Patent application number | Description | Published |
20090199698 | Storage medium storing musical piece correction program and musical piece correction apparatus - A musical piece correction apparatus corrects a sounding timing (note-on timings) of a sound constituting apart of a musical piece. First, the musical piece correction apparatus reads, from storage means, music performance data indicating sounding timings in the musical piece. Next, the musical piece correction apparatus sets a plurality of reference timings (grids) in a performance period of the musical piece, and sets, for each reference timing, a reference period (area) including said each reference timing. At this point, from among sounding timings included in the reference period, a nearest sounding timing to said each reference timing is selected, and the selected sounding timing is corrected so as to coincide with said each reference timing. | 08-13-2009 |
20090209344 | Computer-readable storage medium storing information processing program and information processing device - First determination means determines at a unit time interval whether or not a magnitude of a change amount vector is equal to or larger than a first threshold value. When it is determined that the magnitude of the change amount vector is equal to or larger than the first threshold value, predetermined processing is executed. Also, when it is determined that the magnitude of the change amount vector is equal to or larger than the first threshold value, a swinging direction in which an input device is swung is calculated, and whether or not the change amount vector which shifts in a direction opposite to the swinging direction intersects with a second threshold value is determined by second determination means. After it is determined that the change amount vector intersects with the second threshold value, further, whether or not the magnitude of the change amount vector is smaller than a third threshold value is determined by third determination means. When the first determination means determines that the magnitude of the change amount vector is equal to or larger than the first threshold value, the first determination means waits for a determination that the magnitude of the change amount vector is smaller than the third threshold value to be made, and restarts the determination as to whether or not the magnitude of the change amount vector is equal to or larger than the first threshold value. | 08-20-2009 |
20090312106 | COMPUTER-READABLE STORAGE MEDIUM AND GAME APPARATUS - When a music performance game starts, the user selects a part to be assigned to himself/herself. When the selection of the assigned part is completed, an ensemble starts. When the ensemble starts, the user can participate in the ensemble by performing an input operation corresponding to the assigned part. During the ensemble, history data representing the user's musical performances in chronological order is generated and stored in an external main memory. When the ensemble ends, the user can play again, changing assigned parts. At this time, as for the part currently selected by the user, the instrument is played based on the user's input, while the history data representing the user's current musical performances in chronological order is generated. Of the other parts, as for the parts that the user has selected earlier, the instruments are played automatically based on the history data. | 12-17-2009 |
20100248833 | GAME APPARATUS AND GAME PROGRAM - The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction. | 09-30-2010 |
20100323795 | GAME APPARATUS AND GAME PROGRAM - First, operation data is acquired from an input device that is operated by a user. Next, a target is configured, by utilizing the operation data, within a predetermined range which is frontward in a forward direction of a course where a user object should move along and which is defined based on the course. Next, a moving direction of the user object is determined based on a position of the user object and a position of the target. Next, the user object is moved toward the moving direction determined by a moving direction determining means. | 12-23-2010 |
20110065488 | STORAGE MEDIUM HAVING STORED THEREON INFORMATION PROCESSING PROGRAM AND INFORMATION PROCESSING APPARATUS - Data obtaining means repeatedly obtains acceleration data. Acceleration vector generation means generates first acceleration vector in accordance with first acceleration data obtained by the data obtaining means, and generates second acceleration vector in accordance with second acceleration data time-sequentially obtained by the data obtaining means following the first acceleration data. The cross product direction calculation means calculates a direction of a cross product between the first acceleration vector and the second acceleration vector. The swing direction identification means identifies a swing direction in which the input device is swung in accordance with the direction of the cross product. | 03-17-2011 |
20120094760 | GAME APPARATUS AND GAME PROGRAM - The game apparatus obtains angular velocity data and acceleration data from an input device equipped with at least an angular velocity sensor and an acceleration sensor, and determines whether or not a ball has been thrown in accordance with the angular velocity data. When it is determined that ball-throwing is fulfilled, the game apparatus calculates the intensity of swinging the input device and a curve amount. The game apparatus applies a force and a curve to a ball in accordance with the calculated intensity of swinging and the curve amount, and performs a process of causing the ball to move and curve in a predetermined direction. | 04-19-2012 |
20130316816 | DISPLAY CONTROL SYSTEM, DISPLAY CONTROL METHOD, DISPLAY CONTROL DEVICE, AND COMPUTER-READABLE STORAGE MEDIUM - An exemplary game device displays on a display a character within a virtual space. A predetermined user operation is received by a touch panel. Further, the CPU moves the character within the virtual space, while the predetermined user operation is received by the touch panel. The CPU causes the character to make a predetermined motion and bring back the position of the character to the position before the character is moved, when a period from the start to the end of the predetermined user operation is shorter than a predetermined period. | 11-28-2013 |