Patent application number | Description | Published |
20130019187 | VISUALIZING EMOTIONS AND MOOD IN A COLLABORATIVE SOCIAL NETWORKING ENVIRONMENTAANM HIND; JOHN R.AACI RALEIGHAAST NCAACO USAAGP HIND; JOHN R. RALEIGH NC USAANM SALAHSHOUR; ABDOLREZAAACI RALEIGHAAST NCAACO USAAGP SALAHSHOUR; ABDOLREZA RALEIGH NC USAANM SOEMARGONO; TINTIN S.AACI CARYAAST NCAACO USAAGP SOEMARGONO; TINTIN S. CARY NC USAANM WIGUNA; STEFANUSAACI CARYAAST NCAACO USAAGP WIGUNA; STEFANUS CARY NC US - Techniques are described for conveying a collective emotional state of a plurality of participants to a communication. Embodiments receive emotional state data for each of the participants to the communication. The emotional state data for each of the participants is collected by monitoring at least one or more applications the respective participant is interacting with. An emotional state of the participants to the communication is then determined, based on the received emotional state data and a determined topic of the communication. Embodiments provide an indication of the determined emotional state of the participants. | 01-17-2013 |
20130244791 | Video Game Modification Based on User State - Provided are techniques for modifying the action of a computer game based upon information corresponding to a user. Information may include, but is not limited to, the health and social status of a user and current events. Information related to a particular game player is collected and mapped to moves, scenes and scoring algorithms corresponding to a game. If necessary, moves, scenes and scoring algorithms in the game are modified to accommodate the particular player based upon the collected information. | 09-19-2013 |
20130254736 | GENERATING A SEMANTIC GRAPH THAT ALLOWS A USER TO INTELLIGENTLY AND EFFICIENTLY CONNECT WITH PEOPLE AND ASSETS INVOLVED IN PROJECTS - A method, system and computer program product for intelligently and efficiently connecting with people and assets involved in projects. Semantic graphs for different projects or different versions of the same project are generated based on resources (e.g., templates, documents) within these projects or versions of the same project. Each semantic graph builds a relationship among the entities (e.g., development processes) of the particular project in question. The differences between these semantic graphs is illustrated in a single unified semantic graph. The single unified semantic graph highlights the different entities that were used in these projects as well as highlights the different personnel assigned to the same entities in these projects or versions of the same project. In this manner, a user is able to quickly identify the difference processes and personnel involved in the different projects or different versions of the same project. | 09-26-2013 |
20130254739 | GENERATING A SEMANTIC GRAPH THAT ALLOWS A USER TO INTELLIGENTLY AND EFFICIENTLY CONNECT WITH PEOPLE AND ASSETS INVOLVED IN PROJECTS - A method, system and computer program product for intelligently and efficiently connecting with people and assets involved in projects. Semantic graphs for different projects or different versions of the same project are generated based on resources (e.g., templates, documents) within these projects or versions of the same project. Each semantic graph builds a relationship among the entities (e.g., development processes) of the particular project in question. The differences between these semantic graphs is illustrated in a single unified semantic graph. The single unified semantic graph highlights the different entities that were used in these projects as well as highlights the different personnel assigned to the same entities in these projects or versions of the same project. In this manner, a user is able to quickly identify the difference processes and personnel involved in the different projects or different versions of the same project. | 09-26-2013 |
20140067982 | DETERMINING AN ESTIMATION OF MESSAGE RESPONSE TIME - A first computer receives a first chat message from a second computer within a first chat session. The first computer determines an initial estimated response time to the first chat message, based on chat history of a user of the first computer, and sends the initial estimated response time to the second computer. The first computer then determines a subsequent estimated response time, which is based on the activity of a user of the first computer. The first computer adds the initial estimated response time and the subsequent estimated response time to determine a total estimated response time, which is then sent to the second computer. | 03-06-2014 |