Patent application number | Description | Published |
20090221368 | Method and system for creating a shared game space for a networked game - Techniques for creating a shared virtual space based on one or more real-world spaces are disclosed. Representations of the real-world spaces are combined in different ways to create a shared virtual game space within which each person's real-world movements are interpreted to create a shared feeling of physical proximity and physical interaction with other people on the network. One or more video cameras in one real-world area are provided to generate video data capturing the users as well as the environment of the users. The shared virtual space is created in reference to the respective real-world spaces that may be combined in various ways. Depending on a particular application, the shared virtual space will be embedded with various virtual objects and representative objects. Together with various rules and scoring mechanisms, such a shared virtual space may be used in a videogame that can be played by multiple players in a game space within which player's movements are interpreted to create a shared feeling of physical proximity and physical interaction with other players on the network. | 09-03-2009 |
20090221374 | Method and system for controlling movements of objects in a videogame - Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games. | 09-03-2009 |
20090288064 | Method and apparatus for non-disruptive embedding of specialized elements - Techniques for non-disruptive embedding of specialized elements are disclosed. In one aspect of the techniques, ontology is defined to specify an application domain. A program interface (API) is also provided for creating raw features by a developer. Thus a module is provided for at least one form of statistical analysis within the ontology. The module is configured automatically in a computing device with the API in response to a system consistent with the ontology, wherein the system has no substantial requirement for specialized knowledge of that form of statistical analysis, and the module has no substantial requirement for specialized knowledge of particular functions provided by the system. | 11-19-2009 |
20100004896 | Method and apparatus for interpreting orientation invariant motion - Techniques for interpreting orientation invariant motion are disclosed. Unlike a prior art controller (e.g., a WII game controller) that has a specific physical design to induce or force a user to grip the controller in a consistent way, a disclosed controller does not have such a physical design and allow a user to grip the controller in any way that is comfortable to the user (e.g., around an axis z), one or more transformation or rotations are designed to transform or rotate readings from inertial sensors housed in the controller to readings independent from how the controller is being gripped by a user. | 01-07-2010 |
20100113153 | Self-Contained Inertial Navigation System for Interactive Control Using Movable Controllers - A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors. | 05-06-2010 |
20110043443 | Systems and methods for utilizing personalized motion control in virtual environment - Techniques for controlling motions using motion recognizers generated in advance by users are described. According to embodiment, the motion recognizers created by end users are utilized to control virtual objects displayed in a virtual environment. By manipulating one or more motion sensitive devices, end users could command what the objects to do in the virtual environment. Motion signals from each of the motion sensitive devices are recognized in accordance with the motion recognizers created in advance by the users. One or more of the motion signals are at the same time utilized to tune the motion recognizers or create additional motion recognizers. As a result, the motion recognizers are constantly updated to be more accommodating to the user(s) | 02-24-2011 |
20110044501 | Systems and methods for personalized motion control - End users, unskilled in the art, generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions. | 02-24-2011 |
20110109548 | Systems and methods for motion recognition with minimum delay - Techniques for performing motion recognition with minimum delay are disclosed. A processing unit is provided to receive motion signals from at least one motion sensing device, where the motion signal describes motions made by a user. The processing unit is configured to access a set of prototypes included in a motion recognizer to generate corresponding recognition signals from the motion signals in response to the motion recognizer without considering one or more of the prototypes completely in the motion recognizer. Movements of at least one of the objects in a virtual interactive environment is responsive to the recognition signals such that feedback from the motions to control the one of the objects is immediate and substantially correct no matter how much of the motion signals have been received. | 05-12-2011 |
20110112996 | Systems and methods for motion recognition using multiple sensing streams - Techniques for motion recognition using multiple data streams are disclosed. Multiple data streams from inertia sensors as well as non-inertial sensors are received to derive a motion recognition signal from motion recognizers. These motion recognizers are originally constructed from a training set of motion signals and may be updated with received multiple sensing signals. In one aspect, multiple data streams are converted to device-independent motion signals that are applied with the motion recognizers to provide a generalized motion recognition capability. | 05-12-2011 |
20110241656 | Determining Heading Using Magnetometer Data and Angular Rate Data - A device coupled with a magnetometer and an angular rate sensor can determine a heading of the device using magnetometer data. When the device receives a notification that the magnetometer data may be inaccurate, the device can determine the heading of the device using angular rate data. When the device determines that the magnetometer data are accurate, the device can resume determining the heading of the device using the magnetometer data. | 10-06-2011 |
20110246117 | CALIBRATING SENSOR MEASUREMENTS ON MOBILE DEVICES - Sensor measurements are used to detect when a device incorporating the sensor is stationary. While the device is stationary, sensor measurements at a current device temperature are used to estimate model parameters. The model parameters can be used in a state estimator to provide an estimated attitude that can be provided to other applications. In some implementations, the estimated attitude can be used to mitigate interference in other sensor measurements. | 10-06-2011 |
20120086438 | Magnetometer Calibration - A real-time calibration system and method for a mobile device having an onboard magnetometer uses an estimator to estimate magnetometer calibration parameters and a magnetic field external to the mobile device (e.g., the earth magnetic field). The calibration parameters can be used to calibrate uncalibrated magnetometer readings output from the onboard magnetometer. The external magnetic field can be modeled as a weighted combination of a past estimate of the external magnetic field and the asymptotic mean of that magnetic field, perturbed by a random noise (e.g., Gaussian random noise). The weight can be adjusted based on a measure of the statistical uncertainty of the estimated calibration parameters and the estimated external magnetic field. The asymptotic mean of the external magnetic field can be modeled as a time average of the estimated external magnetic field. | 04-12-2012 |
20120306745 | MOTION PATTERN CLASSIFICATION AND GESTURE RECOGNITION - Methods, program products, and systems for gesture classification and recognition are disclosed. In general, in one aspect, a system can determine multiple motion patterns for a same user action (e.g., picking up a mobile device from a table) from empirical training data. The system can collect the training data from one or more mobile devices. The training data can include multiple series of motion sensor readings for a specified gesture. Each series of motion sensor readings can correspond to a particular way a user performs the gesture. Using clustering techniques, the system can extract one or more motion patterns from the training data. The system can send the motion patterns to mobile devices as prototypes for gesture recognition. | 12-06-2012 |
20120306770 | MOTION-BASED DEVICE OPERATIONS - Methods, program products, and systems of motion-based device operations are described. A mobile device can coordinate operations of a motion sensor and a proximity sensor. The mobile device can determine a gesture event using the motion sensor. The mobile device can determine a proximity event using the proximity sensor. The mobile device can use the gesture event and proximity event to confirm one another, and determine that the mobile device has moved in proximity to a target object following a specified gesture. Upon confirmation, the mobile device can perform a specified task. | 12-06-2012 |
20120310587 | Activity Detection - Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for determining a presumed activity associated with a mobile device. A plurality of sensor values detected by one or more sensors onboard the mobile device is received over a period of time. A plurality of derived values is calculated from the plurality of sensor values. The derived values are selectively combined to generate one or more abstract values. A presumed activity is identified from a plurality of possible activities based on a level of similarity between the one or more abstract values and expected values of each of the plurality of possible activities that correspond to the one or more abstract values. | 12-06-2012 |
20130328935 | Multi-Stage Device Orientation Detection - In general, in one aspect, a method includes receiving data from one or more motion sensors of a mobile device and calculating, after the period of time, a statistical measurement of the motion sensor data. The method also includes comparing the calculated statistical measurement to one or more threshold values, and, based on the comparing, determining a dynamic state of the mobile device. The method also includes, based on the determined dynamic state, determining an orientation of the mobile device. | 12-12-2013 |
20130332113 | CONTEXT AWARE MAP APPLICATION - The embodiments described relate to techniques and systems for utilizing a portable electronic device to monitor, process, present and manage data captured by a series of sensors and location awareness technologies to provide a context aware map and navigation application. The context aware map application offers a user interface including visual and audio input and output, and provides several map modes that can change based upon context determined by data captured by a series of sensors and location awareness technologies. | 12-12-2013 |
20140074429 | Using Clustering Techniques to Improve Magnetometer Bias Estimation - In some implementations, a computer-implemented method includes receiving a reading from a magnetometer of a mobile device. A cluster from a plurality of clusters of bias offsets generated from previously-calibrated readings is selected. The selected cluster has a representative bias offset, a mean of magnitudes in the selected cluster, and a magnitude threshold. An external magnetic field is estimated based on the reading and the representative bias offset for the selected cluster. Whether a magnitude of the estimated external field is within a magnitude range defined by the mean magnitude and the mean magnitude plus the magnitude threshold is determined. | 03-13-2014 |
20140092009 | Methods and Systems for Dynamic Calibration of Movable Game Controllers - A video gaming system includes a wireless controller that senses linear and angular acceleration to calculate paths of controller movement over a broad range of controller motion. The system also includes an electromagnetic alignment element, such as a set of LEDS. The controller includes an additional sensor to sense light from the LEDs over a relatively restricted range of controller motion, and use this sensed light to dynamically calibrate the controller when the controller passes through the restricted range of motion over which the sensor senses the light. | 04-03-2014 |
20140195143 | Dynamic Presentation of Navigation Instructions - In some implementations, a mobile device can be configured to provide navigation instructions to a user of the mobile device. The navigation instructions can be graphical, textual or audio instructions. The presentation of the navigation instructions can be dynamically adjusted based the importance of individual instructions and/or environmental conditions. For example, each navigation instruction can be associated with an importance value indicating how important the instruction is. The volume of important audio instructions can be adjusted (e.g., increased) to compensate for ambient noise so that a user will be more likely to hear the navigation instruction. The timing and/or repetition of the presentation of important instructions can be adjusted based on weather conditions, traffic conditions, or road conditions and/or road features so that a user will be less likely to miss an important navigation instruction. | 07-10-2014 |
20140244200 | Magnetometer Calibration - A real-time calibration system and method for a mobile device having an onboard magnetometer uses an estimator to estimate magnetometer calibration parameters and a magnetic field external to the mobile device (e.g., the earth magnetic field). The calibration parameters can be used to calibrate uncalibrated magnetometer readings output from the onboard magnetometer. The external magnetic field can be modeled as a weighted combination of a past estimate of the external magnetic field and the asymptotic mean of that magnetic field, perturbed by a random noise (e.g., Gaussian random noise). The weight can be adjusted based on a measure of the statistical uncertainty of the estimated calibration parameters and the estimated external magnetic field. The asymptotic mean of the external magnetic field can be modeled as a time average of the estimated external magnetic field. | 08-28-2014 |
20140361763 | Validating Calibrated Magnetometer Data - Implementations are disclosed for validating data retrieved from a calibration database. In some implementations, calibrated magnetometer data for a magnetometer of a mobile device is retrieved from a calibration database and validated by data from another positioning system, such as course or heading data provided by a satellite-based positioning system. In some implementations, one or more context keys are used to retrieve magnetometer calibration data from a calibration database that is valid for a particular context of the mobile device, such as when the mobile device is mounted in a vehicle. In some implementations, currently retrieved calibration data is compared with previously retrieved calibration data to determine if the currently retrieved calibration data is valid. | 12-11-2014 |
20150050923 | DETERMINING EXIT FROM A VEHICLE - Methods and mobile devices determine an exit from a vehicle. Sensors of a mobile device can be used to determine when the user is in a vehicle that is driving. The same or different sensors can be used to identify a disturbance (e.g., loss of communication connection from mobile device to a car computer). After the disturbance, an exit confidence score can be determined at various times, and compared to a threshold. A determination of the exit of the user can be determined based on the comparison of the exit confidence score to the threshold. The mobile device can perform one or more functions in response to the exit confidence score exceeding the threshold, such as changing a user interface (e.g., of a navigation app) or obtaining a location to designate a parking location. | 02-19-2015 |