Patent application number | Description | Published |
20140378205 | GAME MACHINE & METHOD FOR PRESENTING PAYOUTS - A gaming machine has a display to display images; a user interface to receive input from a player; a memory; a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller may control generation and display of a game of chance comprising a first inner wheel and at least a second concentric wheel. Each of the first inner wheel and the at least second concentric wheel comprising a plurality of segments having associated indicia, wherein the first inner wheel has fewer segments than the at least second concentric wheel or a subsequent concentric wheel. The game controller has random selection means including means for initiating simultaneous and independent rotation of each wheel; and (iii) control cessation of rotation of each of the wheels. | 12-25-2014 |
20150018069 | GAMING MACHINE & METHOD FOR TRIGGERING A BONUS EVENT - Embodiments relate generally to gaming machines, gaming systems and methods of operating such gaming machines and systems. An example gaming machine comprises: a display to display images; a user interface to receive input in relation to a player wager; a memory for storing data concerning a predetermined number of bonus symbols, a predetermined number of gaming symbols, and an association between each bonus symbol and at least one particular type of a plurality of gaming symbols; and a game controller configured, in response to the player wager, to play a primary game of chance to reveal a plurality of said gaming symbols on the display means. The game controller is further configured to: visually depict the bonus symbol with its associated gaming symbol in the revealed plurality of said gaming symbols; and determine if a configuration formed by the bonus symbols on the display screen is indicative of a trigger event, said trigger event inclusive of an opportunity to win a progressive jackpot; wherein the predetermined number of bonus symbols and the predetermined number of gaming symbols remains constant irrespective of a change in the player wager. | 01-15-2015 |
20150018075 | GAMING MACHINE & METHOD HAVING PLAYER SELECTABLE BONUS FEATURES - A gaming machine includes a player interface and an electronic controller arranged to control play of a game on the player interface. Prior to commencement of a bonus round, the electronic controller is arranged to display on the player interface a range of bonus features. Then in response to receiving via the player interface a player-selected bonus feature, the electronic controller determines a number of bonus games to be awarded to the player in the bonus round. The determination of the number of bonus games is randomized and is equalized so that a return to player percentage is at least equal to a predetermined return to player. The gaming machine is further arranged such that the player selected bonus feature applies to each and every awarded bonus game in the bonus round. | 01-15-2015 |
20150018076 | GAMING MACHINE WITH IMPROVEMENTS TO REPLAY FUNCTIONALITY - A gaming machine has a display device; an input device; and a controller comprising a processor and a memory device. The memory device stores a plurality of instructions which when executed by the processor cause the processor to operate with the display device and the input device to display game data in the gaming window on the display device for each of a plurality of plays of a game. The gaming window has sides defining a geometrical shape and defining an enclosed area for presenting the game data on the display device. Upon a replay triggering event, the processor resizes the geometric shape of the gaming window and replays at least one of a plurality of plays of the game in the resized gaming window, wherein the game data displayed in the resized gaming window is accordingly scaled. | 01-15-2015 |
20150024841 | GAMING MACHINE & METHOD OF PLAY - A gaming machine includes a touch screen display operable to display images and to register a player's touch input. It may also include a memory and a game controller configured to access the memory. The game controller may also control generation and display of the images and to process input received via the touch screen display. The game controller may be configured to detect a touch input and determine if the touch input is a valid touch input or an invalid touch input. When the touch input is determined to be an invalid touch input, the game controller may determine a location of the invalid input and apply an effect to the displayed image at the determined location. | 01-22-2015 |
20150072755 | GAME MACHINE & METHOD USING PLAY LINE INDICATORS - Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine comprises: a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller is further configured to: control generation and display of a game play sequence comprising a presentation of one or more games of chance in a field of play comprising multiple game symbols, store in the memory data describing at least one selected play line, wherein the at least one selected play line comprises a distinct pattern of game symbols appearing at a conclusion of the one or more games of chance, determine in one or more games of chance whether each at least one selected play line is a winning play line, and for each selected play line that is determined to be a winning play line, control display of images to graphically emphasise the pattern of the winning play line by graphically depicting a line extending across the field of play and sequentially intersecting with symbols in the pattern, wherein the depicting of the line comprises depicting in relation to each symbol a background line component and a foreground image component, wherein the foreground image component is displayed to visibly temporarily traverse across a foreground of each symbol. | 03-12-2015 |
20150072756 | GAMING MACHINE AND METHOD USING HELP LINE INDICATORS - Embodiments generally relate to gaming machines and methods related to allowing a user to easily view the available play lines for a particular game. One embodiment includes a display operable to display images, a user interface configured to receive input from a player, a memory and a game controller configured to access the memory, control generation and display of the images and to process input received via the user interface. The game controller is further configured to control generation and display of a game play sequence that includes a presentation of one or more games of chance; store in the memory data describing a plurality of available play lines for the game play sequence, wherein each of the available play lines comprises a graphical representation of a unique pattern of selected symbols; receive from the player via the user interface a selection of the plurality of available play lines. | 03-12-2015 |
20150072757 | GAME MACHINE AND METHOD USING PLAY LINE INDICATORS - Embodiments relate generally to gaming machines, gaming systems and gaming methods. An example gaming machine includes a display to display images; a user interface to receive input in relation to displayed screen images; a memory; and a game controller configured to access the memory, control display of the images and process input received via the user interface. The game controller controls generation and display of a game play sequence comprising a presentation of one or more games of chance, stores in the memory data describing at least one selected play line, wherein the at least one selected play line comprises a distinct pattern of game symbols appearing at a conclusion of the one or more games of chance, displays in the presentation a selected play line indication of each at least one selected play line. The selected play line indication is positioned at or near a periphery of the display. | 03-12-2015 |
20150072767 | GAMING MACHINE & METHOD TO EFFECT INFORMATION TRANSFER BETWEEN A GAMING MACHINE & AN EXTERNAL DEVICE - Embodiments relate to gaming machines and methods to be performed in relation to gaming machines. An example gaming machine comprises: a display screen; an input mechanism operable to receive an input from a user; a gaming controller configured to: (i) control a game play sequence comprising a presentation of one or more games of chance on the gaming machine; and (ii) in response to the received input from the user, generate and encrypt visual code from a set of data and display the encrypted visual code on the display screen, wherein the encrypted visual code includes a timestamp; wherein the displayed encrypted code is able to be captured by an external handheld device, and the visual code is dynamically re-generated upon each successive input from a user made through the input mechanism. | 03-12-2015 |
20150302704 | GAME MACHINE & METHOD USING SECOND SCREEN BONUS FEATURE - A gaming machine includes display means and a user interface to receive input in relation to displayed images, and a game controller configured to control images of symbols displayed on the display means and to play a primary game of chance. The game of chance includes emulating spinning and randomly stopping virtual reels to display an image of symbols in a matrix of symbol positions. The game controller determines a trigger event during the play of the primary game of chance, the trigger event including trigger event symbols composed of a predetermined number and a type of symbol, and in response to the trigger event, to reconfigure at least a subset of the matrix of symbol positions from the randomly stopped virtual reels, said subset excluding said trigger event symbols, the reconfigured subset of symbols defining a second screen feature which is distinct from the primary game of chance. | 10-22-2015 |
Patent application number | Description | Published |
20110045896 | GAMING SYSTEM AND A METHOD OF GAMING - A gaming system including: a plurality of credit meters arranged to store different types of credits including a first credit meter for storing first credits; a currency converter arranged to convert from currency to first credits and from first credits to currency at a fixed rate; a game controller arranged to implement a game in which wagers are placed by a player in first credits, the gaming system arranged to enable a player to establish a balance of second credits on a second credit meter of the plurality of credit meters; and an exchange rate controller arranged to control an effective exchange rate between first credits and second credits to vary over time. | 02-24-2011 |
20110250961 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - A method of gaming comprising displaying a region comprising a plurality of symbol display positions on an electronic display, each symbol display position occupiable by one symbol at a time and being adjacent to at least one other symbol display position such that any movement of the symbols within the region involves a movement to an adjacent display position; populating at least part of the region by injecting symbols into the region at respective selected entry points of a plurality of possible entry points to the region in a respective direction of entry, each entry point corresponding to one of the symbol display; and evaluating the populated region to determine whether to make an award upon an evaluation condition being met. | 10-13-2011 |
20120077563 | METHOD OF DISPLAYING SELECTED SYMBOLS TO A PLAYER - There is disclosed a gaming system including: a display for displaying a plurality of rows of display positions; a representation display controller arranged to control the display to display a representation of changing symbols in each display position of the plurality of rows of display positions; a symbol selector arranged to select a plurality of symbols from a set of symbols for display in a first row of the plurality of rows of display positions; and a symbol display controller arranged to control the display to simultaneously display the selected symbols in the display positions of the first row of display positions while representations of changing symbols are being displayed in display positions other than the display positions of the first row of display positions. | 03-29-2012 |
20120088566 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - Certain examples provide systems, methods, and articles of manufacture for gaming. An example method includes displaying columns of symbol display positions, at least some of the columns having differing numbers of symbol display positions; defining winning combinations of symbol display positions having at least one symbol display position from each of said columns; facilitating selection of at least one of said columns by a player for selection of winning combinations to be played in a game, the selected winning combinations to be played comprising all possible winning combinations derivable from all symbol display positions of said selected at least one column and a designated symbol display position from each of said columns which the player did not select; selecting symbols for display in said symbol display positions; and determining a game outcome based on symbols displayed in said selected winning combinations. | 04-12-2012 |
20120122542 | METHOD OF GAMING, A GAMING SYSTEM, AND A GAME CONTROLLER - There is disclosed a method of gaming. The method comprises selecting a plurality of symbols for display on a display at a plurality of display positions, modifying the displayed symbols by applying a symbol characteristic to at least one of the symbols displayed within a designated area on the display, the designated area encompassing a subset of the plurality of display positions, and determining whether or not to make an award based on the plurality of symbols as modified. | 05-17-2012 |
20120178517 | GAMING SYSTEM AND A METHOD OF GAMING - An example gaming system is disclosed that includes a selector arranged to select a plurality of symbols from a set of symbols for display in a plurality of display position groups, with each display position group including a plurality of display positions. The example system includes an outcome evaluator arranged to determine whether the displayed symbols define a special winning symbol combination, the special winning symbol combination including a symbol from each of the display position groups. The example system also includes a prize allocator arranged to allocate a prize when a special winning symbol combination is displayed. The example system is arranged to progressively replace all symbols in each display position group with a replacement symbol corresponding to a symbol of the special winning symbol combination until the displayed symbols define the special winning symbol combination. A corresponding example method is also disclosed. | 07-12-2012 |
20130244750 | METHOD OF GAMING, A GAMING SYSTEM AND A GAME CONTROLLER - Certain examples provide systems, methods, and articles of manufacture for gaming. An example method includes displaying columns of symbol display positions, at least some of the columns having differing numbers of symbol display positions; defining winning combinations of symbol display positions having at least one symbol display position from each of said columns; facilitating selection of at least one of said columns by a player for selection of winning combinations to be played in a game, the selected winning combinations to be played comprising all possible winning combinations derivable from all symbol display positions of said selected at least one column and a designated symbol display position from each of said columns which the player did not select; selecting symbols for display in said symbol display positions; and determining a game outcome based on symbols displayed in said selected winning combinations. | 09-19-2013 |
Patent application number | Description | Published |
20100318799 | DISCOVERY OF SECURE NETWORK ENCLAVES - A hierarchical key generation and distribution mechanism for a computer system in which devices are organized into secure enclaves. The mechanism enables network access to be tailored to approximate minimum needed privileges for each device. At the lowest level of the hierarchy, keys are used to form security associations between devices. Keys at each level of the hierarchy are generated from keys at a higher level of the hierarchy and key derivation information. Key derivation information is readily ascertainable, either from identifiers for devices or from within messages, supporting hardware offload of cryptographic functions. Because keys may be generated based on the enclaves in which the hosts participating in a security association are located, the system includes a mechanism by which devices can discover the enclave in which they are located. | 12-16-2010 |
20100318800 | KEY MANAGEMENT IN SECURE NETWORK ENCLAVES - A hierarchical key generation and distribution mechanism for a computer system in which devices are organized into secure enclaves. The mechanism enables network access to be tailored to approximate minimum needed privileges for each device. At the lowest level of the hierarchy, keys are used to form security associations between devices. Keys at each level of the hierarchy are generated from keys at a higher level of the hierarchy and key derivation information. Key derivation information is readily ascertainable, either from identifiers for devices or from within messages, supporting hardware offload of cryptographic functions. Because keys may be generated based on the enclaves in which the hosts participating in a security association are located, the system includes a mechanism by which devices can discover the enclave in which they are located. | 12-16-2010 |
20130097424 | DISCOVERY OF SECURE NETWORK ENCLAVES - A hierarchical key generation and distribution mechanism for a computer system in which devices are organized into secure enclaves. The mechanism enables network access to be tailored to approximate minimum needed privileges for each device. At the lowest level of the hierarchy, keys are used to form security associations between devices. Keys at each level of the hierarchy are generated from keys at a higher level of the hierarchy and key derivation information. Key derivation information is readily ascertainable, either from identifiers for devices or from within messages, supporting hardware offload of cryptographic functions. Because keys may be generated based on the enclaves in which the hosts participating in a security association are located, the system includes a mechanism by which devices can discover the enclave in which they are located. | 04-18-2013 |
Patent application number | Description | Published |
20100129423 | DEVICE MADE AT LEAST PARTIALLY OF N-ACETYLCHITOSAN WITH CONTROLLED BIODISSOLUTION - A method of biodissolving in an aqueous medium at least a part of a device, the part of the device being made of N-acetylchitosan with a degree of acetylation of more than 3% and less than 25%. In the method, the biodissolution of the part of the device is controlled by adjusting the pH of the aqueous medium in contact with the N-acetylchitosan part of the device to a value of equal or less than 6.0. | 05-27-2010 |
20120203326 | MEDICAL PRODUCT COMPRISING A CHITOSAN-COATED WALL AND A METHOD FOR MANUFACTURING A MEDICAL PRODUCT - A method for manufacturing a medical product comprising a hollow body ( | 08-09-2012 |
20120209320 | TISSUE DRESSING KIT - A kit comprising a tissue dressing material for being applied in contact with the tissue of a patient and a detachment solvent for removing the tissue dressing material from the tissue. A method of treating a tissue of a patient, the method comprising the steps of: applying a water-soluble tissue dressing material in contact with the patient's tissue; and applying an acidic detachment solvent to the tissue dressing material for removing the tissue dressing material from the tissue. A method of treating a tissue of a patient, the method comprising the steps of: applying a liquid tissue dressing material in contact with the patient's tissue; and applying a detachment solvent to the tissue dressing material for removing the tissue dressing material from the tissue. A method of treating a tissue of a patient, the method comprising the steps of: applying a water-soluble tissue dressing material in contact with the patient's tissue; and allowing the water-soluble tissue dressing material to convert into a form in which it is insoluble in water at neutral pH. And a solid material comprising a polymer salt and glycerol, the glycerol content being at least 10% of the polymer salt content by weight, for use in a method of treating a human or animal tissue. | 08-16-2012 |
20120215149 | CHITOSAN TISSUE DRESSING - A tissue dressing material for being applied in contact with a tissue of a patient. The tissue dressing material's main component is deacetylated native chitosan. Moreover, a liquid tissue dressing material for being applied in contact with a tissue of a patient, the tissue dressing material being an aqueous mixture. The main component of the constituent(s) of the mixture other than water is deacetylated native chitosan. | 08-23-2012 |
20120232032 | ANTIMICROBIAL AND/OR EPITHELIAL CELL GROWTH STIMULATING SUBSTANCE AND COMPOSITION AND TISSUE DRESSING MATERIAL - A chitosan for use in an antimicrobial treatment of a patient's tissue and a pharmaceutical composition comprising a chitosan for use in an antimicrobial treatment of a patient's tissue. A method of treating a microbial infection, the method comprising the step of administering to a patient an effective amount of a chitosan and an aqueous solution comprising chitosan. A chitosan or a pharmaceutical composition comprising a chitosan for use in an epithelial cell growth stimulating treatment of a patient's tissue. A method of stimulating the growth of epithelial cells the method comprising the step of administering to a patient or to an epithelial cells containing cell culture an effective amount of a chitosan or a pharmaceutical composition comprising chitosan. A tissue dressing material characterized in that it consists of chitosan or a chitosan comprising composition. | 09-13-2012 |
20120252755 | COMPOSITIONS AND METHODS FOR DISINFECTING MATERIALS - The present invention relates to methods for disinfecting or decontaminating a material or for preventing an infection or contamination of a material. The invention further relates to compositions which are suitable for disinfecting a material or for preventing an infection or contamination of a material and to uses of such compositions. The invention further relates to a medical use of chitosan and to a pharmaceutical composition comprising the chitosan. The invention further relates to a method of treating a microbial infection and to an aqueous solution comprising chitosan. The invention moreover relates to a chitosan or a pharmaceutical composition comprising a chitosan for an epithelial cell growth stimulating treatment of a patient's tissue and to a method of stimulating the growth of epithelial cells. The invention also relates to a tissue dressing material. | 10-04-2012 |
20130041407 | CHITOSAN FIBER - A fluid-swellable fiber in particular for the use as a surgical suture, the fiber comprising chitosan, the fiber's swelling ratio being less than 100%, and a fabric comprising the fiber. Moreover, a method of manufacturing from a chitosan-containing solution a fiber comprising chitosan, wherein during manufacture, the solution is brought into contact with a coagulation medium containing at least one organic solvent, a method of removing a fiber from a living organism, wherein the fiber is at least partly dissolved in a solvent applied from the outside, and a kit comprising a chitosan containing fiber and a solvent for at least partly dissolving the fiber. | 02-14-2013 |