Patent application number | Description | Published |
20080284786 | Display System Having Floating Point Rasterization and Floating Point Framebuffering - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 11-20-2008 |
20100079471 | Display System Having Floating Point Rasterization and Floating Point Framebuffering - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 04-01-2010 |
20110169842 | DISPLAY SYSTEM HAVING FLOATING POINT RASTERIZATION AND FLOATING POINT FRAMEBUFFERING - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 07-14-2011 |
20120139931 | DISPLAY SYSTEM HAVING FLOATING POINT RASTERIZATION AND FLOATING POINT FRAMEBUFFERING - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 06-07-2012 |
20120249548 | FLOATING POINT COMPUTER SYSTEM WITH PER-FRAGMENT OPERATIONS - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-04-2012 |
20120249561 | FLOATING POINT COMPUTER SYSTEM WITH S_E_M FORMATTING - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-04-2012 |
20120249562 | FLOATING POINT COMPUTER SYSTEM WITH FOG - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-04-2012 |
20120249566 | FLOATING POINT COMPUTER SYSTEM WITH FRAME BUFFER FOR STORING COLOR VALUES DURING OR AFTER RASTERIZATION - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-04-2012 |
20120256932 | FLOATING POINT COMPUTER SYSTEM ON A SINGLE CHIP - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-11-2012 |
20120256933 | FLOATING POINT COMPUTER SYSTEM WITH FLOATING POINT MEMORY - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-11-2012 |
20120256942 | FLOATING POINT COMPUTER SYSTEM WITH BLENDING - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-11-2012 |
20120262470 | FLOATING POINT COMPUTER SYSTEM AND TEXTURING - A floating point rasterization and frame buffer in a computer system graphics program. The rasterization, fog, lighting, texturing, blending, and antialiasing processes operate on floating point values. In one embodiment, a 16-bit floating point format consisting of one sign bit, ten mantissa bits, and five exponent bits (s10e5), is used to optimize the range and precision afforded by the 16 available bits of information. In other embodiments, the floating point format can be defined in the manner preferred in order to achieve a desired range and precision of the data stored in the frame buffer. The final floating point values corresponding to pixel attributes are stored in a frame buffer and eventually read and drawn for display. The graphics program can operate directly on the data in the frame buffer without losing any of the desired range and precision of the data. | 10-18-2012 |
Patent application number | Description | Published |
20090244074 | Apparatus, System, and Method For Using Page Table Entries in a Graphics System to Provide Storage Format Information For Address Translation - A graphics system utilizes page table entries to provide information on the storage format used to store graphics data. The page table entries, in turn, may be used for address translation. Exemplary kinds of storage format information include compression mode, a packing mode for storing Z data in tiles or color data in tiles, and a mode for allocating tile data among partitions in a partitioned memory. | 10-01-2009 |
20110078537 | ERROR DETECTION AND CORRECTION FOR EXTERNAL DRAM - One embodiment of the present invention sets forth a technique for protecting data with an error correction code (ECC). The data is accessed by a processing unit and stored in an external memory, such as dynamic random access memory (DRAM). Application data and related ECC data are advantageously stored in a common page within a common DRAM device. Application data and ECC data are transmitted between the processor and the external common DRAM device over a common set of input/output (I/O) pins. Eliminating I/O pins and DRAM devices conventionally associated with transmitting and storing ECC data advantageously reduces system complexity and cost. | 03-31-2011 |
20110078544 | Error Detection and Correction for External DRAM - One embodiment of the present invention sets forth a technique for protecting data with an error correction code (ECC). The data is accessed by a processing unit and stored in an external memory, such as dynamic random access memory (DRAM). Application data and related ECC data are advantageously stored in a common page within a common DRAM device. Application data and ECC data are transmitted between the processor and the external common DRAM device over a common set of input/output (I/O) pins. Eliminating I/O pins and DRAM devices conventionally associated with transmitting and storing ECC data advantageously reduces system complexity and cost. | 03-31-2011 |
20120026171 | PARALLEL ARRAY ARCHITECTURE FOR A GRAPHICS PROCESSOR - A parallel array architecture for a graphics processor includes a multithreaded core array including a plurality of processing clusters, each processing cluster including at least one processing core operable to execute a pixel shader program that generates pixel data from coverage data; a rasterizer configured to generate coverage data for each of a plurality of pixels; and pixel distribution logic configured to deliver the coverage data from the rasterizer to one of the processing clusters in the multithreaded core array. A crossbar coupled to each of the processing clusters is configured to deliver pixel data from the processing clusters to a frame buffer having a plurality of partitions. | 02-02-2012 |
20120026175 | HIERARCHICAL PROCESSOR ARRAY - Apparatuses and methods are presented for a hierarchical processor. The processor comprises, at a first level of hierarchy, a plurality of similarly structured first level components, wherein each of the plurality of similarly structured first level components includes at least one combined function module capable of performing multiple classes of graphics operations, each of the multiple classes of graphics operations being associated with a different stage of graphics processing. The processor comprises, at a second level of hierarchy, a plurality of similarly structured second level components positioned within each one of the plurality of similarly structured first level components, wherein each of the plurality of similarly structured second level components is capable of carrying out different operations from the multiple classes of graphics operations, wherein each first level component is adapted to distribute work to the plurality of similarly structured second level components positioned within the first level component. | 02-02-2012 |
20130117631 | ERROR DETECTION AND CORRECTION FOR EXTERNAL DRAM - One embodiment of the present invention sets forth a technique for protecting data with an error correction code (ECC). The data is accessed by a processing unit and stored in an external memory, such as dynamic random access memory (DRAM). Application data and related ECC data are advantageously stored in a common page within a common DRAM device. Application data and ECC data are transmitted between the processor and the external common DRAM device over a common set of input/output (I/O) pins. Eliminating I/O pins and DRAM devices conventionally associated with transmitting and storing ECC data advantageously reduces system complexity and cost. | 05-09-2013 |
20140164716 | OVERRIDE SYSTEM AND METHOD FOR MEMORY ACCESS MANAGEMENT - A memory management system and method are described. In one embodiment, a memory management system includes a memory management unit for virtualizing context memory storage and independently controlling access to the context memory without interference from other engine activities. The shared resource management unit overrides a stream of access denials (e.g., NACKs) associated with an access problem. The memory management system and method facilitate efficient and flexible access to memory while controlling translation between virtual and physical memory “spaces”. In one embodiment the memory management system includes a translation lookaside buffer and a fill component. The translation lookaside buffer tracks information associating a virtual memory space with a physical memory space. The fill component tracks the status of an access request progress from a plurality of engines independently and faults that occur in attempting to access a memory space | 06-12-2014 |
20140253555 | MULTIRESOLUTION CONSISTENT RASTERIZATION - A technique for multiresolution consistent rasterization in which a setup unit calculates universal edge equations for a universal resolution. A rasterizer evaluates coverage data for two different resolutions based on the edge equations. The rasterizer evaluates coverage data for different effective pixel sizes—a large pixel size and a small pixel size. Optionally, the rasterizer may determine a first set of coverage data by performing conservative rasterization to determine coverage data for large pixels. Optionally, the rasterizer may then determine a second set of coverage data by performing standard rasterization for small pixels. Optionally, for the second set of coverage data, the rasterizer may evaluate only the small pixels that are within large pixels in the first set of coverage data that evaluate as covered. | 09-11-2014 |