Patent application number | Description | Published |
20110301433 | MENTAL STATE ANALYSIS USING WEB SERVICES - Analysis of mental states is provided using web services to enable data analysis. Data is captured for an individual where the data includes facial information and physiological information. Analysis is performed on a web service and the analysis is received. The mental states of other people may be correlated to the mental state for the individual. Other sources of information may be aggregated where the information may be used to analyze the mental state of the individual. Analysis of the mental state of the individual or group of individuals is rendered for display. | 12-08-2011 |
20120083675 | MEASURING AFFECTIVE DATA FOR WEB-ENABLED APPLICATIONS - Mental state information is collected as a person interacts with a rendering such as a website or video. The mental state information is collected through video capture or capture of sensor information. The sensor information can be of electrodermal activity, accelerometer readings, skin temperature, or other characteristics. The mental state information is uploaded to a server and aggregated with other people's information so that collective mental states are associated with the rendering. The aggregated mental state information is displayed through a visual representation such as an avatar. | 04-05-2012 |
20120124122 | SHARING AFFECT ACROSS A SOCIAL NETWORK - Mental state information is collected from an individual through video capture or capture of sensor information. The sensor information can be of electrodermal activity, accelerometer readings, skin temperature, or other characteristics. The mental state information may be collected over a period of time and analyzed to determine a mood of the individual. An individual may share their mental state information across a social network. The individual may be asked to elect whether to share their mental state information before it is shared. | 05-17-2012 |
20120135804 | USING AFFECT WITHIN A GAMING CONTEXT - Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game. | 05-31-2012 |
20120222057 | VISUALIZATION OF AFFECT RESPONSES TO VIDEOS - Analysis of mental states is provided to enable data analysis pertaining to videos. A video is embedded within a web-enabled interface which enables collecting mental state data. This web-enabled interface is then distributed and information on mental states is collected. Data is captured from viewers of the video where the data includes facial information and/or physiological data. Facial and physiological information may be gathered for a group of viewers. In some embodiments, demographics information is collected and used as a criterion for visualization of affect responses to videos. | 08-30-2012 |
20120222058 | VIDEO RECOMMENDATION BASED ON AFFECT - Analysis of mental states is provided to enable data analysis pertaining to video recommendation based on affect. Video response may be evaluated based on viewing and sampling various videos. Data is captured for viewers of a video where the data includes facial information and/or physiological data. Facial and physiological information may be gathered for a group of viewers. In some embodiments, demographics information is collected and used as a criterion for visualization of affect responses to videos. In some embodiments, data captured from an individual viewer or group of viewers is used to rank videos. | 08-30-2012 |
20130079602 | ANALYSIS OF PHYSIOLOGY BASED ON ELECTRODERMAL ACTIVITY - Disclosed are computer-implemented techniques for analyzing physiology based on electrodermal activity. Initially, an individual's autonomic data is captured into a computer system. The autonomic data provides information for evaluating the physiology of the individual. The autonomic data is captured through at least one sensor. Analysis, based on the autonomic data captured on the individual, is received from a web service. An output related to physiology is rendered based on the analysis which was received. | 03-28-2013 |
20130080185 | CLINICAL ANALYSIS USING ELECTRODERMAL ACTIVITY - Computer-implemented techniques for clinical analysis using electrodermal activity are disclosed. Initially, an individual's electrodermal activity data is captured into a computer system. The electrodermal activity data is captured through a sensor. Then, this electrodermal activity data provides information on physiology of the individual. Analysis is received from a web service wherein the analysis is based on the electrodermal activity data captured on the individual. An output, related to physiology, is rendered based on the analysis which was received. | 03-28-2013 |
20140051047 | SPORADIC COLLECTION OF MOBILE AFFECT DATA - A user may react to an interaction by exhibiting a mental state. A camera or other monitoring device can be used to capture one or more manifestations of the user's mental state, such as facial expressions, electrodermal activity, or movements. However, there may be conditions where the monitoring device is not able to detect the manifestation continually. Thus, various capabilities and implementations are described where the mental state data is collected on an intermittent basis, analyzed, and an output rendered based on the analysis of the mental state data. | 02-20-2014 |
20140112540 | COLLECTION OF AFFECT DATA FROM MULTIPLE MOBILE DEVICES - A user interacts with various pieces of technology to perform numerous tasks and activities. Reactions can be observed and mental states inferred from these performances. Multiple devices, including mobile devices, can observe and record or transmit a user's mental state data. The mental state data collected from the multiple devices can be used to analyze the mental states of the user. The mental state data can be in the form of facial expressions, electrodermal activity, movements, or other detectable manifestations. Multiple cameras on the multiple devices can be usefully employed to collect facial data. An output can be rendered based on an analysis of the mental state data. | 04-24-2014 |
20140201207 | MENTAL STATE DATA TAGGING FOR DATA COLLECTED FROM MULTIPLE SOURCES - Mental state data useful for determining mental state information on an individual, such as video of an individual's face, is captured. Additional data that is helpful in determining the mental state information, such as contextual information, is also determined. The data and additional data allows interpretation of individual mental state information. The additional data is tagged to the mental state data and at least some of the mental state data, along with the tagged data, can be sent to a web service where it is used to produce further mental state information. | 07-17-2014 |