Patent application number | Description | Published |
20120295703 | VIDEO GAME WITH CONCURRENT PROCESSING OF GAME-RELATED PHYSICAL OBJECTS - A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently. | 11-22-2012 |
20130165223 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 06-27-2013 |
20130196766 | INTERACTIVE VIDEO GAME WITH TOYS HAVING SPECIAL EFFECTS - A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 08-01-2013 |
20130296058 | SERVER BASED INTERACTIVE VIDEO GAME WITH TOYS - A video game system comprising a console (such as a game console, computer, mobile device or web site), a peripheral for a gaming platform, and a toy. The gaming platform is capable of identifying the toy and a character corresponding to the toy is depicted in the video game. The video game character corresponding to the toy has certain characteristics and/or attributes. The data for these characteristics and attributes is stored on a server accessible to each compatible gaming platform. As the user uses the character to play the video game, thereby altering the character's characteristics and attributes, the updated attributes are stored by the game system to the server connected to the game system. Updated character data is thereafter available to the user for subsequent game play via any gaming platform connected to the server. | 11-07-2013 |
20140179446 | INTERACTIVE VIDEO GAME WITH TOYS HAVING INTERCHANGEABLE PARTS - A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play. | 06-26-2014 |
20140273714 | DEVICES AND METHODS FOR PAIRING INDUCTIVELY-COUPLED DEVICES - A first device may be paired to a second device, with the first and second devices including inductive elements, the devices may be paired by aligning a first magnetic element of a first device and a second magnetic element of a second device. At least one additional magnetic element is used to redirect magnetic fields generated by the first magnetic element and the second magnetic element away from the inductive elements. | 09-18-2014 |
20140364240 | VIDEO GAME WITH BACKWARDS-COMPATIBLE TOYS - Aspects of the present invention relate to a computer-implemented method useful in playing a video game having multiple versions, the method being implemented by a video game platform that includes one or more processors, the method comprising: executing a version of the video game on the video game platform; receiving information from a memory of a toy, the information comprising type information and subtype information; displaying a representation of a game character associated with the toy, the representation of a game character based at least on the type information; using the subtype information to determine whether the toy corresponds to a different version of the video game than the version being executed; and conducting gameplay involving the representation of the game character, wherein aspects of gameplay are based in part on whether the toy corresponds to a different version of the video game than the version being executed. | 12-11-2014 |
20150077206 | DEVICES AND METHODS FOR PAIRING INDUCTIVELY-COUPLED DEVICES - A first device may be paired to a second device, with the first and second devices including inductive elements, the devices may be paired by aligning a first magnetic element of a first device and a second magnetic element of a second device. At least one additional magnetic element is used to redirect magnetic fields generated by the first magnetic element and the second magnetic element away from the inductive elements. | 03-19-2015 |
20150080129 | INTERACTIVE VIDEO GAME WITH VISUAL LIGHTING EFFECTS - A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience. | 03-19-2015 |