Patent application number | Description | Published |
20130065665 | WAGERING GAME WITH PROGRESSIVE AWARDS WON BY ACCUMULATING PROGRESSIVE PRIZE SEGMENTS - A gaming system, apparatus, and method are disclosed providing game players an exciting chance to win any of multiple progressive prizes within a free spin bonus round by accumulating different prize segment symbols which are displayed in a meter zone for each possible progressive prize. Various ways are described to add free spins to the bonus round, making it more exciting by giving the player increased chance to fill all the segments associated with a particular progressive prize, thereby winning the prize. | 03-14-2013 |
20130065673 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR REAL-TIME SELECTION OF OUTCOME DISTRIBUTION IN A WAGERING GAME - A method includes, for a given play of a wagering game, displaying a visual depiction which varies over a range of visual states. The visual depiction is displayed through a display system of the gaming machine and each visual state is correlated to a respective outcome distribution from a set of different outcome distributions. The method may then include receiving a player input through a player input system of the gaming machine. This player input selects one of the visual states of the visual depiction, so that the outcome distribution correlated to that selected visual state may be applied to randomly identify an outcome for a play of a game at the gaming machine. The method then includes awarding any prize correlated to the identified outcome. | 03-14-2013 |
20130084948 | WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT PROVIDING AN ENHANCED TOURNAMENT AWARD FEATURE - Gaming systems and methods provide a tournament game which selectively awards an enhanced tournament play result. The enhanced tournament play result may be of variable value which is selected for the given instance in order to place the receiving tournament player in some predetermined rank in the tournament. Such a variable enhanced tournament play result in the tournament game may be used to help keep all participants interested in the tournament, even those participants who trail the tournament leaders by a wide margin. | 04-04-2013 |
20130274004 | WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT PROVIDING LOCAL AND GROUP PROGRESSIVE PRIZES - A progressive prize method for a group of linked gaming machines includes maintaining both a respective local progressive pool for each respective gaming machine in the group and a group progressive pool shared among the group of gaming machines. A local progressive prize trigger is used to determine when a progressive prize is to be awarded from a local progressive pool and a separate group progressive trigger is used to determine when a progressive prize is to be awarded from the group progressive pool. The group progressive trigger may be based on a count of local progressive prizes that have been awarded. Thus a local progressive trigger may ultimately result in the award of a progressive prize from the group progressive pool rather than the respective local progressive pool. | 10-17-2013 |
20130281171 | SLOT MACHINES WITH WAGER-PER-PLAY SKILL GAMES - Provided is a wager-per-play skill game in which the player's skill is used in selecting one of several random prize distributions or prize pools from which the player's award will be randomly selected. Wagers are preferably entered automatically for each skilled interaction the player makes in the game play area, allowing for continuous play in which the game state persists between wagers. In one version, there is no possibility of complete failure of the skill game, instead every move of the player is given an immediate skill rating or value. The immediate skill rating is used to select an associated prize distribution or prize pool from among multiple distributions or pools, which is then applied to randomly select a prize for the player's move. | 10-24-2013 |
20140057694 | WAGERING GAME WITH SPECIAL FUNCTION COMMUNICATING MULTIPLE MEANINGS - A gaming system, apparatus, and method are disclosed with one or more special function zones which foreshadow or hint at game results in a manner designed to create a lucky or positive impression with the player. A preferred version provides a slot machine game with a special function zone behind and around the reels, which animates in certain circumstances to predict the outcome of a reel spin. The animation may have different meanings depending on the context within the game. | 02-27-2014 |
20140066169 | WAGERING GAME WITH AWARDED PAYLINES - A gaming system, apparatus, and method are disclosed with one or more additional payline awards made through special symbols appearing in the game. The number of additional paylines is determined based at least on the special symbol present. A preferred version provides a slot machine game with a payline meter zone on a dedicated display or beside the reels which emphasizes to the player the amount of additional paylines provided and their application in the prize award. | 03-06-2014 |
20140080570 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR CONTROLLING NEAR MISS OUTCOMES IN A WAGERING GAME - A game symbol matrix, such as a symbol matrix produced in a reel-type game, may be modified to provide the player with an additional chance for certain types of winning symbol combinations. In particular, a first game symbol matrix which may be produced in a wagering game may be evaluated to detect if the game symbol matrix is close to, for example, a high value win. If so, one or more symbol locations may be repopulated with a respective game symbol to provide the player with another chance at achieving the high value win. | 03-20-2014 |
20140080571 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR GENERATING ADDITIONAL PAYOUT CHANCES IN A WAGERING GAME - Methods, apparatus, and program products provide for dynamically modifying a symbol matrix, such as a symbol matrix produced in a reel-type game, to provide the player with additional chances to win on a given activation of the game. In particular, one or more initial symbol locations in a matrix of symbol locations may be split so as to replace the respective initial symbol location with two or more symbol locations. The additional symbol locations produced in this way define additional sets of symbol combinations and these additional symbol combinations provide the player with additional chances to win on a given play of the game. | 03-20-2014 |
20140080572 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING FULL WINDOW PAYS IN A REEL-TYPE WAGERING GAME - A method includes producing a game symbol matrix for a play in a wagering game. The game symbol matrix is produced through a gaming machine display system by controlling the display system to populate each of at least some of the symbol locations of the game symbol matrix with a respective game symbol selected from one or more game symbol sets. The game symbol matrix is then evaluated for the presence of any winning full window combination, and prizes are awarded at the gaming machine for each winning full window combination defined through the game symbol matrix. | 03-20-2014 |
20140087818 | WAGERING GAME WITH SYMBOL SELECTION GAMEPIECE - A gaming system, apparatus, and method are disclosed including a game feature with one or more symbol selection gamepieces, preferably presented as a graphical “Eye of the Pharaoh,” which, when activated, causes a moving graphical effect to sequentially select various symbols in the gaming array. An interactive player input or a timeout may end the sequential selections, after which the symbol selection gamepiece selects a final selected symbol, on which is based a special award. Perceived-skill and actual-skill versions are disclosed. | 03-27-2014 |
20140087822 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR SELECTING GAME SYMBOLS IN A WAGERING GAME - Multiple different game symbol weighting sets are defined for selection in a given play of a reel-type game. Each game symbol weighting set defines a probability of each reel strip in the reel-type game landing at each particular stop position for that reel strip. By providing multiple different game symbol weighting sets, certain game symbols such as special themed game symbols may be favored for one or more plays of the game to increase the chance of hitting winning symbol combinations using that game symbol. | 03-27-2014 |
20140087829 | WAGERING GAME HAVING WIN STREAK AWARD FEATURE - A gaming system, apparatus, and method are disclosed providing a free-spin bonus game, wherein the player's streaks of consecutive winning free spins are tracked throughout the bonus, with bonus enhancements or awards for achieving streaks of specified lengths. Some embodiments award additional free spins for win streaks. Other versions provide different numbers of additional spins awarded for each number of consecutive winning spins. Other embodiments provide different bonus features as an award for winning streaks, including credit prizes which may be fixed or variable, triggering a secondary bonus (such as a wheel spin or a pick bonus), or applying multiplier values to the reel-spin wins in the streak. | 03-27-2014 |
20140094271 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT FOR CONTROLLING A FREE PLAY SEQUENCE IN A WAGERING GAME - A method provides a secondary game for controlling free plays awarded in a wagering game conducted through a gaming machine. Once results are displayed for a number of free plays awarded in the wagering game, a secondary game is conducted and the outcome of the secondary game may award additional free plays. Once results for the additional free plays are displayed, the secondary game is conducted again and the outcome of the secondary game may award yet more free plays. Each instance of the secondary game may include a result that does not trigger additional free plays and thus may end the play sequence at the gaming machine. | 04-03-2014 |
20150235519 | WAGERING GAME WITH ADVANCING TARGET ELIMINATION FEATURE - A wagering game is provided including an advancing target elimination game, which may be a base or bonus game. In this game, targets are shown to be advancing toward an objective, and the player is given selectable indicia with which to stop the targets. Each pick election may eliminate (or partially damage) a certain number and/or pattern of targets, with a credit value being awarded for each enemy eliminated. The bonus is played by taking turns between a phase of enemy target appearance and movement and a phase of player pick for enemy target elimination. These two phases alternate until an end-bonus condition is achieved. | 08-20-2015 |
Patent application number | Description | Published |
20090124335 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME HAVING A CONCURRENT BONUS INDICATOR - A game, preferably a video-based reel-type game, is provided having a persistent bonus mode. Methods, gaming machines, and program products are provided in various embodiments. One preferred game includes displaying gaming graphics in a first region of a graphic display device. In response to entering a player-chosen participation mode, such as, for example, “max lines” betting, the game displays a potential bonus award level, which can be maintained in response to certain gaming events such that it applies to the next game play cycle. In response to a game event having a bonus-award type, the game awards an amount based on the potential bonus award level. In response to a game event having a bonus-adjust type, the game randomly selects a new potential bonus award level from among a set of potential levels. Various adjustments to the bonus level may also be made in response to player bet-level changes. | 05-14-2009 |
20090124338 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME USING BOTH UNISYMBOL AND MULTISYMBOL REEL EFFECTS - A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state. | 05-14-2009 |
20090124371 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A VARIABLE PRIZE PROGRESSION GAME FOR ONE OR MORE PLAYERS - A game is provided including a prize progression graphic display at one or more gaming machines, each gaming machine being associated with a different player. The prize progression graphic includes a number of prize progressions with each respective prize progression including a respective prize and a respective set of progression segments. In one version, free spins are provided that produce, from the various players, a progress varying value or progression activation modifier. In another version, one of the prize progressions is shown in an active state. A number of selectable objects at each respective one of the one or more gaming machines, although other preferred forms of the game provides free spins rather than selectable objects. Each selectable object conceals a respective prize progression affecting element. Each respective prize progression affecting element comprises either a progress varying value or a progression activation modifier that modifies or changes the active state. | 05-14-2009 |
20110105214 | ELECTRONIC SWEEPSTAKES SYSTEM PROVIDING MULTIPLE GAME PRESENTATIONS FOR REVEALING RESULTS FROM A SINGLE SWEEPSTAKES GAME - A system, apparatus, and method are disclosed wherein a reveal request is initiated through a result reveal station by a person (user) who has previously made some purchase or donation and has been assigned one or more sweepstakes entries in an assignment order from a set of available sweepstakes entries for a sweepstakes game. This reveal request represents a request to reveal one or more of the results associated with the corresponding sweepstakes entries that have been assigned to the user. The reveal station employs a game presentation including various graphics and audio effects to show sweepstakes results in an entertaining fashion. In response to the reveal request, or perhaps even prior to the reveal request, one or more sweepstakes entries are selected to be revealed for the reveal request. The sweepstakes entries are selected in an order different from the order in which the sweepstakes entries were assigned to the user. The selection of entries is based on a set of game characteristics associated with the game presentation provided at the reveal station through which the reveal request is initiated. | 05-05-2011 |
20120122543 | METHOD AND SYSTEM FOR A PLAYER-SELECTABLE HIGH-DENOMINATION BONUS GAME - A primary game may display multiple bonus game selection symbols on a reel. The bonus game selection symbols allow the player to choose a bonus game. The bonus game simulates a play in an actual wagering game with a wager that would normally be higher than the wager in the primary game. | 05-17-2012 |
20120122545 | WAGERING GAME, GAMING MACHINE, GAMING NETWORK, AND METHODS INCLUDING A DYNAMIC WHEEL - A wagering game, gaming machine, gaming network, and associated methods are disclosed including a dynamic wheel wherein a wheel game includes re-programming the wheel display and associated awards during successive plays. The dynamic wheel may be displayed in a wheel display area of a flat panel display device. The wheel display area along with other display areas may be defined by a bezel positioned over the display surface of the flat panel display device. | 05-17-2012 |
20120122550 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display. | 05-17-2012 |
20120295688 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH NUDGING RE-SPINNING STACKED WILDS - A system, apparatus, and method are disclosed with one or more stacked wild symbols which when appearing, trigger one or more re-spins wherein stacked wild symbols are locked in place for at least one re-spin. Awards are paid following each game outcome. In the event that a portion of a stacked wild symbol is displayed as part of a game outcome, the associated reel may nudge upward or downward to shift the entire stacked wild symbol into view, awards are then paid on the winning outcomes, and one or more re-spins may ensue with any displayed stacked wild symbols being locked for at least one subsequent re-spin. | 11-22-2012 |
20120295689 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A MATCHING SYMBOLS BONUS TRIGGER - A system, apparatus, and method are disclosed with a first set of reels operable to randomly determine a primary game outcome and a pair of reels positioned about the first set of reels and operable to randomly determine an indicia pair outcome, the indicia pair outcome operable to modify the primary game outcome. In the event that the indicia pair outcome includes a matching pair of designated indicia, then a bonus (or feature) game may be triggered wherein the matching pair are locked in place while one or more free spins of the first set of reels occurs, and, awards are provided for each winning outcome. | 11-22-2012 |
20130045791 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING INDETERMINATE GAME PLAY - A method for providing indeterminate play at a gaming machine may include setting a meter value for an indeterminate mode in response to some trigger condition. Once the meter is set for plays in the indeterminate play mode, an indeterminate play input may be received through the player input system of the gaming machine to initiate a respective play in the indeterminate play mode. The meter value may be incremented in response to a first type outcome for the respective play in the indeterminate play mode, decremented in response to a second type outcome for the play, and left unchanged in response to a third-type outcome for the play. These steps of receiving an outcome for a play in the indeterminate play mode and either incrementing, decrementing, or leaving the meter value unchanged may be repeated for each respective play in the indeterminate play mode until the meter value reaches a predetermined end value at which point the indeterminate play mode ends. | 02-21-2013 |
20130045792 | SLOT MACHINE GAME WITH SELECTION BONUS GAME HAVING MODIFIER SYMBOLS - A slot machine has a player selection bonus game where a player selects concealed gamepieces from a group to reveal the value of the gamepiece. The preferred game has a burger building theme in which the game rules are related to building one or more hamburgers, and the hidden gamepieces represent burger ingredients. A particular selection allows the player to win larger prizes for future selections. Other designated selections may modify future selections still further (2× and 3× multipliers for double-decker and triple-decker bun selections). Certain gamepieces may change their function based on the context or state of the bonus game. | 02-21-2013 |
20130065662 | SLOT MACHINE GAME WITH BONUS GAME HAVING SELECTABLE MODIFIER ELEMENTS - A game is provided, including a free spin bonus game with selectable modifier feature, known in a preferred embodiment as a bank heist bonus game. Before each free spin, the player picks a vault to receive a modifier element that applies to the free spin. The modifier element may be a credit prize, increment bonus multiplier, award additional spins, or turn a random reel wild (may be maintained wild for all remaining free spins or a designated number of free spins), for example. Additional spins can also be retriggered on the reels up to a maximum of 20 free spins (get all the vaults). To begin the free spin bonus game, the game may prompt the player for some type of biometric input and either read or appear to read biometric data as part of the game theme. | 03-14-2013 |
20130065663 | SLOT MACHINE GAME WITH EXPANDING POSITIONS - Systems, methods, and program products are taught which provide a slot machine game that increases the size of the symbol array as a mystery feature. As the player spins the reels, the number of positions available on each reel grows randomly to allow more paylines. Other embodiments may include free spin bonuses, as well as bonus features that further increase the number of positions on each reel, and adjust the probability of reel expansions based on the current array size. | 03-14-2013 |
20130065676 | SLOT MACHINE HAVING MULTIPLE PROGRESSIVE JACKPOTS - Provided is a variable jackpot meter feature for progressive games (either single or multiple tiered), which may be embodied in a game, a method of conducting or providing the game, or a system or program product. The meter coordinates graphics to the increasing value of the progressive jackpots. At its reset value, the progressive meter may be displayed in its least exciting graphical state indicating low “heat.” As the progressive meter value grows, the associated graphics would increase to indicate the amount has grown. By the time the progressive meter's value has reached or exceeded the progressive's expected value, the graphics may be in their most excited/active/hottest state. This state reinforces to the player that the progressive is a high value and it is a good time to try to win the prize. | 03-14-2013 |
20130072278 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A PLAYER-SELECTABLE MULTI-GAME MIX AND MATCH FEATURE - A system, apparatus, and method are disclosed in which a gaming machine provides a player-selectable base game and a player-selectable side game, both of which may be played and wagered upon concurrently or according to some play sequence. The selected base game may be one of several themes or types of game displayed on a portion of a primary display of the gaming machine and the selected side game may be one of several themes or types of game displayed on a remaining portion of the primary or an alternate display. The potential prizes may be stand-alone as with a prize table or networked as with a prize pool having fixed or progressive prizes. | 03-21-2013 |
20130072293 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY SCRATCH-OFF-STYLE GAME - A system, apparatus, and method are disclosed in which a gaining machine provides both a base game and a scratch-off-style side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a ticket or number-based type of game, such as a lottery or sweepstakes style game, displayed on a remaining portion of the primary display wherein a player may be able to directly purchase chances to win one or more prizes in the ticket/number-based side game and/or be awarded a selected number of tickets/numbers/win-opportunities based on the amount of the player's wager in the primary game. The potential prizes may be stand-alone as with a prize table or networked as with a prize pool, such as in the case of a lottery or sweepstakes style game. | 03-21-2013 |
20130150144 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONDUCTING A GAME USING BOTH UNISYMBOL AND MULTISYMBOL REEL EFFECTS - A novel game is provided that transforms at least a part of the graphic symbol matrix shown on a video-based reel-type gaming machine to change the game operation from multi-symbol reels to single-symbol reels. Methods, apparatus and program products for implementing the game are provided. A preferred game operates in a first display matrix state displaying a symbol matrix. The symbol matrix provides a game play result by displaying two or more reel representations that combine to form the symbol matrix. In response to a trigger event in game play, the game switches to a second display matrix state where it is modified to show single-symbol reel representations with separating elements between at least one pair of adjacent symbols of a respective reel representation. Multiple sets of data structures are provided for operation in each display state. | 06-13-2013 |
20140024442 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A BASE GAME AND A SIMULTANEOUS BONUS CURRENCY GAME - A system, apparatus, and method are disclosed in which a bonus currency game is operable simultaneously with the primary game. When a player initiates play of the primary game, the bonus currency game is initiated as well. The bonus currency game includes a set of target symbols which have corresponding bonus currency values such that, when a target symbol is activated, such as by a random or quasi-random determination, the bonus currency value associated with the target symbol is awarded to the player. After a player accumulates bonus currency, the player may utilize the currency to purchase various available online items, such as game plays in an arcade. | 01-23-2014 |
20140045587 | WAGERING GAMES, SYSTEMS, AND METHODS WITH LIMITED PLAY HIGH FREQUENCY OUTCOME ASSOCIATED JACKPOTS - Gaming devices, systems and related methods are disclosed that include a jackpot controller which offers players the opportunity to win awards and/or jackpots (fixed or progressive awards) that are greater than the average award of the base game and which are associated with symbol combinations that have a likelihood of occurrence that is greater than the average probability of occurrence of winning outcomes in the base game. The jackpots are determined randomly, pseudo-randomly, or through other algorithmic processes from a pool and are activated for a finite number of game plays wherein a player may have a chance to win the jackpot. | 02-13-2014 |
20140057693 | WAGERING GAME WITH PLAYER ACTIVATED SPECIAL FUNCTION WHICH SIMULATES PREDICTING THE GAME OUTCOME - A gaming system, apparatus, and method are disclosed with one or more special function zones which allow player interaction in a manner that simulates a good luck charm predicting the future game outcome. A preferred version provides a slot machine game with a special function zone beside the reels presented as a selectable “good luck charm,” which is seen in certain circumstances to predict the outcome of a reel spin. If the player touches the charm at any time, it animates with a first animation. There is a second, different animation that the charm can do while the reels are spinning This second animation foreshadows a reel stop which will hit a designated high-value outcome. | 02-27-2014 |
20140066165 | WAGERING GAME WITH PLAYER SELECTION FEATURES - A gaming system, apparatus, and method are disclosed with one or more mode selection zones presented as a selectable “good luck charm,” which, when selected by the player, can change various aspects of the game including the game theme, special animations, bonus functionality, and paytables. In some embodiments, more options of selectable theme symbols are awarded or made available persistently as the player continues to play. | 03-06-2014 |
20140094263 | SLOT MACHINE GAME WITH EXPANDING POSITIONS - Systems, methods, and program products are taught which provide a slot machine game that increases the size of the symbol array as a mystery feature. As the player spins the reels, the number of positions available on each reel grows randomly to allow more paylines. Other embodiments may include free spin bonuses, as well as bonus features that further increase the number of positions on each reel, and adjust the probability of reel expansions based on the current array size. | 04-03-2014 |
20140100035 | WAGERING GAME, GAMING MACHINE, NETWORKED GAMING SYSTEM AND METHOD WITH A SIMULTANEOUS SECONDARY GAME - A system, apparatus, and method are disclosed in which a gaming machine provides both a base game and a side game which may be played and wagered upon concurrently or according to some play sequence. The base game may be one type of game displayed on a portion of a primary display of the gaming machine and the side game may be a different type of game displayed on a remaining portion of the primary display. | 04-10-2014 |
Patent application number | Description | Published |
20090143130 | METHOD FOR PROVIDING A PLAYING CARD GAME SIMULATION BASED ON BINGO GAME RESULTS - A method includes displaying playing card face representations at an electronic player station. The displayed playing card face representations include card face representations that are included in a group of card face representations that has been assigned to the player in response to a bingo pattern achieved by the player in a bingo game. The player may then select one or more of the displayed card face representations to be replaced with one or more card face representations that are also included in the assigned group but have been concealed from the player. A prize is ultimately awarded to the player based on the card face representations remaining in the player's hand after replacement of the selected card face representations. This prize represents the player's prize for achieving the bingo patter, but is based on the player's card hand produced after the player makes their selections and replaces the desired cards. | 06-04-2009 |
20100105463 | SYSTEM AND APPARATUS FOR PRESENTING GAMING RESULTS USING MULTIPLE PRIZE DISTRIBUTIONS - A system, apparatus, and method are disclosed for presenting a game using multiple award distributions. An example embodiment includes operating a player station in a first play mode in which the result for a respective game play initiated through the player station is assigned according to a first award distribution. In response to a trigger event, the result for a respective game play initiated through the player station is assigned according to a second award distribution. The player station is switched from the second play mode to the first play mode in response to a return event. Another disclosed aspect includes correlating a game result of a first game to a second game and providing a game presentation of the second game to a player. | 04-29-2010 |
20100304824 | GAME WITH A USER ALTERABLE PRIZE DISTRIBUTION - A game, system, apparatus, and method are disclosed with an updatable prize result structure. The result structure having several first level result identifiers and an additional second level result. First level results are each associated with an expected number of plays per game. As with each first result level, the additional second result levels are each associated with a respective number of results per given number of plays. In contrast to first level results, the second level results correlate to a player or operator assigned value which may be modified during game play to change results provided in subsequent games. | 12-02-2010 |
20120034968 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM, AND METHOD WITH A PLAYER-DETERMINABLE FEATURE GAME ASPECT - A wagering game, gaming machine, networked gaming system, and associated methods are disclosed including a bank of gaming machines connected to an overhead display enabling players at the respective gaming machines to qualify to play a player-interactive community feature game displayed on the overhead display wherein each qualified player may sequentially launch one or more virtual objects or projectiles and accumulate awards as the objects traverse a virtual surface shown on the overhead display. A stand-alone wagering game with a player-interactive feature game is also disclosed. Additionally disclosed is a web-based community game system wherein players may login, accumulate points, and redeem awards either online or at networked casino site. | 02-09-2012 |
20120077569 | WAGERING GAME, GAMING MACHINE, GAMING SYSTEM, AND METHOD WITH AN EMBEDDED BONUS GAME - A method of operating a gaming machine includes receiving one or more primary game inputs through the gaming machine to initiate one or more plays of a primary game. After the one or more plays of the primary game, a feature game is initiated and presented at the gaming machine through a display device included with the gaming machine. In response to a triggering event in the feature game and prior to completion of the feature game, the method further includes initiating an embedded bonus game and presenting the embedded bonus game through the display device. Upon completion of the embedded bonus game, the method continues with presenting a remainder of the feature game. The method further includes awarding a total prize for the feature game and embedded bonus game. The total prize is made up of a feature game prize component obtained in the presentation of the feature game and an embedded bonus game prize component obtained in the presentation of the embedded bonus game. | 03-29-2012 |
20120122548 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR PRESENTING GAMING RESULTS THROUGH INVERSE SYMBOL LOGIC - A gaming machine displays a number of symbol locations with a respective graphic symbol at each symbol location. Each symbol location is shown on a display system which may comprise a set of mechanical reels or reels simulated on a video display device. The display system is capable of displaying a target symbol or any other one of a number of graphic symbols included in a group of presentation symbols. In response to a first player input, each of the number of symbol locations is caused to conduct a respective symbol change process one or more times to change the graphic symbol included at each respective symbol location. At least some of the awards available in the game are based at least in part on the absence of the target symbol at one or more of the number of symbol locations. | 05-17-2012 |
20120315975 | METHOD FOR PROVIDING A PLAYING CARD GAME SIMULATION BASED ON BINGO GAME RESULTS - A method includes displaying playing card face representations at an electronic player station. The displayed playing card face representations include card face representations that are included in a group of card face representations that has been assigned to the player in response to a bingo pattern achieved by the player in a bingo game. The player then selects one or more of the displayed card face representations to be replaced with one or more card face representations that are also included in the assigned group but have been concealed from the player. A prize is awarded to the player based on the card face representations remaining in the player's hand after replacement of the selected card face representations. This prize represents the player's prize for achieving the bingo pattern, but is based on the player's card hand produced after the player replaces the desired cards. | 12-13-2012 |
20130017881 | SLOT MACHINE GAME WITH ENHANCED WILD SYMBOL FEATURESAANM Watkins; Brian AlexanderAACI AustinAAST TXAACO USAAGP Watkins; Brian Alexander Austin TX US - A game is provided including a special wild symbol that applies a transformation field to other symbols around it. The effect of this transformation field is to change the symbols into wild symbols. Multiple transformation fields may overlap, increasing the value of the transformed symbol in certain designated ways. Rules are provided for applying the transformation field in certain directions with respect to the special wild symbol with which it is associated. | 01-17-2013 |
20130029746 | WAGERING GAME WITH LEFT-TO-RIGHT VARIABLE PRIZE ARRANGEMENT - A wagering game, gaming machine, gaming network, and associated methods are disclosed including scatter symbols, and more specifically a left-to-right scatter feature having variable increasing payouts associated with each symbol. The symbols in the left-to-right scatter may interact visually in a sequential manner according to a theme. | 01-31-2013 |
20130035154 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT WITH PAYTABLE ENHANCEMENTS - A method includes displaying a number of enhancement symbols concurrently on a display device included at a gaming machine through which a wagering game may be played. The wagering game has a paytable providing at least one award level correlated to a payout value. Each of the displayed enhancement symbols is correlated to a payout modification. At least one of these enhancement symbols is selected and shown on the display device as being selected for a given play of the wagering game. The payout modification correlated to the selected enhancement symbol is used to identify a modified payout value for the outcome generated and displayed graphically for play of the game. This modified payout value is awarded for the given play of the game in lieu of or in addition to the payout value shown in the paytable for the outcome. | 02-07-2013 |
20140038689 | GAMING SYSTEM, METHOD, AND PROGRAM PRODUCT PROVIDING PAYLINE ENHANCERS - A method includes designating at least one of the paylines defined through a matrix of symbol locations as an enhanced value payline which is associated with a respective value enhancer. Upon receipt of a game play input to initiate a play of the wagering game at least some of the symbol locations are populated with a respective game symbol for that respective play of the game. Once the game symbols are displayed for a play of the game, the respective value enhancer associated with each respective enhanced value payline is applied to enhance the value of a paytable prize for that respective payline to produce an enhanced prize. The method ultimately includes awarding this enhanced prize for each enhanced value payline and also awarding a respective paytable prize for each winning payline that is not an enhanced value payline. | 02-06-2014 |
20150038212 | SLOT MACHINE GAME WITH MYSTERY BONUS FEATURE USING MIXED MATH - Provided is a mixed-math slot machine game having a reels-first base game and a mystery bonus feature with prize-first game logic. After any winning play of the base game, the reels have the possibility of re-spinning a number of times, with the preferred version varying the re-spins from one to four times, for example. If this happens, the game screen informs the player that he or she has been awarded the bonus. While this bonus is triggered by the first base game spin of the reels, the possible prizes it awards are statistically weighted based on the amount of the initial base game prize from the winning reel stop. Various ways of implementing the change of gaming logic are provided. | 02-05-2015 |
20150065234 | METHOD, APPARATUS, AND PROGRAM PRODUCT FOR CONTROLLING CONTRIBUTIONS TO PROGRESSIVE PRIZE POOLS - A method for controlling contributions to a progressive prize pool includes randomly determining whether a progressive pool growth event is triggered for the given play input in a wagering game. Where it is determined that a progressive pool growth event is triggered, the contribution amount is determined and the progressive pool is increased by this contribution amount. Where multiple progressive pools are maintained in a system, additional steps are taken to identify which pool or pools are to be increased when a progressive pool growth event is triggered. | 03-05-2015 |
20150221164 | Slot Machine Game with Bonus Game Having Selectable Modifier Elements - A slot game includes a secondary game which upon being triggered displays an initial set of selectable symbols arranged on a touchscreen display at the gaming device, the player being provided ability to make selections from the selectable symbols until all selectable symbols have been selected, each selectable symbol corresponding to an associated benefit which is one of an award, an award enhancer, or one or more additional selectable symbols. If an option is picked revealing additional selectable symbols, the game adds more picks having associated benefit like those of the initial set and the player keeps selecting. The game may also have a “game pick” in which it removes one or more of the remaining unselected choices without awarding an associated benefit. | 08-06-2015 |
20150371487 | Method, Apparatus, and Program Product for Extending a Play in a Wagering Game - A method for extending a play in a reel-type wagering game includes first producing a game symbol array for a play in the wagering game. Any prizes indicated by the initial game symbol array are awarded. An evaluation is then be performed to determine if a triggering condition is associated with the initial game symbol array. Where the evaluation detects the triggering condition, at least one line of game symbols is shifted in a shifting direction by a selected number of symbol locations. This shift creates a new game symbol array for which additional prizes may be awarded. Then the evaluation for the triggering condition is conducted again for the new game symbol array and the process repeats. The process continues until no triggering condition is detected for a given symbol array or until some other condition terminates the play. | 12-24-2015 |
20150371488 | GAMES WITH PERSISTENT EFFECTS IN PLAYER PICK ROUNDS - A slot machine game feature provides for several types of persistent indicias in a player selection round. One type of persistent indicia can result not only awards an initial credit value when picked, like a regular pick result, but also have a persistent effect in the bonus round which continues to award another randomly-generated credit value in conjunction with each remaining or subsequent pick that the player makes in the bonus. Some versions include cumulative persistent effects, where multiple picks may uncover persistent prize features. Other persistent indicia cause other effects that persist through the player selection round. | 12-24-2015 |
20150379806 | SLOT MACHINE GAMES WITH GROUPS OF SYMBOLS ROTATED TOGETHER - A slot machine game provides a bonus feature wherein, after the base-game reels have stopped to populate the symbol array, a rectangular region or group of symbols within in the symbol array is selected, and this region is rotated to produce a modified symbol array which is then evaluated for wins. This is preferably done after spins that do not win a prize, in order to improve the payout and excitement of the game. The group rotation can be made available in base or bonus games, and can be used with game logic that searches for a suitable group to rotate by evaluating the prize that will result and choosing a group above a designated threshold. | 12-31-2015 |
20150379807 | GAMES WITH SPECIAL REGIONS ACTING ON SYMBOLS IN A SYMBOL ARRAY - A slot machine game provides a special region that appears before reels stop spinning, and is defined independently of the symbols within it. The region is activated and placed into randomized game results, using foreknowledge of the spin result while the reels are shown to the player to still be spinning. The region acts upon the symbols that stop inside it in various ways. Awards may be provided that are independent of any other awards in the game result. Eligible symbols may be enhanced in various ways such as being made wild. Other awards may be based on how many of a certain type of symbol land in the special regions. The regions may appear in base or bonus games and may persist between spins. | 12-31-2015 |