Patent application number | Description | Published |
20110072389 | METHOD AND APPARATUS TO ACCELERATE SCROLLING FOR BUFFERED WINDOWS - Methods and apparatuses to accelerate scrolling for buffered windows. In one aspect of the invention, a method to scroll a buffered window on a data processing system includes: determining a second region of a second pixel image of a window in a frame buffer, which corresponds to a first region of a first pixel image of the window buffered in a window buffer that is scrolled from a first position to a second position in the first pixel image of the window in the window buffer; and scrolling the second region in the frame buffer to synchronize the second pixel image in the frame buffer with the first pixel image in the window buffer. In one example according to this aspect, the second region in the frame buffer is scrolled using graphics hardware; the frame buffer is located inside a video memory under control of the graphics hardware. | 03-24-2011 |
20110169857 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 07-14-2011 |
20110304631 | METHODS AND APPARATUSES FOR PROVIDING A HARDWARE ACCELERATED WEB ENGINE - Methods of expressing animation in a data stream are disclosed. In one embodiment, a method of expressing animation in a data stream includes defining animation states in the data stream with each state having at least one property such that properties are animated as a group. The animation states that are defined in the data stream may be expressed as an extension of a styling sheet language. The data stream may include web content and the defined animation states. | 12-15-2011 |
20120120076 | User-Interface Design - Graphical user interface objects are specified by a collection of attribute-value pairs, the collection of which comprise a complete description of the object and may be used by a rendering element to create a visual representation of the object. In practice, each of a first portion of attributes may be associated with two or more values—each value (for a given attribute) specifying that attribute's value for a unique resolution. A second portion of attributes are associated with a single value and are, therefore, display resolution independent. Accordingly, the target object may be displayed at any of the specified design display resolutions or accurately displayed at any resolution between the specified design display resolutions. | 05-17-2012 |
20120147011 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 06-14-2012 |
20130167076 | METHOD AND APPARATUS FOR RESIZING BUFFERED WINDOWS - Methods and apparatuses for resizing buffered windows. In one aspect of the invention, a method to resize a buffered window on a data processing system includes: determining an estimated size for a window which has a first pixel image of a first size buffered in a first window buffer; allocating a second window buffer which is large enough to buffer the window in the estimated size; and buffering a second pixel image of the window in a second size in the second window buffer. In one example according to this aspect, a portion of a frame buffer is updated to the second pixel image to display the window in the second size. A portion of the second window buffer, storing the data that represents the second pixel image, is clipped to update the corresponding portion of the frame buffer. | 06-27-2013 |
20140184634 | System for Optimizing Graphics Operations - Disclosed is a system for producing images including techniques for reducing the memory and processing power required for such operations. The system provides techniques for programmatically representing a graphics problem. The system further provides techniques for reducing and optimizing graphics problems for rendering with consideration of the system resources, such as the availability of a compatible GPU. | 07-03-2014 |
20150193958 | FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS - A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can be content, windows, views, video, images, text, media or other type of objects for an application's user interface. The application commits state changes of the layers of the layer tree. The application does not need to include explicit code for animating the changes to the layers. Instead, an animation is determined for animating the change in state by the framework which can define a set of predetermined animations based on motion, visibility and transition. The determined animation is explicitly applied to the affected layers in the render tree. A render engine renders from the render tree into a frame buffer. Portions of the render tree changing relative to prior versions can be tracked to improve resource management. | 07-09-2015 |