Patent application number | Description | Published |
20090239471 | BLUETOOTH AND WLAN COEXISTENCE ARCHITECTURE HAVING A SHARED LOW NOISE AMPLIFIER - A radio frequency (RF) front-end configured to share transmissions and receptions of Bluetooth signals and WLAN signals. In an exemplary embodiment, the RF front-end comprises a first path coupled between an antenna and a transceiver dedicated to transmissions of the WLAN signals; a second path coupled between the antenna and the transceiver dedicated to simultaneous receptions of the Bluetooth signals and the WLAN signals; and a third path coupled between the antenna and the transceiver. The third path may be dedicated to transmissions only of the Bluetooth signals when a WLAN link is active; and transmissions and receptions of the Bluetooth signals when the WLAN link is active and in a power save state, and when the WLAN link is inactive. | 09-24-2009 |
20120201234 | BLUETOOTH AND WLAN COEXISTENCE ARCHITECTURE HAVING A SHARED LOW NOISE AMPLIFIER - A radio frequency front-end includes a first path, second path, and third path each coupled between an antenna and a transceiver. The first path is configured to convey WLAN signals from the transceiver to the antenna for transmission. The second path is configured to convey received Bluetooth signals and received WLAN signals from the antenna to the transceiver. The third path is configured to convey Bluetooth signals from the transceiver to the antenna for transmission when a WLAN link is active and not in a power save state, and is configured to convey received Bluetooth signals from the antenna to the transceiver, and Bluetooth signals from the transceiver to the antenna for transmission, when the WLAN link is either inactive or in the power save state. | 08-09-2012 |
20150258431 | GAMING DEVICE WITH ROTATABLY PLACED CAMERAS - A method to identify positions of fingers of a hand is described. The method includes capturing images of a first hand using a plurality of cameras that are part of a wearable device. The wearable device is attached to a wrist of a second hand and the plurality of cameras of the wearable device is disposed around the wearable device. The method includes repeating capturing of additional images of the first hand, the images and the additional images captured to produce a stream of captured image data during a session of presenting the virtual environment in a head mounted display (HMD). The method includes sending the stream of captured image data to a computing device that is interfaced with the HMD. The computing device is configured to process the captured image data to identify changes in positions of the fingers of the first hand. | 09-17-2015 |
20150258432 | GAMING DEVICE WITH VOLUMETRIC SENSING - A method for enhancing detection of a user's hand relative to a head-mounted display (HMD) is described. The method includes sensing a disrupted portion of energy by sensors integrated within a pad device. The disrupted portion of the energy is generated when the hand of the user interferes with the energy. The plurality of sensors that sense the disrupted portion of the energy produce an energy image that mirrors a current position of the hand. The method includes repeating the sensing continuously to produce a stream of energy images. The method includes communicating the stream of energy images to a game console for processing each of the energy images to produce a model of the hand and movement of the model of the hand. The model of the hand is at least partially rendered as a virtual hand in a virtual environment that is displayed in the HMD. | 09-17-2015 |