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[rec.games.mud]: FAQ #2/4: MUD Clients and Servers

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              FREQUENTLY ASKED QUESTIONS: MUD Clients and Servers
                                       
   This is part 2 in a 4 part series of FAQs.
   
     Disclaimer: This document may be seen to be biased towards
     TinyMUDs. This is because the original author of this document
     mainly plays those types of servers, not because she thinks they
     are inherently better or worse than other types of servers.
     However, this document is meant to be generalized and useful for
     all MUDdom, and so corrections and contributions are always
     welcome. The new maintainers will be gradually modifying the FAQ to
     be geared towards all of the various server types.
     
Table of Contents

     * Client Information
          + 2.1. What is a client?
          + 2.2. Where do I get clients?
          + 2.3. What operating systems do clients run on?
          + 2.4. Is there anything wrong with running a client?
          + 2.5. What different clients are available? [Client List]
     * Glossary of Client terms
     * Server Information
          + 2.6. What is a server?
          + 2.7. Where do I get servers?
          + 2.8. What operating systems to servers run on?
          + 2.9. Is there anything wrong with running a server?
          + 2.10. What different servers are available? [Server List]
     * General Information
          + 2.11. What do I do if my client/server won't compile?
          + 2.12. Should I read the documentation of whatever client or
            server I select?
          + 2.13. What is FTP, and how do I use it?
       
  Client Information
  
   2.1. What is a client?
   
   Clients are programs, usually written in C, that connect up to
   servers. Telnet is one such client program. Many clients written for
   MUDs have special added bonus features through which they filter the
   output; most, for instance, separate your input line from the output
   lines and wraps words after 80 columns. Some also have a macro-
   writing capability which allows the user to execute several commands
   with just a few keypresses. Some allow you to highlight output coming
   from certain players or suppress it altogether. Still other clients
   make the sometimes tedious task of building new areas a breeze.
   
   2.2. Where do I get clients?
   
   Listed below is a list of clients, and a site or two where they can be
   ftped from. If the site is down, your best bet is to ask around. In
   general, ftp.tcp.com is a good places to look. Directions for how to
   ftp and unarchive clients are at the end of this FAQ.
   
   2.3. What operating systems do clients run on?
   
   Most use some variant of Unix, either BSD or SysV. Some run under VMS
   with either MultiNet or Wollongong networking, and there's also one
   for IBM VM. There are, of course, many new clients for Macintoshes and
   for PCs running Winsock.
   
   2.4. Is there anything wrong with running a client?
   
   Not usually. Clients can be large when compiled, especially if they
   have lots of nifty features. They don't take up much CPU time at all.
   It is recommended that you ask your friendly systems administrator or
   other machine-responsible person if it's okay for you to install one
   on the system, if only for the reason that someone else might already
   have done so, and you might be able to save space by sharing with
   them. If there's a no games policy at your site, don't try to sneak by
   it with a client -- their activities are easily detectable. Be good.
   
   2.5. What different clients are available?
   
   Here's a reasonably accurate listing of available clients. Please note
   that I have not tested each of these, and they're not guaranteed to
   work for you. If your favorite client isn't listed here, please drop a
   short note describing the client's features and where it can be ftp'd
   from to admin@mudconnect.com.
   
   You may also be interested in John Daub's page of Macintosh mud
   resources, at http://www.hsoi.net/mud/.
   
   The following clients are detailed below. Directions for how to ftp
   and unarchive clients and servers can be found at the end of this FAQ.
   
   Unix Clients
          TinyTalk, TinyFugue, TclTT, VT, LPTalk, SayWat, PMF, TinTin,
          TinTin++, TUsh, LPmudr, Muddle, tkMOO-light, SMM,
          
   Emacs Clients
          MUD.el, TinyTalk.el, LPmud.el, CLPmud.el, MyMud.el
          
   VMS Clients
          tfVMS, TINT, TINTw, DINK, FooTalk
          
   PC Winsock Clients
          VWMud, WinWorld, MUTT, MudWin, MUDSock, Pueblo, zMUD, AvPlay,
          GMUD, VTW, MUSHClient, Phoca, SimpleMU, WinTin, NTTinTin,
          Tinkeri View, Rumbles, Muddle, tkMOO-light, SMM, Portal, MUD
          Mage
          
   Macintosh Clients
          MUDDweller, Mudling, MacMOOSE, tkMOO-light, Rapscallion, SMM,
          Savitar
          
   Misc Clients
          REXXTALK, RXLPTalk, MUDCaller, BSXMUD Clients
     _________________________________________________________________
   
  Unix Clients
  
   TinyTalk
          Runs on BSD or SysV. Latest version is 1.1.7GEW. Designed
          primarily for TinyMUD-style muds. Features include line
          editing, command history, hiliting (whispers, pages, and
          users), gag, auto-login, simple macros, logging, and
          cyberportals.
          
          parcftp.xerox.com:/pub/MOO/clients
          ftp://ftp.tcp.com/pub/mud/
          
   TinyFugue
          Runs on BSD, SysV, and OS/2. Latest version is 4.0alpha4.
          Commonly known as 'tf'. Designed primarily for TinyMUD-style
          muds, although will run on LPMUDs and Dikus. Features include
          regexp hilites and gags, auto-login, macros, line editing,
          screen mode, triggers, cyberportals, logging, file and command
          uploading, shells, and multiple connects.
          
          ftp://ftp.tcp.com/pub/mud/
          
          Windows source code (requires GNU-Win32):
          ftp://ftp.tcp.com:/pub/mud/Clients/tf/
          
   TclTT
          Runs on BSD. Latest version is 0.9. Designed primarily for
          TinyMUD-style muds. Features include regexp hilites, regexp
          gags, logging, auto-login, partial file uploading, triggers,
          and programmability.
          
          ftp://ftp.white.toronto.edu/pub/muds/
          
   VT
          Runs on BSD or SysV. Latest version is 2.15. Useable for all
          types of muds. Features include a C-like extension language
          (VTC) and a simple windowing system. Also see VTW below.
          
          ftp://ftp.tcp.com/pub/mud/
          
   LPTalk
          Runs on BSD or SysV. Latest version is 1.2.1. Designed
          primarily for LPMUDs. Features include hiliting, gags,
          auto-login, simple macros, logging. Please send mail to
          admin@mudconnect.com if you know where this client can be
          found.
          
   SayWat
          Runs on BSD. Latest version is 0.30beta. Designed primarily for
          TinyMUD-style muds. Features include regexp hilites, regexp
          gags, macros, triggers, logging, cyberportals, rudimentary
          xterm support, command line history, multiple connects, and
          file uploading. Please send mail to admin@mudconnect.com if you
          know where this client can be found.
          
   PMF
          Runs on BSD. Latest version is 1.13.1. Usable for both LPMUDs
          and TinyMUD-style muds. Features include line editing,
          auto-login, macros, triggers, gags, logging, file uploads, an
          X-window interface, and ability to do Sparc sounds.
          
          ftp.lysator.liu.se:/pub/lpmud/clients
          
   TinTin
          Runs on BSD. Latest version is 2.0. Designed primarily for
          Dikus. Features include macros, triggers, tick-counter
          features, and multiple connects. Please send mail to
          admin@mudconnect.com if you know where this client can be
          found.
          
   TinTin++
          Runs on BSD or SysV. Latest version is 1.5pl6. Derived and
          improved from TinTin. Additional features include variables,
          faster triggers, and a split screen mode.
          
          ftp://ftp.princeton.edu/pub/tintin++/
          
   TUsh
          Runs on BSD or SysV. Latest version is 1.74. Features include
          hiliting, triggers, aliasing, history buffer, and screen mode.
          Please send mail to admin@mudconnect.com if you know where this
          client can be found.
          
   LPmudr
          Runs on BSD or SysV. Latest version is 2.7. Designed primarily
          for LPMUDs. Features include line editing, command history,
          auto-login and logging. Please send mail to
          admin@mudconnect.com if you know where this client can be
          found.
          
   Muddle
          Runs on BSD, SysV, NeXT Mach, Irix, Win95, and WinNT. Latest
          version is 2.0. Written for use with the Mordor server.
          Features include multiple logins, triggers, and some
          programming capabilities.
          
          ftp://parker.bio.uci.edu/pub/
          http://moria.bio.uci.edu
          
   SMM
          Runs on Unix, Windows 95 and Macintosh using Tcl/tk. Very
          similar to TinTin, but with added mapping functionality.
          
          http://www.Physik.Uni-Dortmund.DE/~issevers/SMM/welcome.html
          
  Emacs Clients
  
   MUD.el
          Runs on GNU Emacs. Usable for TinyMUD-style muds, LPMUDs, and
          MOOs. Features include auto-login, macros, logging,
          cyberportals, screen mode, and it is programmable.
          
          parcftp.xerox.com:/pub/MOO/clients
          
   TinyTalk.el
          Runs on GNU Emacs. Latest version is 0.5. Designed primarily
          for TinyMUD-style muds. Features include auto-login, macros,
          logging, screen mode, and it is programmable.
          
          ftp.tcp.com(128.95.10.106):/pub/mud/Clients
          
   LPmud.el
          Runs on GNU Emacs. Designed primarily for LPMUDs. Features
          include macros, triggers, file uploading, logging, screen mode,
          and it is programmable.
          
          ftp.lysator.liu.se:/pub/lpmud/clients
          
   CLPmud.el
          Runs on GNU Emacs. Designed primarily for LPMUDs. Similar to
          LPmud.el, but with the added capability for remote file
          retrieval, editing in emacs, and saving, for LPMud wizards.
          
          ftp://ftp.docs.uu.se/pub/
          
   MyMud.el
          Runs on GNU Emacs. Latest version is 1.31. Designed primarily
          for LPMUDs and Dikus. Features include screen mode, auto-login,
          macros, triggers, autonavigator, and it is programmable.
          
          ftp://ftp.tcp.com/pub/mud/
          
  VMS Clients
  
   tfVMS
          VMS version of TinyFugue (see above). Uses Wollongong
          networking. Latest version is 1.0b3. Contact mes@arizona.edu
          for more information. Please mail admin@mudconnect.co if you
          know where this client can be found.
          
   TINT
          Runs on VMS with MultiNet networking. Latest version is 2.2.
          Designed primarily for TinyMUD-style muds. Features include
          hiliting (whispers, pages, users), gags, file uploading, simple
          macros, screen mode. See also TINTw. Please mail
          admin@mudconnect.co if you know where this client can be found.
          
   TINTw
          Runs on VMS with Wollongong networking. See TINT.
          
          ftp://ftp.tcp.com/pub/mud/
          
   DINK
          Runs on VMS with either Wollongong or MultiNet networking.
          Similar to TINT. No longer supported by the author.
          
          ftp://ftp.tcp.com/pub/mud/
          
   FooTalk
          Runs on VMS with MultiNet networking and BSD Unix. Primarily
          designed for TinyMUD-style muds. Features include screen mode,
          and it is programmable. See RispTalk below. Please mail
          admin@mudconnect.co if you know where this client can be found.
          
  PC Winsock Clients
  
   VWMud
          Runs on Windows 3.x using Winsock as well as 95/98/NT. Latest
          version is 2.0C. Features include ANSI color, macros, triggers,
          and more. Contact point at vaughan@hex.net .
          
          http://vaughan.url4life.com/
          http://www.next.net/~vaughan/
          
   WinWorld
          Runs on MS Windows using Winsock. Latest version is 0.4d.
          Features include auto-login, multiple connects, command
          history, logging, and more.
          
          ftp.mgl.ca:/pub/winworld
          ftp://papa.indstate.edu/winsock-l/
          
   MUTT
          Runs on MS Windows using Winsock. Latest version is 01i. Name
          stands for Multi-User Trivial Terminal. Features include
          scripting, multiple connects, triggers, macros, logging, etc.
          ftp://ftp.graphcomp.com/msw/
          ftp://papa.indstate.edu/winsock-l/
          
   MudWin
          Runs on MS Windows using Winsock. Latest version is 1.06.
          Features include command history, simple macros, and logging.
          
          ftp.microserve.com:/pub/msdos/winsock
          ftp://papa.indstate.edu/winsock-l/
          
   MUDSock
          Runs on MS Windows using Winsock. Works mainly with TinyMUCK,
          but should work with other MUDs. Still in beta.
          
          ftp://wings.network.com/pub/mosaic/
          http://www.umn.edu/nlhome/m279/fayxx001
          
   Pueblo
          Runs on MS Windows95 and Windows/NT using Winsock. Latest
          version is 1.0. Features full support for interactive hypertext
          (IHTML), ANSI, 3D graphics (VRML), 2D graphics (GIF and JPEG),
          audio (MIDI and WAV). Brings up a complete hierarchy of active
          MUDs. Features include logging, command history, line editing,
          auto-login, and simple macros.
          
          http://www.chaco.com/pueblo/
          
   zMUD
          Runs on MS Windows95 using Winsock. Latest version is 6.15.
          Based on ideas from TinTin++. Features include macros,
          triggers, multiple-connects, logging, command history, and
          more.
          
          http://www.zuggsoft.com/
          
   AvPlay
          Runs on MS Windows using Winsock. Latest version is 4.21.
          Designed for the MUD Avalon, but should be able to run on most
          muds. Features macros, triggers, logging, command history,
          colors, etc.
          
          ftp.avalon.co.uk:/AvPlay_Windows/
          
   GMUD
          aka Generic MUD client. Runs on MS Windows 3.1 with Win32s, or
          on Windows NT or Windows 95, with Winsock. Latest version is
          1.9b. Features triggers, macros, logging, multiple connects,
          and more.
          
          ftp://papa.indstate.edu/winsock-l/
          
   VTW
          Based on VT 2.15 for Unix. Runs on MS Windows with Win32s,
          Windows NT or Windows 95 with Winsock. Latest version is 1.1
          beta.
          
          http://ezlink.com/~tekhedd
          
   MUSHClient
          Runs on Win95 or WinNT, or Win3.x with Win32s, with Winsock.
          Latest version is 2.11, for Win95/WinNT, and 1.04 for Win3.1.
          Designed for TinyMUSHes, but will work on all types of muds.
          Features include an MDI interface, multiple connects,
          auto-login, triggers, macros, hilites, command history and
          editing, logging, and much more.
          
          ftp.darklock.com:/pub/mushclient
          ftp://pennmush.tinymush.org/pub/DuneMUSH/
          http://www.gammon.com.au/mushclient/mushclient.html
          
   Phoca
          Runs on Windows 3.1 and above with Winsock. Latest version is
          1.0. Fairly feature-free, unless you buy the commercial
          version.
          
          ftp.phocat.com:/pub/phoca
          ftp.cts.com:/pub/farallon
          http://www.phocat.com/phoca/phoca.html
          
   SimpleMU
          Runs on Windows 3.1 and above with Winsock. Latest version is
          1.53b. Designed for TinyMUSHes. Features include ANSI color,
          multiple connects, auto-login, triggers, macros, hilites,
          command history and editing, logging, quoting off-line @mail
          and more.
          
          http://simplemu.onlineroleplay.com
          
   WinTin
          Port of TinTin-III to MS Windows 3.1x. Works only with some
          Winsock TCP/IP stacks (specifically, it DOES work with
          Microsoft's tcp-ip32, but does not work with Trumpet).
          
          http://www.nwlink.com/~johnmil/projects.html#tintin
          
   NTTinTin
          Port of TinTin-III to Windows NT with Winsock.
          
          http://www.nwlink.com/~johnmil/projects.html#tintin
          
   Tinkeri View
          Runs on Windows 95 or Windows NT with Winsock. Latest version
          is 1.10.042B. Features include multiple connects, ANSI color,
          auto-login, triggers, logging, and more.
          
          http://www.tinkeri.com/tvw/index.html
          
   Rumbles
          Runs on Win95 or Win3.x, with Winsock. Latest version is 2.0.
          Designed for TinyMUSHes, but will work on all types of muds.
          Features include multiple connects, hilites, auto-login,
          command history, logging, and more.
          
          http://www.brunswickmicro.nb.ca/~eligio/rumbles.html
          
   tkMOO-light
          Uses Sun's Tcl/Tk system so it can run on all UNIX platforms as
          well as Windows 95, NT and Macintosh. Designed primarily for
          MOO-style muds. Features include local editing, command
          history, auto-login, powerful macros, triggers and gags,
          logging and it can be extended by scripts written in the Tcl
          programming lanugage. Latest version is 0.3.06.
          
          http://www.awns.com/tkMOO-light/
          
   Portal
          A windows-based client offering command aliasing, comand
          macros, event triggers, graphical status bars, hyperlink
          support, user-customizable toolbars and more.
          
          http://www.gameaxle.com/
          
   MUD Mage
          includes the following features: fast ANSI support, fully
          configurable, ANSI palette modification, uses 32-bit
          processing, internal MUD note editor, internal keyword
          database, global toggles, numeric keypad movement/commands,
          configuration import/export, multimedia interaction, easy
          uninterrupted scrollback, hotkeys (instant, insertion, etc),
          triggers (action, color, timer, etc), aliases/variables,
          automap (save text and graphics), commandline control, command
          tracking, logging, optional letter wrapping, no nasty shareware
          tricks, registered user support, and free updates to registered
          users.
          
          http://www.angelfire.com/sd/mudmage/index.html
          
  Macintosh Clients
  
   MUDDweller
          Runs on any Macintosh. Latest version is 1.2. Connects to a MUD
          through either the communications toolbox or by MacTCP. Usable
          for both LPMUDs and TinyMUD-style muds. Current features
          include multiple connections, a command history and a built-in
          MTP client for LPMUDs.
          
          ftp://rudolf.ethz.ch/pub/
          ftp://mac.archive.umich.edu/mac/util/
          ftp://ftp.tcp.com/pub/mud/
          
   Mudling
          Runs on any Macintosh. Latest version is 0.9b26. Features
          include multiple connections, triggers, macros, command line
          history, separate input and output windows, and a rudimentary
          mapping system.
          
          imv.aau.dk:/pub/Mudling
          
   MacMOOSE
          Runs on Macintoshes using MacTCP. Latest version is 2.0a3.
          Designed to make it easier to program MOOs and MOOSEs.
          
          ftp.media.mit.edu:pub/asb/MacMOOSE/
          http://asb.www.media.mit.edu/people/asb/MacMOOSE/.
          
   Rapscallion
          Runs on Macintoshes and MacOS compatibles, using System 7.1 or
          above and with Open Transport or MacTCP. Latest version is
          2.0b7. Features include logging, command line history,
          triggers, macros, mapping, and more.
          
          http://homepages.tcp.co.uk/~ajlewis/Rapscallion/index.html
          
   Savitar
          Runs on Macintoshes with System 7.1 or above and with MacTCP or
          Open Transport. Latest version is 1.0b5. Features include
          autologin, triggers, macros, logging, and HTML support.
          
          http://www.heynow.com/Savitar/
          
  Misc Clients
  
   REXXTALK
          Runs on IBM VM. Latest version is 2.1. Designed primarily for
          TinyMUD-style muds. Features include screen mode, logging,
          macros, triggers, hilites, gags, and auto-login. Allows some
          IBM VM programs to be run while connected to a foreign host,
          such as TELL and MAIL. Please mail admin@mudconnect.com if you
          know where this client can be found.
          
   RXLPTalk
          Runs on IBM VM, and anything that uses REXX. Partially
          derivative of REXXTALK. Latest version is 6.0. Designed for use
          with LPMuds. Features include hilites, gags, logging, macros,
          and multiple connects.
          
          ftp://eenuix.ee.usm.maine.edu/pub/virtreality/
          
   MUDCaller
          Runs under MSDOS. Latest version is 2..50. Requires an Ethernet
          card, and uses the Crynwr Packet drivers. Does NOT work with a
          modem. (If you telnet in MSDOS, you can probably use this.)
          Features include multiple connections, triggers, command-line
          history, scrollback, logging, macros, and separate input and
          output windows.
          
          ftp://ftp.tcp.com/pub/mud/
          ftp://oak.oakland.edu/pub/msdos/
          
   BSXMUD Clients
          These clients run on various platforms, and allow the user to
          be able to see the graphics produced by BSXMUDs. BSXMUDs are
          generally LPMUDs (but not necessarily) who have been hacked to
          enable the sending of polygon graphics coordinates to
          BSXclients, thus letting you play a graphic MUD instead of just
          a text-based one.
          
          For Amiga: modem or TCP/IP - AmigaBSXClient2_2.lha
          For PC: requires a modem - msclient.lzh AND x00v124.zip
          For X11: sources, version 3.2 - bsxclient3_8c.tar.Z
          For Sun4: binary - client.sparc.tar.Z
          
          Also available are programs to custom-draw your own graphics
          for a BSXMUD: - muddraw.tar.gz, bsxdraw.zoo
          
          ftp.lysator.liu.se:pub/lpmud/bsx
     _________________________________________________________________
   
  Glossary of Client Terms
  
   Auto-login
          Automatically logs into the game for you.
          
   Hiliting
          Allows boldface or other emphasis to be applied to some text.
          Often allowed on particular types of output (e.g. whispers), or
          particular players. "Regexp" means that UNIX-style regular
          expressions can be used to select text to hilite.
          
   Gag
          Allows some text to be suppressed. The choice of what to
          suppress is often similar to hiliting (players or regular
          expressions).
          
   Macros
          Allows new commands to be defined. How complex a macro can be
          varies greatly between clients; check the documentation for
          details.
          
   Logging
          Allows output from the MUD to be recorded in a file.
          
   Cyberportals
          Supports special MUD features which can automatically reconnect
          you to another MUD server.
          
   Screen Mode
          Supports some sort of screen mode (beyond just scrolling your
          output off the top of the screen) on some terminals. The exact
          support varies.
          
   Triggers
          Supports events which happen when certain actions on the MUD
          occur (e.g. waving when a player enters the room). (This can
          nearly always be trivially done on programmable clients, even
          if it isn't built in.)
          
   Programmable
          Supports some sort of client-local programming. Read the
          documentation.
          
   Some of these clients are more featured than others, and some require
   a fair degree of computer literacy. TinyTalk and TinyFugue are among
   the easiest to learn for unix systems; Tcltt and VT are more
   professional. Caveat Emptor. Since many MUDders write their own
   clients, this list can never be complete. As above, ask around.
     _________________________________________________________________
   
  Server Information
  
   2.6. What is a server?
   
   A server is a program which accepts connections, receives data, mulls
   it over, and sends out some output. In the MUD world, the server keeps
   track of the database, the current players, the rules, and sometimes
   the time (or the heartbeat). Servers are usually very large C programs
   which maintain a small-to-enormous database of the objects, rooms,
   players and miscellany of the MUD.
   
   2.7. Where do I get servers?
   
   Below (see question 2.10)there is a list of different types of
   servers, complete with ftp sites on which they can be found. Be aware
   that this list is far from complete, as new servers pop up constantly,
   and the existing ones are still being developed.
   
   2.8. What operating systems to servers run on?
   
   Most servers require some form of UNIX, be it BSD or SysV. A few
   servers are being ported to VMS nowadays, and there are a few which
   have versions for MS-DOS and Amigas.
   
   2.9. Is there anything wrong with running a server?
   
   Because of their size and their constant computational activities,
   servers can be extremely CPU-intensive and can even be crippling to
   any other work done on that computer. Even if they're not
   CPU-intensive, most MUDs can take up a fair amount of disk space -
   anywhere from 10 to 90 megs, which could impact the other users on the
   machine. Do not ever run a MUD server on a machine illicitly or
   without express permission from the person responsible for the
   machine. Many universities and companies have strict policies about
   that sort of behavior which you don't want to cross.
   
   Of course, people who don't know any better start up illicit MUDs all
   the time. Apart from the possibility of losing all your work and
   energy to one press of a sysadmin's finger, there's no harm done to
   the player. But we must stress: running a MUD where you shouldn't can
   get you into a whole new world of hurt. Don't take the chance, it's
   not worth it.
   
   2.10. What different servers are available?
   
   There are probably as many MUD server types as there are MUDs. Since
   everyone has their own opinions as to what MUDs should be like, and
   since the server source can be edited, most MUDs have site-specific
   fixtures in them. However, there are a few main protoMUDs (also called
   'vanilla versions' because they haven't been 'flavored' yet). Note
   that this list is not complete, and that it may contain errors in fact
   or judgement, but is deemed pretty much right as of this writing.
   Corrections/additions to admin@mudconnect.com are welcomed.
   
   There are essentially three groups of muds:
     * Combat-oriented MUDs (LP/Diku/etc, originally)
     * Social-oriented MUDs (TinyMUD & its descendants, etc)
     * Miscellaneous (mixture of the above, or hard to classify)
       
   The majority of the muds in the miscellaneous category are not
   combat-oriented muds at all, and indeed many take after TinyMUD in
   most things. However, as these muds are not a direct derivative of the
   original TinyMUD code, I've stuck them in their own category. The
   authors listed for each server are very probably not the people
   currently working on that code. To find out who's currently in charge
   of the code, either ftp the latest version and look for a README file,
   or ask around.
   
   A note on the term combat-oriented: this generally means that combat
   is an inherent part of the culture of the mud. A flight-simulator
   could be called a combat-oriented game, just as truely as your typical
   shoot-em-up game could be. A social-oriented mud has a different
   focus, one dependent either on roleplaying social interactions (which
   MAY include combat!), or on not roleplaying at all, but merely talking
   with friends or other such benign things. It should be emphasized that
   simply because a given server is listed in the combat-oriented area,
   it does not necessarily follow that it must be a combat-oriented MUD.
   Most servers are fairly flexible, and can be used for social and
   combat uses alike, as well as for business and education. These
   categories are getting rather dated, and may be changed at some point
   in the future for ones that make more sense.
   
   Detailed listings of the following servers are below. Note that the
   servers are organized roughly by type, and not by operating system.
   Most are designed for Unix, but several have been ported to other
   platforms, and will be noted as such in that server's entry.
   Directions for how to ftp and unarchive servers can be found at the
   end of this FAQ.
   
   Combat-Oriented MUDs
          AberMUD, LPMUD, DGD, DikuMUD, YAMA, UriMUD, Ogham, CircleMUD,
          AmigaMUD, Realms, Ursha Null 7
          
   Social-Oriented MUDs
          TinyMUD, TinyMUCK v1.*, TinyMUSH, PennMUSH, AlloyMUSH, TinyMUCK
          v2.*, TinyMUSE, TinyMAGE, MUG, TeenyMUD, TinyMUX
          
   Misc MUDs
          MUD, UberMUD, MOO, LambdaMOO, SMUG, UnterMUD, Mordor, COOLMUD,
          Cold Server
     _________________________________________________________________
   
    Combat-Oriented MUDs
    
   AberMUD
          One of the first adventure-based MUDs. Players cannot build. In
          later versions, a class system was added, and wizards can build
          onto the database. It's named after the university at which it
          was written, Aberystwyth. Latest version is 5.21.5. Supports
          all the usual in combat game design, including BSX graphics and
          MudWHO. Not too big, and it will run under BSD and SYSV. Amiga
          TCP/IP support now included.
          Author, contact address, and mailing list address is
          alan@lxorguk.ukuu.org.uk
          
          ftp.linux.org.uk/pub/linux/alan/OLD-shadow.cabi.net/AberMUD5/SO
          URCE/
          
   LPMUD
          The most popular combat-oriented MUD. Players cannot build. Be
          warned, though: LPMUD servers version 3.* themselves are very
          generic - all of the universe rules and so forth are written in
          a separate module, called the mudlib. Most LPMUDs running are
          written to be some sort of combat system, which is why I've
          classified them here, but they don't have to be! Wizards can
          build onto the database, by means of an object-oriented C-like
          internal language called LP-C. It's named after its primary
          author, Lars Pensj|. Latest version is 3.2.1, aka Amylaar.
          Fairly stable, and size varies from medium to large. Driver
          (server) versions seem to have split into several main
          variants, not counting possible mudlibs (databases) available.
          Amylaar, CD, and MudOS are the current favorites. For further
          information, email to amylaar@cs.tu-berlin.de.
          There is a port of 3.1.2 for Amigas, called amud, now included
          in LPMUD v3.2. For further information email to
          mateese@ibr.cs.tu-bs.de.
          See the rec.games.mud.lp FAQ for more info.
          
          ftp.lysator.liu.se:/pub/lpmud
          ftp.nightfall.org
          ftp://ftp.cd.chalmers.se/pub/lpmud/
          ftp.tu-bs.de:/pub/games/lpmud
          ftp.ccs.neu.edu:/pub/mud/drivers/mudos
          
          There is a port of 3.1.2 for MSDOS, that requires at least a
          '386 to run. It accepts connections from serial ports.
          
          ftp.ccs.neu.edu:/pub/mud/drivers/lpmud/msdos
          
   DGD
          Written by Felix Croes. A reimplementation from scratch of the
          LPMUD server. It is disk-based, and thus uses less memory. It's
          also smaller and lacks many of the features of the other LPMUD
          servers, though it is capable of simulating most of those
          features in LPC. Many DGDs are simulating an LP, but there are
          several MUDs that now use DGD to simulate a MOO variant. The
          name stands for Dworkin's Generic Driver. Very stable. Runs on
          most variants of Unix, and has been ported to the Atari ST,
          Commodore Amiga, Macintosh, Windows NT, Windows 95, OS/2 and
          BeOS.
          
          ftp.imaginary.com:/pub/LPC/servers/DGD/
          ftp.lysator.liu.se:/pub/lpmud/drivers/dgd
          
   DikuMUD
          Newer than LPMud, and gaining in popularity. Almost identical
          from the players' point of view. Uses a guild system instead of
          a straight class system. Wizards can add on to the database,
          but there is no programming language, as in LP. It's named
          after the university at which it was written, Datalogisk
          Institut Koebenhavns Universitet (Dept. of Datalogy, University
          of Copenhagen).
          
          ftp://coyote.cs.wmich.edu/pub/Games/
          ftp.envy.com:/pub/mud/servers
          ftp://ftp.game.org/pub/mud/
          
          Some Diku mud variants (Merc 2.2 and Envy 2.0) have been ported
          to Windows 95 and Windows NT.
          
          NO KNOWN SITE
          
   YAMA
          PC mud writing system, using waterloo wattcp. Runs on a 640K
          PC/XT or better. Runs best with about a 1Mb ram disk, but is
          fine without. A separate windows version (yamaw) runs under
          windows and allows you to run a mud on a 286 or higher without
          taking over the machine.
          
          ftp://sunacm.swan.ac.uk/pub/misc/
          
   UriMUD
          Developed from an LPMud2.4.5, the code structure is very
          similar. Features include better speed, flexibility, stronger
          LPC, and the ability to handle multiple mudlibs under one
          parser. Latest version is 2.5.
          
          ftp://urimud.isp.net/urimud/
          
   Ogham
          From the players' point of view, similar to LPMUD. No
          programming language or database, as server and mudlib compile
          together to form a single binary executable. Latest version is
          2.5.0.
          
          ftp://ftp.ccs.neu.edu/pub/mud/servers/
          
   CircleMUD
          Derivative of DikuMUD Gamma v0.0. Developed by Jeremy Elson
          (jelson@cs.jhu.edu). Less buggy and tighter code all in all.
          Can be compiled under Win95/NT with Microsoft Visual C++, or
          with gcc on most Unix machines. Latest version is 3.0p12.
          
          ftp.circlemud.org:/CircleMUD/
          ftp2.circlemud.org:/CircleMUD/
          ftp.cs.jhu.edu:/pub/CircleMUD
          
   AmigaMUD
          Written by scratch for Commodore Amiga computers. Includes
          custom client which supports graphics and sound. Disk based,
          fast programming language, standard scenario including built-in
          mail and bboards. Obtained from the Aminet ftp sites.
          
          ftp://ftp.wustl.edu/pub/aminet/game/role/, AMSrv.lha
          
   Realms
          Written by Andy Baillie for Amiga systems. Primarily combat
          based with races and classes. There are some social commands
          but not that many. The database may be modified both online and
          offline. It is disk based and uses caching to allow it to run
          on less powerful machines.
          
          http://www.babylon5.demon.co.uk/realms.html
     _________________________________________________________________
   
    TinyMUD-style MUDs
    
   TinyMUD
          The first, and archetypical, socially-oriented MUD. It was
          inspired by and looks like the old VMS game Monster, by Rich
          Skrenta. Players can explore and build, with the basic @dig,
          @create, @open, @link, @unlink, @lock commands. Players cannot
          teleport, and couldn't use @chown or set things DARK until
          later versions. Recycling didn't exist till the later versions,
          either. It's called 'Tiny' because it is - compared to the
          combat-oriented MUDs. Original code written by Jim Aspnes. Last
          known version is 1.5.5. Not terribly big, and quite stable.
          
          primerd.prime.com:/pub/games/mud/tinymud
          
          There is a PC port of TinyMUD, along with some extra code. It
          accepts connections from serial ports.
          
          ftp://ftp.tcp.com/pub/mud/
          
          There is a modified version of TinyMUD called PRISM, that works
          for PCs, Atari STs, and most Unixes. It also comes with a
          internal BSX client for MSDOS.
          
          lister.cc.ic.ac.uk:/pub/prism
          
   TinyMUCK v1.*
          The first derivative from TinyMUD. Identical to TinyMUD, except
          that it added the concept of moveable exits, called @actions.
          Also introduced the JUMP_OK flag, which allows players to use
          @teleport, and @recycle, which TinyMUD later added. Its name,
          MUCK, is derived from MUD, and means nothing in particular.
          Original code written by Stephen White. Latest stable verion is
          1.2.c&r, which brought TinyMUCKv1 up to date with later TinyMUD
          things. Not terribly big. Please mail admin@mudconnect.com if
          you know the ftp location for this server.
          
   TinyMUSH
          The second derivative from TinyMUD. Also identical to TinyMUD,
          with the addition of a very primitive script-like language.
          Introduced JUMP_OK like TinyMUCK, and has recycling, except it
          is called @destroy. Also introduced the concept of PUPPETs, and
          other objects that can listen. In later versions the script
          language was extended greatly, adding math functions and many
          database functions. In the latest major version, 2.x, it's gone
          to a disk-basing system as well. Its name, MUSH, stands for
          Multi-User Shared Hallucination. Original code written by Larry
          Foard. The latest non- disk-based version is PennMUSH (see
          below) 1.7.2, which is quite similar to 2.* from the user's
          point of view. Both the disk-based version and the
          non-disk-based version are being developed at the same time.
          TinyMUSH is more efficient in some ways than TinyMUD, but winds
          up being larger because of programmed objects. Version 2.* in
          general uses less memory but a great deal more disk space.
          TinyMUSH 2.* and PennMUSH 1.7* both run under BSD and SysV.
          Most recent version of TinyMUSH is 2.2.4p4.
          
          The yet-to-be-finished TinyMUSH 3.0 will be a combination of
          the latest versions of TinyMUSH and TinyMUX. See
          http://www.godlike.com/tinymush-3.0/ for more information.
          
          ftp://ftp.tinymush.org/pub/mud/
          ftp.cis.upenn.edu:/pub/lwl
          primerd.prime.com:/pub/games/mud/tinymush
          ftp://ftp.tcp.com/pub/mud/
          
          There's also a port of 2.0.8p10 to Macintosh, currently at
          version 0.7.0d6.
          TinyMUSH/Mac is written by Joshua Juran, and resides at
          http://www.metamage.com/mush/
          
   PennMUSH
          See TinyMUSH above. PennMUSH is a non-disk-based version of
          TinyMUSH, and is quite similar from the user's point of view.
          The latest version is 1.7.2, and will run under Unix, Win32 and
          Macintosh.
          
          Website: http://www.pennmush.org
          
          ftp.pennmush.org/pub/PennMUSH/Source
          
          There is a port for Win32. Both executables and source are
          available for download.
          
          ftp.pennmush.org/pub/PennMUSH/Win32Binaries/
          
          There is a stable port for Macintosh at http://mac.pennmush.org
          
   AlloyMUSH
          AlloyMUSH is based on an early beta of TinyMUSH 2.2. It has
          added ANSI color, zones, powers, building functions, debug
          output redirection, and more. Latest version is 1.1p1.
          
          http://www.cris.com/~jmcgrew/mush
          ftp://ftp.tinymush.org/pub/mud/tinymush/src/
          
   TinyMUCK v2.*
          TinyMUCKv1.* with a programming language added. The language,
          MUF (multiple user forth), is only accessible to people with
          the MUCKER flag. Changed the rules of the JUMP_OK flag
          somewhat, to where it's nice and confusing now. MUF is very
          powerful, and can do just about anything a wizard can. Original
          version 2.* code written by Lachesis. Latest version is 2.3b,
          with several varieties (FBMUCK and DaemonMUCK 0.14 the most
          common). The name doesn't mean anything. Can be quite large,
          especially with many programs. Mostly stable.
          
          ftp://ftp.tcp.com/pub/mud/
          
   TinyMUSE
          A derivative of TinyMUSH. Many more script-language extensions
          and flags. Reintroduced a class system, a-la combat-oriented
          MUDs. The name stands for Multi-User Simulation Environment.
          Latest official version is 1.8a4. Fairly stable.
          
          ftp://mcmuse.mc.maricopa.edu/muse/
          
   TinyMAGE
          The bastard son of TinyMUSH and TinyMUCK. It combines some of
          MUSH's concepts (such as puppets, @adesc/@asucc, several
          programming functions, and a few flags) with TinyMUCK2.x.
          Interesting idea, really busted code. The name doesn't mean
          anything. Latest version is 1.1.2.
          
          ftp://ftp.tcp.com/pub/mud/
          
   MUG
          Derivative of TinyMUD 1.4.1. It's name stands for Multi-User
          Game. Powerful but awkward programming language, which is an
          extension of the user language; primitive notion of Puppets;
          inheritance; sane variable/property matching; arrays and
          dictionaries in hardcode. Somewhat non-standard and buggy in a
          few places.
          
          Requires gcc.2.4.5 or greater (or other good C++ compiler) to
          compile. Available by e-mail from wizard@cs.man.ac.uk;
          development site is UglyMUG (wyrm.compsoc.man.ac.uk 6239).
          
   TeenyMUD
          Originally a TinyMUD clone, written from scratch, with its main
          feature being that it was disk based. Original code written by
          Andrew Molitor. Now closer to a TinyMUSH, with some TinyMUCK
          influences. Latest version is 2.0.4betap3. Fairly small, and
          mostly stable.
          
          ftp.teleport.com:/pub/vendors/downsj
          ftp://fido.econ.arizona.edu/pub/
          ftp://ftp.tinymus.org/pub/mud/
          
   TinyMUX
          Originally a derivative of TinyMUSH 2.2 and mostly compatible
          with TinyMUSH 2.2, U1 and 3.0 as well as PennMUSH, it has
          continued to borrow and donate from the PennMUSH and TinyMUSH
          codebases. The latest version (2.0) is a thorough re-worked of
          the 1.6 version to be smaller, faster, and more stable. Win32
          and Unix builds of the server are maintained simultaneously.
          
          http://svdltd.com/TinyMUX/
     _________________________________________________________________
   
    Miscellaneous
    
   MUD
          The original, by Richard Bartle and Roy Trubshaw, was written
          back in 1978. An advanced version of MUD1 was, up until
          recently, running on CompuServe under the name of "British
          Legends". An internet-playable version will possibly be
          released soon.
          
          MUD2 runs on Wireplay in the UK as well as on mud2.com.
          Although an internet version is not yet available it should be
          within a couple of months of this update (12/02/99).
          
   UberMUD
          The first MUD where the universe rules are written totally in
          the internal programming language, U. The language is very
          C/pascal-like. The permissions system is tricky, and writing up
          every universe rule (commands and all) without having big
          security holes is a pain. But it's one of the most flexible
          muds in existance. Great for writing up neat toys. It's also
          disk-based. Original code written by Marcus J Ranum. Latest
          version is 1.13. Small in memory, but can eat up disk space.
          Quite stable.
          
          ftp://decuac.dec.com/pub/
          ftp://ftp.white.toronto.edu/pub/muds/
          
   MOO
          An Object-Oriented MUD. Unfortunately, the first few versions
          weren't fully object oriented. Later versions fixed that
          problem. There is a C-like internal programming language, and
          it can be a bit tricky. Original code written by Stephen White.
          Last version is 2.0a.
          
          NO KNOWN SITE
          
   LambdaMOO
          An offshoot of MOO. Added more functionality, many new
          features, and a great deal more stability, in a general rewrite
          of the code. This is the only version of MOO that is still
          being developed, originally by Pavel Curtis, and now by Erik
          Ostrom. Latest version is 1.8.1.
          
          http://sourceforge.net/projects/lambdamoo/
          
          The MOO homepage is at http://www.moo.mud.org/ and contains the
          MOO FAQ and LambdaMOO programmer's manual.
          
   SMUG
          Also known as TinyMUD v2.0. It has an internal programming
          language, and it does have some inheritance. Surprisingly
          similar to MOO in some ways. SMUG stands for Small Multi User
          Game. Original code written by Jim Aspnes.
          
          ftp://ftp.tcp.com/pub/mud/
          
   UnterMUD
          A network-oriented MUD. It's disk-based, with a variety of db
          layers to choose from. An UnterMUD can connect directly to
          other UnterMUDs, and players can carry stuff with them when
          they tour the Unterverse. This can be a bit baffling to a new
          user, admittedly, but those people already familiar with the
          old cyberportals and how they work (invented way back with the
          original TinyMUD) will adjust to the new real cyberportals
          easily. There is both a primitive scripting language and much
          of the U language from UberMUD built in, as well as a combat
          system that can be compiled in if wanted. The parsing can be a
          bit odd, especially if you're used to the TinyMUD-style parser.
          Unter is also the only MUD that can run under BSD Unix, SysVr4
          Unix, and VMS with MultiNet networking, with little to no
          hacking. Original code written by Marcus J Ranum.
          Latest version is 2.1. Small in memory, but can eat up a lot of
          disk space.
          
          ftp://decuac.dec.com/pub/
          ftp.tcp.com:pub/mud/UnterMUD
          
   Mordor
          Most like a DikuMUD, with a built-in combat system, along with
          many choices for class and race, but not guild-based. Some
          "social-mud" features included as well. Also features online
          database editing as well as an offline db editor. Latest
          version is 4.61. Runs on BSD Unix, SysV Unix, NeXT Mach, IRIX,
          and WinNT & Win95. Written by Brett Vickers & Brooke Paul. Also
          comes with a custom client, Muddle.
          
          ftp://mordor.nazgul.com/pub/
          http://mordor.nazgul.com/
          
   COOLMUD
          A distributed, object-oriented, programmable MUD server.
          Written by Stephen White.
          
          http://www.csclub.uwaterloo.ca/u/sfwhite/coolftp/
          
   Ursha Null 7
          Ursha Null 7 is a Sci-Fi based graphical MUD/RPG. The server
          was designed by Russell T. Enderby and currently runs under
          DOS/Win9X/WinNT. The server supports both telnet and modem
          based connections. Support of RiP, ANSI, and ASCII connections.
          
          It offers some unique features such as cellular vision phones
          that are a necessity for all players to have up to 4-way
          conferencing, voice mail, and a hand full of other options
          while in the game. Terminals are scattered throughout the game
          to interface to the Planatary Interactive Network(PIN).
          
          But probably the most interesting feature is the sound effects
          and graphics throughout the game and during combat.
          
          http://www.ursha7.com/
          
   Cold Server
          A server based on concepts behind MOO and CoolMUD. The server
          is disk-based and fast, and uses a proprietory programming
          language called ColdC.
          
          Web site: http://www.cold.org/
          FTP site: ftp://ftp.cold.org/
          
     Note: just because we say something's available doesn't mean we
     have it. Please don't ask us; ask around for ftp sites that might
     have them, or try looking on ftp.tcp.com.
     _________________________________________________________________
   
  General Information
  
   2.11. What do I do if my client/server won't compile?
   
   Your first best bet is to check out the documentation and see if
   someone is listed as 'supporting' (i.e. generally responsible for) the
   program. If they are, send them a short, well-written e-mail note
   explaining your hardware and software completely as well as a
   transcript of the error. Do not post to the internet unless all other
   realistic options have been considered and taken -- generally
   speaking, most readers will not be interested in your dilemma and may
   get upset that you're wasting their time. Since MUDs have probably
   been compiled on every single platform since the Cyber 3000, there's a
   good chance that asking around the subculture will get you the answers
   you crave. Do not mail me. I probably won't know.
   
   2.12. Should I read the documentation of whatever client or server I
   select?
   
   Yes.
   
   2.13. What is FTP, and how do I use it?
   
   FTP stands for File Transfer Protocol, and is a way of copying files
   between networked computers. The best way to learn about ftp is to get
   the FTP FAQ, by emailing mail-server@rtfm.mit.edu with
   
   send usenet/news.answers/ftp-list/faq
   
   in the body of the message.
   
   Not all ftps are alike, but here's a sample session on a unix system:
   % ftp muds.okstate.edu
   Connected to muds.okstate.edu.
   220 muds.okstate.edu FTP server ready.
   Name (muds.okstate.edu:jds): ftp <-- use 'ftp' as your login
   331 Guest login ok, send ident as password.
   Password:                            <-- use your email addr as pwd
   230 Guest login ok, access restrictions apply.
   ftp> cd pub/jds/clients             <-- how to change directories
   250 CWD command successful.
   ftp> dir                             <-- ls also works
   200 PORT command successful.
   150 ASCII data connection for /bin/ls (139.78.112.6,4011) (0 bytes).
   total 2310
   -rw-r--r--  1 4002     4002        34340 Feb  6  1992 amigaclient.lzh
   ...etc etc...
   -rw-r--r--  1 4002     4002        43093 Dec 13  1991 tinytalk.117.shar.Z
   226 ASCII Transfer complete.
   2631 bytes received in 0.7 seconds (3.6 Kbytes/s)
   ftp> bin                             <-- VERY IMPORTANT! binary transfers
   200 Type set to I.
   ftp> get tinytalk.117.shar.Z         <-- get filename
   200 PORT command successful.
   150 ASCII data connection for tinytalk.117.shar.Z (139.78.112.6,4012) (43093
 bytes).
   226 ASCII Transfer complete.
   local: tinytalk.117.shar.Z remote: tinytalk.117.shar.Z
   43336 bytes received in 0.28 seconds (1.5e+02 Kbytes/s)
   ftp> bye                             <-- how to quit ftp
   221 Goodbye.
   %

   Now that you've successfully ftped a file, you must unarchive it.
   There are many ways of archiving files; so many that they couldn't
   possibly all be listed here. In general, though, if a file ends in:
   
   .Z
          uncompress filename
          
   .z
          gunzip filename
          
   .gz
          gunzip filename
          
   .tar
          tar -xvf filename
          
   .shar
          sh filename
          
   .zip
          unzip filename
          
   Generally, once you've unarchived your client or server, you must
   still compile it. This varies widely depending on the system you're on
   and the particular client or server. Your best bet is to look for a
   README or INSTALLATION file or something equally obvious, and then if
   you're still unsure, ask someone locally to help you out.
   
   If you are connecting directly to the Internet from your PC running
   Windows, or a Macintosh, you have it much simpler. Just use a FTP
   client (WS_FTP or CuteFTP for Windows) to connect to whichever server
   and download whichever client you want. For PC systems, look in this
   FAQ for clients which say they use Winsock.
     _________________________________________________________________
   
     This posting has been generated as a public service, but is still
     copyrighted 1996-1999 by Jennifer Smith. Modifications made after
     August, 1999 are copyrighted 1999 by Andrew Cowan. If you have any
     suggestions, questions, additions, comments or criticisms
     concerning this posting, contact Andrew Cowan
     (admin@mudconnect.com). Other Frequently Asked Questions (FAQ)
     postings contain information dealing with clients, servers, RWHO,
     and FTP sites. While these items aren't necessary, they are quite
     useful. I'd also like to thank cthonics (felixg@coop.com) for his
     help in writing these FAQs, ashne and Satoria for their help, and
     everyone else for helpful comments and suggestions. Thanks again to
     Alec Muffett (aem@aberystwyth.ac.uk) of alt.security.
     
     The most recent versions of these FAQs are archived at
     http://www.mudconnect.com/mudfaq/ and on rtfm.mit.edu in the
     news.answers archives.
     _________________________________________________________________
   
   Andrew Cowan / admin@mudconnect.com

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