Patent application number | Description | Published |
20110055317 | System and Method for Pervasive Computing - A method and system for pervasive computing are disclosed. According to one embodiment, a computer implemented method comprises a server communicating with a first device in a cloud computing environment, wherein the first device can detect surrounding devices, and an application program executable by the server, wherein the application program is controlled by the first device and the output of the application program is directed by the server to one of the devices detected by the first device. | 03-03-2011 |
20120039382 | Experience or "sentio" codecs, and methods and systems for improving QoE and encoding based on QoE experiences - Certain embodiments teach a variety of experience or “sentio” codecs, and methods and systems for enabling an experience platform, as well as a Quality of Experience (QoS) engine which allows the sentio codec to select a suitable encoding engine or device. The sentio codec is capable of encoding and transmitting data streams that correspond to participant experiences with a variety of different dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants, and as implemented utilizing a sentio codec. There are many suitable ways of describing, characterizing and implementing the sentio codec and experience platform contemplated herein. | 02-16-2012 |
20120060101 | METHOD AND SYSTEM FOR AN INTERACTIVE EVENT EXPERIENCE - The present invention contemplates an interactive event experience capable of coupling and strategically synchronizing multiple (and varying) venues, with live events happening at one or more venues. For example, the system equalizes between local participants and remote ones, and between local shared screens and remote ones—thus making experience of events synchronized. In one event, a host participant creates and initiates the event, which involves inviting participants from the host participant's social network, and programming the event either by selecting a predefined event or defining the specific aspects of an event. In one specific instance, and event may have: a first layer with live audio and video dimensions; a video chat layer with interactive, graphics and ensemble dimensions; a Group Rating layer with interactive, ensemble, and i/o commands dimensions; a panoramic layer with 360 pan and i/o commands dimensions; an ad/gaming layer with game mechanics, interaction, and i/o commands dimensions; and a chat layer with interactive and ensemble dimensions. In addition to aspects of the primary portion of the event experience, the event can have pre-event and post-event activities. | 03-08-2012 |
20120124128 | SYSTEM FOR PERVASIVE COMPUTING - A method and system for pervasive computing are disclosed. According to one embodiment, a computer implemented method comprises a server communicating with a first device in a cloud computing environment, wherein the first device can detect surrounding devices, and an application program executable by the server, wherein the application program is controlled by the first device and the output of the application program is directed by the server to one of the devices detected by the first device. | 05-17-2012 |
20120127183 | Distribution Processing Pipeline and Distributed Layered Application Processing - The present invention contemplates a variety of improved methods and systems for distributing different processing aspects of layered application, and distributing a processing pipeline among a variety of different computer devices. The system uses multiple devices resources to speed up or enhance applications. In one embodiment, application layers can be distributed among different devices for execution or rendering. The teaching further expands on this distribution of processing aspects by considering a processing pipeline such as that found in a graphics processing unit (GPU), where execution of parallelized operations and/or different stages of the processing pipeline can be distributed among different devices. There are many suitable ways of describing, characterizing and implementing the methods and systems contemplated herein. | 05-24-2012 |
20120134409 | EXPERIENCE OR "SENTIO" CODECS, AND METHODS AND SYSTEMS FOR IMPROVING QoE AND ENCODING BASED ON QoE EXPERIENCES - Certain embodiments teach a variety of experience or “sentio” codecs, and methods and systems for enabling an experience platform, as well as a Quality of Experience (QoS) engine which allows the sentio codec to select a suitable encoding engine or device. The sentio codec is capable of encoding and transmitting data streams that correspond to participant experiences with a variety of different dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants, and as implemented utilizing a sentio codec. There are many suitable ways of describing, characterizing and implementing the sentio codec and experience platform contemplated herein. | 05-31-2012 |
20120151541 | SYSTEM ARCHITECTURE AND METHOD FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES - The present invention contemplates providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein. | 06-14-2012 |
20120191586 | SYSTEM ARCHITECTURE AND METHODS FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES - The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein. | 07-26-2012 |
20120192087 | METHOD AND SYSTEM FOR A VIRTUAL PLAYDATE - The present invention contemplates a variety of methods and systems for providing an interactive event experience with multi-dimensional layers embodied as a virtual playdate or family experience. | 07-26-2012 |
20120198334 | METHODS AND SYSTEMS FOR IMAGE SHARING IN A COLLABORATIVE WORK SPACE - The present invention contemplates a variety of improved methods and systems for image sharing within a collaborative work space. One embodiment provides sophisticated GUI as a backdrop supporting a collaborative work space where a plurality of participants can interact with and view a presentation of a set of images, optionally with an audio background. The plurality of participants each engages with a local device having a local instantiation of the collaborative work space. In one embodiment, the local instantiation of the collaborative work space is a display block, and the GUI provides display stacks which include image content. A participant selecting and dragging the image content into the display block initiates the presentation of the set of images, which may be a slide show displayed on all active display instantiations of the collaborative works space. | 08-02-2012 |
20120249719 | INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT - Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants. | 10-04-2012 |
20120272162 | METHODS AND SYSTEMS FOR VIRTUAL EXPERIENCES - The techniques discussed herein contemplate methods and systems for providing interactive virtual experiences. In at least one embodiment of a “virtual experience paradigm,” virtual goods are evolved into virtual experiences. Virtual experiences expand upon limitations imposed by virtual goods by adding additional dimensions to the virtual goods. The virtual experience paradigm further contemplates accounting for user gestures and actions as part of the virtual experience. | 10-25-2012 |
20120293600 | INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT - Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants. | 11-22-2012 |
20120297320 | INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT - Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In one embodiment, a method for providing attention management for a specific participant in an online ensemble event, may comprise: receiving live stream signals, including audio signals, from each of a plurality of participants; displaying a plurality of objects on the corresponding user device of each specific participant, each of the plurality of objects corresponding to one specific participant; providing options for each specific participant to manipulate sizes of each of the plurality of objects and volume from each of the plurality of participants; providing a customized participation layer/interface to a specific participant to manage how other participants perceive the expression from the specific participant; and providing options for each specific participant to initiate an interaction with any of the plurality of participants. | 11-22-2012 |
20120326866 | METHOD AND SYSTEM FOR PROVIDING GATHERING EXPERIENCE - The present disclosure relates to the use of gestures and feedback to facilitate gathering experiences and/or applause events with natural, social ambiance. For example, audio feedback responsive to participant action may swell and diminish in response to intensity and social aspects of participant participation. Each participant can have unique sounds or other feedback assigned to represent their actions to create a social ambiance. | 12-27-2012 |
20120331089 | JUST-IN-TIME TRANSCODING OF APPLICATION CONTENT - The techniques discussed herein contemplate improved methods and systems for transcoding application content to minimize latency in just-in-time conversion of application formats. In embodiments, a target client device requests application content of a particular format from a content provider. If the content provider does not have a local copy of the requested format, the content is split to multiple segments and a first high-priority segment is identified. This first segment is converted using a dedicated high-performance computing unit and transmitted with minimal latency to the target client device for immediate rendering. Concurrently, remaining segments of the content are converted in multiple lower performance computing units and fed into the target client device. By ensuring that at least a first segment of the application is available for immediate rendering while other segments are converted, the transcoding application minimizes latency delay in rendering of the application in the target device. | 12-27-2012 |
20120331387 | METHOD AND SYSTEM FOR PROVIDING GATHERING EXPERIENCE - The present disclosure relates to the use of gestures and feedback to facilitate gathering experiences and/or applause events with natural, social ambience. For example, audio feedback responsive to participant action may swell and diminish in response to intensity and social aspects of participant participation. Each participant can have unique sounds or other feedback assigned to represent their actions to create a social ambience. | 12-27-2012 |
20130014027 | METHOD AND SYSTEM FOR REPRESENTING AUDIENCES IN ENSEMBLE EXPERIENCES - The present invention contemplates a variety of methods and techniques for representing an audience during an ensemble experience. According to one aspect, an ensemble or group experience is provided to a plurality of users. The experience includes displaying content and other information (perhaps in layers) to a specific local user. The specific user is provided an audience representation layer or “swell” interface appearing translucently over the base layer. The audience representation layer includes a plurality of marks providing certain information related to the audience. Each mark is related to an entity such as an audience member, a group, a sponsor, or a celebrity. The local user mark is distinguishable from the other plurality of marks. | 01-10-2013 |
20130014028 | METHOD AND SYSTEM FOR DRAWING - The present invention contemplates a variety of methods and systems for providing a drawing layer synchronized across multiple artists and devices, wherein the drawing layer can provide a computer interface for an artist. | 01-10-2013 |
20130019184 | METHODS AND SYSTEMS FOR VIRTUAL EXPERIENCES - Systems and methods for providing virtual experiences are disclosed. In one embodiment, a method for providing a virtual experience from a first participant to a recipient participant may comprise: receiving the virtual experience from a device of the first participant, the virtual experience including a virtual good component, an animation component, and an accompanying sound component, the animation component indicative of an idea the first participant intended to convey to the recipient participant; generating the animation component of the virtual experience, the animation component including a graphical animation of the virtual good component across displays of the first participant's device and the recipient participant's device; and providing the virtual experience to the recipient participant's device by spanning across the virtual good component and the animation component with a trajectory starting from a display of the first participant's device and ending on a display of the recipient participant's device. | 01-17-2013 |
20130021431 | INFORMATION MIXER AND SYSTEM CONTROL FOR ATTENTION MANAGEMENT - Systems and methods for controlling various aspects of ensemble experiences and system control for attention management are disclosed. In some embodiments, the disclosure contemplates a variety of improved methods and systems for control of an ensemble experience such as a sports game, a large scale event, or a video conference. One or more interface(s) are provided that may present multiple layers and/or channels of communication, e.g., multiple video and audio. Options may be provided for participants to adjust the overall audio volume and assign different weights to audio signals from group layer(s), content layer, and system layer. | 01-24-2013 |
20130088518 | METHODS AND SYSTEMS FOR PROVIDING A GRAPHICAL USER INTERFACE - The present invention contemplates a variety of improved methods and systems for providing a graphical user interface (GUI). As taught herein, the “display stack” is an elegant mechanism for managing the complexities of content, particularly in a touch screen, portable device, and/or smart phone setting where other types of human-computer interface hardware may not be readily accessible, and/or the screen may not be large relative to the amount of content involved. | 04-11-2013 |
20130156093 | SYSTEM ARCHITECTURE AND METHOD FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES - The present invention contemplates a variety of improved methods and systems for providing an experience platform within a CDN, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. Alternatively, the experience platform may be provided by the CDN, either as an integrated component of the CDN, or a supplemental complimentary aspect. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein. | 06-20-2013 |
20130339222 | SYSTEM ARCHITECTURE AND METHODS FOR COMPOSING AND DIRECTING PARTICIPANT EXPERIENCES - The present invention contemplates a variety of improved methods and systems for providing an experience platform, as well as sentio or experience codecs, and experience agents for supporting the experience platform. The experience platform may be provided by a service provider to enable an experience provider to compose and direct a participant experience. The service provider monetizes the experience by charging the experience provider and/or the participants for services. The participant experience can involve one or more experience participants. The experience provider can create an experience with a variety of dimensions and features. As will be appreciated, the following description provides one paradigm for understanding the multi-dimensional experience available to the participants. There are many suitable ways of describing, characterizing and implementing the experience platform contemplated herein. | 12-19-2013 |
20140003195 | Coordinating devices to estimate distance, relative position, and device attitude | 01-02-2014 |
20140004797 | Coordinating devices to estimate distance, relative position, and device attitude | 01-02-2014 |
20140068014 | JUST-IN-TIME TRANSCODING OF APPLICATION CONTENT - The techniques discussed herein contemplate improved methods and systems for transcoding application content to minimize latency in just-in-time conversion of application formats. In embodiments, a target client device requests application content of a particular format from a content provider. If the content provider does not have a local copy of the requested format, the content is split to multiple segments and a first high-priority segment is identified. This first segment is converted using a dedicated high-performance computing unit and transmitted with minimal latency to the target client device for immediate rendering. Concurrently, remaining segments of the content are converted in multiple lower performance computing units and fed into the target client device. By ensuring that at least a first segment of the application is available for immediate rendering while other segments are converted, the transcoding application minimizes latency delay in rendering of the application in the target device. | 03-06-2014 |
20140068681 | Method and system for synchronized multi-venue experience and production - The present disclosure discloses methods and systems for an interactive event experience capable of synchronizing two or more physical venues, with live events happening at one or more venues. In some embodiments, a system may synchronize the live event experience by equalizing remote participants with local ones, and remote shared screens with local ones. In some embodiments, attention management may be provided to local and remote participants. In some embodiments, a cloud-based broadcasting system may be provided at a local venue and/or remote venues. | 03-06-2014 |
20140091897 | Method and system for measuring emotional engagement in a computer-facilitated event - The present invention contemplates a variety of methods and systems for providing an event experience by adjusting contents of an event based on emotional engagements of a specific participant of the event. In one embodiment, the computer-implemented method includes, identifying at least one behavior of the specific participant at a specific physical venue, when the specific participant is participating in an event on the network; determining emotional engagement of the specific participant based on the at least one behavior of the specific participant; and adjusting a content or a content flow of the event in substantial real-time based on the emotional engagement of the specific participant. | 04-03-2014 |
20140267562 | METHODS AND SYSTEMS TO FACILITATE A LARGE GATHERING EXPERIENCE - Methods and systems to provide an emotional experience for people connected via devices in a large gathering of an event through an experience engine system are disclosed. An example the method includes: aggregating contributions from individuals or small groups into an aggregate to participate in an expression of a whole of the large gathering; generating the expression of the whole for broadcast when the aggregate of the contributions satisfy a threshold; facilitating formation of a small group of participants within the large gathering; providing a service to facilitate synchronized intimate interaction within the small group; and generating a version of a gathering presentation configured to selectively focus attention of a large subset of participants of the large gathering on contents related to or from a specific individual contributor or a specific small group of the large gathering. | 09-18-2014 |
20140304750 | SYSTEMS AND METHODS FOR PROVIDING AN INTERACTIVE EXPERIENCE FOR PEOPLE IN A VEHICLE ENVIRONMENT - A system to provide an interactive experience with a participant device operating in relation to a vehicle is disclosed. The interactive experience may include live experience presentations synchronized across multiple participant devices. The multiple participant devices may be operating within or outside of the vehicle. The system may identify a relationship between the participant device and the vehicle. A live experience presentation on the participant device is configured based on the identified relationship. One or more of multimedia and/or multi-sensory streams may be communicated amongst the multiple participant devices and an experience service as layers. The layers are composed to generate the live experience presentation. The experience service may be implemented by an experience platform system. | 10-09-2014 |