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Top Document: Magic: The Gathering Rules FAQ, v4.03 (part 3)
Previous Document: 3.08: Compost
3.09: Madness
Madness was originally a fairly complex series of triggers so that the spell could be played using the system of priority. Since then, other cards have been created that allow a spell to be played when no player has priority. This created the opportunity to "clean up" the madness rules. So, whereas before it was possible under some circumstances to play a land inbetween the discard of the card and playing the card for its madness cost, these days it's much simpler: - playing or resolving a spell or ability, or dealing with the discard to maximum hand size at cleanup, causes you to discard a card. - the madness ability on the card allows you to replace the card going to the graveyard with removing it from the game. Doing so triggers an ability: "you may play this card for its mana cost. If you don't, put it into your graveyard." Since the madness ability retains the term 'discard' for this new event, it also triggers anything that triggers on a discard. - when a player would next get priority, the triggered ability goes on the stack. When it resolves, you choose whether to play the removed card or not. If so, its cost will be the madness cost instead of the mana cost. If not, it's put into your graveyard.
Top Document: Magic: The Gathering Rules FAQ, v4.03 (part 3)
Previous Document: 3.08: Compost
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Last Update October 22 2009 @ 05:25 AM