Patent application number | Description | Published |
20080214264 | Random number generator based roulette wheel - The invention provides for the use of a random number generator in a roulette wheel to play a game of roulette. The gaming apparatus may have a random number generator, a roulette wheel, and means for controlling the roulette wheel to indicate a first winning number corresponding to a first random number generated by the random number generator. The roulette wheel may have a top ring, outer ring, separator ring, and an inner ring and each ring may be decoupled from each outer to spin in different directions. | 09-04-2008 |
20080231457 | Radio direction finder for gaming chip and/or player tracking - Various techniques are disclosed for facilitating tracking locations of players and/or wireless communication devices in a casino network. In at least one embodiment, an electronically switched Doppler antenna array may be utilized to detect a first wireless signal from a first signal source. Bearing information may be generated using information from the detected signal. In at least one embodiment, the bearing information may include a first directional bearing to the first signal source. Using at least a portion of the first bearing information, a first location of the first signal source may be determined. According to specific embodiments, the first signal source may correspond to a wireless communication device such as an RFID-enabled player tracking card or gaming chip. In at least one embodiment, a current location of the wireless communication device may be automatically tracked in real-time as the wireless communication device is moved through a first region of the casino. | 09-25-2008 |
20080254862 | Gaming system having retractable gaming unit - Various aspects are directed to a gaming system configured or designed for use with a bar top or table top. In at least one embodiment, the gaming system may include a movable gaming unit, the movable gaming unit which is operable to be lowered below an upper surface of the bar top or table top, and which is operable to be raised, at least partially, above the upper surface of the bar top or table top. In at least one embodiment, the gaming system may be operable to control a wager-based game played on the gaming system. The gaming system may be further operable to lower the gaming unit below the upper surface of the bar top or table top in response to detecting at least one first condition or event. The gaming system may be further operable to raise a first portion of the gaming unit above the upper surface of the bar top or table top in response to detecting at least one second condition or event. | 10-16-2008 |
20090124383 | APPARATUS FOR USE WITH INTERACTIVE TABLE GAMES AND METHODS OF USE - Methods and apparatus for use with an interactive gaming table. In one aspect, an administration tool is provided for use with an interactive gaming table. The interactive gaming table includes a playing surface for displaying a game, a signal source, and a signal collector. The administration tool includes a primary identifying indicia that uniquely identifies the tool to the gaming table by reflecting a signal emitted by the signal source such that the signal reflected by the primary identifying indicia is received and analyzed by the signal collector. The administration tool also includes a secondary identifying indicia that is recognized by the gaming table by reflecting the signal emitted by the signal source such that the signal reflected by the secondary identifying indicia is received and analyzed by the signal collector, wherein a present state of the displayed game is changed based on a player's action taken with the tool. | 05-14-2009 |
20110269536 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110269537 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110269538 | GAMING DEVICE AND METHOD HAVING PURCHASABLE RANDOMLY SELECTED PAYTABLES - An apparatus and method for a game including a plurality of paytables, wherein each of the paytables has an average expected payout. The gaming device initially employs a default paytable and enables a player to cause the gaming device to change the employed paytable. If the player chooses to cause the gaming device to change the employed paytable, the gaming device randomly selects another paytable from the plurality of paytables and determines a game outcome based on the randomly selected paytable. If the player does not choose to cause the gaming device to change the employed paytable, the gaming device determines a game outcome based on the default paytable. In one embodiment, when a player chooses to cause the gaming device to select another paytable, the player has a chance to obtain a paytable that includes higher or better awards. | 11-03-2011 |
20110281634 | VIDEO AND MECHANICAL SPINNING BONUS WHEEL - A gaming machine includes a combination inner video display and rotatable object. The inner video display and the rotatable object may be correlated together to form a reconfigurable object. Both the inner video display and the rotatable object can have segments wherein each segment may have an indicia associated with the segment, wherein the indicia can be a prize, a bonus multiplier, a progressive jackpot, a negative value, a bonus spin character, a loss of spin character, a blank space or a null character. The player will be rewarded with the corresponding prize(s) based upon the outcome of the combination inner video display and rotatable object. | 11-17-2011 |
20140155162 | CONTROL OF WAGER-BASED GAME USING GESTURE RECOGNITION - Various techniques are described for controlling a wager-based game played at a gaming system. In one embodiment the gaming system may include a gesture input interface device operable to detect movements gestures associated with one or more persons, and a gesture interpretation component operable to identify selected movements or gestures detected by the gesture input interface device. In one embodiment, the gesture interpretation component may also be operable to generate gesture interpretation information relating to interpretation of the selected movements or gestures. In one embodiment, the gaming system may be operable to automatically detect a gesture by a player participating in a game session at the gaming system; interpret the gesture with respect to a set of criteria; generate gesture interpretation information relating to the interpretation of the gesture; and advance a state of the game session using at least a portion of the gesture interpretation information. | 06-05-2014 |