Patent application number | Description | Published |
20110102440 | INFINITE COMPLEXITY DEEP-FRAMEBUFFER RENDERING - A method of rendering a scene with a plurality of objects includes rendering an object in a scene, wherein a portion of the object spans at least two of a plurality of non-overlapping tiles that subdivide the scene, and wherein the portion of the object is rendered only once in rendering the scene. The process further includes storing the rendered output of the object into a deep-framebuffer. While rendering the object and storing the rendered output of the object, in response to the size of the deep-framebuffer reaching a predetermined threshold, the steps that are performed include dividing the deep-framebuffer's contents based on the plurality of non-overlapping tiles, storing the divided contents of the deep-framebuffer in a plurality of tile files, and clearing the contents of the deep-framebuffer. | 05-05-2011 |
20120019533 | OPTIMAL POINT DENSITY USING CAMERA PROXIMITY FOR POINT-BASED GLOBAL ILLUMINATION - A computer-animated scene is shaded using a point in a point cloud. The point represents a sample location on a surface primitive of an object in the scene. The surface primitive lies at least partially within a camera viewing frustum of a virtual camera, which has a focal point. A sample location distance, which is a near plane distance of the camera viewing frustum or the length of a line between the sample location on the surface primitive and the focal point of the virtual camera, is determined. A solid angle of the surface primitive subtended at the focal point of the virtual camera is obtained. A desired point area of the point in the point cloud is determined based on the sample location distance and the solid angle. The scene is shaded using the desired point area of the point in the point cloud. | 01-26-2012 |
20120313944 | COHERENT OUT-OF-CORE POINT-BASED GLOBAL ILLUMINATION - A computer-animated scene is shaded by a computing system having an in-core memory and coupled to one or more out-of-core storage devices. The scene is comprised of shading locations on a surface element of an object in the scene. A point cloud representation of the scene is generated. An octree data structure based on the point cloud representation of the scene is generated. To generate the octree data structure, the Morton code for each point in the point cloud representation of the scene is computed. The points are then sorted based on the Morton code, recursively subdivided to find at most a threshold number of nodes, and written to the one or more out-of-core storage devices. The shading locations are then shaded based on the nodes written to the out-of-core storage devices. | 12-13-2012 |
20130335406 | POINT-BASED GLOBAL ILLUMINATION DIRECTIONAL IMPORTANCE MAPPING - Locations are shaded for use in rendering a computer-generated scene having one or more objects represented by the point cloud. A hierarchy for the point cloud is obtained. The point cloud includes a plurality of points. The hierarchy has a plurality of clusters of points of the point cloud. A location is selected to shade. A first cluster from the plurality of clusters is selected. The first cluster represents a first set of points in the point cloud. An importance weight for the first cluster is determined. A render-quality criterion for the first cluster is determined based on the importance weight. Whether the first cluster meets a render-quality criterion is determined based on a render-quality parameter for the first cluster. In response to the first cluster meeting the quality criterion, the location is shaded based on an indication of light emitted from the first cluster. | 12-19-2013 |
Patent application number | Description | Published |
20080216709 | CATIONICALLY STABILISED AQUEOUS SILICA DISPERSION, METHOD FOR ITS PRODUCTION AND ITS USE - Cationically stablished aqueous silica dispersion, method for its production and its use. A method is described for the production of cationically stabilised silica in which silica is cationically stabilised in the form of an aqueous dispersion or a powder by mixing with an acid aminosilane solution. A cationically stabilised silica powder may be obtained by removing the solvent. The cationically stabilised silica dispersion obtained is highly storage stable. Mixing with organic binding agents such as PVA is possible without a significant increase in viscosity. The dispersions are particularly suitable for coating slips for printing media, such as inkjet paper, but also for the surface treatment of substrates, e.g. for the hard coating of plastics, or in parting compounds or abrasives and polishing agents. | 09-11-2008 |
20090071368 | Process for the dispersion of fine-particle inorganic powders in liquid media, with use of reactive siloxanes - The invention relates to a process for the dispersion of fine-particle surface-modified inorganic powders in liquid media, with use of siloxanes. A process for the preparation of a dispersion of inorganic particles in a liquid medium is described, in which inorganic particles which have been surface-modified so that they have at least one organic group on the surface are mixed in a liquid medium with an organosiloxane, where at least one organic group of the organosiloxane corresponds to the at least one organic group on the surface of the inorganic particles. | 03-19-2009 |
20110021098 | Finishing of Substrates - A method is described for manufacturing a finish formulation for the hydrophobic and/or oleophobic finishing of surfaces, comprising a dispersant incorporating dispersed, activated particles with hydrophobic and/or oleophobic surface groups and a binder, in which particles with hydrophobic and/or oleophobic surface groups are comminuted in the dispersant for activation, and the binder is added before or after activation. | 01-27-2011 |