Patent application number | Description | Published |
20090248593 | Combining speculative physics modeling with goal-based artificial intelligence - In one embodiment, the present invention includes a method for identifying a deformable object of a scene of a computer game that is visible by an artificial intelligence (AI) character of the game, requesting a speculative physics simulation associated with the deformable object to determine a result of an action to the deformable object by the Al character, and selecting an action to be performed by the AI character, where the selection is based at least in part on the speculative physics simulation. Other embodiments are described and claimed. | 10-01-2009 |
20120030148 | Combining Speculative Physics Modeling With Goal-Based Artificial Intelligence - In one embodiment, the present invention includes a method for identifying a deformable object of a scene of a computer game that is visible by an artificial intelligence (AI) character of the game, requesting a speculative physics simulation associated with the deformable object to determine a result of an action to the deformable object by the AI character, and selecting an action to be performed by the AI character, where the selection is based at least in part on the speculative physics simulation. Other embodiments are described and claimed. | 02-02-2012 |
20130061240 | TWO WAY COMMUNICATION SUPPORT FOR HETEROGENOUS PROCESSORS OF A COMPUTER PLATFORM - A computer system may comprise a computer platform and input-output devices. The computer platform may include a plurality of heterogeneous processors comprising a central processing unit (CPU) and a graphics processing unit) GPU, for example. The GPU may be coupled to a GPU compiler and a GPU linker/loader and the CPU may be coupled to a CPU compiler and a CPU linker/loader. The user may create a shared object in an object oriented language and the shared object may include virtual functions. The shared object may be fine grain partitioned between the heterogeneous processors. The GPU compiler may allocate the shared object to the CPU and may create a first and a second enabling path to allow the GPU to invoke virtual functions of the shared object. Thus, the shared object that may include virtual functions may be shared seamlessly between the CPU and the GPU. | 03-07-2013 |