Patent application number | Description | Published |
20100033426 | Haptic Enabled Gaming Peripheral for a Musical Game - A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input. | 02-11-2010 |
20100283727 | SYSTEM AND METHOD FOR SHAPE DEFORMATION AND FORCE DISPLAY OF DEVICES - Various systems, devices, and methods for shape deformation of a haptic deformation display device are provided. For example, the haptic deformation display device may receive an input signal when the shape of the haptic deformation display device is in a first shape configuration. In response to the input signal, the haptic deformation display device may activate an actuator of the haptic deformation display device. The actuator may move a deformation component of the haptic deformation display device. The deformation component may at least partially defining a shape of the haptic deformation display device, thereby causing the shape of the haptic deformation display device to deform into a second shape configuration different from the first shape configuration. The second shape configuration may be substantially maintained. | 11-11-2010 |
20100283731 | METHOD AND APPARATUS FOR PROVIDING A HAPTIC FEEDBACK SHAPE-CHANGING DISPLAY - A haptic device includes a processor, a communication module coupled to the processor for receiving a shape input, and a housing for housing the communication module and including a deformable portion. The deformable portion includes a deformation actuator, and the processor provides a signal to the deformation actuator in response to the shape input to deform the housing. The shape of other areas of the device may also change in response to the signal. The shape changes may provide haptic effects, provide information, provide ergonomic changes, provide additional functionality, etc., to a user of the device. | 11-11-2010 |
20120081276 | PHYSICAL MODEL BASED GESTURE RECOGNITION - A gesture recognition system for recognizing gestures on a mobile device receives sensor data in response to a sensed gesture on the mobile device. The sensor data includes a force or impulse. The force or impulse is applied to the simulated physical object and the state of the simulated physical object is then observed. Input is provided to an application based at least on the observed state of the simulated physical object. | 04-05-2012 |
20140198130 | AUGMENTED REALITY USER INTERFACE WITH HAPTIC FEEDBACK - A device may be configured to provide feedback based on an augmented reality environment. The device may comprise, for example, a processor configured to receive a control signal from an augmented reality device and a feedback device configured to provide a feedback based on the received control signal. The augmented reality device may generate an augmented reality environment and may be remote from the device. The control signal received by the device may be representative of an event occurring in the augmented reality environment. The augmented reality environment may include a physical space in which at least one physical object exists and an augmented reality space in which one or more virtual objects that augment the physical object are displayed. | 07-17-2014 |
20140205260 | HAPTIC SENSATION RECORDING AND PLAYBACK - A system includes a video recorder configured to record video data, a sensor configured to sense movement of an object and output sensor data representative of the movement of the object, a transformer configured to transform the sensor data into a haptic output signal, a haptic output device configured to generate a haptic effect to a user based on the haptic output signal, a display configured to display a video, and a processor configured to synchronize the video data and the haptic output signal, and output the video data to the display and the haptic output signal to the haptic output device so that the haptic effect is synchronized with the video displayed on the display. | 07-24-2014 |
20140208204 | FRICTION MODULATION FOR THREE DIMENSIONAL RELIEF IN A HAPTIC DEVICE - A haptic device includes a display configured to display an image, a haptic output device configured to generate a haptic effect to a user when the user interacts with the display, and a processor configured to receive information related to the image displayed on the display. The processor is also configured to create a friction based haptic effect map associated with the image displayed on the display, and generate a signal to the haptic output device to output the haptic effect when the user interacts with the display when the image is displayed on the display, the haptic effect being configured to simulate a feel of the image in three dimensions. | 07-24-2014 |
20140218185 | OVERDRIVE VOLTAGE FOR AN ACTUATOR TO GENERATE HAPTIC EFFECTS - A system in which haptic effects are generated using an actuator receives a frequency response for the actuator at a standard voltage and generates a lookup table for an overdrive voltage based on the frequency response. The system then receives a haptic signal for the haptic effect and extracts one or more frequencies for the haptic signal. The system then determines the corresponding overdrive voltage from the lookup table for each of the frequencies and, for each of the frequencies, applies the corresponding overdrive voltage to the actuator. The overdrive voltage is greater than or equal to the standard voltage. | 08-07-2014 |
20140257536 | PACING SYSTEM WITH FEEDBACK BASED ADJUSTMENTS - A pacing system for pacing an activity receives a desired pace that includes a timing interval and generates a first pace signal based on the desired pace and corresponding to the timing interval. The system receives feedback on an actual pace of the activity and determines if the actual pace is different than the desired pace. When the actual pace is different, the system generates a second pace signal having a timing that is different than the timing interval. When the actual pace is not different, the system generates the second pace signal in accordance with the timing interval. | 09-11-2014 |
20140266647 | WEARABLE HAPTIC DEVICE - A wearable device may be configured to generate feedback based on an event that occurs in an environment related to the wearable device. The wearable device may include, for example, a processor configured to generate a control signal representative of an event occurring in an environment related to the wearable device and at least a first haptic output device disposed at a first position at the wearable device. The first haptic output device may be configured to provide haptic feedback based on the generated control signal. | 09-18-2014 |
20140300454 | OFFLINE HAPTIC CONVERSION SYSTEM - A system is provided that controls an offline haptic conversion. The system receives an input from a source. The system further converts the input into haptic signals. The system further encodes the haptic signals. The system further stores the haptic signals within the source, where the haptic signals are combined with the input within the source. Alternately, rather than encoding the haptic signals and storing the haptic signals within the source, the system handles the haptic signals separately, independent of the source. | 10-09-2014 |
20140340209 | LOW-FREQUENCY EFFECTS HAPTIC CONVERSION SYSTEM - A system is provided that produces haptic effects. The system receives an audio signal that includes a low-frequency effects audio signal. The system further extracts the low-frequency effects audio signal from the audio signal. The system further converts the low-frequency effects audio signal into a haptic signal by shifting frequencies of the low-frequency effects audio signal to frequencies within a target frequency range of a haptic output device. The system further sends the haptic signal to the haptic output device, where the haptic signal causes the haptic output device to output one or more haptic effects. | 11-20-2014 |