Patent application number | Description | Published |
20080208865 | TRANSACTION PROCESSING SYSTEM AND METHOD - A method of conducting transactions in a gaming system comprising: providing a back end database; providing a front end database comprising at least one front end transactional data table partitioned into a plurality of time interval partitions; (a) conducting transactions for a client in one of the time interval partitions of the front end transactional data table; (b) locking the time interval partition in which transactions have been conducted; and (c) updating the back end database with transactions from the locked partition to synchronize the back end database to the front end database. | 08-28-2008 |
20080242391 | GAMING SYSTEM, A GAMING SERVER AND A GAMING METHOD - A gaming system for multiple region game play includes a gaming server and gaming clients including a first client located in a first region having a first currency and a second client located in a second region having a second currency. The server is arranged to execute a game instance for each of the clients to enable players to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play. A value of game credits is derived directly from a denomination of a local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play. | 10-02-2008 |
20080270503 | Method of generating random numbers for a gaming system - Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline. | 10-30-2008 |
20090075736 | Method Of Controlling An Update Of Game Code In A Gaming System - Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed. | 03-19-2009 |
20090082094 | System And Method For Managing Meters In A Gaming System - A method of managing meters in a gaming system comprises a first step of temporarily storing meter information in a cache of a gaming management module. Upon receipt of an instruction from the gaming system, the meter information temporarily stored in cache is written to a storage location. | 03-26-2009 |
20090131174 | Game Session Management - A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session. | 05-21-2009 |
20090156297 | SYSTEM AND METHOD FOR MANAGING GAME SPECIFIC METER INFORMATION IN A GAMING SYSTEM - A method for managing game specific meters in a gaming system comprises receiving game meter information of a specific game instance from a gaming application. The game meter information is subsequently provided to a gaming manager application capable of interfacing with the gaming system. | 06-18-2009 |
20090156301 | JACKPOT SERVER, A METHOD OF PROCESSING A JACKPOT WIN AND A GAMING SYSTEM - A method of processing a jackpot win in a gaming network comprising: providing a jackpot server: receiving jackpot claim data at the jackpot server; locking a jackpot record corresponding to the jackpot claim data; aggregating any outstanding jackpot contributions for the jackpot record from contributing parts of the gaming network to form a prize; and communicating prize data corresponding to the prize to a network destination identified by the jackpot claim data. | 06-18-2009 |
20090156315 | SYSTEM AND METHOD FOR MANAGING METER INFORMATION IN A GAMING SYSTEM - A method for managing meters in a gaming system comprises receiving meter information at a client gaming machine in a format employed by a client/server gaming system. The information is processed to be compatible with a gaming management system. The processed meter information is then provided to the gaming management system. | 06-18-2009 |
20100298046 | GAMING SYSTEM - A gaming system is disclosed which includes a plurality of gaming machines, each gaming machine being arranged to implement a game, a data handling system arranged to communicate with a back end gaming system configured to receive data from the gaming machines, and a communications network arranged to facilitate communications between the gaming machines and the data handling system. The data handling system is arranged to store data received from the gaming machines through the communications network, and to send stored data to the back end system in communication with the data handling system when requested by the back end system. A corresponding method is also disclosed. | 11-25-2010 |
20110256917 | GAMING SYSTEM SERVER - An example gaming system server is arranged to receive terminal data from a player operable terminal and determine whether the terminal data includes at least one of game play data and lottery data. The server includes a game module which operates in response to a determination that the terminal data includes game play data to generate server game data based on the game play data for transmission to the player operable terminal; a lottery module which operates in response to a determination that the terminal data includes lottery data to generate a lottery entry; and a communication module arranged to communicate the lottery entry to an independent lottery system in a form compatible with the lottery system, receive a receipt from the lottery system for the lottery entry, and associate the receipt with the terminal. | 10-20-2011 |
20120208630 | Jackpot Server, a Method of Processing a Jackpot Win and a Gaming System - A method of processing a jackpot win in a gaming network comprising: providing a jackpot server: receiving jackpot claim data at the jackpot server; locking a jackpot record corresponding to the jackpot claim data; aggregating any outstanding jackpot contributions for the jackpot record from contributing parts of the gaming network to form a prize; and communicating prize data corresponding to the prize to a network destination identified by the jackpot claim data. | 08-16-2012 |
20120276974 | Method of Generating Random Numbers for a Gaming System - Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline. | 11-01-2012 |
20130184080 | METHOD OF CONTROLLING AN UPDATE OF GAME CODE IN A GAMING SYSTEM - Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed. | 07-18-2013 |
20140045598 | Game Session Management - A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session. | 02-13-2014 |
20140148236 | GAMING SYSTEM SERVER - An example gaming system server is arranged to receive terminal data from a player operable terminal and determine whether the terminal data includes at least one of game play data and lottery data. The server includes a game module which operates in response to a determination that the terminal data includes game play data to generate server game data based on the game play data for transmission to the player operable terminal; a lottery module which operates in response to a determination that the terminal data includes lottery data to generate a lottery entry; and a communication module arranged to communicate the lottery entry to an independent lottery system in a form compatible with the lottery system, receive a receipt from the lottery system for the lottery entry, and associate the receipt with the terminal. | 05-29-2014 |