Patent application number | Description | Published |
20140274347 | SYSTEM AND METHOD FOR CONDUCTING ON-LINE TOURNAMENT CONTEST - Systems and methods for conducting on-line tournaments, and in particular such tournaments as permit participants to receive prizes without having to place wagers. Participants are permitted to enroll in an on-line tournament pool and submit tokens. The tokens act as each respective participant's prediction regarding the outcome of one or more events associated with a sporting event or other contest. Tokens may be completed “brackets” representing a participant's prediction of winners of all games in various rounds of a sporting event, or partially completed brackets representing the participant's prediction of winners of only some games thereof. Cash prizes are awarded for top scoring participants but no wagers or entry fees of any kind are accepted from or required to be paid by the participants. | 09-18-2014 |
20150119137 | METHODS AND SYSTEMS FOR CONDUCTING ON-LINE TOURNAMENTS - Players are allowed to play in on-line tournaments at dates and times of their own choosing, within established tournament boundaries, for a predetermined length of time. More generally, players each compete for a fixed period of time, t | 04-30-2015 |
20150179021 | SYSTEM AND METHOD FOR ALLOCATING PLAYING POSITIONS AMONG PLAYERS IN A SQUARES GAME - An on-line squares game allows players to compete for cash prizes based on point-qualifying activities (e.g., team scores) of a designated event (e.g., a sporting event), without said players being charged an entry fee for participating in the squares game. Players may select or are assigned to squares of a game board, each square being associated with a point pair representing points accumulated by competing teams in the designated sporting event on the basis of the point-qualifying activities thereof. The prizes are awarded to those players associated with squares having point pairs representative of an outcome of the point-qualifying activities of the designated sporting event. The point pairs, players and/or teams are assigned to the game board on the basis of outcomes of a pseudo-random number generator. | 06-25-2015 |
20150279149 | METHODS AND SYSTEMS FOR MAINTAINING CUSTOMER LOYALTY - A sweepstakes provides a virtual prize wheel having segments populated with prizes available to be won by a player. A first spin of the prize wheel determines how one or more segments of the prize wheel are populated. A second spin of the prize wheel determines the prize(s) won by the player for a specified turn. Player loyalty is encouraged by varying aspects of the prize wheel, for example, the number of prize wheel segments, the number of such segments populated with cash prizes, and the value of those cash prizes, according to a predetermined schedule, with the prizes, prize values and prize wheel segments being reset to a set of initial conditions if a player fails to participate in a qualifying event for a prize wheel turn within a designated time period. | 10-01-2015 |
20150279150 | METHODS AND SYSTEMS FOR MAINTAINING CUSTOMER LOYALTY - A sweepstakes provides an initial qualifying event to a player and upon receiving an indication that the player has successfully completed the qualifying event, provides a new qualifying event to the player until each qualifying event of the sweepstakes is completed. When each qualifying event of the sweepstakes is completed, a prize may be presented to the player. If each qualifying event of the sweepstakes is not completed, the player may be presented with new or previously presented qualifying events for completion. A sweepstakes also provides a virtual prize wheel having segments populated with prizes available to be won by a player, wherein a number of prize wheel segments of the prize wheel representing prizes available to be won by the player are populated based on an outcome of a prize selection process. | 10-01-2015 |