Patent application number | Description | Published |
20150291227 | METHOD FOR PRODUCING A MOTOR VEHICLE COMPONENT FROM ALUMINUM - A method for producing a motor vehicle component, is disclosed having the steps of—providing a blank composed of a 5000 grade naturally hard aluminum alloy with an initial yield strength, completely heating the blank to a forming temperature between 150° C. and 350° C., preferably between 200° C. and 300° C. in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s, and performing forming in a forming tool in less than 20 s, preferably less than 10 s and in particular between 2 and 5 s, the temperature being held between 150° C. and 350° C. in at least one first region of the blank, and cooling to a temperature lower than 250° C., in particular lower than 200° C., being performed in a second region during or after the deformation | 10-15-2015 |
20150353146 | METHOD FOR PRODUCING A MOTOR VEHICLE COMPONENT FROM ALUMINUM - A method for producing a motor vehicle component is disclosed having the steps of providing a strain-hardened blank composed of a 5000 grade aluminum alloy, partially heating the blank in a first region to a temperature higher than 350° C., in particular higher than 400° C., and in a second region to a temperature between 150° C. and 350° C., preferably to 300° C., in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s, and transferring the blank into a cooling tool, and performing cooling in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s. | 12-10-2015 |
20150354043 | METHOD FOR PRODUCING A MOTOR VEHICLE COMPONENT FROM ALUMINUM - A method for producing a motor vehicle component is disclosed having the steps of providing a strain-hardened blank composed of a 5000 grade aluminum alloy, partially heating the blank in a first region to a temperature higher than 350° C., in particular to 400° C., the blank being kept at a temperature between 15° C. and 30° C., preferably at 20° C., in a second region, and the partial heating being performed in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s, adjusting the temperature of the blank as a whole to between 150 and 350° C. in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s, and deforming the blank to form the motor vehicle component in less than 20 s, preferably less than 10 s and in particular in 2 to 5 s, and cooling the motor vehicle component. | 12-10-2015 |
20160053356 | METHOD FOR PRODUCING A MOTOR VEHICLE COMPONENT FROM A HARDENABLE ALUMINUM ALLOY - A method for producing a motor vehicle component includes the steps of providing a precipitation-hardenable blank composed of a 6000 or 7000 grade aluminum alloy, solution-annealing the blank at a temperature between 350° C. and 550° C. for a time period of 2 to 30 min., in particular 3 to 20 min. and preferably 5 to 15 min., in particular at a temperature between 440° C. and 480° C. in the case of a 7000 grade aluminum alloy, and in particular at a temperature between 490° C. and 545° C. in the case of a 6000 grade aluminum alloy, subjecting the solution-annealed blank to partially different quenching, a first region being quenched to a temperature between 150° C. and 250° C., and a further region being quenched to a temperature below 150° C., deforming the blank during or after the partially different quenching. | 02-25-2016 |
Patent application number | Description | Published |
20080198169 | SYSTEMS AND METHODS FOR DOWNLOADING ALGORITHMIC ELEMENTS TO A COPROCESSOR AND CORRESPONDING TECHNIQUES - Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders. | 08-21-2008 |
20100039430 | METHOD AND SYSTEM FOR DEFINING AND CONTROLLING ALGORITHMIC ELEMENTS IN A GRAPHICS DISPLAY SYSTEM - An API is provided that enables programmability of a 3D chip, wherein programming or algorithmic elements written by the developer can be downloaded to the chip, thereby programming the chip to perform those algorithms. A developer writes a routine that is downloadable to a 3D graphics chip. There are also a set of algorithmic elements that are provided in connection with the API that have already been programmed for the developer, that are downloadable to the programmable chip for improved performance. Thus, a developer may download preexisting API objects to a 3D graphics chip. A developer adheres to a specific format for packing up an algorithmic element, or set of instructions, for implementation by a 3D graphics chip. The developer packs the instruction set into an array of numbers, by referring to a list of ‘tokens’ understood by the 3D graphics chip. This array of numbers in turn is mapped correctly to the 3D graphics chip for implementation of the algorithmic element by the 3D graphics chip. | 02-18-2010 |
20110234592 | Systems And Methods For Providing An Enhanced Graphics Pipeline - An enhanced graphics pipeline is provided that enables common core hardware to perform as different components of the graphics pipeline, programmability of primitives including lines and triangles by a component in the pipeline, and a stream output before or simultaneously with the rendering a graphical display with the data in the pipeline. The programmer does not have to optimize the code, as the common core will balance the load of functions necessary and dynamically allocate those instructions on the common core hardware. The programmer may program primitives using algorithms to simplify all vertex calculations by substituting with topology made with lines and triangles. The programmer takes the calculated output data and can read it before or while it is being rendered. Thus, a programmer has greater flexibility in programming. By using the enhanced graphics pipeline, the programmer can optimize the usage of the hardware in the pipeline, program vertex, line or triangle topologies altogether rather than each vertex alone, and read any calculated data from memory where the pipeline can output the calculated information. | 09-29-2011 |