Patent application number | Description | Published |
20090243821 | Vehicle key fob with scanning device and display - An apparatus and method for capturing and displaying images in a vehicle RKE fob includes an imager carried on the fob for capturing images for storage in a memory coupled to a fob control. The stored images are viewable on a display on the fob and are scannable for commercial use. The imager may provide one or more axis movement of the display by movement of a user's finger over the image control display and selection of stored images. The imager and image memory storage may also be used for biometric data comparison. | 10-01-2009 |
20110264044 | TOOL FOR INTERFACING WITH AN INFUSION PUMP - A tool or computer-readable medium for interfacing with an infusion pump includes i) computer-readable code for generating a drug library, generating a run profile, or a combination thereof, and ii) computer-readable code for configuring the infusion pump. | 10-27-2011 |
20130191770 | METHOD OF INPUTTING DATA INTO AN INFUSION PUMP - A method of inputting data into an infusion pump includes inputting the data into a user interface using a data entry system. The user interface includes i) the data entry system for inputting the data related to a drug, a subject, a caregiver, and a protocol for infusing the drug to the subject, ii) a display operative associated with the data entry system, and iii) a processor operatively associated with the display and the data entry system, where the processor has stored therein a program for prompting a user of the infusion pump, via a screen presented on the display, for respective data entry. | 07-25-2013 |
Patent application number | Description | Published |
20110301433 | MENTAL STATE ANALYSIS USING WEB SERVICES - Analysis of mental states is provided using web services to enable data analysis. Data is captured for an individual where the data includes facial information and physiological information. Analysis is performed on a web service and the analysis is received. The mental states of other people may be correlated to the mental state for the individual. Other sources of information may be aggregated where the information may be used to analyze the mental state of the individual. Analysis of the mental state of the individual or group of individuals is rendered for display. | 12-08-2011 |
20120083675 | MEASURING AFFECTIVE DATA FOR WEB-ENABLED APPLICATIONS - Mental state information is collected as a person interacts with a rendering such as a website or video. The mental state information is collected through video capture or capture of sensor information. The sensor information can be of electrodermal activity, accelerometer readings, skin temperature, or other characteristics. The mental state information is uploaded to a server and aggregated with other people's information so that collective mental states are associated with the rendering. The aggregated mental state information is displayed through a visual representation such as an avatar. | 04-05-2012 |
20120124122 | SHARING AFFECT ACROSS A SOCIAL NETWORK - Mental state information is collected from an individual through video capture or capture of sensor information. The sensor information can be of electrodermal activity, accelerometer readings, skin temperature, or other characteristics. The mental state information may be collected over a period of time and analyzed to determine a mood of the individual. An individual may share their mental state information across a social network. The individual may be asked to elect whether to share their mental state information before it is shared. | 05-17-2012 |
20120135804 | USING AFFECT WITHIN A GAMING CONTEXT - Mental state data is collected as a person interacts with a game machine. Analysis is performed on this data and mental state information and affect are shared across a social network. The affect of a person can be represented to the social network or gaming community in the form of an avatar. Recommendations can be based on the affect of the person. Mental states can be analyzed by web services which may, in turn, modify the game. | 05-31-2012 |
Patent application number | Description | Published |
20120222057 | VISUALIZATION OF AFFECT RESPONSES TO VIDEOS - Analysis of mental states is provided to enable data analysis pertaining to videos. A video is embedded within a web-enabled interface which enables collecting mental state data. This web-enabled interface is then distributed and information on mental states is collected. Data is captured from viewers of the video where the data includes facial information and/or physiological data. Facial and physiological information may be gathered for a group of viewers. In some embodiments, demographics information is collected and used as a criterion for visualization of affect responses to videos. | 08-30-2012 |
20120222058 | VIDEO RECOMMENDATION BASED ON AFFECT - Analysis of mental states is provided to enable data analysis pertaining to video recommendation based on affect. Video response may be evaluated based on viewing and sampling various videos. Data is captured for viewers of a video where the data includes facial information and/or physiological data. Facial and physiological information may be gathered for a group of viewers. In some embodiments, demographics information is collected and used as a criterion for visualization of affect responses to videos. In some embodiments, data captured from an individual viewer or group of viewers is used to rank videos. | 08-30-2012 |
20120243751 | BASELINE FACE ANALYSIS - Facial information is collected on a person and used to analyze affect. Facial information can be used to determine a baseline face which characterizes the default expression that a person has on their face. Deviations from this baseline face can be used to evaluate affect and further be used to infer mental states. Facial images can be automatically scored for various expressions including smiles, frowns, and squints. Image descriptors and image classifiers can be used during this baseline face analysis. | 09-27-2012 |
20130079602 | ANALYSIS OF PHYSIOLOGY BASED ON ELECTRODERMAL ACTIVITY - Disclosed are computer-implemented techniques for analyzing physiology based on electrodermal activity. Initially, an individual's autonomic data is captured into a computer system. The autonomic data provides information for evaluating the physiology of the individual. The autonomic data is captured through at least one sensor. Analysis, based on the autonomic data captured on the individual, is received from a web service. An output related to physiology is rendered based on the analysis which was received. | 03-28-2013 |
20130080185 | CLINICAL ANALYSIS USING ELECTRODERMAL ACTIVITY - Computer-implemented techniques for clinical analysis using electrodermal activity are disclosed. Initially, an individual's electrodermal activity data is captured into a computer system. The electrodermal activity data is captured through a sensor. Then, this electrodermal activity data provides information on physiology of the individual. Analysis is received from a web service wherein the analysis is based on the electrodermal activity data captured on the individual. An output, related to physiology, is rendered based on the analysis which was received. | 03-28-2013 |
20130102854 | MENTAL STATE EVALUATION LEARNING FOR ADVERTISING - Analysis of mental states is performed as people view advertisements. Advertisement effectiveness is evaluated based on the analyzed mental states. Learning is then performed to determine the most effective ways to evaluate mental states based on the evaluation methods' ability to project advertisement effectiveness. Effectiveness descriptors are evaluated and statistics are assembled for the advertisements. One or more effectiveness classifiers are determined. Based on the effectiveness descriptors and classifiers, advertisement effectiveness is projected. | 04-25-2013 |
20130115582 | AFFECT BASED CONCEPT TESTING - Analysis of mental states pertaining to concept testing is described. Concepts may be evaluated by seeing a product, seeing a service, seeing a model, viewing an advertisement, and the like. Data which includes facial information is captured for viewers of a concept. Facial and physiological information is gathered for a group of viewers. Demographic information is collected and used as a criterion for evaluating the concept. Data captured from an individual viewer or group of viewers is used to optimize a concept. | 05-09-2013 |
20130151333 | AFFECT BASED EVALUATION OF ADVERTISEMENT EFFECTIVENESS - Analysis of mental states is provided in order to enable data analysis pertaining to affect-based evaluation of advertisement effectiveness. Advertisements can have various objectives, including entertainment, education, awareness, persuasion, startling, or a drive to action. Data, including facial information, is captured for an individual viewer or group of viewers. Physiological information may also be gathered for the viewer or group of viewers. In some embodiments, demographics information is collected and used as a criterion for rendering the mental states of the viewers in a graphical format. In some embodiments data captured from an individual viewer or group of viewers is used to optimize an advertisement. | 06-13-2013 |
20130189661 | SCORING HUMOR REACTIONS TO DIGITAL MEDIA - As an individual or a group of individuals view various types of humor, a webcam, using video capture, collects mental state data from the individual or individuals. The webcam data is analyzed to determine physiological data, facial data, and actigraphy data. Further, the direct collection of physiological data—electrodermal activity, heart rate, heart rate variation, skin temperature, and respiration—from an individual or individuals complements the webcam data. Analysis of this mental state data allows for the accurate comprehension of individual humor preferences and allows the individual's humor preferences to be used by the system to recommend humorous material based on these preferences. | 07-25-2013 |
20130218663 | AFFECT BASED POLITICAL ADVERTISEMENT ANALYSIS - Analysis of the mental states of voters is provided to gauge the effectiveness of political messages. Political advertisements are evaluated as they impact various groups of people. Data is captured for an individual voter or group of voters where the data includes facial information and physiological information. Demographics information can be collected and used as a criterion for rendering the mental states of the voters in a graphical format and is synchronized to the political advertisement. Based on mental state data political advertisements can be optimized and targeted based on political affiliation or political leaning. | 08-22-2013 |
20130238394 | SALES PROJECTIONS BASED ON MENTAL STATES - Analysis of mental states is performed in order to project sales. Projections may be based on effectiveness of an advertisement, a product, or a service. Effectiveness may be based on various objectives including entertainment, education, awareness, persuasion, startling, and drive to action. Data, including facial information and physiological information, is captured for an individual viewer or group of viewers. In some embodiments, demographics information is also collected and used as a criterion for rendering the mental states of the viewers in a graphical format. In some embodiments, data captured from an individual viewer or group of viewers is used to optimize sales projections. | 09-12-2013 |
20130245396 | MENTAL STATE ANALYSIS USING WEARABLE-CAMERA DEVICES - Mental state analysis may be performed using a wearable-camera device. Embodiments provide a glasses mounted camera or an ear-mounted device comprising a camera to collect mental state data of an individual being viewed. Information about the mental states of the individual being viewed can be fed back to the individual wearing the wearable-camera device via visual, verbal, or tonal indicators. Various emotional indicators can be provided to the wearer of the device. Analysis of the mental state data of the person being observed can be performed on the wearable-camera device, on a mobile platform, on a server, or a combination thereof. Shared and aggregated mental state information may be shared via social networking. A geographical representation of the mental state information may be rendered. | 09-19-2013 |
20130262182 | PREDICTING PURCHASE INTENT BASED ON AFFECT - Analysis of mental states is provided to evaluate purchase intent. Purchase intent may be determined based on viewing and sampling various products. Data is captured for viewers of a product where the data includes facial information, physiological data, and the like. Facial and physiological information may be gathered for a group of viewers. In some embodiments, demographics information is collected and used as a criterion for evaluating product or service purchase intent. In some embodiments, data captured from an individual viewer or group of viewers is used to optimize product purchase intent. | 10-03-2013 |
Patent application number | Description | Published |
20140016860 | FACIAL ANALYSIS TO DETECT ASYMMETRIC EXPRESSIONS - A system and method for facial analysis to detect asymmetric expressions is disclosed. A series of facial images is collected, and an image from the series of images is evaluated with a classifier. The image is then flipped to create a flipped image. Then, the flipped image is evaluated with the classifier. The results of the evaluation of original image and the flipped image are compared. Asymmetric features such as a wink, a raised eyebrow, a smirk, or a wince are identified. These asymmetric features are associated with mental states such as skepticism, contempt, condescension, repugnance, disgust, disbelief, cynicism, pessimism, doubt, suspicion, and distrust. | 01-16-2014 |
20140051047 | SPORADIC COLLECTION OF MOBILE AFFECT DATA - A user may react to an interaction by exhibiting a mental state. A camera or other monitoring device can be used to capture one or more manifestations of the user's mental state, such as facial expressions, electrodermal activity, or movements. However, there may be conditions where the monitoring device is not able to detect the manifestation continually. Thus, various capabilities and implementations are described where the mental state data is collected on an intermittent basis, analyzed, and an output rendered based on the analysis of the mental state data. | 02-20-2014 |
20140058828 | OPTIMIZING MEDIA BASED ON MENTAL STATE ANALYSIS - Mental state data is collected from a group of people as they view a media presentation, such as an advertisement, a television show, or a movie. The mental state data is analyzed to produce mental state information, such as inferred mental states, facial expressions, or valence. The mental state information is used to automatically optimize the previously viewed media presentation. The optimization may change various aspects of the media presentation including the length of different portions of the media presentation, the overall length of the media presentation, character selection, music selection, advertisement placement, and brand reveal time. | 02-27-2014 |
20140112540 | COLLECTION OF AFFECT DATA FROM MULTIPLE MOBILE DEVICES - A user interacts with various pieces of technology to perform numerous tasks and activities. Reactions can be observed and mental states inferred from these performances. Multiple devices, including mobile devices, can observe and record or transmit a user's mental state data. The mental state data collected from the multiple devices can be used to analyze the mental states of the user. The mental state data can be in the form of facial expressions, electrodermal activity, movements, or other detectable manifestations. Multiple cameras on the multiple devices can be usefully employed to collect facial data. An output can be rendered based on an analysis of the mental state data. | 04-24-2014 |
20140200416 | MENTAL STATE ANALYSIS USING HEART RATE COLLECTION BASED ON VIDEO IMAGERY - Video of one or more people is obtained and analyzed. Heart rate information is determined from the video and the heart rate information is used in mental state analysis. The heart rate information and resulting mental state analysis are correlated to stimuli, such as digital media which is consumed or with which a person interacts. The heart rate information is used to infer mental states. The mental state analysis, based on the heart rate information, can be used to optimize digital media or modify a digital game. | 07-17-2014 |
20140200417 | MENTAL STATE ANALYSIS USING BLINK RATE - Mental state analysis is performed by obtaining video of an individual as the individual interacts with a computer, either by performing various operations or by consuming a media presentation. The video is analyzed to determine eye-blink information on the individual, such as eye-blink rate or eye-blink duration. A mental state of the individual is then inferred based on the eye blink information. The blink-rate information and associated mental states can be used to modify an advertisement, a media presentation, or a digital game. | 07-17-2014 |
20140200463 | MENTAL STATE WELL BEING MONITORING - The mental state of an individual is obtained to determine their well-being status. The mental state is derived from an analysis of facial information and physiological information of an individual. The well-being status of other individuals is correlated to the well-being status of the first individual. The well-being status of the individual or group of individuals is rendered for display. The well-being status of an individual is used to provide feedback and to recommend activities for the individual. | 07-17-2014 |
20140201207 | MENTAL STATE DATA TAGGING FOR DATA COLLECTED FROM MULTIPLE SOURCES - Mental state data useful for determining mental state information on an individual, such as video of an individual's face, is captured. Additional data that is helpful in determining the mental state information, such as contextual information, is also determined. The data and additional data allows interpretation of individual mental state information. The additional data is tagged to the mental state data and at least some of the mental state data, along with the tagged data, can be sent to a web service where it is used to produce further mental state information. | 07-17-2014 |
20140323817 | PERSONAL EMOTIONAL PROFILE GENERATION - The mental state of an individual is obtained in order to generate an emotional profile for the individual. The individual's mental state is derived from an analysis of the individual's facial and physiological information. The emotional profile of other individuals is correlated to the first individual for comparison. Various categories of emotional profiles are defined based upon the correlation. The emotional profile of the individual or group of individuals is rendered for display, used to provide feedback and to recommend activities for the individual, or provide information about the individual. | 10-30-2014 |
20140357976 | MENTAL STATE ANALYSIS USING AN APPLICATION PROGRAMMING INTERFACE - A mobile device is emotionally enabled using an application programming interface (API) in order to infer a user's emotions and make the emotions available for sharing. Images of an individual or individuals are captured and send through the API. The images are evaluated to determine the individual's mental state. Mental state analysis is output to an app running on the device on which the API resides for further sharing, analysis, or transmission. A software development kit (SDK) can be used to generate the API or to otherwise facilitate the emotional enablement of a mobile device and the apps that run on the device. | 12-04-2014 |
Patent application number | Description | Published |
20140349178 | CARBORANYL MAGNESIUM ELECTROLYTE FOR MAGNESIUM BATTERY - An electrochemical device is provided having a carboranyl magnesium electrolyte. Specifically the disclosure relates to an electrochemical device having a magnesium anode, a cathode, and a current collector made of non-noble metal, and a carboranyl magnesium electrolyte. In contact with the electrolyte, the non-noble metal cathode current collector has unusually high oxidative stability >3.0V vs. a magnesium reference. Processes for making the electrochemical device are additionally provided. | 11-27-2014 |
20140349199 | CARBORANYL MAGNESIUM ELECTROLYTE FOR MAGNESIUM BATTERY - An electrochemical device is provided having a carboranyl magnesium electrolyte. Specifically the disclosure relates to an electrochemical device having a carboranyl magnesium electrolyte which is compatible with a magnesium anode and a cathode, and on non-noble metal still having oxidative stability >3.0V vs. a magnesium reference. | 11-27-2014 |
20150072250 | BOROHYDRIDE SOLVO-IONIC LIQUID FAMILY FOR MAGNESIUM BATTERY - A method for forming a solvo-ionic liquid suitable for use as an electrolyte in an electrochemical cell is provided. The solvo-ionic liquid, a mixture including a multidentate ethereal solvent and magnesium borohydride, can be a liquid, a gel or a solid at room temperature and generally has high thermal stability including virtually no volatility at a typical cell operating temperature. An electrochemical cell having a solvo-ionic liquid as electrolyte is also disclosed. The electrochemical cell will typically be a rechargeable magnesium battery, having an anode suitable to accommodate magnesium oxidation during battery discharge. | 03-12-2015 |
20150098892 | STABLE COMPLEXES OF ZERO-VALENT METAL AND HYDRIDE AS NOVEL REAGENTS - A composition and its method of production are provided. The composition includes at least one zero-valent metal atom in complex with at least one hydride molecule. The method of production includes ball-milling an elemental metal in a high-surface area form, with a hydride. The composition can be useful as a reagent for the synthesis of zero-valent metallic nanoparticles. | 04-09-2015 |
20150099135 | MAGNESIUM ION BATTERIES AND MAGNESIUM ELECTRODES EMPLOYING MAGNESIUM NANOPARTICLES SYNTHESIZED VIA A NOVEL REAGENT - Electrodes employing as active material magnesium nanoparticles synthesized by a novel route are provided. The nanoparticle synthesis is facile and reproducible, and provides magnesium nanoparticles of very small dimension and high purity for a wide range of metals. The electrodes utilizing these nanoparticles thus may have superior capability. Magnesium ion electrochemical cells employing said electrodes are also provided. | 04-09-2015 |