Patent application number | Description | Published |
20090149261 | REDUCED POWER CONSUMPTION WAGER GAMING MACHINE - A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine. | 06-11-2009 |
20110165937 | UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES - Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine. | 07-07-2011 |
20120324211 | UNIVERSAL OPERATING SYSTEM TO HARDWARE PLATFORM INTERFACE FOR GAMING MACHINES - Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine. | 12-20-2012 |
20130053137 | AUTHENTICATING GAMING MACHINE CONTENT - A gaming machine may include a memory area including at least one bootup memory device, and at least one data storage device including at least one operating system and a plurality of gaming packages. The gaming machine also may include a display device configured to display at least one game selected from the plurality of gaming packages to a player, and a processor coupled to the memory area and to the display device. The processor may be configured to authenticate the at least one bootup memory device, and authenticate the at least one operating system. The processor may also be configured to determine an authentication sequence for the plurality of gaming packages, and authenticate the plurality of gaming packages in a sequence different from the determined authentication sequence. | 02-28-2013 |
20130059665 | REDUCED POWER CONSUMPTION WAGER GAMING MACHINE - A wager gaming machine having software and components allowing for automatic powering on and off (also referred to as remote out-of-band power control) bypassing the need for human operator intervention is described. The gaming machine has a master gaming controller and a network interface. The interface includes an input port supporting a TCP/IP connection which can be used by another network component having the gaming machine's IP address. The gaming machine may also include a Web server operating on the input port. The Web server may receive HTTP messages on the input port even when the gaming machine is powered off. Thus, the machine is capable of receiving an HTTP message at the input port instructing the machine to power on. The gaming machine may also contain a manageability engine processor for executing an active management system software component. This component implements the Web server on the gaming machine. | 03-07-2013 |
20130165211 | RECOVERY OF GRAPHICAL GAME HISTORY AFTER GAME SOFTWARE PACKAGE HAS BEEN REMOVED FROM ELECTRONIC GAMING MACHINE - Disclosed herein are techniques and equipment for saving game history data and package identification information for software packages used to provide a game cycle on a wager gaming machine. The game cycle may later be re-created using the game history data and software packages. For scenarios where some or all of the software packages used are no longer present on the gaming machine at the time of re-creation, the package identification information may be referenced to determine which software packages are missing and need to be provided to enable full game cycle re-creation. | 06-27-2013 |
20140256419 | MULTI-TIERED STATIC CHAIN OF TRUST - A multi-tiered static chain of trust is established in a computer system which utilizes a first authentication program stored on a first memory device to authentic data stored on a second memory device. If the data stored on the second memory device is authenticated, then a second authentication program stored on the second memory device authenticates data stored on a third memory device. If the data on the third memory device is authenticated the computer system is allowed to utilize the data stored on the third memory device. The data stored on the third memory device is indirectly authenticated while the data is being used by authenticating the data stored on the first memory device. | 09-11-2014 |
20150065219 | ENHANCED GAMING DISPLAY THROUGH PERSONAL GAMING DEVICE - Gaming machines and methods for transmitting hidden elements to a portable electronic device are described. The gaming machine includes a cabinet, a display, and a user input mechanism. The gaming machine further includes an interface, wherein the interface is configured to wirelessly communicate with a portable electronic device. The gaming machine includes a game controller. The game controller is configured to provide game play of a wager-based game, including generating gaming information including a hidden element. The game controller is further configured to display at least a portion of the gaming information to the player through the display, wherein the hidden element is not displayed. The game controller is configured to facilitate a data connection between the gaming machine and the portable electronic device through the interface. The game controller is further configured to transmit the hidden element to the portable electronic device. | 03-05-2015 |
20150087369 | CUSTOMIZATION OF GAME PLAY THROUGH PERSONAL GAMING DEVICE - Gaming systems and methods for customizing game play on a gaming machine with custom media are described herein. The gaming machine includes a cabinet, a display, a user input mechanism, an interface configured to wirelessly communicate with a portable electronic device controlled by a player, and a game controller. The game controller is configured to provide a default game play session of a wager-based game, facilitate a data connection between the gaming machine and the portable electronic device through the interface, and receive custom game media and customization settings. The game controller is further configured to store the custom game media and customization settings and to provide a customized game play session of the wager-based game according to the customization settings and the custom game media. | 03-26-2015 |