Patent application number | Description | Published |
20120183162 | Techniques for Localized Perceptual Audio - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 07-19-2012 |
20130010975 | Method and System for Split Client-Server Reverberation Processing - In some embodiments, a method applying reverberation to audio from at least one client of a set of clients which share a virtual environment, including by asserting position data and at least one input audio stream to a server, selecting (in the server) a reverberation filter for each input audio stream in response to the position data and generating wet audio by applying to the input audio an early reverberation part of the selected reverberation filter. Typically, a client applies a late reverberation filter to the wet audio using metadata from the server. In other embodiments, a server selects a reverberation filter for application to audio in response to position data, asserts the audio and metadata indicative of the filter, and a client applies the filter to the audio using the metadata. Other aspects are systems, servers, and client devices configured to perform any embodiment of the method. | 01-10-2013 |
20130251177 | Techniques for Localized Perceptual Audio - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 09-26-2013 |
20140037117 | METHOD AND SYSTEM FOR UPMIXING AUDIO TO GENERATE 3D AUDIO - In some embodiments, a method for upmixing input audio comprising N full range channels to generate | 02-06-2014 |
20140119570 | Equalization of Speaker Arrays - Methods and apparatus are described by which equalization and/or bass management of speakers in a sound reproduction system may be accomplished. | 05-01-2014 |
20140119581 | System and Tools for Enhanced 3D Audio Authoring and Rendering - Improved tools for authoring and rendering audio reproduction data are provided. Some such authoring tools allow audio reproduction data to be generalized for a wide variety of reproduction environments. Audio reproduction data may be authored by creating metadata for audio objects. The metadata may be created with reference to speaker zones. During the rendering process, the audio reproduction data may be reproduced according to the reproduction speaker layout of a particular reproduction environment. | 05-01-2014 |
20140133683 | System and Method for Adaptive Audio Signal Generation, Coding and Rendering - Embodiments are described for an adaptive audio system that processes audio data comprising a number of independent monophonic audio streams. One or more of the streams has associated with it metadata that specifies whether the stream is a channel-based or object-based stream. Channel-based streams have rendering information encoded by means of channel name; and the object-based streams have location information encoded through location expressions encoded in the associated metadata. A codec packages the independent audio streams into a single serial bitstream that contains all of the audio data. This configuration allows for the sound to be rendered according to an allocentric frame of reference, in which the rendering location of a sound is based on the characteristics of the playback environment (e.g., room size, shape, etc.) to correspond to the mixer's intent. The object position metadata contains the appropriate allocentric frame of reference information required to play the sound correctly using the available speaker positions in a room that is set up to play the adaptive audio content. | 05-15-2014 |
20140240610 | TECHNIQUES FOR LOCALIZED PERCEPTUAL AUDIO - Audio perception in local proximity to visual cues is provided. A device includes a video display, first row of audio transducers, and second row of audio transducers. The first and second rows can be vertically disposed above and below the video display. An audio transducer of the first row and an audio transducer of the second row form a column to produce, in concert, an audible signal. The perceived emanation of the audible signal is from a plane of the video display (e.g., a location of a visual cue) by weighing outputs of the audio transducers of the column. In certain embodiments, the audio transducers are spaced farther apart at a periphery for increased fidelity in a center portion of the plane and less fidelity at the periphery. | 08-28-2014 |