| Patent application number | Description | Published |
| 20110081973 | GEOGAME FOR MOBILE DEVICE - In a geographic location based game (geogame), players, utilizing wireless devices, are required to continuously physically move within a defined boundary throughout the geogame. The wireless devices, with the aid of a location system, such as GPS, track the movements of the players. As players move, virtual tails are generated behind each player, and their locations are determined and geocast, via a wireless geographic broadcast protocol, to all players of the geogame. Each player observes all players movements and tail locations on his/her wireless device. If a player stops moving, the player is expelled from the game. If a player exits the confines of the boundary, the player is expelled from the game. If a player crosses a virtual tail, the player is expelled from the game. If two virtual tails cross, both players are expelled from the game. The last player remaining is the winner. | 04-07-2011 |
| 20110102459 | AUGMENTED REALITY GAMING VIA GEOGRAPHIC MESSAGING - Geographic gaming via a scalable, wireless geographic broadcast protocol enables multiplayer gaming between communication devices without relying on traditional network elements. Games can be fully distributed over an ad hoc network of mobile communications devices. The scalable nature of the wireless geographic broadcast protocol enables multiplayer games to function equally well in both remote areas with no or little network service and in crowded areas containing both game players and other users of mobile communications devices. Wireless geographic broadcast messages distributed among multiplayer game participants can be used to control gameplay features and/or game elements of multiplayer games. Embodiments include simulated artillery battles, simulated throw and catch games, and simulated reconnaissance elements. | 05-05-2011 |
| 20110103302 | CAMPUS ALERTING VIA WIRELESS GEOCAST - A geocast alerting system employs wireless geocast transmissions to deliver customized alerting messages to particular geographic areas. Geocast alerting regions and sub-regions can be defined within the system. Upon notice of the occurrence of an emergent situation, one or more geographic areas that may potentially be affected by the emergent situation are determined. The potentially effected geographic regions are compared with geocast alerting regions and sub-regions corresponding to particular geographic areas. Target alerting regions that should receive alerting messages are identified based on the comparison. The content of alerting messages can be tailored for each target alerting region. The content of alerting messages can contain distinct portions of content, each portion tailored based upon one or more conditions related to communications devices within the target alerting region. | 05-05-2011 |
| 20110105151 | GEOGRAPHIC ADVERTISING USING A SCALABLE WIRELESS GEOCAST PROTOCOL - Geographic advertising utilizes a location of a mobile communications device to infer potential interest in a product and/or service. A scalable network protocol is utilized to provide advertisements, coupons, discounts, or the like, to mobile communications devices that are within a select geographic area or areas. A geographically addressed message is formulated based on the location of a potential customer and the content to be provided to potential customer. A message is generated at the time it is sent based on a current location of mobile communications device in the select geographic area. A protocol is utilized that replaces an IP address with a geographic location. | 05-05-2011 |
| Patent application number | Description | Published |
| 20090175223 | System and Method for Mobile Ad Hoc Network - A method and system for geocasting data packets in a MANET. The MANET is combined with a long-range network such that a wireless terminal can decide whether to rebroadcast a geocast packet over the MANET, the long-range network, or not at all, depending on the wireless terminal's proximity to the geocast region, the location of the originating wireless terminal, or both. A wireless terminal close to or within the geocast region can rebroadcast on the MANET, whereas a wireless terminal far from the geocast region can rebroadcast on the long-range network. | 07-09-2009 |
| 20100067451 | Quality of service scheme for collision-based wireless networks - A method for enabling different priority messages in a contention-based wireless network where units use a common channel. Relative to high priority messages, if the channel is not busy when a message is ready for transmission, then the message is transmitted immediately. When the channel is busy, the message is not transmitted until the channel becomes available and a selected back-off period (while the channel is available) expires. Back off periods are illustratively randomly selected by the units. Low priority messages are similarly not transmitted when the channel is busy, and additionally are not transmitted for a preselected pre-emption interval when the channel is available to high priority messages but not to low priority messages. Like with high priority messages, low priority messages that not transmitted when ready are held back a back-off period before they are transmitted. | 03-18-2010 |
| 20100069109 | Time-Multiplexed, Two Tier Wireless Device and Method Therefor - Network devices are disclosed where transmission of information over a wireless channel by a device is prevented or allowed during a particular time period based upon a classification of the wireless electronic device, and whether the particular time period is associated with that classification. | 03-18-2010 |
| 20100279776 | Location-Based Mobile Gaming Application and Method for Implementing the Same Using a Scalable Tiered Geocast Protocol - A method is disclosed for initiating real-time geo-game using geocast messaging according to a scalable tiered geocast protocol. The method includes a first wireless terminal (WT), programmed with a geo-gaming application and the scalable tiered geocast protocol, geocasting a game declaration to a destination geocast region containing potential participants. The method also includes a second WT, of one of the potential participants, and programmed with the geo-gaming application and the scalable tiered geocast protocol, receiving the game declaration in the destination geocast region and responding by geocasting a response message indicating interest in participating in the real-time geo-game. | 11-04-2010 |
| 20100318333 | Using symbolic evaluation to validate models that have incomplete information - An arrangement calculates a description of potential responses of a distributed system in response to at least one input stimulus. The distributed system including nodes whose operation is described by respective node behavior descriptions. The method involves applying symbolic evaluation to plural node behavior descriptions so as to produce plural response descriptions that describe responses of nodes, and combining at least the plural response descriptions so as to arrive at the description of potential responses of the distributed system. | 12-16-2010 |
| 20110145288 | METHODS, APPARATUS, AND COMPUTER PROGRAM PRODUCTS FOR QUANTUM SEARCHING FOR MULTIPLE SEARCH TARGETS - A first iterative Grover Search process is performed by causing at least one quantum computer to perform a first series of Grover Searches according to a characteristic function for varying numbers of iterations to identify a first search target. The characteristic function is modified according to the identified first search target. A second iterative Grover Search process is performed by causing the at least one quantum computer to perform a second series of Grover Searches according to the modified characteristic function beginning with a number of iterations determined based on a number of iterations required for at least one prior iterative Grover Search process to identify a second search target. | 06-16-2011 |