rec.games.video.classic & rec.games.video.marketplace ads
   * web pages of many collectors

Q: Which games does Radio Shack sell?

A: The following list was current as of Oct 97.

Hardware:

2600 system -- $49.99

Super Deluxe Joystick -- $19.99

paddles, trackball -- $14.99 each

$14.99 games

Boxing                Bump N Jump             California Games
Centipede             Commando                Crystal Castles
Demons to Diamonds    Donkey Kong Jr.         Double Dunk
Enduro                Freeway                 Glacier Patrol
Grand Prix            Home Run                Human Cannonball
International Soccer  Kung Fu Superkicks      Lock N Chase
Midnight Magic        Millipede               Moon Patrol
Pitfall               Pitfall 2               RS Baseball
RS Boxing             RS Football             RS Soccer
RS Tennis             RS Volleyball           River Raid
Secret Quest          Skateboardin'           Skiing
Space War             Sprint Master           Stargate
Street Racer          Summer Games            Super Baseball
Title Match PW        Winter Games

$9.99 games

Baseball              Battlezone              Crossbow
Dark Chambers         Defender II             Desert Falcon
Dig Dug               Football                Galaxian
Gravitar              Joust                   Jr. Pac-Man
Jungle Hunt           Kangaroo                Ms. Pac-Man
Pac-Man               Phoenix                 Pole Position
Solaris               Space Invaders          Super Football
Venture               Yar's Revenge

5200 carts ($19.99): Kaboom  Megamania  Pitfall  River Raid

7800 carts ($9.99):

Ace of Aces           Asteroids               Ballblazer
Barnyard Blaster      Baseball                Basketball
Centipede             Crack'd                 Crossbow
Dark Chambers         Dig Dig                 Donkey Kong
Donkey Kong Jr.       Fatal Run               Galaga
Hat Trick             Ikari Warriors          Jinks
Joust                 Karateka                Mat Mania Challenge
Meltdown              Ms. Pac-Man             Pole Position II
Scrapyard Dog         Summer Games            Tower Toppler
Winter Games          Xevious

Q: Where can I download game instructions?

A: Greg Chance (gchance@sponsor.net) maintains a doc archive
(http://www.sponsor.net/~gchance/cgi-bin/man-search.cgi) among other things
on his web page.

Q: What are the best games for the 2600?

A: This can be a subjective matter, of course, but Mike Littau conducted an
informal 2600 games poll on rec.games.video (before the split) a few years
ago, trying to find answers to this very question. Here are the results,
with some slight changes in format:

From: littaum@jacobs.CS.ORST.EDU (Mike Littau)
Subject: Atari 2600 poll results
Date: 12 Jun 92 16:49:35 GMT

Here are the results of the atari 2600 poll I conducted:

Best overall                    Best original idea
1. Adventure                    1. Pitfall!
2.(tie) Solaris,Yar's Revenge   2. Adventure
4. Asteroids                    3. Yar's revenge
5. River Raid                   4.(tie) Stampede, Kaboom, Kool Aid Man

Best music or sound effects:                Best adventure game:
1. Pitfall II                               1. Adventure
2. Frogger                                  2. Raiders of the Lost Ark
4.(tie) Haunted House, CA Games             3. Haunted House
5. Asteroids                                4. Superman
                                            5. Secret Quest

Best action game:                       Best sports game:
1. Asteroids                            1. Activision Tennis
2. Demon Attack                         2. Skiing
3. Missile Command                      3. RealSports Tennis
4. Warlords                             4.(tie)  Super Football, RS Football
5.(tie) Chopper Command, Moon Patrol      Activision Boxing

Best racing game:                       Best graphics for a game:
1. Indy 500                             1. Solaris
2. Enduro                               2. Pitfall!
3.(tie) Sprintmaster, Grand Prix        3. Moonsweeper
5.(tie) Barnstorming, Slot Racers       4.(tie) Barnstorming, Demon Attack,
                                          River Raid

In addition, The 2600 Connection (issue #10) ran an article on the 2600
cartridge "Hall of Fame," listing the best 2600 games. There was an
excellent capsule description of each game. Here is the list:

Combat                  Asteroids                    Honorable Mention:
Super Breakout          Centipede (and Millipede)    Dragonfire
Defender                Donkey Kong (and Jr.)        Demon Attack
Adventure               Mario Bros.                  Megamania
Space Invaders          Pitfall! (and II)            HERO
Missile Command         River Raid (and II)          Rampage
Pac-Man                 Kaboom                       Miner 2049er
Ms. Pac-Man             Frogger                      Skatboardin'
Solaris                 Q*Bert

Q: What are the most common and most rare games for the 2600/5200/7800?

A: Commonality and rarity of a game depends upon many things, including
geographical location, cart and label condition, label variation and
personal experience. VGR's cart list, the Digital Press Collectors Guide and
JerryG's Beta One all give ideas to a cart's rarity and subsequent worth.
(VGR and the Digital Press paper edition use a scale, while JerryG and the
DP cdrom use prices). For you unix folks, a quick way to determine carts of
a certain rarity is to download the plaintext version of VGR's list, and
then grep out the rarity that you want:

grep " xx " filename > xx.list

where 'filename' is the name of VGR's list and 'xx' one of VGR's rarity
codes (C, U, R, ER, EP, UR, UP, NR; case is important). xx.list will then
contain the list of carts you are interested in.

For those of you who yearn to know the prices carts have fetched in the
past, check out the Atari 2600/5200/7800 Auction Price Database
(http://www.netlink.co.uk/users/valendor/acn-uk/auction.txt), which contains
final auction price information for hundreds of carts culled from many net
auctions.

Q: Is there any information about 5200 prototypes?

A:

   * Battlezone - Tough to find (as if any of these are easy)
   * Jr. Pac-Man - Just about complete, but it wasn't released commercially.
   * The Last Starfighter - adapted from the computer Star Raiders II,
     complete except for the lack of shields.
   * Looney Tunes Hotel - Almost complete, but unpolished.
   * Meebzork - Has a few bugs that cause freezes and black-outs.
   * Millipede - See Jr. Pac-Man
   * Miniature Golf - Really stinks. Very early stages, worse than the 2600
     version. It's just a bunch of dots and lines.
   * Realsports Basketball - scrapped very early.
   * Roadrunner - Almost complete, but no sound.
   * Spitfire - graphics developed, no game behind it.
   * Sport Goofy - Mostly complete, but has a few bugs.
   * Tempest - Sort of playable, never completed.
   * Track N Field - See Millipede
   * Xari Arena - See Battlezone
   * Xevious - See Track N Field

Q: What was Gameline and what games were available for it?

A: Gameline was a service offered by Control Video Corporation that admitted
the downloading of games to the the 2600 over regular phone lines (the
Gameline was a 1200bps (300 bps?, variable 800-1500 bps?) modem). The
Gameline Master Module originally sold for $49.95 and there was a one-time
membership fee of $15. Charges were about $.10 a game or $1 for up to an
hour of play. Contest games were $1 and there was a $.50 charge to enter a
score. On your birthday, not only were you given free play for a day, but
you also received a Happy Birthday screen, complete with cake, candles and
music.

Perhaps the funniest bit of advertising from CVC was in the form of a Q&A
session. The Q was, "What will happen if I don't join Gameline?" The A was
"Eventually, you'll be the only one on your block without Gameline. Your
friends will have mastered new games before you even hear about them. Are
you willing to take that chance?"

While the service did not last very long, the charred ashes of the service
begat what is now AOL.

The games that were available were:

Airlock                 Alien                   Atlantis
Bank Heist              Bermuda Triangle        Boing
Bugs                    Cakewalk                China Syndrome
Coconuts                Commando Raid           Cosmic Ark
Cosmic Creeps           Cosmic Swarm            Cross Force
Crypts of Chaos         Deadly Duck             Demolition Herby
Demon Attack            Dragonfire              The Earth Dies Screaming
Eggomania               Encounter at L-5        Entombed
Fantastic Voyage        Fast Food               Fire Fighter
Flash Gordon            Frankenstein's Monster  Gangster Alley
Gopher                  Guardian                Infiltrate
Jawbreaker              King Kong               Lost Luggage
M.A.D.                  Marauder                M*A*S*H
Megaforce               Mines of Minos          Moonsweeper
Name this Game          The Challenge of Nexar  Nightmare
No Escape               Picnic                  Piece O' Cake
Planet Patrol           Polaris                 Porky's
Raft Rider              Ram It                  R. of the Beefsteak Tomatoes
Riddle of the Sphinx    Room of Doom            Save the Whales
Shark Attack            Shootin' Gallery        Sneak & Peek
Solar Storm             Space Cavern            Space Jockey
Space Master            Squeeze Box             Sssnake
Stargunner              Star Voyager            Tape Worm
Threshold               Towering Inferno        Trick Shot
Turmoil                 Warplock                Word Zapper
Worm War I

Q: Which games use a lightgun?

A:

   * 2600 & 7800 Sentinel
   * Shooting Arcade
   * Alien Brigade (joystick ok)
   * Barnyard Blaster (joystick ok)
   * 7800 Crossbow (joystick ok)
   * Meltdown

Q: Which 2600 games use the kid's controllers/keypads

A:

   * A Game of Concentration (Hunt & Score, Memory Match)
   * Alpha Beam with Ernie
   * BASIC Programming
   * Big Bird's Egg Catch
   * Brain Games
   * Codebreaker
   * Cookie Monster Munch
   * Grover's Music Maker (prototype)
   * MagiCard
   * Oscar's Trash Race
   * Star Raiders

Q: Which 2600 games use paddles?

A:

   * Bachelor Party
   * Beat Em' & Eat Em
   * Blackjack
   * Breakout (Breakaway IV)
   * Bumper Bash
   * Casino (Poker Plus)
   * Circus Atari (circus)
   * Demons to Diamonds
   * Eggomania
   * Encounter at L-5
   * Fireball
   * Guardian
   * Kaboom!
   * Mangia
   * Music Machine
   * Night Driver
   * Party Mix
   * Piece O Cake
   * Solar Storm
   * Steeplechase
   * Street Racer (Speedway II)
   * Super Breakout
   * Tac-Scan
   * Video Olympics (Pong Sports)
   * Warlords
   * Warplock

Q: Which 2600 games use the driving controllers?

A: There are two: Indy 500 and Stell-A-Sketch. Interestingly, the driving
controllers have found a use in another system: the Jaguar FAQ details their
use in a home-built rotary controller for Tempest 2000.

Q: Which 2600 games have voice?

A: There are two: Quadrun and Open Sesame. Due to the limitations of the
2600, the screen is blank when the voice is played.

Q: What 2600 carts do not work on the 7800?

A: There are known incompatibilities with some NTSC versions of the 7800
(PAL 7800s seem to be unaffected). Games that may not work include Robot
Tank, Decathlon, Space Shuttle, Time Pilot, Kool-Aid Man and the
Supercharger. In a recent Usenet posting, Jay Tilton (tiltonj@erols.com)
describes a series of tests with various versions of the 7800. In short,
7800s manufactured in 1984 seem to be fully compatible, whereas those
manufactured later have inconsistent incompatibilities. Here is an edited
version of the posting:

I recently acquired another 7800 console, and discovered that it works with
the notoriously cranky Activision carts and the Supercharger. I decided to
sit down with all my 7800 decks and an armload of carts and see how much of
the 7800 compatibility mystery I could sort out.

Test decks:
            Serial #                           Board part#
Deck#        72R4BR-  Country  Expansion port     CO25233-  Board Date
-----  -------------  -------  --------------  -----------  ----------
  1    AT  8 5037836   Taiwan    Full port       001 REV A       84-25
  2    A1 76 5904610   Taiwan    Full port       002 REV A       87-17
  3    A1 77 5951337   Taiwan    Hole/no pins    002 REV A       87-17
  4    A3 87 5139813   Taiwan    No port         002 REV B       88-28
  5    A3 07 5298641   China     No port         002 REV B       88-30

Board part number/revision is taken from the underside of the board, just
above the cart slot. The full number always begins with "CO25233." The
boards' top side has a different part number, "CO25234," but no revision
level is given. Board dates are also taken from the underside of the board,
near the Atari logo. I changed the notation a bit to make sorting by date
easier. They're really written like "2584" instead of "84-25," which would
indicate the twenty-fifth week of 1984.

The carts tested were:

   * Decathlon (2 different carts)
   * Robot Tank (3)
   * Space Shuttle (5)
   * Supercharger (2)
   * 7800 Food Fight

Results:  "Yes"  = cart works fine.
          "No"   = cart doesn't do a thing.
          "Roll" = cart works, but picture rolls.
          "Lock" = cart plays for a while, then locks up the system.

                Deck #
     Cart          1        2        3        4        5
                ------   ------   ------   ------   ------
    Decathlon 1    Yes       No       No      Yes      Yes
              2    Yes       No       No      Yes      Yes
   Robot Tank 1    Yes     Roll     Roll     Roll     Roll
              2    Yes      Yes     Roll     Roll      Yes
              3    Yes      Yes     Roll     Roll      Yes
Space Shuttle 1    Yes      Yes      Yes      Yes      Yes
              2    Yes      Yes      Yes      Yes      Yes
              3    Yes     Roll     Roll     Roll      Yes
              4    Yes     Roll     Roll     Roll      Yes
              5    Yes      Yes      Yes      Yes      Yes
 Supercharger 1    Yes       No       No       No       No
              2    Yes       No       No       No       No
     Food Fight    Yes      Yes     Lock     Lock      Yes

   * Whether or not a given cart works on a given deck depends on both cart
     and deck. There's no real consistency among different carts of the same
     title.
   * It looks like the Supercharger is the proof test of whether a given
     deck will be fully compatible with any 2600 cart.
   * The conventional wisdom saying that a deck with the expansion port will
     work with anything is false. Presence or absence of the port is not a
     reliable indicator of compatibility with all 2600 carts.
   * Likewise, the deck's geographical origin is not a reliable indicator.
     The one manufactured in China (#5) has fewer compatibility problems
     than the others, but it still has some.
   * The oldest deck (#1) performed flawlessly in all tests. This is
     probably from the earliest production run, and was either sold in one
     of the limited test-markets or was warehoused until Atari Corp realized
     the home video game market was still viable.

IMHO, the manufacturing standards of deck #1 are better than the others. All
the major chips inside are all socketed instead of being soldered directly
to the board. Some of the other decks also have had some minor factory
patchwork performed. They occasionally have resistors bridging points where
they were clearly not originally intended to be, i.e. soldered directly to a
chip pin or placed on the underside of the board.

Wondering if that 7800 deck sitting in the thrift store could be one of the
fully-compatible ones? There are some very minor externally visible
differences between my deck #1 and the others. I can't conclusively say
these are 100% reliable indicators, but they are conspicuously different.

   * The labels on the undersides of decks 2-5 have a box drawn around the
     serial number. Deck #1 has no box drawn.
   * The serial number itself on deck #1 is different from the others. The
     "72R4BR" prefix is very much smaller than the rest of the number.
     "AT85037836" is one continuous string of black characters with no
     spaces, while on deck #2 (#3-5 are similar), "A1 76 5904610" does have
     the spaces, and the "76" is stamped in blue.
   * The cart contacts of deck #1 have a definite copper color, while the
     contacts of the others have a silvery appearance.

Q: What is the Starpath CD and can I still get one?

A: The Starpath Supercharger Game Collection on CD, or Stella Gets a New
Brain was a non-profit, long-awaited labor of love from the CyberPuNKs (Russ
Perry Jr., Glenn Saunders, Jim Nitchals and Dan Skelton). This CD not only
contains NTSC and PAL versions of most of the Supercharger games (PAL
Survival Island is missing), but also development tools, a collection of
Supercharger and Vectrex material, and several surprises (including SoundX
from Hozer Video Games and the UR Polo from Carol Shaw).

While it was an amazing value for $18 ($15 + $3 shipping), it is now sold
out. You can contact Glenn Saunders (krishna@primenet.com) to see if there
are one or two leftovers, but you'll probably have to look for rgvc sales or
auctions if you wish to obtain one. Glenn has recently mentioned on Usenet
that a "professional run of commercial Supercharger CDs is in the works" but
that it will be quite a while before they are available.

For general information about the supercharger, see the supercharger FAQ /
Cyberpunks FAQ which contains some interesting information about the
Starpath company, the supercharger, and the Cyberpunks.

Q: Have any new games been released lately?

A: Over the past couple of years, several new games have been developed for
the Atari 2600. Ed Federmeyer wrote both SoundX, a sound generator, and
Edtris, a Tetris clone. They are both available for $16 from Hozer Video
Games (mail randyc@east.sun.com for information).

Rescue Bira Bira by Chris Cracknell (ad329@james.freenet.hamilton.on.ac) is
also available from Hozer (here is the binary image
(http://www.hwcn.org/~ad329/birabira.bin)). RBB is a modification of Jungle
Fever with the adult bits removed.

Greg Troutman (mor@crl.com) recently posted a beta version of This Planet
Sucks (http://www.crl.com/~mor/tps/tps.bin) on his web page.

Piero Cavina (p.cavina@mo.nettuno.it) is the creator of Oystron, a shooter
that is quite possibly the first game ever to feature space oysters. Get the
full story and the game from the Oystron Home Page
(http://www.primenet.com/~nickb/oystron.htm).

Nick Bensema (nickb@primenet.com) maintains a page of links to newly
developed 2600 games (http://www.primenet.com/~nickb/atari3.htm). Many of
the games listed in this section are there, as well as several others
including Cubis, The Dark Mage and Mondo Pong.

Bob Colbert (rcolbert@novia.net) seems to be the most prolific 2600
developer of late. Okie Dokie (a puzzle game), Cheetah (a Game Genie-type
program for the Supercharger or emulator), and now Stell-A-Sketch
(Etch-a-Sketch clone) are all available from Bob's home page
(http://www.novia.net/~rcolbert).

On a related note, VGR (vgr@clark.net) is the author of Indenture
(http://www.clark.net/pub/vgr/ind/indent17.zip), a dos version of 2600
Adventure, complete with larger levels and enhancements. See the Indenture
FAQ for more information.

Q: What is a multicart and where can I get one?

A: A multicart is simply a multiple game cart. Sean Kelly (skelly@xnet.com)
makes them for both the 2600 and 5200. Prices for the 2600 are $65 for a 64
game cart, $100 for a 128 game cart and $150 for a 256 game cart. The 5200
cart contains nearly all games ever made (including prototypes) for $125.
Email him or see Sean's Web Page (http://www.xnet.com/~skelly) for more
information.

Randy Crihfield (randc@east.sun.com) at Hozer Video Games also builds
multicarts. A 128-in-1 cart is $100, as is a 32-in-1 Activision cart.

Other examples of multicarts exist, including Atari's 32-in-1 for the 2600
(PAL) and their 32-in-1 for the 7800 (which is a relabeled 2600 32-in-1; all
games on the cart are 2600 games). For information and a picture of the 7800
32-in-1 cart, see Dennis Remmer's 'Random Classic Game Stuff Page
(http://www.dstc.edu.au/BDU/staff/dennis/vgames.html).

Q: Where can I find a list of cheats and Easter Eggs?

A: Galen Tatsuo Komatsu (gkomatsu@hawaii.edu) maintains the B-TECH list;
mail him directly with "Send B-TECH" as your subject line. Note: this is not
a mailserver so please give him time to respond.

Q: What programming resources are available?

A: For 2600 users there is the 2600 Programming
(http://www.sponsor.net/~gchance/2600Stuff/2600Programming) guide. The
Stella Guide (ftp://ftp.ccnet.com/users/scall/Oldatari/Programming), along
with other 2600 info can be found at ftp.ccnet.com.

Schematic, bankswitching and other 2600 technical information is available
at Kevin Horton's 2600 page (http://www.iquest.net/~khorton/2600.htm).

Another tech page which includes annotated source code for both combat and
adventure is Dan Boris' VCS page
(http://www.geocities.com/SiliconValley/9461/vcstech.htm).

A fairly comprehensive page is Nick Bensema's 2600 Programming Page
(http://www.primenet.com/~nickb/atariprg.htm), complete with gobs of source
examples and programming tools.

Bob Colbert (rcolbert@novia.net) provides many development tools for the
Supercharger (http://www.novia.net/~rcolbert/super.htm#super) on his home
page. These tools are different than those found on the Supercharger CD.

For the 7800 there was Harry Dodgson's (hdodgson@oeonline.com) Monitor Cart
plus documentation. The 250+ pages included a stella guide, a 2600
programming manual which was a bit more readable, the Maria specs, and the
7800 docs plus numerous corrections to the Atari documentation. The package
price was around $65. Alas, Harry has said that no offers will get him to
make another monitor cartridge (he stopped making them a while ago when he
didn't sell any in a 6 month period). About 3 dozen total were made.

Q: What is the 7800 encryption algorithm?

A: The 7800 uses an encryption key to determine whether or not the 7800
cartridge is valid and to allow the system to be put in 7800 mode as opposed
to 2600 mode. The encryption algorithm is said to be proprietary. Rumors
exist, however, that Atari released the algorithm for use on the the Atari
ST series of computers. If anybody has this program we would all be very
happy to have a look at it. It is also rumored that the code was released
with the Lynx Dev-Kit for the Amiga, yet it does not appear in version 1.3.
Rumors...rumors...

Not a rumor, however, is that as designed, the 7800 required a valid 960-bit
digital signature generated by Atari before a native 7800 game (as opposed
to a 2600 game) would run on the 7800; no digital signature, no Maria chip.
Also, crypto export restrictions (960 bits are a lot even for
military-quality crypto) are probably the reason that European 7800 consoles
and games have no digital signature.

Q: Is 7800 Impossible Mission really impossible?

A: Yes.

The cart was released with a bug where some of the pieces you need were
hidden under computer terminals, but the terminals cannot be searched. This
bug was fixed, but Atari probably never released the updated version. The
PAL version is not impossible, as the programmer of the PAL version fixed
the bug.

Q: What are the different 2600/5200/7800 models?

A:

2600 models

Atari VCS CX2600 - Original model. Woodgrain and black plastic enclosure.
Light and heavy weighted plastic. Six silver switches across the upper front
panel. Bundled accessories included two CX40 joysticks, one CX30 paddle
controller, AC adapter, TV switch and a CX2601 Combat game cart. Sample
wording on label on bottom of unit:

Mfd. by Atari, Inc., Sunnyvale, CA.  Serial # 048181.
Mfd. by Atari-Wong Ltd. in Hong Kong.  Serial # 568213514.
Manufactured for Atari Inc. by TRU Electronic Components Company in Taiwan.
Model NO: CX-2600 Serial # 81281713"

Sears Tele-Games Video Arcade I - Same as above except external cosmetic
differences (the "difficulty" switches are labeled "skill level", the switch
panel is silver instead of black, and the woodgrain pattern is different.)
Sample wording:

Mfd. for Atari Inc. by Dimerco Electronics in Taiwan for sale to
Sears, Roebuck, and Co.  Serial # 82077230.

Atari VCS 2600A - Revised model. Externally it is nearly identical to the
original, except there are four silver switches across the upper front panel
instead of six. The difficulty switches were moved to the rear of the unit.
Internally, the motherboard is a simplified one-piece design. Sample
wording:

Mfd. for Atari, Inc. by TRW Electronic Components Co. in Taiwan.
Serial # 811510200.
Mfd. for Atari, Inc. by Atari Taiwan Mfing. Corp. in Taiwan.
Serial # 827030354.

Sears Tele-Games Video Arcade I(A) - Same as above except for external
cosmetic differences. Sample wording:

Mfd. for Atari Inc. by Dimerco Electronics in Taiwan for sale to
Sears, Roebuck, and Co.  Serial # 82299647.

Atari VCS 2600A (black) - Second revised model. Externally it is nearly
identical to the 2600A, except the enclosure has a more modern looking
"black out" treatment. The areas of woodgrain on the original models are now
simply black plastic. Internally, the motherboard is a slight revision of
the 2600A. Sample wording:

Mfd. for Atari, Inc. by Atari Taiwan Mfing. Corp. in Taiwan.
Serial # AT831150153.

Sears Tele-Games Video Arcade II - Entirely new model of the 2600 designed
exclusively for Sears. Black wedge-shaped enclosure, with push button
switches and LEDs on top panel. Essentially an Atari 7800 shell. Four
joystick connectors on lower front panel with rocker switch. Internally very
different from other 2600 models, but still uses the same basic chipset.
Bundled accessories include two combination joystick/paddle controllers, AC
adapter, TV switch and a Space Invaders game cart. Sample wording:

Sears, Inc. (Atari, Inc.) Serial # SV 392 005539.

Atari 2800 -- same as Sears Tele-Games Video Arcade II but with Atari label.
Released only in Japan. Very rare.

Atari 2600 "Jr." - Third revised model. It is slightly larger than a VHS
video tape case. Some versions have "Jr" stamped onto the bottom sticker.
Large black buttons. Power and b/w switches slide, while Reset and Game
Select are push buttons. Jet black with large metallic silver strip running
lengthwise across the front with "Atari 2600" on it. Marketed as the "Under
50 bux, the fun is back!" machine. Bundled accessories include one joystick,
AC adapter, TV switch box, and RCA connecting cable. Box is designed as a
carrying case with handle and a white section which reads: "This Atari 2600
belongs to:". No bundled cart. The unit came in either a maroon or silver
box. Sample wording:

         Atari Logo                           Atari 2600
         --------------------------------------------------
         FCC ID: EBA72R2600
         ATARI CORPORATION
         MADE IN TAIWAN
         [FCC wording deleted]
                         S.N. A1 81 1494278
         ---------------------------------------------------
         [Atari logo embossed in plastic] [made in taiwan in plastic]

         or

         MANUFACTURED FOR ATARI CORPORATION,
         BY ATARI TAIWAN MANUFACTURING
         CORPORATION IN TAIWAN
         MODEL NO. CX-2600 JR.
         COVERED BY US PATENT NUMBER
         4, 122, 422 OTHER PATENTS, AND
         PATENTS PENDING

                   ----------------
               S.N.|A1 873 412187 |
                   ----------------

         [ATARI & FUJI LOGO]      MADE IN TAIWAN

Atari 2600 "Jr." - same as above except silver plate has a larger rainbow
strip without an embossed border.

A few miscellaneous notes:
All 6 switch Ataris had a large shield casing. There were at least two
6-switch versions:

(6-1) The original. The entire bottom half of the console was made of
quarter inch thick plastic (~6mm)! Combined with the thick aluminum RF
casing, this is the heaviest 2600 ever made. Also, this 2600 has no 2/3
channel select switch. There is a channel select hole in the case and it's
marked Channel A/B, but there's no switch inside on the PCB. These consoles
came with "01 combat". (1977 models only)

(6-2) The lighter 2600. No armor plating. Bottom half of console is made of
thin plastic, like the 4 switch models. Channel switch now present. Thick RF
shield still present. Plain ol' "combat" included.

The were also minor variations on 4 front switch, woodgrain panel models. On
some, the difficulty switches are marked "Expert/Novice" (or was it
"Advanced/Beginner"?) and others are marked only as "A/B".

Finally, a hodge-podge of facts that don't fit anywhere else:

   * Rumors persist that the pictures on the packaging varied.
   * Pac-Man was the pack-in cart at some time (when?).
   * 2600s were made in Taiwan, Hong Kong, and Sunnyvale.

5200 models

Atari CX5200 - Original model. Four controller connectors on lower front
panel. Bundled accessories include two CX-52 controllers, AC adapter, CX-522
TV switch, and a Super Breakout game cart. Sample wording:

Atari, Inc.,  Atari Model No. 5200,  Serial # 0151320 SV-442.

Atari CX5200 - Revised model. Two controller connectors on lower front
panel. Bundled accessories include two CX-52 controllers, AC adapter, TV
switch, and a Super Breakout game cart (Pac-Man may have also been the
pack-in cart sometime later) . Sample wording:

Atari,  Inc.,  Atari Model No. 5200,  Serial # 036412 EP-233.

There are slight cosmetic changes to the shells of the 5200, in particular
the base section has seen several versions. There are at least two different
bases with hooks for winding up the video cable, and at least one version
without any hooks at all.

7800 models

Atari CX7800 - Vastly modified and enhanced 2600 model. Two joystick ports
on lower front panel. New chipset (except sound chip; pokey chips could be
added to carts). Side expansion port for upgrades and computer add ons.
Bundled accessories included two CX24 ProLine joysticks AC Adapter,
switchbox, RCA connecting cable, and Pole Position II cartridge. Plays all
2600 games except 3 or so (which ones?).

Atari CX7800 - Second Revision. Expansion port connector removed from mother
board but is still etched. Shell has indentation of where expansion port was
to be.

Atari CX7800 - Third Revision. As above but only a small "blemish" mark on
shell.

Q: What types of clones exist?

A: Probably the most famous is the Gemini, an inexpensive clone 2600 made by
Coleco. All black, box-shaped enclosure. Six small slide switches (say that
fast) on top of front panel. RF modulator port and power adapter port on
back panel. Two joystick ports and difficult switches on front panel.
Bundled accessories included two dual-joystick/paddle controllers, a
9volt/500ma DC adapter, RF cable, TV switch and Donkey Kong game cart (?).
Sample wording:

Coleco Gemini VGS - Coleco Ind., Inc., Serial # AG0145189.

Q: What companies made 2600 adapters for their own systems?

A: ColecoVision Expansion Module #1 - Black, 5" x 10", 1 3/4" high in front,
sloping to 2 3/4" in back.

               _____      a = expansion connector to ColecoVision
        ______|__a__|__   b = 2600 cart slot
        |      _____   |  c = color/b+w slide switch
        |     |__b__|  |  l = left difficulty slide switch
        |.........     |  r = right difficulty slide switch
        | clr gr :     |  g = game select push button
        |________:_____|  r = reset button
                   ^ ^  <---- joystick ports

Chips inside are: "COLECO 73192 E4002" (TIA clone?), SY6507, SY6532.
Curiously, there is an empty space for a 14 pin chip and assorted resistors
and capacitors on the right side of the circuit board. The space for a "Y1"
indicates that this was probably intended to be a clock generator. (Could
this board also be intended for standalone use, such as in the VGS?) There
is also an adjustment hole on the bottom that turns a potentiometer
[probably color control]. The reset button on the main ColecoVision console
acts as a hard reset for the expansion module. The connection to the
ColecoVision unit isn't very physically stable, at least not on carpet,
resulting in flaky performance. Sample wording:

        "ColecoVision [tm]
         Model No. 2405
         Coleco Industries, Inc., Amsterdam, NY 12010
         Serial # A0065820         For service help call:
         F.C.C. ID# BNV8432405     1+800+842-1225
         Coleco Industries, Inc.   (Nationwide)
         Made in U.S.A.            Printed in U.S.A. 74859A"

Intellivision System Changer - Made by Mattel, copyright 1983. White,
roughly about 5-6" square and 2" high, with a piece sticking out of the left
side that fits into the Intellivision cartridge slot.

            ___________ <-Top face.
            |  _____  |
          __| [__a__] |  a == Atari cartridge slot  b == insert into Inty II
         | b          |  c == Game Reset (square button)
         |__   cdefg  |  d, f == left and right difficulty (toggle switches)
            |_________|  e == Color/B+W toggle switch

Front face had two standard joystick ports. Known to work with virtually all
2600 carts except those that don't work with other adapters (i.e. those like
Space Shuttle and Starmaster that use standard 2600 hardware functions).
Does not work with the "original" (2609) Intellivision Master Component
without factory modification. Sample wording:

(one white label and one orange label) "Model No. 4610  FCC ID: BSU9RD4610
Serial No. 003255

Commodore VIC-20/2600 game adapter - Rumored to exist. Was advertised by
Protecto in mail order ads in during the 1983 time frame. Plugged into VIC
expansion connector and provided 2600 software emulation. Original price,
emulation quality, and reliability all unknown.

The September 1983 issue of Electronic Games (page 41) shows an
advertisement for Cardapter, a 2600 cart adapter for the Vic-20. The
distributor was Cardco, Inc. in the US, LSI Distributors Ltd in W est
Canada, Hobby Craft Canada in East Canada, and Audiogenic in Europe.
Additional information on this bit would be interesting.

JerryG (jerryg@hevanet.com) maintains a list of both 2600 clones and
changers (http://www.atari2600.com/museum/hardware/2600Types.html).

Q: Are there any emulators for the 2600/5200/7800?

A: Dennis Brown (brownd@ns2.apmtech.com) maintains the 2600 emulator FAQ
(http://ns2.apmtech.com/dbrown/museum/texts/2600emu.faq). It focuses mostly
on the Activision Action packs and is also a bit out of date. The current
version is also completely unreadable. Question 5.2
(http://www.cis.ohio-state.edu/hypertext/faq/usenet-faqs/html/emulators-faq/part3/faq.html)
of the comp.emulators.misc FAQ discusses emulators for the 2600 as well.

The January 1996 Ultimate Gamer mentions that Atari had some plans for a
2600 emulator for the Jaguar CD. Dave Staugas, who programmed both Millipede
and Krull, was working on it. According to Slapdash #6, it was approximately
90% complete. With the demise of Atari, the probability of the emulator
seeing the light of day is almost 0.

Matt Pritchard (matthewp@netcom.com) mentions in a recent Usenet posting
that the forthcoming commercial Intellivision emulator may include a 2600
emulator and images of all m-network/intv games (including unreleased ones).

For the 5200, there are three emulators:

   * VSS (Virtual SuperSystem)
     (http://www.geocities.com/SiliconValley/9461/52tech.htm#VSS) (msdos)
   * The Rainbow Emulator
     (http://www.shenleyfields.demon.co.uk/rainbow.html) (Win 95/NT + Direct
     X; Mac)
   * Pokey (http://w3.one.net/~mhill/pokey/pokey.html) (msdos, pentium
     preferred)

There are currently no known emulators for the 7800.

Q: What 2600/5200/7800 hardware was announced, but never released?

A: The short answer is quite a bit . Here are some examples:

   * 2600 keyboard by Atari, called the Graduate or My First Computer.
   * 2600 voice command system
   * a headband controller, Mindlink
   * Atari 2700 - Remote control joystick/paddles, touch sensitive console
     buttons.
   * Amiga Power Module for 2600. Similar to the Supercharger, it had dialup
     capability (to play against others). Also, some 3D games were planned
     for it as well.
   * U.S. Games Joystick, similar to Coleco Super Action Controller (EF May
     83, p. 91)
   * 7800 High Score Cart
   * 7800 Keyboard, peripherals and computer games
   * 7800 adapter for the 5200 (!) (both a recent Usenet posting and Phoenix
     mention this oddity)
   * much, much more. Stay tuned for a more complete list.

Q: How do I fix my paddles?

A: Dirty paddles are a cause of great frustration. To clean them, buy a can
of Cleaner/Degreaser (available at Radio Shack, catalog #64-4422), open up
the paddles and spray directly into the pot area. Close them up, give them a
few twists and they should be good as new. Silicon spray, WD40 and TV tuner
can also be used, although there are warnings about possible gumming with
WD40, and possible plastic rot with TV tuner.

Q: How do I fix my 5200 joysticks?

A: The Atari 5200 FAQ covers this in depth, so that information will not be
duplicated here. Still, George Torch (curiousg@crown.icongrp.com) may have
devised a simpler and potentially cheaper alternative. His solution was to
coat the carbon disks on the fire buttons with copper resin, such as is
found in Rear Window Defogger Repair Kits (e.g. Loctite #79340-15067). This
technique fixed his non-working fire buttons, and also added sensitivity to
the other buttons. Note that while copper resin improves conductivity, it
doesn't work in all cases (especially if the underlying flex circuit is
bad). Also note that these kits are not terribly easy to find and they are
not cheap ($9.85 for 1.4ml of resin and a small brush), although they may be
cheaper than ordering replacement parts.

Q: Do Bally Astrocade joysticks work on the 2600/7800?

A: No. Even though they use the standard 9-pin connector, the pinouts are
different. However, the Bally/Astrocade FAQ
(http://www.interlog.com/~komb/Ballyfaq.html) documents the proper rewiring
scheme to allow them to work on the 2600/7800.

Q: Which light guns work with the 2600/7800?

A: There is no light gun made specifically for either system. However,
Atari's light gun (model number XG-1) that came with the XE-Game-System
works well. Additionally, Best Electronics sells the Best Lightgun which
supposedly works better than Atari's own. (comments?) Also, see the entry
for rewiring a Sega lightgun elsewhere in the FAQ.

Q: What hardware peripherals exist for the 2600/5200/7800?

A: Note: This list is by no means complete.

2600 peripherals

   * Compumate - 42 key touchpad computer add on from Spectravideo. Adds 16K
     ROM, 2K RAM, and has BASIC. Looks like a small keyboard attached to a
     cartridge, which is in turn connected to the joystick ports. Originally
     sold for $79.99
   * Copy Cart - from Vidco, allowed transfer of a game onto a blank
     cartridge. Battery powered, not all games can be copied because of
     memory limitations.
   * CVC GameLine - Play games via modem. See Gameline entry above.
   * Game Selex - from Starplex, allows 9 cartridges to be plugged in at
     once; turn a dial to choose the game.
   * Kid Vid Control - Coleco cassette recorder and cartridge interface.
     Additional wire connects recorder to joystick port. Voices and songs
     tell player what to do on screen. Tape shuts off automatically to wait
     for player input. 3 tapes per game, only games were Berenstain Bears
     and Smurfs Save the Day.
   * Personal Game Programmer - By Answer, similar to Game Genie.
   * ROM Scanner - from Marjac, allows 10 cartridges to be plugged in, press
     a button to choose game.
   * Starpath Supercharger - Large cartridge that plugged into the 2600
     slot. It has a cable with standard 1/8" jack for plugging into tape
     recorders. Games were distributed on cassette tape. The unit itself
     contains 6K RAM and 2K ROM. ROM is in top 2K and RAM is banked in lower
     2K.
   * Video Game Brain - from RGA International Limited. A multiple cartridge
     adapter that holds six games to play, and contains 2 dummy slots for
     additional cart storage. You select the game you want to play by
     pushing a button in front of that cartridge.
   * Videoplexer by Compro was an 8 cart bankswitcher. It had a smoke brown
     plexiglass hood and 8 sensor touch buttons on the front panel. The
     manual claimed to Reduce the wear on your expensive system and
     cartridges.
   * Unimex SP280 by Unimex. A game duplicator which copied games to a EPROM
     cart. Available EPROM carts were 2K and 4K; 8K (and perhaps 16K) EPROMs
     were announced, but none have been seen. The manual stated that the
     carts could be erased by opening them and placing the EPROM under a
     tanning lamp (Unimex also offered erasing services for a nominal fee).

5200 peripherals

   * The Masterplay Interface - by Electra Concepts. Permits the use of 2600
     controllers with the 5200. The company also released a game called
     "Meteorites."

Note: schematics or extra interfaces would be appreciated so that duplicates
could be made (akh?)

Q: What are NTSC/PAL/SECAM and why should I care?

A: NTSC (National Television Standards Committee), PAL (Phase Alternating
Lines) and SECAM (SEquentiel Couleur Avec Memoire) are different worldwide,
generally incompatible television standards. Some short, not completely
accurate information follows.

what               where                      freq/frames/scan lines
----               -----                      ----------------------
NTSC               US/Japan                         60hz/30/525
PAL                Europe                           50hz/25/625
SECAM              France & many others             50hz/25/625

For detailed and accurate (but muddled) information, see the Worldwide TV
standards page (http://www.ee.surrey.ac.uk/contrib/WorldTV). Why is this
information important? Different carts will exhibit different
characteristics based on what kind of TV and console are used. For example,
a PAL cart on an NTSC console and TV will roll the screen and exhibit a
strange color scheme. An adjustable vertical hold is a must in these
situations. The console compatibility FAQ
(http://www.gyruss.demon.co.uk/ccnuk/compat.html) details much of this
information for the Atari 2600/5200/7800 and other consoles as well.

Q: What is a TV Boy and where can I get one?

A: The TV Boy is a handheld-sized Atari 2600 (made by SystemA) with 127
built-in games that connects to your tv (it does not have its own screen).
While it features a built-in Gameboy-like joypad and external 9-pin ports so
one can connect one's favorite controller, it does not, alas, have a
cartridge slot. Inside the TV Boy is a jumper marked "NTSC/PAL," so it
appears that it will work on either type of TV. JerryG maintains the TV Boy
page (http://www.atari2600.com/catalog/GamTVBoy.html).

There is also a TV Boy II which does not have external 9-pin ports. Thus,
there is no way to play two-player games (only the built-in directional pad
is left) with two players; In two-player games the pad controls both players
at the same time. For example, in Traffic (nee Freeway), the pad controls
both chickens.

For PAL preferers there is the MegaBoy which is nearly identical to the TV
Boy, although it has only 126 predominately PAL games.

If things weren't confusing enough, Ian Pleasance (tspigp@rbkc.gov.uk) adds
the following:

"...there are also PAL versions of the TV Boy I and TV Boy II. The TVB1
is exactly the same physically as the US version, whereas the TVB2 had
a design change and is shorter, it also adds a 127th game (pirated
MegaMania), and had the second joystick port removed (on games with a
two-player option the second joystick is rerouted to the Joypad). Both
the TVB1 and TVB2 were sold in the UK by SystemA.

"SystemA also recently launched the "Super TV Boy", renamed the TVB2
to "TV Boy" and dropped the TVB1.

The Super TV Boy is the same internally as the TVB2, however the
casing has changed drastically, and the internal joypad is now
"removable" in that it clips on to the main unit case and is attached
by a wire, so you can unclip it and play it at a distance. The Super
TV Boy looks in some ways like a mini-NES except that half of the casing
is bright pink (!).

The MegaBoy is unavailable from anywhere we know of. TV Boys are available
in the US from JerryG (jerryg@hevanet.com) for $149.95 + shipping and
handling. Argos, a UK mailorder company, has TV Boys for 24.95 pounds, but
they do not take orders from outside Great Britain or Northern Ireland.
(Argos Customer Service: 01908 600 161; Direct Home Delivery: 0345 427 467;
the TV Boy catalog number is 364/4834). Gultronics in Tottenham Court Road,
London, England as well as Index, a UK-wide catalogue shop both sell the TV
Boy and Super TV Boy. Finally, one can also purchase TV Boys direct from
SystemA (SystemA (UK) LTD, 12 Albury Close, Loverock Road, Reading,
Berkshire, RG30 1BB) for approximately $50.00 + shipping and handling.

JerryG, in an email message, mentions a completely different MegaBoy (from
South America) that does not include built-in games, but rather has a
cartridge slot (!).

Finally, The Maverick (themaverick@volcano.net) mentions that a 7800
controller plugged into the left joystick port (but not the right port) of
the TV Boy will keep it from operating. Corroboration anyone?

Q: What are the specs for the 2600/5200/7800?

A: The information here is incomplete in some places, misleading in others,
and possibly just plain wrong in still other places.

                2600                            7800

CPU:            6507                            6502C (custom, NOT 65C02)
RAM:            128 Bytes, in VLSI              4K, high speed (mostly VRAM)
ROM:            4K max                          52K max
Cpu Clock:      1.19 MHz                        1.79 MHz
Graphics Clock: 1.19 MHz                        7.16 MHz
Slot Config:    Rom access only                 Most CPU lines + video/audio
CPU Avail:      less than 50%                   over 90%

                 5200

CPU:             6502C + 3 Custom VLSI's
RAM:             16K
ROM:             ?
Cpu Clock:       1.79 MHZ
Graphics Clock:  1.79 MHZ?

Notes: ROM specs are based on non-bank select scheme, the graphics clock is
the master clock used to drive the video chips and the 5200 specs are
similar to the Atari 8bit computer line.

Q: How large do 2600 games get?

A: There are several 2600 games with 16K bytes (e.g. Road Runner). There are
also games with 128 bytes of RAM on the cartridge (called the Atari Super
Chip), such as Jr. Pac-Man. Supercharger games that do multiple loads may be
even larger (which ones?; the Supercharger people should know.) Fatal Run is
32K. The 32-in-1 cart is 64K, 2K per game. The MegaBoy cart from Dynacom is
also 64K, 16 banks of 4K.

Kevin Horton (khorton@iquest.net) maintains a detailed list
(http://www.iquest.net/~khorton/files/sizes.txt) of cart sizes and
bankswitching methods, from which most of the above information is culled.

Q: Are there any published 2600/5200/7800 technical articles available?

A: Andy Clayton (aclayton@leland.Stanford.EDU) was kind enough to type up
Design Case History: the Atari Video Computer System
(http://www-leland.stanford.edu/~aclayton/Atari_case_history.html) from the
March 1983 IEEE Spectrum. It is quite an interesting read although it
contains no code.

IBM's patent server (http://patent.womplex.ibm.com) also contains a wealth
of information including many Atari patents.

Grant LeTourneau's (snapsnar@tezcat.com) web page contains on-line versions
of Atari Field Service Manuals for the 2600 and 5200.

Q: Pinout information?

A:

Joystick Pinouts

2600/7800 pinouts:

_________________
\ o5 o4 o3 o2 o1/
 \ o9 o8 o7 o6 /
  \___________/

pin #  2600 control     7800 control
  1    WHT- Up          WHT- Up
  2    BLU- Down        BLU- Down
  3    GRN- Left        GRN- Left
  4    BRN- Right       BRN- Right
  5    unused           RED- Button (R)ight (-)
  6    ORG- Button      ORG- Both buttons (+)
  7    unused           unused
  8    BLK- Ground(-)   BLK- Ground(-)
  9    unused           YLW- Button (L)eft  (-)

2600 control (button)

pin 6 ORG(+) --------------()------------BLK(-) pin 8
                      Button

7800 control (buttons)

                                       /----------YLW(-) pin 9
                            Button L  /
                      /---------()---| YLW splits
                     /                \----/\/\/-----\
pin 6 ORG(+) -------| ORG splits           520 ohm    |---BLK(-) pin 8
                     \                /----/\/\/-----/
                      \---------()---|     520 ohm
                           Button R   \ RED splits
                                       \----------RED(-) pin 5

5200 pinouts:

1    Keypad -- right column
2    Keypad -- middle column
3    Keypad -- left column
4    Start, Pause, and Reset common
5    Keypad -- third row and Reset
6    Keypad -- second row and Pause
7    Keypad -- top row and Start
8    Keypad -- bottom row
9    Pot common
10   Horizontal pot (POT0, 2, 4, 6)
11   Vertical pot (POT1, 3, 5, 7)
12   5 volts DC
13   Bottom side buttons (TRIG0, 1, 2, 3)
14   Top side buttons
15   0 volts -- ground

2600 cartridge pinouts

A standard 2600 cartridge contains the equivalent of a 2716 or 2732/2532
with one notable exception: the chip select line is active high, not low.
The high order address line of the 6507 (A12) is used as the chip enable.
There was at least one company that used EPROMs with a 74LS04 inverter to
compensate for this. Note that numbers indicate left to right numbering.

        Top Row                 Bottom Row
Slot    2716    CPU             2716    CPU

1       13      D3              1       A7
2       14      D4              2       A6
3       15      D5              3       A5
4       16      D6              4       A4
5       17      D7              5       A3
6       *       A12             6       A2
7       19      A10             7       A1
8       NC      A11             8       A0
9       22      A9              9       D0
10      23      A8              10      D1
11      24      +5V             11      D2
12      12      Shield Ground   NC      Ground
    * to inverter and back to 18 for chip select

(Looking at the bottom of the cartridge -- i.e. edge connectors first)
                        Top
 D3   D4   D5   D6   D7   A12  A10  A11  A9   A8  +5V   SGND
--1- --2- --3- --4- --5- --6- --7- --8- --9- -10- -11- -12-
 GND  D2   D1   D0   A0   A1   A2   A3   A4   A5   A6   A7
                        Bottom

Dx = Data line x
Ax = Address line x
+5V = +5 volts
SGND = Shield Ground
GND = Ground

Notes:

   * On both cartridges that were opened, GND was also connected to SGND.
     Best to make sure that they are wired together.
   * A11 and A12 could be switched. On both the chips I've checked, A12 was
     hardwired to +5 volts which leads me to believe that it is the highest
     address line. Since I believe that these chips are only 4Kx8 ROMs, this
     seems logical, since A12 would actually be just the chip enable for ROM
     (right?). Only the 2600 info tells differently, and it doesn't give any
     connection for A11 on the EPROM, so I don't trust it. Unfortunately,
     since the 2716 EPROM is used as an example, we won't know without
     actually trying one, since the 2716 doesn't really use A11 or A12 and
     either one could be used as a chip enable.

Address
lines           Memory
used            Available       EPROM   Memory
======================================================
A11             2048            2716    2K
A12             4096            2732    4K
A13             8192            2764    8K  (needs support chips for banking)
A13             8192        2 x 2732    8K  (most common of 8K config)

    ____________
    |   2716   |
A7  | 1     24 | VCC [+5 V]
A6  | 2     23 | A8
A5  | 3     22 | A9
A4  | 4     21 | VPP [Doesn't matter probably.  +5V]
A3  | 5     20 | !Output Enable (always on) [GND]
A2  | 6     19 | A10
A1  | 7     18 | !Chip Enable (make high bit) [inverted A12]
A0  | 8     17 | D7
D0  | 9     16 | D6
D1  | 10    15 | D5
D2  | 11    14 | D4
GND | 12    13 | D3
    |__________|
    ____________
    |   2732   |
A7  | 1     24 | VCC [+5 V]
A6  | 2     23 | A8
A5  | 3     22 | A9
A4  | 4     21 | A11
A3  | 5     20 | !Output Enable (always on) [GND] / VPP
A2  | 6     19 | A10
A1  | 7     18 | !Chip Enable (make high bit) [inverted A12]
A0  | 8     17 | D7
D0  | 9     16 | D6
D1  | 10    15 | D5
D2  | 11    14 | D4
GND | 12    13 | D3
    |__________|
    ____________
    |   2764   |
VPP | 1     28 | VCC [+5 V]
A12 | 2     27 | !Program Strobe (no connection?) [+5V]
A7  | 3     26 | No Connection
A6  | 4     25 | A8
A5  | 5     24 | A9
A4  | 6     23 | A11
A3  | 7     22 | !Output Enable (always on) [GND]
A2  | 8     21 | A10
A1  | 9     20 | !Chip Enable (always on) [GND]
A0  | 10    19 | D7
D0  | 11    18 | D6
D1  | 12    17 | D5
D2  | 13    16 | D4
GND | 14    15 | D3
    |__________|

VPP was also set at +5V for the 2764.

5200 Cartridge and Expansion Pinout

5200 Cartridge:

             Top                  Bottom
-----------------------------------------------

D0                       1   36      Interlock
D1                       2   35      A11
D2                       3   34      A12
D3                       4   33      A10
D4                       5   32      A13
D5                       6   31      A9
D6                       7   30      Audio In (2 port)
D7                       8   29      A8
Enable 80-8F             9   28      Not Connected
Enable 40-7F             10  27      A7
Not Connected            11  26      +5V DC
Ground                   12  25      Ground
Ground                   13  24      Ground (Video In on 2 port)
Ground (System Clock
02 on 2 port)            14  23      Ground
A6                       15  22      A4
A5                       16  21      A3
A2                       17  20      A1
Interlock                18  19      A0

5200 expansion connector

             Top                  Bottom
-----------------------------------------------
+5V DC                  1   36      +5V DC
Audio Out (2 port)      2   35      Not connected
Ground                  3   34      Ground
R/W Early               4   33      Not connected
Enable E0-EF            5   32      D7
D6                      6   31      D5
D4                      7   30      D3
D2                      8   29      D1
D0                      9   28      Ground
IRQ                     10  27      A0
Ground                  11  26      A1
Serial Data In          12  25      A2
Serial In Clock         13  24      A3
Serial Out Clock        14  23      A4
Serial Data Out         15  22      A5
Audio In                16  21      A6
A14                     17  20      A7
System Clock 01         18  19      A11

7800 Cartridge and Expansion Pinout

7800 Cartridge port

1       R/W         17       A15
2       Halt        18       EAudio
3       D3          19       A7
4       D4          20       A6
5       D5          21       A5
6       D6          22       A4
7       D7          23       A3
8       A12         24       A2
9       A10         25       A1
10      A11         26       A0
11      A9          27       D0
12      A8          28       D1
13      +5V         29       D2
14      Gnd         30       Gnd
15      A13         31       IRQ
16      A14         32       CLK2

Expansion port

 Gnd   +5v  CVideo MLum0 Mlum3 Blank OscDis ExtMen Gnd
--1-- --2--  --3-- --4-- --5-- --6-- --7-- ---8-- --9--

-18-- -17--  -16-- -15-- -14-- -13-- -12-- --11-- -10--
 Gnd  Audio   Rdy   MCol MLum2 MLum1 Msync  Clk2  ExtOsc

Notes:

   * All signals starting with M are Maria signals
   * MLum* is 4 bits of luminance - giving 16 shades of each color
   * MCol is the color phase angle
   * Msync and Blank are Maria combined sync and blanking outputs
   * Extmen is an external Maria Enable input
   * OscDis disables the 14.31818 MHz master clock and ExtOsc is an input to
     replace it.
   * CVideo is the input to the RF modulator so it includes the modulated
     audio too
   * Clk2 is the phase 2 clock from the 6502
   * Rdy is an input to the 6502

Q: Power Supply Information?

A:

2600

Input: 120VAC 60Hz
Output: 9VDC 500mA
Polarity: Center +, Outer -

European 2600

 [ATARI FUJI LOGO]
  PART NO.:CO 18084-319
      AC/DC ADAPTOR
  INPUT: AC 240 V#50Hz 9W
   OUTPUT: DC 9V 500 mA
  BS415 [Polarity C+, O- diagram]
FOR USE WITH MODELS CX 2600
     XEP 80 OR SX212
      WB JUN-AUG 87

5200

[The 11.5VDC pack can be used on both units....but are these the official
packs per system, i.e. did all 2 ports come with the 9.3VDC version?]

4 Port:                       2 Port:
Input:  120VAC 60Hz           Input: 120VAC 60Hz
Output: 11.5VDC 1.95Amp       Output: 9.3VDC 1.4A
Polarity: Center +, Outer -   Polarity:  Center +, Outer -
Part#: C018187                Part#  CO20465-404

7800

Input: 120VAC 60Hz 15W
Output: 9VDC 1Amp
Polarity:

                           -------------
                         - | o       o | +
                           -----|_|-----

[looking into the power supply]

If you are handy with a soldering iron, you can get a more standard jack and
just solder it in parallel with the original connector, then buy a power
supply at Radio Shack for a few bucks.

One good place to solder alternate power connections is to the two joints on
the underside of the board, located near the original power plug (the
polarity is easy to follow because the traces from the power and to the
barrel capacitor are polarity-marked). Either an external jack (1/8" mono)
can be run through the old jack's hole (or a vent hole) -or- an internal
jack can be installed where convenient such as the thick "strut" near the
original hole or on the right side (when facing the unit for play). You can
use a 2600 power supply; the only difference is half an amp, which the
techies say doesn't matter much.

Q: How do I build a switchbox for the 4 port 5200?

A: The early Atari 5200s came with an unusual switchbox which supplied power
to the 5200 down the same wire the 5200 uses to send the video signal to
your TV. The power supply plugged into the switchbox. Unfortunately, these
switchboxes seem to have gotten lost over the years and are difficult to
come by. Newer 5200s (the one with only two controller ports) had the power
supply jack on the console itself. Fortunately, it is not difficult to
construct your own RF/power supply box for the 5200. There is one
difference, though. The original 5200 switchbox would automatically switch
from your TV antenna/cable to the 5200 when you turned the console on. With
the RF/power box described below, you will need to use a standard game/TV
switchbox.

The following parts are needed to construct the box. Where applicable, Radio
Shack part numbers, and prices, have been provided (these may be outdated).
You may use another RCA jack in place of the F jack if you wish. I chose to
use the F jack to avoid ever accidentally plugging the 5200 and TV cables in
backwards, which would result in 11.5 volts DC going into your TV set,
possibly damaging it.

RS#       Part                                     Price
--------  ----------------------------             -----
270-235   2"x2.75"x1.625" Aluminum Box             $1.99
274-1563  Coaxial DC power jack                    $1.79
278-212   Cable TV type F jack (2 pack)            $0.99 (optional, see above)
274-346   RCA type phono jack (4 pack)             $2.49
272-131   0.01 uF Ceramic Disc capacitor (2 pack)  $0.59
          Small metal bolt (1" long, 3/8" diam, approx)
          22 guage solid wire (14" or so)
                                             Total $7.85 + local tax

Drill holes in the aluminum box for each jack to match the diagram below.
The box itself forms the common ground connection to all three jacks. To
reduce signal loss and ensure the common ground, it is recommended that
chrome or gold plated type jacks be used.

         F jack (to TV)
               __
+-------------|  |-------------+
|             |__|             |<--- Aluminum box
|               |              |
|               \    0.01uF    |      Solder the leads of the capacitor to
|                \  _   Capacitor     the center pins of the F jack and the
|                 \/@|         |      RCA jack. Make the choke by winding at
|                  \/          |      least 10 turns of 22 guage solid,
|                   \          |      insulated wire around a 3/8" (approx)
|          Choke     \         |      diameter bolt. Wrap tape around the
|        ---|/////|---\        |      completed choke to prevent it from
|       _L            _L       |      unwinding. Strip the insulation off of
+------|  |----------|  |------+      each end of the choke leads. Solder the
       |__|          |__|             leads of the choke to the center pins of
  DC power jack     RCA jack          the DC power jack and the RCA jack.
  (to pwr supply)   (to 5200)         Screw the box shut. You're done.

The switchbox works as follows. The capacitor transparently passes the video
signal from the 5200 to the TV output jack, while at the same time
preventing the DC power from the power supply jack from going into your TV.
The choke (inductor) transparently passes the the 11.5 volt DC power to the
5200 via the RCA jack while at the same time preventing the video signal
from escaping back down the power supply wire. The bolt around which the
choke is wound helps to increase the choke's inductance to block more of the
video signal from going back into the power supply than it otherwise would.
The aluminum box itself helps keep the video signal confined to where it
belongs to prevent possible interference and to ensure that as much of the
signal as possible gets to your TV. For this reason, plastic boxes are not
recommended.

Finally, another note about the 5200 power supply. The 5200 power supply is
11.5 volts DC @ 1.95 amps and has a standard type coaxial plug (center
positive 5mm OD, 2.1mm ID). Or you could construct one from a transformer, 4
diodes, two capacitors, a resistor, a 3A adj. voltage regulator, heat sink,
case, and cabling, or find a 12V 2A power supply and add a diode inline to
drop the voltage by 0.5V.

Q: How do I build a composite/audio/chroma/luma output interface for the
Atari 2600Jr/2600A?

A: Moderators' note: This entry has been left exactly as it was in the last
version because of the copyright notice at the end. The author has been
contacted, but he has not given his blessing to our edits as yet.

[The following mod is for SOME Jr's.  Please see section end for
2600A update.]

File revision 1.1

After finding my entertainment budget disappear (poor university
student) I was forced to economize--I dusted off the Ole'2600.
I figured I would hook it up to my computer monitor, but to my
dismay there was no composite output on the beast (Atari).
Determined to overcome, I quickly disassembled it. After some
poking and prodding around I managed to locate the required
signals.

Benefits:  No longer require a TV. You no longer require those
           god-awful switch boxes. No more interference patterns
           on the screen (from the RF cable being used as a bloody
           antenna). No longer requires the 100' hookup RF cable.
           Crisp clear audio etc;

Drawbacks: No longer get to see sister trip in 100' RF cable. No
           longer get to fall asleep with psychedelic interference
           patterns on screen.

Materials Required:
  Phillips screwdriver, a soldering iron, solder, a small piece of
  wire, 2 or 3 patch cables and a small pair of needle-nose pliers.

* The following schematic is for the NEWER model which is sometimes
  referred to as the "Atari Junior".  The older model is much the
  same.

1-Simply unplug everything from your console, turn it over and
  remove the 5 screws.
2-Remove the top and bottom plastic case pieces. When removing the
  TOP piece carefully pull out the ribbon cable that connects it to
  the main board.
3-You should now have the board (covered by a metal shield) in your
  hands. Turn it over, you will see little clasps on the edge of the
  shield that hold it in place. Straighten these with your pliers
  and you can then remove 2 LARGE shields (One on Bottom of unit,
  one on Top). The small shield remaining (On Top) covers the RF
  modulator.
4-Orient the exposed board into the position that it would normally
  be in. ie: The way it is when you play (On/Off switch near Top
  Left).
5-Look in the LOWER RIGHTHAND AREA of the TOPSIDE (front) of the
  board. You will see a setup that resembles the schematic below.

                              __________________
TOPSIDE OF THE BOARD,        |                  |
LOWER RIGHTHAND CORNER       |O      RF         |
                             |    MODULATOR     |
                             |                  |
                             |__________________|

                                        ------ TP5 (Luma)
                                        |
                             _____      V      ___
                            |     | ||| o ||| | O |
                            |_____| RRR   RCR |___|
                                    |||   |||
                                      ^    ^
                                      |    |
                       R41 (Chroma) ---    --- C19 (Audio)
                       Gold/Red/Grey/Blue      Usually turquoise
                       Color-banded            colored

NOTE: You can connect the Audio to EITHER side of the Capacitor,
      the best results are obtained by placing it on the BOTTOM
      of the Capacitor (as shown).

      The Chroma *MUST* be hooked up to the BOTTOM of the resistor
      (as shown).  It will NOT work if you hook it to the top of
      the resistor.

To gain Chroma/Luma/Audio output you will need 3 RCA patch cables
[the kind commonly used with stereos]. Simply solder the cables at
the required points (Chroma/Luma/Audio) as shown. Remember to GROUND
ALL cables! ie: solder the GROUND wire [the wire that wraps around
the inner wire] to any point that the board shield connects to.

To gain Composite/Audio output you need 2 RCA patch cables [the kind
commonly used with stereos]. Here it gets a little different than
above. Simply solder a "jumper" [a piece of wire] from R41 (Chroma)
to TP5 (Luma), then connect a patch cord to TP5 [Presto! you now have
composite]. Solder the remaining cable to C19 (Audio). Again, remember
to GROUND all cables. Do *NOT* GROUND the jumper!

Simply re-assemble the unit and you are done. You will find that it
is easier to have the newly installed cables exit through the joystick
port. Alternatively, you could cut a notch in the case for a separate
exit. Having the cables exit through the RF output is not recommended.
There will not be enough room (without pinching the cables) to hook up
the RF cable. Adjust your brightness/contrast. Enjoy!

If you ever wish to adjust your color (chroma) there is a "POT" that
you can tweak. It can be found near the OFF/ON switch. It is the only
pot on the left side of the board.

DISCLAIMER:

I can not, and will not, be held responsible for any damages that you
or your system incur.  This document is provided for informational
purposes only.

Send all Questions/Comments/Cartridges you are no longer using to:

Thomas Clancy
1 Hunt's Lane
St. John's NF, Canada
A1B 2L2

thom@garfield.cs.mun.ca
thom@saturn.cs.mun.ca
thom@morgan.ucs.mun.ca

(C)1993 Thomas Clancy
This article is freely distributable so long as it is not modified.
It must be distributed in it's entirety.

chroma/luma output for 4 switch 2600

     TIA pin 2 -----Sync
     TIA pin 5 -----Lum 1                o 5V (TIA pin 20)
     TIA pin 7 -----Lum 2                |
     TIA pin 8 -----Lum 0                |  +
     R206(1K)/C208 Bottom ---Audio       |---|(----,
     C210/R210(6.8K) Top ----Color       |  100uF  |
                                         |         \/ GND (TIA pin 1)
                                         |
        ,--------------------------------|                    10uf
        |    __________                  `------,---/\/\/---,--|(--,
        `---|1         |   CR1  750       1.6K  |    10     | +    |
            |         2|--|<]--/\/\/-,  ,-/\/\/-`           |      \/ GND
  TIA2<-----|3 CD4050  |   9.1K      |  |        ___/-------`        ..........
  TIA5<-----|5        4|---/\/\/-----|  |    Q1 /|/c\                .    RCA
  TIA7<-----|7         |   4.7K      |--|------(b|   )               .   Cables
  TIA8<-----|9        6|---/\/\/-----|  |       \|\e/          75    .       __
         ,--|14        |   18K       |  |           \-----,---/\/\/----Luma-O__
         |--|11      10|---/\/\/-----`  |  2K             |          .      |
         |--|8         |                `-/\/\/-,--/\/\/--`          .  GND \/
         |  |__________|           5v o         |    75              .
         |                            |     GND \/                   .
         \/ GND                Q2 ___/                               .
                         6.8K    /|/c\          75                   .       __
  Top of C210/R210<-----/\/\/---(b|   )   ,----/\/\/---------------->Chroma-O__
                                 \|\e/    |                          .      |
    CR1 - low power silicon          \----|     75                   .  GND \/
          (glass) diode (RS 276-1122)     `----/\/\/---,             .
    Q1,Q2 - 3904 or equiv. (RS 276-2016)               |             .
                                                       \/ GND        .
                             1uF                                     .       __
  Bottom of R206/C208<-------|(-------------------------------------->Audio-O__
                            +                                        .      |
                                                                     .  GND \/
                                                                     ..........

The CD4050 is a video buffer. It provides a sharper signal than just picking
the signals off of the TIA, which is an unbuffered and open collector. The
unused buffer inputs are tied to ground to reduce noise (pins 14&11). On the
outputs of the buffer, the 3 Luma pins and Sync are combined into what will
become Luma. Each Luma signal is supposed to be twice as bright as the
previous one, so the resistance on each Luma pin is roughly 1/2 the previous
one. If you cannot find the exact values, at least try to be within 10% or
stack values to get close. The Sync signal is added in via a diode to
protect the output of the buffer and is dropped slightly through a 750 ohm
resistor.

Next, the combined Luma signal is connect to 5v & ground through resistors
to reference the voltage for the base of Q1, our Luma amplifier. Its output
is set to 75 ohm impedance (75 ohms is best but 70-100 ohms will work in the
place of the 75 ohm resistors. The closest Radio Shack has is a 1/2 watt 82
ohm resistor 271-011 which works fine).

The Chroma signal is picked off the board at the junction of C210 and R210.
Looking at the board, R210 is the 4th component from the right in the bottom
row of resistors/capacitors under the shield. It connects to C210 (5th
component from the right) at the top of both components, and this is where
to solder the wire for the Chroma circuit.

The Chroma circuit is just a simpler version of the Luma amplifier. Again,
the output is 75 ohm impedance.

The Audio circuit is simply a capacitor to filter out the DC offset on the
audio signal. Pick the audio signal off the board at the junction of R206
and C208. R206 is the 4th component from the right in the 2nd row of
components at the bottom. Solder the Audio wire at the bottom of R206 and/or
C208 (3rd component from the right).

Be sure to solder the outer shield from the RCA cables to ground and connect
the signal to the inner conductor. Also, do not disconnect any pins of TIA
from the circuit (if the pins are lifted out of the socket or PCB, the open
collector outputs will no longer function).

I used a small piece of perfboard from Radio Shack and hot-glued it into the
2600 case and made a small hole in the RF shield to run the wires to the new
board. I ran the RCA cables (Chroma, Luma, Audio) out the hole for the RF
cable.

I'd like to acknowledge Ben Poehland and Charles Cole whose Super Video
upgrades are the basis for this project. When you complete this circuit,
your 2600's picture quality will be comparable to a Super Video upgraded
Atari 8-bit.

Q: How do I build a video driver for the 2600/7800?

A: Parts list:

   * T1 2SC1815
   * R1 2.7K
   * R2 150
   * R3 68
   * L1 180 uH
   * L2 2.7 uH
   * C1, C2 100 uF 6.3 V

wire list:

   * R1:1 to Ground
   * R1:2 to Video In
   * R2:1 to Video In
   * R2:2 to T1 base
   * R3:1 to Ground
   * R3:2 to T1 emitter
   * L1:1 to +5V
   * L1:2 to T1 collector
   * C1:1 to Ground
   * C1:2 to T1 collector (positive lead of C1)
   * C2:1 to L2:1
   * C2:2 to T1 emitter (positive lead of C2)
   * L2:1 to C1:1
   * L2:2 to Video Out

                                  +5 Volts
                                     |
                                     (
                                  L1 (
                                     (
                                     |
                        R2      |/---+---+
   Video In -------+---^^^------| T1     |     + C2      L2
                   |            |\       |
                   |              >>-+---|-------| |----nnn----  Video Out
                   >                 |   |
                R1 >                 >   _ +
                   >              R3 >   - C1
                   |                 >   |
                   |                 |   |
                   +-----------------+---+--- Ground

This is a simple common emitter amplifier. It is a non-inverting current
amplifier and serves here to allow the video signal from the game to drive a
standard composite monitor with 75 ohm impedance.

In order to prevent the audio from interfering with the video signal, the
mixing oscillator must be disabled on the main circuit board. On a 7800,
remove the base lead of Q1. It is located near the RF modulator.

The audio doesn't need any extra buffering.

Places to get signals:

1. from RF modulator
   pin 3 is video
   pin 1 is ground
2. from Expansion Interface on 7800
   pin 1 is ground
   pin 2 is +5V
   pin 3 is video
   pin 17 is audio
3. from main circuit board
on a 7800, video and ground are across C7; +5V and audio are across C4

This circuit may not work or be required with all versions of the 2600. It
is required for the 7800 and the Sears Video Arcade II version of the 2600.
It is probably not necessary for a 5200.

Q: How do I convert Sega controllers to Atari pinout?

A: [Note: Based on a non-random sample of size 2, it was found that
unmodified Sega controllers work fine on the 2600/7800, with B acting as the
single fire button. Use the instructions below if you wish to have a truly
7800 compatible stick with 2 separate fire buttons.]

[editor's note: who is this talking?]
First the Disclaimer. I am not responsible for:
1. Any damage done to your Atari 7800 or Atari 2600.
2. Any damage done to the Sega Genesis Controller.
3. Any errors in these instructions.

This design is free for you to make your own controllers or adaptors. If you
make controllers or adaptors to sell to other people, I would like (no
surprise here) a cut of the profits. The only other thing I ask is that if
make your own, drop me an email so I get an idea of how many people are
using my design.

I'm not going to give step by step instructions. I'm going to assume that
the reader has some basic knowledge of electronics and can figure out what
to do with the schematics and info presented here. I will, however, answer
questions if asked.

This design works with the Atari 2600 as well as the Atari 7800. Also, any
system that can use Atari 2600 joysticks, should be able to use this design.
This design can be put inside a Sega Genesis controller or with the addition
of two 9 pin connectors, it can be made into an adaptor. It works with any
Sega Genesis controller including those with autofire.

Parts List

   * 2 3906 PNP Transistor
   * 2 1K Resistor
   * 2 620 Ohms Resistor

For Adaptor only

   * 1 9 pin Male Subminiature D connector
   * 1 9 pin Female Subminiature D Connector

Schematic:

Sega B button --> Atari Left Button:

                         ____ Atari 6
              1K      | /
Sega 6   __/\/\/\/\___|V PNP
                      |\ 3906
                        |_______ Atari 5
                        |
                        <
                                                < 620 Ohms
                        <
                        |
                      Atari 8

Sega C button --> Atari Right Button:

                         ____ Atari 6
              1K      | /
Sega 9   __/\/\/\/\___|V PNP
                      |\ 3906
                        |_______ Atari 9
                        |
                        <
                        < 620 Ohms
                        <
                        |
                      Atari 8

Sega 1 -------- Atari 1      (Up)
Sega 2 -------- Atari 2      (Down)
Sega 3 -------- Atari 3      (Left)
Sega 4 -------- Atari 4      (Right)
Sega 8 -------- Atari 8      (Ground)

Sega 5 ___.
          |
          |---- Atari 7      (+5V)
Sega 7 ___|

Pins listed as Sega refer to the 9 pin male connector that the Sega
Controller plugs into. Pins listed as Atari refer to the 9 pin female
connector that plugs in the Atari 7800.

Q: How do I convert a Sega Master System lightgun to Atari pinout?

A: The Aug 1988 (Vol 7, Num 4) Antic Magazine contained an article called
First look: Inside the XE Game System: Hardware surprises revealed. It
described the conversion:

To modify the Sega gun for the Atari, you'll have to cut off the
incompatible connector. The wires must be stripped back and soldered into an
Atari joystick connector as follows:

        SEGA GUN                    ATARI JOYSTICK PORT
        Blue wire                   Pin 1 stick FWD
        Gray wire                   Pin 6 trigger
        Green wire                  Pin 7  +5 volts
        Black wire                  Pin 8 Ground

Because of the close fitting connections for the XEGS ports, don't wire in a
DB9 female connector that has "ears". Most joysticks don't have wires for
unused signals, so cutting up an old joystick cable may not work.
Specifically, an Atari joystick does not need the +5 volts, so there isn't
likely to be a wire connected to Pin 7. However, you can find joystick
extension cables at Radio Shack, which have all nine pins wired from male to
female. Antic disclaims responsibility for any damages that might occur
during improper implementation of this, or any, hardware modification
project we publish.

Once it's all hooked up, you'll notice that gun fires when you release the
trigger, which is annoying. The Sega trigger wiring is the opposite of what
the Atari light gun uses. To rewire the trigger switch, remove the five
screws (one is under the Sega logo on the side). Find the trigger
micro-switch with three connections. Wire to the normally closed contacts.

Q: How do I convert an NES controller to Atari pinout?

A: See the following link (http://www.grfn.org/~cpepin1/2600nes.txt) for
step-by-step instructions. You will need a 2600 controller connector cable
to make this work.

Q: Is there a general site that contains all this conversion stuff?

A: Yes. Jay Tilton (tiltonj@erols.com) maintains a page
(http://www.vt.edu:10021/J/jtilton/games/tech/index.html) of various video,
joystick and lightgun pinouts and conversions for the 2600, 5200 and 7800.

Q: What is an Atari Game Recorder and how do I build one?

A: An Atari Game Recorder is a device that copies carts to cassette tape and
also admits the playing of games from tape. Instructions and schematics are
in the following issues of Radio Electronics (it's a three-part article):

Dec 84 vol 55 no 12 p. 69-72.
Jan 85 vol 56 no 1 p. 51-58.
Feb 85 vol 56 no 2 p. 69-72.

Rich Arroyo (rur@worldnet.att.com) will soon have copies of these articles
in electronic form. Stay tuned for details. BTW, if anyone decides to
construct an AGR, please mail the maintainers and provide details of how
well it works and any problems encountered in its construction.

Acknowledgments of thanks.

Much thanks to the following people:

   * Karl Heller (heller@cdnow.com) for giving me (Zube) a shot at revising
     this FAQ.
   * NightThing (ghtthing@aol.com) for the 7800 Impossible Mission entry.
   * Bruce Tomlin (btomlin@aol.com) for the Expansion Module #1 entry and
     for the last paragraph of the 7800 encryption entry.
   * Jeff Coleburn (vsp@netaxs.com) for the Intv System changer entry.
   * Greg Alt (galt@cs.utah.edu) for the 2600/7800 Joystick pinouts.
   * Brian Hammock (brian.hammack@rook.wa.com) for the 95 Radio Shack list,
     the redo of the 7800 polarity diagram and the last paragraph in the
     7800 power supply section.
   * Shane D. Shaffer (atariman@athena.mit.edu) for the 5200 Spitfire info.
   * Thomas Clancy (thom@morgan.ucs.mun.ca) for the chroma/luma 2600 Jr bit.
   * Bryan Edewaard (bryedewaard@delphi.com) for the chroma/luma 4 switch
     2600 bit.
   * Harry Dodgson Jr (hdodgson@oeonline.com) for the video driver
     information, the 7800 pinouts, the keypad cart list, the PAL Impossible
     Mission bit, and much more of this FAQ than we give him credit for.
   * The Macra Terror (englew@pop.wwa.com) for the review of Zap!
   * Mike Doughty (sdoughty@cass.net) for the info about Video and Computer
     Games Fall 83 issue.
   * Ken Kopin () for the birthday information in the Gameline entry.
   * Craig Harris (craig@actionzone.com) for mentioning the 7800 adapter for
     the 5200 in a posting to rec.games.video.atari.
   * Glenn Saunders (krishna@primenet.com) for pointing out the official
     home of the supercharger faq, and for information on the commercial
     Stella CD.
   * Kevin Horton (khorton@iquest.net) for pointing out the 2600 technical
     information on his web page, for most of the cart size entry and for
     noticing the NTSC/PAL switch inside the TVboy.
   * Leonard Herman (rolenta@aol.com) for Gameline bps information.
   * Dan Boris (dan.boris@coat.com) for mentioning his vcs tech page in a
     rgvc posting.
   * Jay Tilton (tiltonj@erols.com) for the 7800 incompatibility information
     and for a pointer to his tech page.
   * Christopher James Pepin (cpepin1@grfn.org) for the Fun Facts link, the
     NES controller link, the stella mailing list info, and a pointer to the
     7800 32-in-1 cart.
   * Greg Legowski (gregleg@pobox.com) for the second fire button
     explanation of the Sega controller to Atari pinout entry.
   * Russ Perry Jr. for Slap-Dash info, for information on how complete the
     Jaguar 2600 emulator is and for a correction to the list of CyberPuNKs.
   * Jerry Greiner (JerryG@hevanet.com) for pointers to his clone list, the
     Beta One Guide, Don Thomas' bit and especially for the TVboy
     information.
   * Sean Kelly (skelly@xnet.com) for the multicart info from his web page.
   * Rich Arroyo (rur@worldnet.att.com) for the Atari Game Recorder info.
   * Colin Woodbridge (colin.woodbridge@UK.Sun.com) for the Auction Price
     database info and for the UK classic videogame mailing list info.
   * George Torch (curiousg@crown.icongrp.com) for the copper resin 5200
     Joystick fix.
   * Mike Davidson (radar@pinwiz.demon.co.uk) for TVboy and TVboy II
     information.
   * Dennis Remmer (dennis@dstc.edu.au) for the 7800 32-in-1 info and
     picture.
   * Chris Cracknell (ad329@james.freenet.hamilton.on.ac) for the Rescue
     Bira Bira info.
   * Scott Charles (scharles@injersey.com) for Radio Shack info and warnings
     about using tv tuner spray on paddles.
   * Bert Whetstone (cudabert@magicnet.net) for references to several files
     on his ftp site.
   * Matthew Pritchard (matthewp@netcom.com) for mentioning the
     Intellivision emulator bit in a rgvc posting.
   * Hans Reutter (reutter@bronze.coil.com) for the Videoplexer and Unimex
     SP280 info.
   * Howard Scott Warshaw (hsw@netcom.com) for mentioning his video in an
     rgvc posting.
   * Scott Crawford (electronicon@hotmail.com) for his review of the Once
     Upon Atari video.
   * Nick Bensema (nickb@primenet.com) for his tech page and game page link.
   * The Maverick (themaverick@volcano.net) for 7800 joystick/TV boy info.
   * Sean McGrail (McGrail007@aol.com) for additional games available from
     O'Shea.
   * David H. Hovemeyer (daveho@rstcorp.com) for mentioning in an rgvc
     posting that mpja has Atari Track balls.
   * Andy Clayton (aclayton@leland.Stanford.EDU) for a link to the IEEE
     article and IBM's patent server.
   * Grant LeTourneau (snapsnar@tezcat.com) for links to the Atari Field
     Service Manuals.
   * Greg Troutman (mor@crl.com) for mentioning his game in a posting to the
     stella mailing list.
   * Lance F. Squire (komb@interlog.com) for the Astrocade joystick rewiring
     pointer.
   * Dauer (dauer@mcn.net) for the O'Shea information regarding single
     carts.
   * Phil Gorski (shaggy2@geocities.com) for mentioning that O'Shea has 2600
     Crossbow as well.
   * Piero Cavina (p.cavina@mo.nettuno.it) for the Oystron home page info.
   * Bob Colbert (rcolbert@novia.net) for many things already mentioned in
     the FAQ and for the Usenet announcement of alt.atari.2600.programming.
   * Ian Pleasance (tspigp@rbkc.gov.uk) for additional info regarding the
     CCNUK web page, separate trade/sale CCNUK list, a link to the console
     compatibility FAQ, gobs of PAL TVboy information, and 7800 PAL
     compatibility information.
   * Dennis Brown (brownd@ns2.apmtech.com) for the old Atari emulator FAQ
     and for the pictures from Ultimate Gamer.
   * TomHolzer@aol.com for TV Boy II, Super TV Boy information, and
     SystemA's address and ordering information.
   * genkai wa doko da (gauze@loa.com) for mentioning that Pac-Man may have
     also been a pack-in cart for the 5200.
   * All people previously mentioned in the FAQ.

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Last Update March 27 2014 @ 02:11 PM