Wenker
Andreas Wenker, Landsberg DE
Patent application number | Description | Published |
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20090056708 | DEVICE, SYSTEM AND METHOD FOR TARGETING AEROSOLIZED PARTICLES TO A SPECIFIC AREA OF THE LUNGS - The present invention is directed to the administration of aerosolized particles to specific area of the lungs, and in particular to the targeted delivery of aerosolized pharmaceutical formulations to a specific area of the lungs. More specifically, the present invention relates to devices and methods for depositing aerosolized particles to a specific area of the lungs by regulating aerosolizing parameters of the device. The present invention also relates to devices, systems and methods for disease management, where the aerosolizing parameters are adjusted based on monitoring at least one health parameter. | 03-05-2009 |
Rene Wenker, Beaconsfield CA
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20100050863 | FLUID-POWERED ACTUATOR HAVING AN INTERNAL POSITION SENSOR AND A SENSOR MODULE THEREFOR - A fluid-powered actuator comprises a cylindrical body having a base proximate one extremity and a head proximate another extremity, a piston-rod assembly and a sensor module made of a removable cover and a position sensor. The piston-rod assembly is slidably mounted inside the cylindrical body. The base is provided with an opening adapted to accommodate the sensor therethrough. In operation, the cover seals the opening. The position sensor is mounted to an internal face of the cover so that the position sensor is operatively located inside the cylindrical body when the cover is in place. The position sensor is operative to measure a position of the piston-rod assembly. A sensor module adapted to sealably close the opening in the base comprises the position sensor mounted to an internal face of a cover structure. In operation, the position sensor is operatively located inside the actuator when the cover structure closes the opening. | 03-04-2010 |
Ross D. Wenker, Reno, NV US
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20140087820 | GAMING SYSTEM AND METHOD PROVIDING ONE OR MORE INDICATIONS ASSOCIATED WITH A PLAYER-SELECTED SYMBOL COMBINATION FOR A PLAY OF A PACHISURO-STYLE SLOT GAME - The present disclosure is directed to a gaming system and method providing one or more indications associated with a player-selected winning symbol combination for a play of a Pachisuro-style slot game. The gaming system includes a plurality of reels, each of which includes a plurality of symbols, and a separate stop input device associated with each reel. While each reel is spinning, the gaming system enables the player to activate the associated stop input device to cause the gaming system to stop that reel from spinning. For a play of the game, the gaming system enables a player to select a desired winning symbol combination. The gaming system spins the reels and, while the reels are spinning, indicates when the player should activate the stop input devices to cause the gaming system to stop the reels such that a probability of the desired winning symbol combination being displayed is maximized. | 03-27-2014 |
20140256399 | GAMING SYSTEM AND METHOD PROVIDING A KENO GAME IN WHICH NUMBERS CAN BE SELECTED MORE THAN ONCE - The present disclosure is directed to a gaming system and method providing a game in which symbols can be selected more than once. In one embodiment, the gaming system initiates a play of the game, displays a plurality of different symbols, and receives a selection of at least one of the symbols to form a player symbol set. The gaming system randomly selects a designated quantity of the symbols to form a gaming system symbol set. Each of the symbols can be selected more than once. The gaming system determines any awards based on a comparison of the player symbol set with the gaming system symbol set, and provides any determined awards. If an additional award opportunity triggering event associated with the gaming system symbol set including a plurality of instances of a same one of the symbols occurs, the gaming system provides an additional award opportunity. | 09-11-2014 |
20140274275 | PATTERN MATCHING IN A KENO GAME - A method for determining an award during a keno game includes, but is not limited to any of combination of: generating a predetermined number of draws for placement on a keno board during the keno game, wherein the keno board includes a predetermined number of spots; evaluating a plurality of sub-regions of the keno board associated with the keno game for matches between the generated draws and one or more predetermined patterns; and determining an award based on results of the evaluating step. | 09-18-2014 |
20150254923 | 3D KENO BOARD - Methods and systems are provided for keno game play. A keno board is displayed having a plurality of spots. A player selection of a plurality of player spots is received. One or more modifications to a three-dimensional structure of the keno board are determined, with the one or more modifications including changes in position of one or more spots from the plurality of spots. The display of the keno board is updated with the one or more modifications to the three-dimensional structure of the keno board. A plurality of draws are determined and displayed on the keno board. Three dimensional movement of a draw, from the plurality of draws, landing on a spot included in the one or more spots whose positions changed is displayed. | 09-10-2015 |
20150254925 | KENO BOARD BALL REDUCTION AND REEL KENO - Methods and systems are provided keno game play. A keno board is displayed showing a set of available spots. A player selection of a plurality of player selected spots is received. A set of removed spots to be removed from play is determined from the set of available spots. A plurality of drawn spots is selected from at least some of the set of available spots, where the plurality of drawn spots exclude the set of removed spots. | 09-10-2015 |
Ross D. Wenker, Sparks, NV US
Patent application number | Description | Published |
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20150287276 | GAMING SYSTEM AND METHOD PROVIDING A MULTIPLAYER SECONDARY GAME HAVING AN OUTCOME DETERMINED BASED ON PLAY OF A PRIMARY GAME OF AT LEAST ONE, BUT NOT ALL, OF THE MULTIPLAYER SECONDARY GAME PLAYERS - Various embodiments of the present disclosure provide a gaming system and method providing a multiplayer secondary game having an outcome determined based on play of a primary game of at least one, but not all, of the secondary game players. In various embodiments, play of a primary game of a designated one of a plurality of players of a secondary game controls play of the secondary game independent of any play of any primary games of the other players of the secondary game. Put differently, play of the secondary game depends on play of the primary game of the designated player and does not depend on any play of any primary games of the other. Thus, while multiple players participate in the secondary game and may concurrently play individual primary games, play of the primary game of one, but not all, of those players controls play of the secondary game. | 10-08-2015 |
20160027251 | GAMING SYSTEM AND METHOD EMPLOYING MULTI-DIRECTIONAL INTERACTION BETWEEN MULTIPLE CONCURRENTLY PLAYED GAMES - A gaming system which includes a plurality of overlapping game plays each configured to activate zero, one or more features. Following any activation of one or more features of at least one of the overlapping game plays, the gaming system causes such activated features to also be activated in one or more of the other overlapping game plays independent of which specific game play such features were activated initially for. | 01-28-2016 |
Samuel J. Wenker, Kirkland, WA US
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20160070887 | MEDIA DECODING CONTROL WITH HARDWARE-PROTECTED DIGITAL RIGHTS MANAGEMENT - Innovations in the area of hardware-protected digital rights management (“DRM”) systems are presented. For example, a hardware-protected DRM system includes a trusted layer and untrusted layer. In the untrusted layer, a control module receives source media data that includes encrypted media data. The control module processes metadata about the media data. The metadata, possibly exposed by a module in the trusted layer, is not opaque within the untrusted layer. In the trusted layer, using key data, a module decrypts encrypted media data, which can be the encrypted media data from the source media data or a transcrypted version thereof. A module in the trusted layer decodes the decrypted media data. A host decoder in the untrusted layer uses the metadata to manage at least some aspects of the decoding, rendering and display in the trusted layer, without exposure of decrypted media data or key data within the untrusted layer. | 03-10-2016 |
Samuel John Wenker, Kirkland, WA US
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20160072773 | Lossy Data Stream Decoder - Lossy data stream decoder techniques are described herein. In response to a request for decoded content from a consuming application, a decoder may validate headers and identify portions of the data that are considered pertinent to the request. The decoder then performs lossy extraction to form incomplete data that is provided to the consuming application in response to the request. The full data for the data stream is not exposed to the consuming application or other downstream components. In this way, the consuming application is provided data sufficient to perform requested graphics processing and resource management operations, while at the same time the risk of piracy is mitigated since the consuming application is unable to get a full version of the data in the clear and the data have been validated by the decoder. | 03-10-2016 |