Patent application number | Description | Published |
20080293480 | Method of developing the activity of an on-line forecasting site - The on-line forecasting site comprises a question engine coupled with a plurality of terminals controlled by respective players. In response to a question relating to a success parameter for a future event, the players make forecasts about the success parameter. After the event has occurred, the site evaluates the forecasts and awards prizes to respective players, where appropriate. The activity of the site is measured by a traffic index representative of the number of players who have participated in the game during a given time interval. The method comprises: a) displaying, together with the questions sent to players, advertising insertions paid for on the basis of a given rate; b) evaluating receipts associated with said paid-for advertising insertions; c) setting up an endowment for sharing amongst a plurality of prizes for allocation over a given period of time, the endowment being a function of the level of said receipts; d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing said tariff for the advertising insertions; e) on detecting an increase in said receipts above another given threshold, correspondingly increasing said endowment; and f) continuing and developing the activity by reiterating above steps d) and e). The future event may in particular be a TV broadcast, the success parameter being a function of the audience rating for said broadcast, or it may be a sports event, with the success parameter then being the final score of the match. | 11-27-2008 |
20080293485 | Method of developing the activity of an on-line game site - The on-line game site comprises a question engine coupled with a plurality of terminals controlled by respective players, for sending predefined questions to the players and for receiving answers to the questions from the players. The site awards or does not award prizes to the players as a function of the answers received. The activity of the site is measured by a traffic index representative of the number of players that have played the game over a given time interval. The method comprises: a) displaying, together with the questions sent to the players, paid-for advertising insertions, established on the base of a given rate; b) evaluating the receipts associated with said paid-for, advertising insertions; c) establishing an endowment for sharing amongst a plurality of prizes awardable over a given period of time, the endowments being a function of the level of said receipts; d) increasing the receipts, and correspondingly said endowment, as a result in the increase in the traffic index; and e) continuing, and developing site activity by reiterating step d) above. The answers received from the various players are subjected to scoring involving a technique of characterization in which each answer is compared with a battery of N weighted criteria, or to a table that is a function of rank and of difference compared with a reference answer. A performance index is allocated by summing the partial scores. The game may include classifying the frequency with which the names of artistic, cultural, or historical celebrities appear on a search engine. With a few hundreds of such names, it is possible to obtain very fine graininess, i.e. ability to discriminate between players, that is well above 10 | 11-27-2008 |
20080293493 | Method of developing the activity of an on-line game site - The on-line game site comprises a question engine coupled with a plurality of terminals controlled by respective players, for sending predefined questions to the players and for receiving answers to said questions from the players. The site allocates prizes to the players as a function of the answers it receives, where appropriate. The activity of the site is measured by a traffic index representative of the number of players that have played the game during a given time interval. The method comprises: a) displaying, together with the questions sent to players, advertising insertions paid for on the basis of a given rate; b) evaluating receipts associated with said paid-for advertising insertions; c) setting up an endowment for sharing amongst a plurality of prizes for allocation over a given period of time, the endowment being a function of the level of said receipts; d) on detecting an increase in the traffic index above a given threshold, correspondingly increasing said tariff for the advertising insertions; e) on detecting an increase in said receipts above another given threshold, correspondingly increasing said endowment; and f) continuing and developing the activity by reiterating above steps d) and e). | 11-27-2008 |
20090070208 | Method of developing the activity of an on-line payment site by means of an attractor site interfaced therewith - The invention provides an economic mechanism enabling an on-line payment site to be developed by means of an attractor site that is distinct but that is interfaced to a payment site. The method of the invention comprises the following steps: a) after an individual has connected to the attractor site, giving the individual an option for accessing a specific game function; b) if the individual decides to access said specific game function, and if the individual is not a user affiliated with the payment site interfaced with the attractor site, presenting the individual with an affiliation form for the payment site and affiliating the individual; c) presenting the individual with a question generated by a question engine of the attractor site; d) collecting the answer provided by the individual; e) comparing the answer provided with a reference answer known to the attractor site, and calculating a score as a function of the difference observed between the answer provided and the reference answer; and f) as a function of said score, optionally allocating a sum credited to the account allocated to the individual on the on-line payment site. The attractor site may be a search engine and the question may be a question relating to a quantified parameter associated with the activity of the attractor site, for example the relative frequency of terms that are present the most often in the requests submitted to the search engine over a given period, typically a daily period. | 03-12-2009 |
20090170606 | On-line game based on words, making use of a search engine - A game session of the invention comprises, contained within a very short time lapse, the following successive stages: a) selecting a headword that is communicated to the player; b) for each of the N players, determining a first candidate word presenting semantic proximity with the headword, and transmitting said first candidate word to the gaming site, which submits it to a search engine in combination with the headword in order to receive a numerical score; c) presenting the N first candidate words submitted to the site by the various players and then, for each player, selecting from amongst these N words a second candidate word that, on reflection, the player believes represents that one of the first candidate words that corresponds to the highest score obtained during the first game stage. The final stage comprises calculating, for each player, a performance grade as a function at least of the pertinence of the second candidate word submitted during the second game stage, and classifying the players depending on said performance grades. | 07-02-2009 |
20090191953 | Method of organizing a collective on-line game - The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising the steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population, distinct from the first, of spectator-players, and associating these two sub-populations with a given game, the spectator-players being selected in a manner that ensures they are associated with adversary-players in an absolutely indeterminate manner; b) beginning the game between the adversary-players; c) communicating parameters describing the game to the spectator-players; d) authorizing the spectator-players to place respective bets; e) authorizing the spectator-player to place wagers on the outcome of the game, together with associated respective bets; and f) after the end of the game, allocating a score to each player in application of predefined criteria and as a function of the result of the game and of the bets placed by each player, this allocation being performed in distinct manners amongst the adversary-players and amongst the spectator-players. | 07-30-2009 |
20090191969 | Method of organizing a collective on-line game - The invention is implemented by a computer system comprising a game site administering a collective on-line game between a plurality of players, and a plurality of terminals available to the respective players. The method comprises at least one game session comprising steps consisting in: a) selecting a first sub-population of adversary-players and a second sub-population of spectator-players; b) beginning a game between the adversary-players; c) authorizing adversary-players to place a series of bets; d) communicating parameters descriptive of the play of the game to the spectator-players; e) authorizing the spectator-players to place a series of bets distinct from the bets placed by the adversary-players; and f) at the end of a game, awarding a score to each player as a function of predefined criteria and as a function of the result of the game and of the bets placed by each player; said awarding being performed differently amongst the adversary-players and amongst the spectator-players. | 07-30-2009 |
20120088583 | Game of giving a title to a pictorial work - The game comprises game sessions including: submitting a representation of a pictorial work; making an input field available to each player; each player giving a title to the pictorial work shown; and collecting and storing the title given by the player. The game may be implemented in particular by computer means comprising a remote game site communicating with terminals used by the players, in particular within an application for accessing and dialoguing with a social network. The site displays a plurality of titles that have already been given by other players to a work that is displayed, and a player quantifies preferences for those titles either by a binary “like/unlike” type evaluation or by putting them into an order of preference. The site generates a chart ranking the titles that have already been given as a function of the quantified evaluations as transmitted in this way. | 04-12-2012 |
20130012290 | Game based on knowledge and taste concerning pictural works, the game being implemented by computer means - A game involves obtaining a database of items, each item representing pictural work image data, together with descriptor parameters for the pictural work, with each descriptor parameter being predefined, selecting at least one criterion constituted by one of the descriptor parameters, drawing at least one item randomly from the database, and displaying the pictural work image data represented by the randomly drawn item on a player's terminal. | 01-10-2013 |