Patent application number | Description | Published |
20090089082 | GET PREP QUESTIONS TO ASK DOCTOR - The claimed subject matter provides a system and/or a method that facilitates dynamically providing a question to ask a medical professional during an appointment. An interface can receive a portion of medical data. A counselor component can generate a question based on the portion of medical data, wherein the question is generated to elicit an answer from a medical professional during an appointment. Moreover, the counselor component can dynamically generate a second question directed toward the medical professional based upon at least one of the answer or a value of information (VOI) computation. | 04-02-2009 |
20090268945 | ARCHITECTURE FOR CONTROLLING A COMPUTER USING HAND GESTURES - Architecture for implementing a perceptual user interface. The architecture comprises alternative modalities for controlling computer application programs and manipulating on-screen objects through hand gestures or a combination of hand gestures and verbal commands. The perceptual user interface system includes a tracking component that detects object characteristics of at least one of a plurality of objects within a scene, and tracks the respective object. Detection of object characteristics is based at least in part upon image comparison of a plurality of images relative to a course mapping of the images. A seeding component iteratively seeds the tracking component with object hypotheses based upon the presence of the object characteristics and the image comparison. A filtering component selectively removes the tracked object from the object hypotheses and/or at least one object hypothesis from the set of object hypotheses based upon predetermined removal criteria. | 10-29-2009 |
20100138798 | System and method for executing a game process - A 3-D imaging system for recognition and interpretation of gestures to control a computer. The system includes a 3-D imaging system that performs gesture recognition and interpretation based on a previous mapping of a plurality of hand poses and orientations to user commands for a given user. When the user is identified to the system, the imaging system images gestures presented by the user, performs a lookup for the user command associated with the captured image(s), and executes the user command(s) to effect control of the computer, programs, and connected devices. | 06-03-2010 |
20100146455 | Architecture For Controlling A Computer Using Hand Gestures - Architecture for implementing a perceptual user interface. The architecture comprises alternative modalities for controlling computer application programs and manipulating on-screen objects through hand gestures or a combination of hand gestures and verbal commands. The perceptual user interface system includes a tracking component that detects object characteristics of at least one of a plurality of objects within a scene, and tracks the respective object. Detection of object characteristics is based at least in part upon image comparison of a plurality of images relative to a course mapping of the images. A seeding component iteratively seeds the tracking component with object hypotheses based upon the presence of the object characteristics and the image comparison. A filtering component selectively removes the tracked object from the object hypotheses and/or at least one object hypothesis from the set of object hypotheses based upon predetermined removal criteria. | 06-10-2010 |
20100146464 | Architecture For Controlling A Computer Using Hand Gestures - Architecture for implementing a perceptual user interface. The architecture comprises alternative modalities for controlling computer application programs and manipulating on-screen objects through hand gestures or a combination of hand gestures and verbal commands. The perceptual user interface system includes a tracking component that detects object characteristics of at least one of a plurality of objects within a scene, and tracks the respective object. Detection of object characteristics is based at least in part upon image comparison of a plurality of images relative to a course mapping of the images. A seeding component iteratively seeds the tracking component with object hypotheses based upon the presence of the object characteristics and the image comparison. A filtering component selectively removes the tracked object from the object hypotheses and/or at least one object hypothesis from the set of object hypotheses based upon predetermined removal criteria. | 06-10-2010 |
20100151946 | SYSTEM AND METHOD FOR EXECUTING A GAME PROCESS - A 3-D imaging system for recognition and interpretation of gestures to control a computer. The system includes a 3-D imaging system that performs gesture recognition and interpretation based on a previous mapping of a plurality of hand poses and orientations to user commands for a given user. When the user is identified to the system, the imaging system images gestures presented by the user, performs a lookup for the user command associated with the captured image(s), and executes the user command(s) to effect control of the computer, programs, and connected devices. | 06-17-2010 |
20100153399 | WINDOW GROUPiNG - A framework is provided for obtaining window information. The window information can be applied to different assignment models to assign windows to different groups. A group may correspond to a task being performed by a user. The window information can be semantic or temporal information captured as window events and properties of windows whose events are captured. Temporal information can be information about switches between windows. Semantic information can be window titles. Temporal information, semantic information, or both, can be used to assign windows to groups. | 06-17-2010 |
20110264484 | ACTIVITY-CENTRIC GRANULAR APPLICATION FUNCTIONALITY - A system that can enable the atomization of application functionality in connection with an activity-centric system is provided. The system can be utilized as a programmatic tool that decomposes an application's constituent functionality into atoms thereafter monitoring and aggregating atoms with respect to a particular activity. In doing so, the functionality of the system can be scaled based upon complexity and needs of the activity. Additionally, the system can be employed to monetize the atoms or activity capabilities based upon respective use. | 10-27-2011 |
20130190089 | System and method for execution a game process - A 3-D imaging system for recognition and interpretation of gestures to control a computer. The system includes a 3-D imaging system that performs gesture recognition and interpretation based on a previous mapping of a plurality of hand poses and orientations to user commands for a given user. When the user is identified to the system, the imaging system images gestures presented by the user, performs a lookup for the user command associated with the captured image(s), and executes the user command(s) to effect control of the computer, programs, and connected devices. | 07-25-2013 |
20130275911 | WINDOW GROUPING - A framework is provided for obtaining window information. The window information can be applied to different assignment models to assign windows to different groups. A group may correspond to a task being performed by a user. The window information can be semantic or temporal information captured as window events and properties of windows whose events are captured. Temporal information can be information about switches between windows. Semantic information can be window titles. Temporal information, semantic information, or both, can be used to assign windows to groups. | 10-17-2013 |