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[uk.games.roleplay] Frequently Asked Questions


From: phil@philm.demon.co.uk (Phil Masters)
Newsgroups: uk.games.roleplay, rec.games.frp.announce
Subject: [uk.games.roleplay] Frequently Asked Questions
Date: Thu, 03 Jun 1999 09:11:09 +0100
Message-ID: <235716230wnr@philm.demon.co.uk>
Reply-To: Phil@philm.demon.co.uk
Summary: This posting describes the purpose and usage of the
         newsgroup uk.games.roleplay, and provides answers to
         common questions relating to the subject of the
         newsgroup, including suggestions for further sources
         of information.

Archive-name: games/roleplay/uk-faq
Posting-Frequency: monthly
Last-modified: 1999/06/02
Maintainer: Phil Masters <phil@philm.demon.co.uk>

UK.GAMES.ROLEPLAY
Frequently Asked Questions

Introduction
    This file has now received formal approval, and thus should 
henceforward appear in the "answers" newsgroups. Further comment is still
| very welcome - feel free to e-mail the maintainer, or post to the
| newsgroup.
|     The file was originally drafted by James Wallis, and subsequently
| extended by Phil Masters.
    A few sections may be a bit cumbersome for a FAQ, but people seem to 
want them here; other such have been moved to separate text files, held on 
the 'Web, with links noted below. Note also that this file is appears in 
HTML-ised form on the WWW, at <http://www.granta.demon.co.uk/rpgfaq.html>. 
Many thanks to Sheila Thomas for her work on this, and for the hospitality 
of her 'Web space.
    Previously, this FAQ was posted with an "Expires:" line in the header,
| set one month ahead. Unfortunately, the then-maintainer's ISP's news
| system took to blocking posts containing such a line for some reason
| (probably to prevent some kind of abuse), so we've been forced to remove
| it. All we can do is point out here that copies of this file posted more
| than a couple of months back may be unreliable in some ways.

Changes
    Changes to the file since the last posting are indicated by a "|" in 
the left-hand margin.

Important Note: Shortening
    This FAQ was suffering from ever-increasing length by mid-1998, to the 
extent that the compiler was receiving complaints. Hence, a number of long 
lists of information have been hived off to a 'Web site:
   <http://www.philm.demon.co.uk/u.g.r.FAQ>
    Although the contents of these text files should no longer be
| considered parts of the FAQ, comments and updates are invited - e-mail
| <phil@philm.demon.co.uk>.

Redistribution
    This FAQ is of course a public sort of document, and redistribution, 
intact, to 'net-related sources, on a non-commercial basis, is positively 
encouraged. Anyone wishing to use any part of it for commercial purposes
| should contact the maintainer to discuss arrangements.

    If anyone wishes to quote a selected fragment for some (non-commercial) 
| purpose, they should (a) state clearly where it comes from (mentioning
| the various authors' names would be nice, but not obligatory), (b) make
| it clear that what is being quoted *is* just a fragment, and (c) tell
| people where to find the complete document, on Usenet or the 'Web.


CONTENTS
1.    What is uk.games.roleplay?
2.    What is the group's charter?
3.    Are there any common courtesies I should follow?
4.    Is it okay to sell things via this newsgroup?
5.    How do I learn to play these games?
5a.   What do people *argue* is the best introductory system?
6.    Where can I find out about local games shops?
6a.   What about second-hand/out-of-print games?
7.    Where can I find out about local games clubs?
8.    Where can I find local LRP groups?
9.    How do I run a play-by-e-mail game?
10.   Where can I find out about conventions?
11.   Where can I find out about UK and Irish RPG magazines?
12.   Where can I find out about UK and Irish RPG publishers?
13.   Where can I find out about UK and Irish RPG distributors?
14.   Are there any other good sources of RPG information I should know 
about?
15.   What about Net resources and computerised game aids?
16.   What's a fanzine?
17.    People in my area are attacking RPGs as 
dangerous/corrupting/satanic. What can I do about it?
18.   What are my chances of getting a job in the adventure games industry?
19.   How do I publish my own game?
20.   Is role-playing in decline? What is the future of roleplaying?
20a:  Don't be stupid; the future of role-playing is...
21.   What's the difference between copyrights, trademarks, and patents?
21a.   Didn't TSR trademark the word "Nazi"?
22.   Aren't Games Workshop the Antichrist and the source of all evil?
23.   How do I get a new section added to this FAQ, or correct any mistakes 
in it?


Q1.    What is uk.games.roleplay?
A1.    uk.games.roleplay is a newsgroup for the discussion and 
dissemination of information about "table-top" (and possibly some 
"freeform" or "live action") role-playing activity in the UK and Ireland, 
or matters concerning gaming in those places.
    It is not a venue for discussion of computer games, card games 
(collectible or otherwise), board, miniature or wargames, or family games. 
There are better groups in the uk.games.* hierarchy for these subjects.
    NOTE: This is NOT a binaries newsgroup. Posting encoded binary files of 
any type (graphics, programs, word processor files, etc.) is against basic 
netiquette, and will earn you a hostile response from many people. Merely 
flagging such postings as "long" is not a defence; some users don't employ 
header-based filtering, and others, knowing this to be a small, specialised 
discussion group, assume that they can download everything that appears 
here with minimal trouble and expense. Please respect others' time and 
budget, and familiarise yourself with the conventions of Usenet.
    ALSO NOTE: As this is a discussion newsgroup, debate here may 
occasionally become a little heated. Usenet is like that, and most people 
put up with it. However, a lot of people do think that arguments over 
personal taste in RPG systems and styles are a little futile, and in any 
case, there is already a newsgroup rec.games.frp.advocacy, which may be a 
more appropriate place for this sort of thing.
    LASTLY: Note that information on all uk.* newsgroups, including 
guidelines for creating new ones, can be found at 
<http://www.usenet.org.uk>, and interested users are also advised to 
subscribe to uk.net.news.announce, a low-traffic, moderated group.


Q2.    What is the group's charter?
A2.    'The newsgroup will be used for UK (and visiting) role-playing 
addicts to meet and arrange games throughout the UK. Also it can be used 
for (but not limited to) the discussions of new and old games, rules, large 
game meetings (i.e. GenCon).
    'It will be used for all types of role-playing, including (but not 
limited to) Live Action (i.e. Amber, V:TM), Play By Mail, Dice (i.e. AD&D, 
Shadowrun).
    'Lengthy and/or off-topic advertising posts will not be welcome. Short 
announcements of RELEVANT products, services and events, inviting e-mail 
inquiries or suggesting URLs for further information, will be allowed.'
|     (Note that, since the above charter was written, a new group
| dedicated to RPG-related adverts has been created:
| uk.adverts.games.roleplay. This will make advertising on
| uk.games.roleplay even less appropriate; see Q4 for more details.)
| <SOME TEXT DELETED>


Q3.    Are there any common courtesies I should follow?
A3.    When posting to this newsgroup please try to state what the post is 
about. It may help if you place a short code (no more than 5 letters) at 
the beginning of the subject line (although very few people do). Some 
sample codes:
    AD&D     Advanced Dungeons and Dragons
    DISC     General discussions.
    EVENT    Use this for any events you know about, which anyone is 
welcome to attend.
    FAQ:     This will be used for the FAQ, and for any discussion about 
it.
    L(A)RP:  Live (action) role-play
    WOD      White Wolf's  'World of Darkness': Vampire/Mage/Werewolf/etc.

    Also, in the matter of courtesy; posting game ideas of various sorts 
for discussion or use is generally within the scope of the newsgroup, but 
very long posts of this kind are likely to annoy more people than they 
entertain; remember that this sort of thing adds to a lot of people's 
'phone bills. If your bright idea requires more than a few hundred words to 
express, the best idea is probably to place it on a 'Web page, and post the 
URL to the newsgroup. Do also remember that most popular systems and genres 
have their own, international, newsgroups.
    And finally - good Usenet practice applies as much here as on any other 
newsgroup. For example, quoting the entire of a long post, merely to append 
a one-line comment, is wasteful and untidy. Edit your quoted text down to 
the pertinent basics before posting; certainly, if your post consists of 
more quotation than new text, you should think very hard about reducing it. 
For an introduction to good practice, see
    <http://www.netannounce.org/news.announce.newusers/>


Q4.    Is it okay to buy and sell games via this newsgroup?
| A4.    Previously, despite the charter above, advertising was tolerated
| here provided that it didn't grow too long. However, as noted under Q2,
| there is now a newsgroup where such posts are considerably more
| appropriate; uk.adverts.games.roleplay. Advertising on uk.games.roleplay
| will probably be heavily discouraged from now on. The FAQ for
| uk.adverts.games.roleplay, including its charter, can be found on the
| 'Web at
|     <http://www.p-o-p.demon.co.uk/faq-uagr.htm>
| See that document for details of how to use that newsgroup and what is
| appropriate there.


Q5.    How do I learn to play these games?
A5.    The best way is still to learn by doing, and for that you need to 
know someone who already plays. Good games shops will have a notice-board 
where clubs and groups post information about their meetings. Crap games 
shops won't.
    Although most games contain some information directed at newcomers to 
the hobby, distressingly few are designed with the beginner in mind. The 
best may be West End Games' old 'Star Wars Introductory Adventure Game', 
which leads new players a step at a time into an RPG set in a familiar and 
popular setting; it's compatible with their full Star Wars game, which was 
pretty straightforward itself. WEG also did another "Introductory" game 
based on the *Men in Black* movie. Unfortunately, they recently hit severe 
financial problems, almost went bankrupt, and have now apparently lost the 
*Star Wars* license. Watch out for further news of the company, one way or 
another.
    For fantasy settings, TSR's 'Firstquest' allegedly does the job 
reasonably well, and this is linked to the ever-popular AD&D. The 
'Dungeoneer' RPG published by Puffin as part of the 'Advanced Fighting 
Fantasy' series is good - and British to boot. 'Feng Shui' (previously 
Daedalus Games, now Atlas Games) is also aimed at new gamers, while 
'Everway', from Rubicon Games (originally from Wizards of the Coast) could 
be good for anyone with a taste for high fantasy, collectible art cards, or 
story-telling. (Everway was originally quite expensive, but has been known 
to show up dirt cheap in remaindered book shops.) And Iron Crown 
Enterprises has recent published 'Run Out the Guns', a 
pirates/swashbucklers game that is the first in a planned line of complete, 
reasonably simple "beginner RPGs".
    Note also that some publishers place "Lite", cut-down versions of their
| rule systems on their 'Web pages these days. (Examples include Steve
| Jackson Games' "GURPS Lite" and the "Fuzion" rules created by Hero Games
and R.Talsorian.) These are not necessarily well suited to beginners - they 
tend to be a little too terse and minimalist - but they are free, and may 
give some idea as to the style of the full rules.
 

Q5a.   What do people *argue* is the best introductory system?
A5a.   Frankly, this is really a separate question, argued out interminably 
between old hands rather than being discussed rationally with beginners. At 
the risk of being controversial, I will quote a post I made when this topic 
came round again. Please note that this is just one opinion.

   The Best Introductory System is one where:

   (a) The GM knows the game mechanics fairly well, so as to be able to
   explain, discuss, and use them smoothly and without distraction or
   ambiguity.

   and

   (b) The setting is one that the players can grasp quickly and enjoy
   once they've grasped it, so that the game appeals to them immediately
   on a "story" level.

   Therefore, The Best Introductory System depends on the players and
   the GM involved.

   In many cases, the system should also be simple and quick (especially
   if the GM is also a beginner - there's no way of fulfilling (a)
   otherwise), but this isn't an absolute.


Q6.    Where can I find out about local games shops?
A6.    At present, the nearest thing to a UK chain of RPG stockists is 
Virgin's Megastores; some branches have some kind of games section, and 
others can in theory order stuff for you. Dillons (the bookshop chain) also 
handles some RPGs, and some branches have good selections.
   Chains aside, try looking in Yellow Pages, under 'Toys' or 'Hobbies'. 
Anything that describes itself as a 'specialist' or 'hobby' games store is 
probably a good bet. If that doesn't bring any success, you may get some 
joy out of the following URL:
  <http://www.ufbs.co.uk/jason/shops/rpgshops.html>
    If none of those yield any fruit, you can always ask on the newsgroup 
if anyone knows of a shop in your area. Or, as a last resort, find a shop 
that deals in mail-order: there are several that advertise in gaming 
magazines, and one or two of them have made it onto the Net as well; see 
Q15.
    One common question on the newsgroup comes from people who are visiting 
London for a day or two, and who want to locate a good games shop there. 
Virgin have a large Megastore on the corner of Oxford Street and Tottenham 
Court Road, complete with a hobby games department; unfortunately, the 
stock and floor-space allocated to games in there is less than it used to 
be, years ago, but it's still a fairly substantial games store. The Dillons 
branch opposite the Megastore has one of their RPG displays, but the best 
bets in Central London may be:
(a) Orc's Nest, at 6, Earlham Street, just off Cambridge Circus (on the 
left, in the direction of Seven Dials, if you're heading south - see their 
'Web site at <http://www.the-lion.demon.co.uk>).
(b) Playin' Games, in Museum Street (one of the streets leading south from 
opposite the front gates of the British Museum) - a shop which sells all 
sorts of games, including RPGs and wargames (in the basement).
    However, many people's favourite London shop is a tube ride from the
centre; Leisure Games, at 91 Ballards Lane, Finchley, is close to Finchley 
Central station (on the Northern Line), and has an impressively 
comprehensive stock. They also have a 'Web page - see:
   <http://www.btinternet.com/~leisuregames>

Q6a.   What about second-hand/out-of-print games?
| A6a.   One might observe that the UK RPG hobby barely seems big enough to
| support shops carrying new product; thus, there are relatively few
| *specialising* in older stuff - although plenty of provincial RPG shops
| have old material that they've never cleared off their shelves - but
| actually, there now seem to be more than there used to be. Unless you are
| especially lucky in your location, you will probably have to resort to
| mail order; the Internet can help here. For one list of such shops and
| people, see:
|   <http://www.philm.demon.co.uk/u.g.r.FAQ/Second-Hand.txt>


Q7.    Where can I find out about local games clubs?
A7.    If a local club exists, any half-way decent local games shop should 
be able to point you in the right direction. In fact, any half-way decent 
local games shop should be running a discount scheme for club members. 
Local universities and colleges also often have games societies, and many 
welcome outsiders.
    If that's no good, try a copy of 'Valkyrie' or 'Games Games Games', 
both of which print excellent directories of games clubs in the UK and 
Ireland, and all over Europe. It's not complete or exhaustive, but it's the 
best there is at the moment.
    Or, of course, you can ask in the newsgroup, or on 
uk.adverts.games.roleplay.
    Elenor Maclaren maintains a WWW page with a listing of clubs in the UK 
and Ireland. See:
  <http://www.geocities.com/Area51/Shadowlands/1641/index.html>

Q8.    Where can I find local LRP groups and events?
A8.    Set your browsers to the heart of the sun:
  <http://www.eirias.demon.co.uk/>
- which should give you all the information you need about groups in the 
UK.
    For the UK there is an Events Guide on The Net, at:
   <http://www.netlrp.uk.com/larp/aldebaran/Events/index.html>
This list only covers the UK.  If you would like your event listed please 
mail the information to <M.D.Horrill@bath.ac.uk>.
    You might also want to look at the FAQ for rec.games.frp.live-action:
  <http://www.upl.cs.wisc.edu/~chaos/LARP.html>
    (This used to be maintained by Marcus Hill <marcus@ma.man.ac.uk>, and 
he is still willing to act as a UK liaison on the subject; ask him to e-
mail you a copy if you can't get through to the WWW site.)
    One of the longest running lists of LRP events on the 'net is Shade's 
LARP list, available on:
  <http://www.coil.com/~zargonis/shade.html>.
- You can add your group to the list by e-mailing Joe Santocildes at 
<zargonis@coil.com>.


Q9.    How do I run a play-by-e-mail game?
A9.    The Irony Games WWW site has some info on running PBeM games:
  <http://www.pbem.com/>
    This also lists new PBeM games starting and needing players as well as 
links to already up-and-running games on the Web.
The 'How to run a play-by-e-mail game' section can be found at:
  <http://www.pbem.com/pbem-howto.html>
    (This has lots of useful links.)
'Intro to PBeMs'/'What's a PBeM' is at:
  <http://www.irony.com/pbem.html>

Q10.    Where can I find out about conventions?
| A10.    Phil Masters maintains a WWW page with listings of forthcoming
| British conventions:
  <http://ourworld.compuserve.com/homepages/Phil_Masters/rpgcons.htm>
    Convention organisers should e-mail all relevant information to 
<phil@philm.demon.co.uk>.
    Magazines like 'Valkyrie' and 'Games, Games, Games' maintain lists of 
forthcoming conventions. Don't bother with the one in 'Dragon'; when last 
checked, it had a notable bias against anything not in the USA or Canada.


Q11.    Where can I find out about UK and Irish RPG magazines?
A11.    We had some hopes of a resurgence in British RPG magazines a little 
while ago; then the disappearance of the fully professional 'arcane', and 
the non-appearance or irregularity of some others, rather took the shine 
off that. However, the recent announcement of at least one new project from 
a professional publisher may restore optimism.
    A listing of a best guess at the current state of the UK RPG 
professional magazine market can be found at
   <http://www.philm.demon.co.uk/u.g.r.FAQ/Prozines.txt>


Q12.    Where can I find out about UK and Irish RPG publishers?
| A12.    There aren't many. Some are listed at
   <http://www.philm.demon.co.uk/u.g.r.FAQ/Publishers.txt>


Q13.    Where can I find out about UK and Irish RPG distributors?
A13.    Distributors are the people who supply games shops with games: they 
order from the manufacturers, import the goods into the country, and ship 
stuff to the shops. Their names and addresses are commercially sensitive, 
and you're unlikely to be given a complete list of distributors just for 
the asking. Try asking games retailers which specialist distributor they 
use, or ask a games publisher if they can help. And some of them advertise 
in magazines like 'Valkyrie'.


Q14.    Are there any other good sources of RPG information I should know 
about?
A14.    Yes; there's the British Roleplaying Society (BRS). This operates 
via a mailing list, which you can join by sending a message with the word 
'Subscribe' in the subject line to: <BRS-members-request@monosys.com>. 
Messages to the list itself are sent to <BRS-members@monosys.com>


Q15.    What about Net resources and computerised game aids?
A15.    It's always useful if helpful readers of this newsgroup forward
me their suggestions. FTP or WWW sites don't have to be in the UK or 
Ireland - the nature of the Net makes physical location mostly irrelevant - 
but anything of direct relevance or interest to UK or Irish role-players 
would be greatly appreciated. That can include club and shop homepages, 
details of forthcoming events, indexes of UK-produced gaming magazines, the 
CAMRA homepage ... whatever. 'My D&D page' is not UK-specific enough.

    To begin with; there are many computerised RPG aids and utilities 
available from numerous 'Web site or FTP directories, but
this FAQ isn't really the best place to suggest where to look. Aside from 
the fact that what's available changes rather frequently, there are simply 
too many games, too many things that a computer might be used for in play 
or preparation, and too many operating systems and platforms, for any short 
guide to be truly useful. If you ask on the newsgroup, do specify what sort 
of thing you have in mind - but better still, try a 'Web search engine 
first. It's more likely to be up to date.
   However, for now, I will just list a few URLs that have been recommended 
by readers of this newsgroup as widely useful. No guarantees or special 
recommendations are intended:
   <http://www.gothtech.com/rpgs.htm>
   <http://ftp.funet.fi/pub/doc/games/roleplay/programs/>
   <http://www.netrpg.com/programs.html>
   <http://www.irony.com/webtools.html>

    Any new participants bemused by the terminology used round here might
| like to look at the article on "The Vocabulary of Role-Playing Games", on
| the 'Web at:
   <http://www.philm.demon.co.uk/Miscellaneous/Vocabulary.html>

    The UK Masquerade is a society, mainly based in the south of England, 
concerned with White Wolf's 'Vampire: The Masquerade'. They have a 'Web 
site:
  <http://www.jaburt.demon.co.uk/index.htm>
    This hold both IC & OOC information, including who's who, status list, 
newsletters, contact points, and a WoD Time Line.

Warhammer FRP is a British-written and British-published game, so I'll pass 
on the following two URLs that were sent to me:
    <ftp://ftp.pvv.unit.no/pub/warhammer/>
..apparently covers all those articles relating to the game in various 
prozines and fanzines, and...
    <http://www.cs.odu.edu/~gonding/WD/WDindex.html>
..gives a breakdown of all articles that ever appeared in White Dwarf (up 
to about WD206).

    Some UK game shops are now moving onto the 'Web, at least to the 
extent of placing their catalogues there. Examples include:
Leisure Games:      <http://www.btinternet.com/~leisuregames/>
Best Books & Games: <http://www.northwest.co.uk/wanet/bestbooks/index.htm>

    There's also an admirable library of material at monosys.com, 
accessible by FTP or e-mail. The URL for FTP access is 
<ftp://ftp.monosys.com/> - with a welcome/help page at 
<ftp://ftp.monosys.com/Games/> - or, for information on e-mail based 
access, send an e-mail to <games-request@monosys.com> with a Subject line 
containing just the word "info" (no quotes).

MUDs (online multi-user dungeons) are slightly off-topic for this group, 
but may be of interest; the following sites have been recommended to me:

Vampire Wars - a UK MUD based loosely around Vampire the Masquerade, with a 
site that's said to have a useful general FAQ:
   homepage:  <http://easyweb.easynet.co.uk/~joker/>
   telnet:    <vampirewars.mudservices.com:6666>
   contact:   <VW_Joker@hotmail.com>
For a list of MUDs with machines located in Britain:
   contact:   <rec.games.mud.british>
   homepage:  <http://mudhole.ehche.ac.uk/~tnt/others.html>

    The European branch of the RPGA has a 'Web site, with another list of 
UK and European conventions, a list of companies, and other links:
   <http://web.ukonline.co.uk/members/rpgauk/>

    Lastly, polyglot gamers might want to look at the FAQ for the German
counterpart of this group, de.rec.games.rpg.misc, at:
   <http://www.informatik.uni-oldenburg.de/~henry/spiele/RPG-FAQ/>

    (And see also many of the company and magazine home pages mentioned 
above.)


Q16.    What's a fanzine?
A16.    A fanzine is an amateur-produced magazine, typically with low 
production values and more enthusiasm than technical proficiency. 
Nevertheless, fanzines are a traditional seed-bed of gaming, teaching 
people publishing skills and the dynamics of the game industry, and many of 
today's professional games creators and publishers emerged out of the 
fanzine hobby. For a list of possibly-active UK fanzines, see
   <http://www.philm.demon.co.uk/u.g.r.FAQ/Fanzines.txt>


Q17.    People in my area are attacking RPGs as 
dangerous/corrupting/satanic. What can I do about it?
A17.    First of all, stay calm. Flying off the handle never helps.
    Secondly, check out the WWW, if you've got time; there are various 
sensible pages containing suggestions and useful hard facts you can use
| defensively. One list of useful links is in a section of the page at:
   <http://ourworld.compuserve.com/homepages/Phil_Masters/rpgs.htm>
For example, the American trade association GAMA have a leaflet that 
addresses this subject, albeit with some US-specific references. It can be 
found, in Adobe Acrobat format, at:
   <http://www.gama.org/downloads/roleplay.pdf>
    Thirdly, write a calm and considered letter to the local paper, simply 
stating that RPGs are just games. Use evidence gleaned from WWW pages or 
wherever to support your case. Invite anyone interested - including 
reporters from the paper - along to a club night or convention, so they can 
see the truth about RPGs for themselves.
    Fourthly, contact the company whose games are being attacked. Usually 
this will be WotC/TSR, but more recently Steve Jackson Games, Chaosium and 
Metropolis have all come under fire. Most companies have e-mail addresses 
these days, and they will almost certainly be just as worried as you about 
the attacks on their products.
    And finally, if the attacks persist, drop an e-mail to the following 
people, letting them know that there's a problem. They all have experience 
in dealing with the media, and because they're involved in the games 
industry in this country their voices will carry some weight with the 
press. They are:
    Paul Evans, SFCP <paul@pevans.ftech.co.uk>
    John Brown, WotC/RPGA <jb@wizards.com>
    Andy Butcher, Future Publishing <abutcher@futurenet.co.uk>
    Andy Jones, Games Workshop <ajones@games-workshop.co.uk>
    James Wallis, Hogshead Publishing <james@hogshead.demon.co.uk>
(Paul Evans has contacts with the CARPGa, who deal with such issues in the 
USA, and John Brown is concerned that the RPGA be made aware of such 
problems, and is based at WotC UK, so contacting these two may be 
particularly helpful.)


Q18.    What are my chances of getting a job in the RPG industry in the UK?
A18.    Pathetically tiny, frankly, unless you're prepared to move to the 
USA or start your own company. It is possible to make some money from 
working as a freelance writer and designer in the RPG business, and a 
handful of hardy souls around the world earn a living from it. You might do 
better to regard RPGs as just a part of a career in writing or journalism. 
Contact as many games publishers and magazines as you can think of, and ask 
for their submission guidelines.
    We have been asked to point out that some RPG publishers aren't as on 
the ball professionally as you might hope, and you should prepare yourself 
for disappointments and delays - although this applies to every other field 
of publishing too.


Q19.    How do I publish my own game?
A19.    The answer's far too big for a FAQ - James Wallis says that he 
could write a book about what he learned in two years, and probably another 
book about his preceding five years as a freelancer. For an overview of the 
major points, see
   <http://www.philm.demon.co.uk/u.g.r.FAQ/Self-Publishing.txt>


Q20.    Is role-playing in decline? What is the future of roleplaying?
A20.    At any given time, by whatever measure you consider important, 
role-playing may be in decline. Even if it is, this does not necessarily 
mean that people are not still enjoying it. Define your terms before asking 
this question on the group, and do not expect a useful answer from anybody.
    Well, okay - to be honest, there are some seriously unhappy signs about 
the RPG industry at the moment. When TSR, the original and biggest pro RPG 
publisher, gets taken over by Wizards of the Coast, who make their money 
from card games, the situation has gone beyond a joke. The disappearance of 
'arcane' magazine, partly because of the loss of TSR advertising revenue, 
shows that the UK side of things is not immune. How serious things are, how 
long the problems it will last, and what solutions may be possible, are 
matters that can be discussed on the group. But don't expect general 
agreement.
    As for the future; no-one on the group is psychic. Probably, some 
people will continue to play, and (we may hope) to enjoy these games. Many 
people also think that a high degree of diversity in the games that people 
play (and enjoy) is a good thing. All of this, however, is a matter of 
opinion.

Q20a.   Don't be stupid; the future of role-playing is...
A20a.   ...Don't tell us - it's your favourite game or approach. The 
chances are that you have just discovered this game or approach, and you 
are feeling very happy with it. Good for you. However, the chances are also 
that it will remain just one part of a complex (if not massively popular or 
fashionable) hobby. Some people will even tell you that this is a good 
thing. But please phrase these "questions" as questions in future. (And do 
remember that rec.games.frp.advocacy may be a better place to express your 
personal preferences in RPGs.)


Q21. What's the difference between copyrights, trademarks, and patents?
A21. Intellectual property law is a large and messy subject - especially in 
an international context - and there really isn't space to do it justice in 
this FAQ. Nor, for that matter, am I an expert on the subject. However, it 
is sometimes relevant to discussions on the newsgroup, so it's worth 
providing a brief outline.
    Remember, to begin with; some regular posters deal with such issues 
regularly in their day jobs, and they can become a little irritated with 
people who argue about intellectual property rights without, say, 
remembering the difference between copyrights and trademarks. When the law 
is involved, it's important to be precise, and shooting your mouth off will 
get you mocked. On the other hand, if you ask politely, they may be willing 
to explain details you don't understand. For more specific information, see 
the 'Web sites listed below.
    HOWEVER - if you're involved in legal actions involving intellectual 
property, and especially if you're going to court, you need a lawyer. NOW. 
The following is NOT professional legal advice, makes no claims to be 
definitive, and should not be used for reference if there's money involved.
    Anyway, in brief:

COPYRIGHT is ownership of the content of a piece of creative work, such as 
writing. It is granted automatically, with no need for registration, and it 
is covered by international conventions signed by almost every country on 
Earth. It generally belongs to the author (or their heirs for several 
decades after their death), unless the creation was done under contract, as 
"work for hire", in which case the copyright belongs to the employer. When 
you buy, say, a book, you buy one copy of the text - but the copyright 
remains with the creator.

If you photocopy the book, or scan it into a computer, you are violating 
copyright, and the author or publishers have every right to set their 
lawyers on you. It makes no difference whether or not you are making any 
money from the copying; aside from anything else, you are quite likely 
reducing the chances of them making money from it. Quoting short extracts 
for review or discussion is usually okay under various "fair use" get-out 
clauses, and is unlikely to get you into court, but don't push your luck.

And yes, the Internet and the 'Web are fully covered by copyright. It may 
sometimes be a little harder to enforce, but enough money, spent on enough 
lawyers, will deal with that. Electronic communications are not above the 
law.

There's no copyright on ideas or facts - just on the way they are 
presented, the "expression of ideas". But ripping off another writer's 
stuff is not only bad manners, it can very easily be interpreted by a court 
as plagiarism and breach of copyright. It's unwise to push your luck in 
grey areas, if only because publishers will not generally touch suspected 
plagiarists with a ten-foot pole. (It's too much grief for them.)

Incidentally, original characters are generally covered by copyright. 
Legendary characters (such as, say, Hercules) are in the public domain, but 
something that borrows too much from a modern telling of the tale (such as 
Disney's "Hercules" movie or the TV version) may be considered breach of 
copyright.

TRADEMARKS are names, symbols, or logos used to identify something in the 
commercial world. They are covered by a fairly complex system of claims and 
registrations, mostly at the level of national law. The main aim of the 
system is to stop anyone passing their products off as someone else's work. 
For example, you can't call your game "Dungeons and Dragons" - that's a TSR 
trademark. If you called it "Demons and Dragoons", you'd probably be 
pushing your luck. But you can talk about TSR's Dungeons and Dragons, by 
name, as much as you like; that's not passing anything off as TSR's 
product.

The distinctive logos that companies use are also covered by trademark law. 
Note that using either names or logos in, say, a magazine you publish - 
even a fanzine - may fall foul of trademark problems, especially if they 
are attached to, say, a scenario for the game. (The scenario might be taken 
for something the company sells.) Most companies will permit magazines to 
use such things, provided that the trademark ownership is acknowledged, but 
permission IS required, and is not automatic.

Note also that the law says that companies MUST enforce their trademarks; 
otherwise, they lose them. It may seem harsh, but it's the rules. So if you 
hear about a games company taking a fanzine publisher to court over 
trademark use, don't assume that the company is evil; they probably have no 
choice if they want to hang on to the thing that marks their products out 
from everyone else's stuff.

PATENTS are the things that give inventors rights to machines or processes 
that they invent, handled by a registration system at the national level. 
As such, they are not generally relevant to the RPG industry, as you can't 
patent ideas with no unique physical form. However, in 1997, Wizards of the 
Coast were granted a patent for "Magic: the Gathering", their trading-card 
game - something which caused a lot of discussion and controversy in the 
hobby game world, and which may have indirect consequences for RPGs.

The following 'Web sites have been recommended by readers of the newsgroup 
as providing more extensive information on these subjects:

Copyright in general:
    <http://www.aimnet.com/~carroll/copyright/faq-home.html>
    <http://www.clari.net/brad/copymyths.html>

UK Copyright:
    <http://www.patent.gov.uk/dpolicy/index.html>

UK Trade Marks:
    <http://www.patent.gov.uk/dtrademk/index.html>

International Protection of Intellectual Property:
    <http://www.wipo.org/eng/general/index2.htm>

On Intellectual Property in the USA, see the US Patent and Trademark office 
site at:
    <http://www.uspto.gov/>
- recommended pages at this site include:
    <http://www.uspto.gov/web/offices/pac/doc/general/>
    <http://www.uspto.gov/web/offices/tac/doc/basic/>
The latter is a pamphlet, customarily furnished in response to general 
information requests about trademarks received at the Patent and Trademark 
Office. This whole site is widely recommended as a first stop.

Q21a.    Didn't TSR trademark the word "Nazi"?
A21a.    It may seem bizarre to include such a specific question in a FAQ, 
but the number of times the thing comes up really does justify it.
    The quick answer is "no." What seems to have happened is that TSR's old 
"Indiana Jones" game included an illustration or cardboard figure of a Nazi 
soldier (as a villain), with a "TM" symbol next to the word. The myth grew 
from there. However, what was being trademarked was NOT the word, but the 
associated image. Furthermore, the trademarks in that product were claimed, 
not by TSR, but by Lucasfilm (makers of the Indiana Jones movies).
    However, some people refuse to let mere facts get in the way of a good 
urban legend. This one is amazingly persistent. If you try to resurrect it 
on the newsgroup, expect to be derided by the old hands.
    Plenty of people on the newsgroup find plausible reasons to mock the 
old regime at TSR (and others are ready to defend the company). But please 
leave the "Nazi(TM)" canard out of it.


Q22.    Aren't Games Workshop the Antichrist and the source of all evil?
A22.    No.
   Okay, this deserves a little more explanation. Some people who post to 
this newsgroup believe that Games Workshop's action in changing from a 
games importer/distributor to a wargames company handling purely their own 
products was extremely bad for role-playing, and object to the company 
philosophy that it reflected. (The expansion of their retail chain, and the 
business tactics allegedly involved at times, are particularly 
controversial.) Others emphasise that these were business decisions, and 
defend GW on that basis. Either way, this change took place about ten years 
ago; whether it is worth discussing after all this time is *itself* subject 
to dispute.
   All this is certainly on-charter for the newsgroup, and may be relevant 
to more general discussion of the UK RPG industry. However, it may also be 
worth noting that very few opinions have ever actually been changed when 
the subjects have been discussed here. While not everyone who mentions 
Games Workshop on uk.games.roleplay is trolling, the effects may be 
similar. If you do raise this subject, polite requests for relevant factual 
information are probably the least inflammatory approach. (The facts of the 
matter are not particularly obscure, and arguably verge on the trivial.)


Q23.    How do I get a new section added to this FAQ, or correct any 
mistakes in it?
A23.    You e-mail me at the address below, with your ideas. All 
contributions gratefully received: I know a fair amount about bits of the 
hobby, but I don't know it all.



This FAQ for uk.games.roleplay is currently re-posted monthly. It was
| originally drafted by James Wallis, and subsequently revised and extended
| by Phil Masters. Additional information and assistance was supplied by
| helpful and admirable people too numerous to list.

Last update: 2nd June 1999


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