| Patent application number | Description | Published |
| 20080248844 | FORMATION AND USE OF FORMAL PARTNERSHIPS FOR PLAY GAMES - Techniques for forming and using formal partnerships are disclosed. Two or more entities (e.g., individual players, groups, organizations) can form a partnership for the purpose of participating in one or more games. In effect, a game can be played for a partnership without the active participation of all the entities (or partners) that have formed the partnership. The game can, for example, be played by one or the partners or an authorized representative of the partnership. When a game is played on behalf of a partnership, the gaming activity is effectively tracked and verification data is stored for the partnership. Verification data can be made available to allow the partners to verify the outcome of the game. | 10-09-2008 |
| 20090011821 | GAMING ACCESS CARD WITH DISPLAY - Systems and methods for conducting cashless gaming or player tracking within a gaming environment are disclosed. Players with associated player accounts are provided player tracking instruments having rewriteable displays. Also provided are gaming devices or machines having display panels adapted to display content and communicate with the player tracking cards or instruments. Data on player tracking instruments is updated and displayed thereupon. The player tracking instruments may contain an RFID tag to receive communications from a transceiver associated with the gaming device or machine. A feedback loop from a master gaming controller to a transceiver to a player tracking instrument to an input display panel and back to the master gaming controller can be created. Player tracking instruments may also have lights, speakers, vibration components, and other advanced features thereupon. | 01-08-2009 |
| 20090019188 | PROCESSING INPUT FOR COMPUTING SYSTEMS BASED ON THE STATE OF EXECUTION - Techniques for processing input based on the execution state of computer programs are disclosed. One or more discreet locations (e.g., points, areas, regions, surfaces) of the input device can be effectively selected for an execution state of an instance of computer program code. Only the selected input locations of input devices including those capable of receiving multiple input need to be monitored for input. Input is detected and effectively filtered for visually-based input devices (e.g., touch screens). A visual image representing the input surfaces (or areas) of the input device can be captured as graphics data (e.g., graphics data captured by a camera). Moreover, the captured image can be effectively filtered by only processing the portions of the graphics data that correspond or represent the selected input locations of the input device (i.e., the selected input locations for the current state of execution). One or more Inferred (IR) sources are configured to emit controlled IR light for a multi-touch screen. The IR light can be effectively trapped within the surfaces of the touch screen, whereby the presence of an object that comes in close proximity and/or contact with the touch screen surface disturbs the controlled IR light and causes it to diverge out of the surfaces of the touch screen so that it can be captured by an IR detection mechanism (e.g., a camera). One or more portions of the graphics data captured by the IR detection mechanism are then analyzed to detect the presence of a physical object provided as input. As such, relatively more sophisticated detection mechanism can be utilized and/or system performance can be improved. Input detection mechanisms can be effectively tuned to account for various conditions including wear and tear of the input surfaces. | 01-15-2009 |
| 20090036208 | REEL AND VIDEO COMBINATION MACHINE - Methods, systems, and apparatus are provided for displaying game related information on gaming machines. The gaming machines include two or more game presentation devices such as rotating reels, video display screens, touch screens, etc. One or more of these game presentation devices can be moved into and out of position with respect to other game presentation devices. This may allow, among other things, flexibility in presenting different types of games or different game features within a single game. | 02-05-2009 |
| 20090054159 | GAMING DEVICE WITH MODULAR GAMING TABLE COMPONENTS - Provided in embodiments of the present invention is a gaming device having a plurality of dynamically connectable modular gaming table components that provide a variety of configuration options. In one example embodiment, the gaming device includes a first modular gaming table component and a second modular gaming table component, where the first modular gaming table component and second modular gaming table component are connectable in a variety of arrangements. Each of the first and second modular gaming table components may include at least one gaming station having a gaming display, gaming control circuitry, structural connection means, and communication connection means, whereby the structural and communication connection means of the two components may be dynamically connectable in a variety of component arrangements. | 02-26-2009 |
| 20090084612 | MULTI-USER INPUT SYSTEMS AND PROCESSING TECHNIQUES FOR SERVING MULTIPLE USERS - Techniques for providing a common input for multiple users are disclosed. Two separate input detection systems can be provided. One input detection system detects the identity of user while the other detects the location of input for processing. The information provided by the two detection systems is effectively reconciled to determine whether a particular user identified by the first system has provided input in a particular location indicated by the second system. Information can be reconciled, for example, at least partially based on the timing information provided by the two systems (e.g., whether the times indicated by the two systems are within an acceptable range). The first input detection can be provided as a Radio Frequency (RF) system that detects a change in RF energy received by a RF receiver provided in the proximity of a user when the user touches a touchscreen. The second input detection can include an APR (Acoustic Pulse Recognition) or capacitive touchscreen (or multi-touch screen). It will also be appreciated that both input system can be integrated into a single device which can be presented, for example, as multi-user touchscreen. The multi-user touch screen can provide a common input surface to serve numerous applications. For example, a virtual roulette table with a touchscreen surface can be provided for multiple players. The players can interact with the game by touching the touch screen surface provided as a common playing area (e.g., players can place bets by touching various positions of the touchscreen). | 04-02-2009 |
| 20090104969 | Gaming Machine Reel Having a Rotatable Dynamic Display - A gaming machine reel having a motor capable of rotating the reel operatively coupled to a controller to control a reel rotation speed, a support mechanism coupled to the motor having an outer circumferential region, a rotatable display mounted on the outer circumferential region operable to rotate about an axis of the reel. The rotatable display may be used to display game play indicia utilized in a wager-based game of chance. A game controller coupled to the rotatable display may be configured to determine a portion of the rotatable display that is visible through a viewing window on the gaming machine at a particular, determine pixel locations associated with the visible portions and map visual content to the visible portions as a function of time while the rotatable display is rotating. | 04-23-2009 |
| 20090111578 | SINGLE SOURCE VISUAL IMAGE DISPLAY DISTRIBUTION ON A GAMING MACHINE - Systems and methods for displaying multiple visual images from a single source at a gaming machine are disclosed. A reversible display device at the gaming machine presents multiple visual images from a display cell or other core display component. Virtual curtains alternate between blocking and permitting the display of visual images at various surfaces of the reversible display device. For a display cell or similar component needing a separate illumination source, illumination components alternate on and off in coordinated fashion with the virtual curtains, and are arranged to reflect light through the display cell in one direction to display one visual image at one surface and then in an opposite direction to display another visual image at the opposite surface. Lenses, mirrors and other optical devices redirect or alter a visual image from a surface such that it is not viewed directly from the display device itself. | 04-30-2009 |
| 20090124321 | System and methods for dealing a video card - A physical device that triggers a deal of a video card is described. The physical device triggers the deal when a subject moves an object of the subject on the physical device. | 05-14-2009 |
| 20090195518 | METHOD AND APPARATUS FOR DETECTING LIFT OFF ON A TOUCHSCREEN - A composite touchscreen incorporates acoustic pulse recognition sensing and capacitive sensing technology. The hybrid screen incorporates the advantages of each technology while minimizing the drawbacks. When such a screen is incorporated in a gaming device specialized gestures and functions can be implemented that enhance the interface, the range of games, and the gaming experience. | 08-06-2009 |
| 20100009745 | METHOD AND APPARATUS FOR ENHANCING PLAYER INTERACTION IN CONNECTION WITH A MULTI-PLAYER GAMING TABLE - Method and apparatus for use with a gaming table. An apparatus includes a base, a user-actuated wheel coupled to the base such that the wheel is rotatable relative to the base, and a display configured to display an image corresponding to a position of the wheel to a player. | 01-14-2010 |
| 20100056278 | POWER MANAGEMENT IN A MULTI-STATION GAMING MACHINE - Gaming machines and related methods for controlling and managing electrical current to peripheral devices in a gaming machine are described. A gaming machine having multiple high-current peripheral devices drawing power from a single power supply within the gaming machine is able to regulate the timing at which the peripherals may receive power. The gaming machine may be a multi-station gaming machine, such as a gaming table, where each station has various standard peripheral devices. The gaming machine determines whether the power required by the peripherals at any given time will exceed a threshold current supply and, if so, delays the operation of one of the peripherals to regulate the amount of current the power supply has to supply at any given time. Current usage and time overlaps of two or more peripheral devices are determined using current profiles of the devices. A current profile contains time-related data and current usage data that are utilized in determining total current usage during operational overlaps between two or more peripheral devices in the gaming machine. A peripheral device is provided with current when it is determined that the total current supplied does not exceed a maximum efficient current output of the power supply. | 03-04-2010 |
| 20100062833 | Portable Gaming Machine Emergency Shut Down Circuitry - A portable casino gaming device includes a data preservation system and is operable to monitor movement activity relating to the portable gaming device, and generate movement information relating to movements of the portable gaming device. In at least one embodiment, the movement information includes at least one of: data relating to rotation of the portable gaming device, data relating to displacement of the portable gaming device, data relating to velocity of the portable gaming device, data relating to acceleration of the portable gaming device, and/or data relating to an orientation of the portable gaming device. The portable gaming device may also be operable to analyze the movement information with respect to a first set of threshold criteria in order to detect an occurrence of a first critical condition or event at the portable gaming device, and to initiate at least one action in response to detection of the first critical condition or event. In at least one embodiment, the at least one action includes automatically initiating at least one operation to save selected gaming information in non-volatile memory, wherein the selected gaming information includes information relating to game play conducted at the portable gaming device. | 03-11-2010 |
| 20100093445 | Thermal management in a gaming machine - A gaming machine has thermal control components for controlling its internal temperature. Temperatures within the cabinet of the machine may be controlled by either monitoring the temperatures near or of heat-producing components, such as the CPU, video controllers, and the like, or by monitoring ambient temperatures in zones or areas within the machine. These thermal control components include a thermal management sub-system, fans, baffles, digital thermometers, and control signal alarms. Also included is a thermal specification profile or table that includes thermal data for heat-producing components in the machine. Such data may include high temperature thresholds, such as an alert and alarm temperatures, instructions or actions to be taken when those temperatures are met, and which elements within the machine to use, such as baffles, fans, and the like. In this manner, the internal temperatures of a gaming machine may be more finely controlled and elements within the machine for cooling are used only when needed. | 04-15-2010 |
| 20100304819 | CONTACTLESS PLAYER CARD WITH IMPROVED SECURITY - A gaming system that is compatible with photonic-powered card devices is described. The gaming system may comprise a number of host devices each coupled to one or more gaming machines. The gaming machines may be operable to provide wagering on an outcome of a game of chance, display the outcome of the game of chance, accept cash or an indicia of credit and dispense an award, such as cash or indicia of credit, to a player utilizing the gaming machine. The gaming machines may be configured to accommodate a photonic-powered card including communicating with these cards via an optical communication interface. One or more transactions on the gaming machine, such as a transfer of cash or indicia of credit on or off the gaming machine or an initiation of a player tracking session, may be enabled using photonic-powered card devices and associated hardware/software. | 12-02-2010 |
| 20110118013 | MOVABLE MECHANICAL DISPLAY DEVICES AND METHODS - A gaming machine includes a rotating object that has at least one configurable surface that may be configured electronically. The rotating object may be synchronized with a video display. Configurable surfaces can use bistable materials, electroluminescent materials, LCDs, LEDs, OLEDs, projection, or other techniques. The appearance of the rotating object is changed without physically changing the rotating object. | 05-19-2011 |