Patent application number | Description | Published |
20110227938 | METHOD AND SYSTEM FOR PROVIDING IMAGES OF A VIRTUAL WORLD SCENE AND METHOD AND SYSTEM FOR PROCESSING THE SAME - A method and systems for providing and processing images of a virtual world scene. The method includes: rendering the scene of the virtual world to generate a plurality of rendering results, generating at least one image stream based on at least part of the plurality of rendering results, and sending the at least one image stream to the client. The system for providing the images includes: rendering means to generate a plurality of rendering results; image stream generation means for generating at least one image stream; and sending means for sending said at least one image stream to a client. After providing the images, the images are processed by receiving means for receiving, at a client, two image streams and merging means for merging the two image streams into a single image stream for playing. | 09-22-2011 |
20120078590 | METHOD AND SYSTEM FOR CREATING MODEL DATA - The invention provides a method and system for creating model data. The method comprises: obtaining initial model data that is based on thickness model; adjusting thickness of the part of vertices of the initial model data in response to user inputting thickness values of part of vertices; adjusting position of the part of vertices of the initial model data in response to user inputting position values of part of vertices; and obtaining model data that is based on thickness model according to the initial model data and the adjusted part of vertices. By employing the method or system of the invention, it will facilitate user to edit model data and it will also save storage space. | 03-29-2012 |
20120081369 | METHOD AND APPARATUS FOR SEARCH IN VIRTUAL WORLD - A method and apparatus for evaluating attention degree in 3D virtual world are provided, the 3D virtual world comprising at least one virtual object and at least one avatar controlled by user, the at least one avatar having corresponding avatar view field. The method comprises: obtaining geometrical information about the avatar view field and geometrical information about the virtual object; determining the association between the avatar view field and the virtual object based on the geometrical information; evaluating attention degree of the virtual object based on the association; and providing evaluation result on attention degree of the virtual object. Corresponding apparatus is also provided. The above method and apparatus have provided attention degree related statistic collection and search feature for the virtual world. | 04-05-2012 |
20130304442 | SCHEDULING DISCRETE EVENT SIMULATION - The present invention provides a method, apparatus, and non-transitory article of manufacture embodying computer readable instructions for scheduling discrete event simulation. One embodiment of the present invention is a method for scheduling discrete event simulation. The method includes: extracting two or more event types in the discrete event simulation in response to having loaded the discrete event simulation; constructing a correlation graph used for the discrete event simulation based on the two or more event types; and scheduling events that are classified into the two or more event types according to the correlation graph wherein each node in the correlation graph describes one of the two or more event types, and an edge in the correlation graph describes the creation or dependency relationship between the two or more event types. Other embodiments of the present invention provide an apparatus and computer program product for scheduling discrete event simulation. | 11-14-2013 |
20140245069 | MANAGING SOFTWARE PERFORMANCE TESTS BASED ON A DISTRIBUTED VIRTUAL MACHINE SYSTEM - Managing software performance debugging based on a distributed VM system is provided. In response to determining a debugging state of a software system running on a VM, a timing of a system clock of the VM is controlled. A data packet sent to the VM from another VM is intercepted, and an added system time and reference time that indicate when the packet was sent by the other VM is extracted from the packet. Based on the system and reference times, as well as a reference time of when the packet is intercepted, a timing at which the packet is expected to be received by the VM is calculated. The packet is forwarded to the VM as a function of a comparison of the timing at which the packet is expected to be received and a system time of the VM when the packet is intercepted. | 08-28-2014 |
Patent application number | Description | Published |
20120105446 | BUILDING CONTROLLABLE CLAIRVOYANCE DEVICE IN VIRTUAL WORLD - A clairvoyance method for 3D scene is disclosed, including the steps of acquiring parameters associated with a clairvoyance camera and parameters associated with a clairvoyance viewport; determining a 3D scene to be rendered according to the parameters associated with the clairvoyance camera; rendering the determined 3D scene to obtain a 2D image presented in the clairvoyance viewport; and composing the 2D image presented in the clairvoyance viewport and a 2D image presented in a general scene viewport. With the method of the present invention, the covered 3D scene can be made clairvoyant to be viewed in a user-controllable way, and further an object can be selected in the clairvoyant 3D scene for manipulation, without manipulating the covering object. Thus, one or more embodiments of the present invention have advantages of simple and easy operation and high efficiency. | 05-03-2012 |
20120133581 | HUMAN-COMPUTER INTERACTION DEVICE AND AN APPARATUS AND METHOD FOR APPLYING THE DEVICE INTO A VIRTUAL WORLD - A human-computer interaction device and an apparatus and method for applying the device into a virtual world. The human-computer interaction device is disposed with a sensing device thereon, the sensing device including a manipulation part and a distance sensor. The manipulation part receives a manipulation action of a user's finger, the distance sensor senses a distance of the manipulation part relative to a fixed location and generates a distance signal for characterizing the manipulation action. A virtual world assistant apparatus and a method corresponding to the assistant apparatus is also provided. With the invention, multiple signals of manipulation can be sensed and free control on actions of an avatar can be realized by using the multiple signals. | 05-31-2012 |
20120219164 | PRODUCING SOUNDS IN A VIRTUAL WORLD AND RELATED SOUND CARD - Disclosed are a method and apparatus for producing sounds in a virtual world, as well as a sound card. The method comprises the steps of determining a spring mass model of an object in the virtual world based on a 3D model of the object; analyzing force components produced on the 3D model by a collision in the virtual world; and generating sounds produced by the collision according to the spring mass model and the force components. By considering sound material of the object in the virtual world, the method, apparatus, and sound card may produce sounds in the virtual world more vividly and in real time. | 08-30-2012 |
20130055381 | CREATION OF RHYTHMIC PASSWORD AND AUTHENTICATION BASED ON RHYTHMIC PASSWORD - A method and system for utilizing the biometric factors reflected in the typing as a kind of physiological password, to create a rhythmic password specific to the user, and to authenticate based on the rhythmic password. The method includes providing an original training text to a user, receiving an input training text provided by the user according to the original training text, extracting rhythmic characteristic values between adjacent text units of the input training text, and generating a rhythmic password of the user based on the extracted rhythmic characteristic values between adjacent text units. The invention utilizes the rhythm of a user inputting text can bring multiple advantages, including enhanced security of the password, and saving the user's cost of memorizing the password. | 02-28-2013 |
20130135304 | GENERATING THREE-DIMENSIONAL VIRTUAL SCENE - A method and system for generating a three-dimensional (3D) virtual scene are disclosed. The method includes: identifying a two-dimensional (2D) object in a 2D picture and the position of the 2D object in the 2D picture; obtaining the three-dimensional model of the 3D object corresponding to the 2D object; calculating the corresponding position of the 3D object corresponding to the 2D object in the horizontal plane of the 3D scene according to the position of the 2D object in the picture; and simulating the falling of the model of the 3D object onto the 3D scene from a predetermined height above the 3D scene, wherein the position of the landing point the model of the 3D object in the horizontal plane is the corresponding position of the 3D object in the horizontal plane of the 3D scene. | 05-30-2013 |
20130176304 | METHOD AND APPARATUS FOR PROCESSING THREE-DIMENSIONAL MODEL DATA - Apparatus and method for the network transmission and displaying of the computer graphics. The method and apparatus for processing three-dimensional model data includes: obtaining the mesh data for an original mesh model; constructing a derivative mesh model from the vertex data for the original mesh model by using a pre-defined mesh model construction algorithm; comparing the mesh data for the original mesh model with the mesh data for the derivative mesh model to obtain the error data for the derivative mesh model; transmitting the vertex data related to the original mesh model; and transmitting the error data for the derivative mesh model. | 07-11-2013 |