| Patent application number | Description | Published |
| 20090237401 | MULTI-STAGE TESSELLATION FOR GRAPHICS RENDERING - This disclosure describes a multi-stage tessellation technique for tessellating a curve during graphics rendering. In particular, a first tessellation stage tessellates the curve into a first set of line segments that each represents a portion of the curve. A second tessellation stage further tessellates the portion of the curve represented by each of the line segments of the first set into additional line segments that more finely represent the shape of the curve. In this manner, each portion of the curve that was represented by only one line segment after the first tessellation stage is represented by more than one line segment after the second tessellation stage. In some instances, more than two tessellation stages may be performed to tessellate the curve. | 09-24-2009 |
| 20110107216 | GESTURE-BASED USER INTERFACE - A gesture-based user interface system that includes a media-capturing device, a processor, and a display device. The media-capturing device captures media associated with a user and his/her surrounding environment. Using the captured media, the processor recognizes gestures the user uses to interact with display virtual objects displayed on the display device, without the user touching the display. A mirror image of the user and the surrounding environment is displayed in 3D on the display device with the display virtual objects in a virtual environment. The interaction between the image of the user and the display virtual objects is also displayed, in addition to an indication of the interaction such as a visual and/or an audio feedback. | 05-05-2011 |
| 20110262001 | VIEWPOINT DETECTOR BASED ON SKIN COLOR AREA AND FACE AREA - In a particular illustrative embodiment, a method of determining a viewpoint of a person based on skin color area and face area is disclosed. The method includes receiving image data corresponding to an image captured by a camera, the image including at least one object to be displayed at a device coupled to the camera. The method further includes determining a viewpoint of the person relative to a display of the device coupled to the camera. The viewpoint of the person may be determined by determining a face area of the person based on a determined skin color area of the person and tracking a face location of the person based on the face area. One or more objects displayed at the display may be moved in response to the determined viewpoint of the person. | 10-27-2011 |
| 20120113241 | FINGERTIP TRACKING FOR TOUCHLESS USER INTERFACE - In general, this disclosure describes techniques for providing a gesture-based user interface. For example, according to some aspects of the disclosure, a user interface generally includes a camera and a computing device that identifies and tracks the motion of one or more fingertips of a user. In some examples, the user interface is configured to identify predefined gestures (e.g., patterns of motion) associated with certain motions of the user's fingertips. In another example, the user interface is configured to identify hand postures (e.g., patterns of showing up of fingertips). Accordingly, the user can interact with the computing device by performing the gestures. | 05-10-2012 |
| 20120139906 | HYBRID REALITY FOR 3D HUMAN-MACHINE INTERFACE - A three dimensional (3D) mixed reality system combines a real 3D image or video, captured by a 3D camera for example, with a virtual 3D image rendered by a computer or other machine to render a 3D mixed-reality image or video. A 3D camera can acquire two separate images (a left and a right) of a common scene, and superimpose the two separate images to create a real image with a 3D depth effect. The 3D mixed-reality system can determine a distance to a zero disparity plane for the real 3D image, determine one or more parameters for a projection matrix based on the distance to the zero disparity plane, render a virtual 3D object based on the projection matrix, combine the real image and the virtual 3D object to generate a mixed-reality 3D image. | 06-07-2012 |
| 20120140038 | ZERO DISPARITY PLANE FOR FEEDBACK-BASED THREE-DIMENSIONAL VIDEO - The techniques of this disclosure are directed to the feedback-based stereoscopic display of three-dimensional images, such as may be used for video telephony (VT) and human-machine interface (HMI) application. According to one example, a region of interest (ROI) of stereoscopically captured images may be automatically determined based on determining disparity for at least one pixel of the captured images are described herein. According to another example, a zero disparity plane (ZDP) for the presentation of a 3D representation of stereoscopically captured images may be determined based on an identified ROI. According to this example, the ROI may be automatically identified, or identified based on receipt of user input identifying the ROI. | 06-07-2012 |
| 20120223884 | SYSTEM AND METHOD TO DISPLAY CONTENT - An apparatus and method for displaying content is disclosed. A particular method includes determining a viewing orientation of a user relative to a display and providing a portion of content to the display based on the viewing orientation. The portion includes at least a first viewable element of the content and does not include at least one second viewable element of the content. The method also includes determining an updated viewing orientation of the user and updating the portion of the content based on the updated viewing orientation. The updated portion includes at least the second viewable element. A display difference between the portion and the updated portion is non-linearly related to an orientation difference between the viewing orientation and the updated viewing orientation. | 09-06-2012 |
| 20120235999 | STEREOSCOPIC CONVERSION FOR SHADER BASED GRAPHICS CONTENT - The example techniques of this disclosure are directed to generating a stereoscopic view from an application designed to generate a mono view. For example, the techniques may modify source code of a vertex shader to cause the modified vertex shader, when executed, to generate graphics content for the images of the stereoscopic view. As another example, the techniques may modify a command that defines a viewport for the mono view to commands that define the viewports for the images of the stereoscopic view. | 09-20-2012 |
| 20120236002 | 3D TO STEREOSCOPIC 3D CONVERSION - This disclosure describes techniques for modifying application program interface (API) calls in a manner that can cause a device to render native three dimensional (3D) graphics content in stereoscopic 3D. The techniques of this disclosure can be implemented in a manner where API calls themselves are modified, but the API itself and the GPU hardware are not modified. The techniques of the present disclosure include using the same viewing frustum defined by the original content to generate a left-eye image and a right-eye image and shifting the viewport offset of the left-eye image and the right-eye image. | 09-20-2012 |