Patent application number | Description | Published |
20080214253 | SYSTEM AND METHOD FOR COMMUNICATING WITH A VIRTUAL WORLD - A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space configured to facilitate interaction among a plurality of users and one or more private spaces. Each private space may be associated with a particular user of the plurality of users. A particular user's interactions with the virtual world may be represented by one or more corresponding actions of an avatar. A communication device may be simulated in the virtual world. Communication may take place between the simulated communication device and a real communication device. The virtual world may be generated by one or more processors configured to simulate a communication device in the virtual world and communicate between the simulated communication device and a real communication device. | 09-04-2008 |
20080215679 | SYSTEM AND METHOD FOR ROUTING COMMUNICATIONS AMONG REAL AND VIRTUAL COMMUNICATION DEVICES - A system and method for routing communications among real and virtual communication devices are disclosed. The system includes one or more processors configured to generate a virtual world. The one or more processors may be configured to generate a virtual communication device and implement a configurable router adapted to facilitate routing of a communication among one or more real communication devices and the virtual communication device. A user of the virtual world may be associated with a virtual communication device and one or more real communication devices. A routing preference for reception of communications targeted to the user is implemented among the virtual communication device and the one or more real communication devices. | 09-04-2008 |
20080215971 | SYSTEM AND METHOD FOR COMMUNICATING WITH AN AVATAR - A system and method for communicating with a virtual world are disclosed. The virtual world may comprise a simulated public space configured to facilitate interaction among a plurality of users and one or more private spaces. Each private space may be associated with a particular user of the plurality of users. A particular user's interactions with the virtual world may be represented by one or more corresponding actions of an avatar. Communication may take place between the virtual world and a real communication device. The real communication device may be configured to communicate with other real communication devices via one or more communication channels that are independent of the virtual world. | 09-04-2008 |
20080215972 | MAPPING USER EMOTIONAL STATE TO AVATAR IN A VIRTUAL WORLD - A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world may comprise one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user may manipulate the avatar via a user interface. An emotional state of the user may be detected via the interface. The user's emotional state may be mapped to one or more features of the avatar that are perceptible by other users. Thus, other users may perceive the user's emotional state through perception of the avatar. | 09-04-2008 |
20080215973 | AVATAR CUSTOMIZATION - A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world comprises one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user can manipulate the avatar via a user interface. According to the method a custom gesture may be generated for the avatar. The gesture may be associated with one or more user interface signals. | 09-04-2008 |
20080235582 | AVATAR EMAIL AND METHODS FOR COMMUNICATING BETWEEN REAL AND VIRTUAL WORLDS - A method for and system for communicating using a virtual world are disclosed. In the method an avatar may be associated with a source of an email. An email may be generated within the virtual world and one or more images of an avatar may be associated with the email. The email may be sent to a real device and the one or more images may be presented at a destination of the email. The system may comprise one or more processors configured to generate a virtual world; associate an avatar with a source of an email; generate an email within the virtual world; associate one or more images of an avatar with the email; send the email to a real device; and present the one or more images at a destination of the email. | 09-25-2008 |
20110055320 | APPARATUS AND METHOD OF DATA TRANSFER - A data transfer system comprises a server and a plurality of devices each operable as a client of the server. The server in turn comprises a notification arrangement to notify a device that it is to become a member of a peer group comprising other clients of the server. The server further comprises a client/server data transmitter to send data to the respective device upon such notification. Each device in turn comprises a client/server data receiver to receive respective data from the server, and a peer-to-peer communicator to send respective data received from the server to one or more peers, and to receive from one or more peers respective data that was sent to it or them by the server. | 03-03-2011 |
20110269540 | ENTERTAINMENT DEVICE AND METHOD - An entertainment device comprises a detector operable to detect whether a representation of a game feature of one or more games associated with the entertainment device should be obtained from the one or more games in response to a predetermined game event of the one or more games, a processor operable to obtain the representation of the game feature from the one or more games, a storage arrangement operable to store the representation of the game feature obtained from the one or more games, and a renderer operable to render the obtained representation of the game feature stored in the storage arrangement as a game feature within a virtual environment associated with the entertainment device, the rendered game feature within the virtual environment being a trophy object. | 11-03-2011 |