Patent application number | Description | Published |
20090273582 | TOUCH INPUT PROGRAM AND TOUCH INPUT DEVICE - A game apparatus includes a CPU core. In response to a setting of a reverse input mode, the CPU core reverses vertically and horizontally BG/OBJ data corresponding to a question, and displays on an LCD an image based on the reversed BG/OBJ data. When a handwriting input operation associated with the image is accepted by a touch panel, the CPU core displays on the LCD an image based on handwriting input data corresponding to the accepted handwriting input operation. | 11-05-2009 |
20110298823 | COMPUTER-READABLE STORAGE MEDIUM HAVING STORED THEREIN INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING APPARATUS, INFORMATION PROCESSING SYSTEM, AND INFORMATION PROCESSING METHOD - An information processing section of a game apparatus executes a program including: a step of obtaining an image captured by an outer camera; a step of calculating, when detection of a marker is completed, a position and an orientation of a virtual camera based on a result of the marker detection; a step of obtaining hand-drawn data; a step of capturing, with the virtual camera, a fundamental polygon to which a texture is applied to generate a hand-drawn image, and displaying, on an upper LCD, an image in which the hand-drawn image is superimposed on the camera image; and a step of displaying a hand-drawn input image on a lower LCD. | 12-08-2011 |
20110300931 | STORAGE MEDIUM HAVING GAME PROGRAM STORED THEREIN, HAND-HELD GAME APPARATUS, GAME SYSTEM, AND GAME METHOD - An information processing section of a game apparatus executes a program including: a step of setting a puzzle area to be cut from an image taken by an outer camera; a step of setting the division number representing the number of portions into which the puzzle area is divided in accordance with a stage; a step of generating one-dimensional arrangement data representing a state in which puzzle pieces are positioned at random: a step of executing a game process by updating the one-dimensional arrangement data of the puzzle pieces which are selected based on a tilt of the game apparatus; and a step of switching, in accordance with the one-dimensional arrangement data, texture coordinate data of the puzzle pieces calculated based on a tilt of a virtual camera, and displaying an obtained image. | 12-08-2011 |
20120068980 | STORAGE MEDIUM HAVING STORED THEREON DISPLAY CONTROL PROGRAM, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, AND DISPLAY CONTROL METHOD - Captured image acquisition means acquires a captured image captured by a real camera. Color detection means, in the captured image acquired by the captured image acquisition means, detects at least one pixel having specific range color information in color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness. Image generation means, on the basis of the specific range color information of the at least one pixel detected by the color detection means, generates an image of an object to be placed in a virtual world. Image display control means displays the image generated by the image generation means on a display device. | 03-22-2012 |
20120120088 | STORAGE MEDIUM HAVING STORED THEREON DISPLAY CONTROL PROGRAM, DISPLAY CONTROL APPARATUS, DISPLAY CONTROL SYSTEM, AND DISPLAY CONTROL METHOD - At least one pixel having specific range color information in color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness is detected in a captured image captured by a real camera. When the pixel having the specific range color information has been detected, at least one of a shape, a position, and a display form of an object to be placed in a virtual world is changed on the basis of the color information of the pixel. Then, an image of the virtual world where at least the set object is placed is displayed on a display device. | 05-17-2012 |
20120133676 | STORAGE MEDIUM HAVING STORED THEREON IMAGE PROCESSING PROGRAM, IMAGE PROCESSING APPARATUS, IMAGE PROCESSING SYSTEM, AND IMAGE PROCESSING METHOD - At least one virtual object for which a predetermined color is set is placed in a virtual world. In a captured image captured by a real camera, at least one pixel corresponding to the predetermined color is detected, using color information including at least one selected from the group including RGB values, a hue, a saturation, and a brightness of each pixel of the captured image. When the pixel corresponding to the predetermined color has been detected, a predetermined process is performed on the virtual object for which the predetermined color is set. An image of the virtual world where at least the virtual object is placed is displayed on a display device. | 05-31-2012 |
20120172127 | INFORMATION PROCESSING PROGRAM, INFORMATION PROCESSING SYSTEM, INFORMATION PROCESSING APPARATUS, AND INFORMATION PROCESSING METHOD - A moving object and a topography object having a portion with different heights are positioned in a virtual space, and the moving object is controlled so as to move on the topography object. A real world image is obtained from an imaging device, and a position and an orientation of a marker in the real world image are detected. On the basis of a result of the detection, a virtual camera is positioned in the virtual space, and a moving object and a topography object are rendered on the basis of the virtual camera. Here, the real world image obtained from the imaging device is used as a texture for the topography object. The rendered moving object and the topography object are synthesized on the real world image and a synthesized image is displayed on a display device. | 07-05-2012 |
20150065244 | STORAGE MEDIUM HAVING IMAGE DISPLAY PROGRAM STORED THEREIN, IMAGE DISPLAY APPARATUS, IMAGE DISPLAY SYSTEM, AND IMAGE DISPLAY METHOD - A game apparatus obtains a captured image from a camera, and repeatedly executes a recognition process on the obtained captured image for recognizing a predetermined object included in the captured image. The game apparatus repeatedly generates and displays a synthesized image obtained by synthesizing an image of a virtual object generated by using a process result of the recognition process with a captured image which is a subject of the recognition process. Here, if the recognition process fails, a captured image which is a subject of a recognition process which has succeeded before is synthesized with an image of a virtual object generated by using a process result of the recognition process. | 03-05-2015 |